/* * Copyright (C) 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include namespace android { namespace media { /** * Converts a rotation vector to an equivalent quaternion. * The rotation vector is given as a 3-vector whose direction represents the rotation axis and its * magnitude the rotation angle (in radians) around that axis. */ Eigen::Quaternionf rotationVectorToQuaternion(const Eigen::Vector3f& rotationVector); /** * Converts a quaternion to an equivalent rotation vector. * The rotation vector is given as a 3-vector whose direction represents the rotation axis and its * magnitude the rotation angle (in radians) around that axis. */ Eigen::Vector3f quaternionToRotationVector(const Eigen::Quaternionf& quaternion); /** * Returns a quaternion representing a rotation around the X-axis with the given amount (in * radians). */ Eigen::Quaternionf rotateX(float angle); /** * Returns a quaternion representing a rotation around the Y-axis with the given amount (in * radians). */ Eigen::Quaternionf rotateY(float angle); /** * Returns a quaternion representing a rotation around the Z-axis with the given amount (in * radians). */ Eigen::Quaternionf rotateZ(float angle); } // namespace media } // namespace android