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32 lines
921 B
32 lines
921 B
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float f = _uniforms.colorGreen.y;
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int i = int(_uniforms.colorGreen.y);
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bool b = bool(_uniforms.colorGreen.y);
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float f1 = f;
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float f2 = float(i);
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float f3 = float(b);
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int i1 = int(f);
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int i2 = i;
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int i3 = int(b);
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bool b1 = bool(f);
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bool b2 = bool(i);
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bool b3 = b;
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_out.sk_FragColor = (((((((f1 + f2) + f3) + float(i1)) + float(i2)) + float(i3)) + float(b1)) + float(b2)) + float(b3) == 9.0 ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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