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out vec4 sk_FragColor;
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layout (binding = 0) uniform sampler2D test2D;
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layout (binding = 1) uniform sampler2D test2DRect;
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void main() {
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sk_FragColor = texture(test2D, vec2(0.5));
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sk_FragColor = texture(test2DRect, vec2(0.5));
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sk_FragColor = textureProj(test2DRect, vec3(0.5));
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}
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