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out vec4 sk_FragColor;
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struct A {
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int x;
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int y;
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};
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A a1;
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struct B {
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float x;
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float y[2];
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layout (binding = 1) A z;
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};
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B b1;
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void main() {
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a1.x = 0;
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b1.x = 0.0;
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sk_FragColor.x = float(a1.x) + b1.x;
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}
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