You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
7161 lines
285 KiB
7161 lines
285 KiB
/*
|
|
* Copyright (C) 2007 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
// TODO(b/129481165): remove the #pragma below and fix conversion issues
|
|
#pragma clang diagnostic push
|
|
#pragma clang diagnostic ignored "-Wconversion"
|
|
#pragma clang diagnostic ignored "-Wextra"
|
|
|
|
//#define LOG_NDEBUG 0
|
|
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
|
|
|
|
#include "SurfaceFlinger.h"
|
|
|
|
#include <android-base/properties.h>
|
|
#include <android/configuration.h>
|
|
#include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h>
|
|
#include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h>
|
|
#include <android/hardware/configstore/1.1/types.h>
|
|
#include <android/hardware/power/Boost.h>
|
|
#include <android/native_window.h>
|
|
#include <android/os/IInputFlinger.h>
|
|
#include <binder/IPCThreadState.h>
|
|
#include <binder/IServiceManager.h>
|
|
#include <binder/PermissionCache.h>
|
|
#include <compositionengine/CompositionEngine.h>
|
|
#include <compositionengine/CompositionRefreshArgs.h>
|
|
#include <compositionengine/Display.h>
|
|
#include <compositionengine/DisplayColorProfile.h>
|
|
#include <compositionengine/DisplayCreationArgs.h>
|
|
#include <compositionengine/LayerFECompositionState.h>
|
|
#include <compositionengine/OutputLayer.h>
|
|
#include <compositionengine/RenderSurface.h>
|
|
#include <compositionengine/impl/OutputCompositionState.h>
|
|
#include <compositionengine/impl/OutputLayerCompositionState.h>
|
|
#include <configstore/Utils.h>
|
|
#include <cutils/compiler.h>
|
|
#include <cutils/properties.h>
|
|
#include <ftl/future.h>
|
|
#include <gui/BufferQueue.h>
|
|
#include <gui/DebugEGLImageTracker.h>
|
|
#include <gui/IDisplayEventConnection.h>
|
|
#include <gui/IProducerListener.h>
|
|
#include <gui/LayerDebugInfo.h>
|
|
#include <gui/LayerMetadata.h>
|
|
#include <gui/LayerState.h>
|
|
#include <gui/Surface.h>
|
|
#include <gui/TraceUtils.h>
|
|
#include <hidl/ServiceManagement.h>
|
|
#include <layerproto/LayerProtoParser.h>
|
|
#include <log/log.h>
|
|
#include <private/android_filesystem_config.h>
|
|
#include <private/gui/SyncFeatures.h>
|
|
#include <processgroup/processgroup.h>
|
|
#include <renderengine/RenderEngine.h>
|
|
#include <sys/types.h>
|
|
#include <ui/ColorSpace.h>
|
|
#include <ui/DebugUtils.h>
|
|
#include <ui/DisplayId.h>
|
|
#include <ui/DisplayMode.h>
|
|
#include <ui/DisplayStatInfo.h>
|
|
#include <ui/DisplayState.h>
|
|
#include <ui/DynamicDisplayInfo.h>
|
|
#include <ui/GraphicBufferAllocator.h>
|
|
#include <ui/PixelFormat.h>
|
|
#include <ui/StaticDisplayInfo.h>
|
|
#include <utils/StopWatch.h>
|
|
#include <utils/String16.h>
|
|
#include <utils/String8.h>
|
|
#include <utils/Timers.h>
|
|
#include <utils/misc.h>
|
|
|
|
#include <algorithm>
|
|
#include <cerrno>
|
|
#include <cinttypes>
|
|
#include <cmath>
|
|
#include <cstdint>
|
|
#include <functional>
|
|
#include <mutex>
|
|
#include <optional>
|
|
#include <type_traits>
|
|
#include <unordered_map>
|
|
|
|
#include "BufferLayer.h"
|
|
#include "BufferQueueLayer.h"
|
|
#include "BufferStateLayer.h"
|
|
#include "Client.h"
|
|
#include "Colorizer.h"
|
|
#include "ContainerLayer.h"
|
|
#include "DisplayDevice.h"
|
|
#include "DisplayHardware/ComposerHal.h"
|
|
#include "DisplayHardware/DisplayIdentification.h"
|
|
#include "DisplayHardware/FramebufferSurface.h"
|
|
#include "DisplayHardware/HWComposer.h"
|
|
#include "DisplayHardware/Hal.h"
|
|
#include "DisplayHardware/VirtualDisplaySurface.h"
|
|
#include "DisplayRenderArea.h"
|
|
#include "EffectLayer.h"
|
|
#include "Effects/Daltonizer.h"
|
|
#include "FpsReporter.h"
|
|
#include "FrameTimeline/FrameTimeline.h"
|
|
#include "FrameTracer/FrameTracer.h"
|
|
#include "HdrLayerInfoReporter.h"
|
|
#include "Layer.h"
|
|
#include "LayerProtoHelper.h"
|
|
#include "LayerRenderArea.h"
|
|
#include "LayerVector.h"
|
|
#include "MonitoredProducer.h"
|
|
#include "NativeWindowSurface.h"
|
|
#include "RefreshRateOverlay.h"
|
|
#include "RegionSamplingThread.h"
|
|
#include "Scheduler/DispSyncSource.h"
|
|
#include "Scheduler/EventThread.h"
|
|
#include "Scheduler/LayerHistory.h"
|
|
#include "Scheduler/MessageQueue.h"
|
|
#include "Scheduler/Scheduler.h"
|
|
#include "Scheduler/VsyncConfiguration.h"
|
|
#include "Scheduler/VsyncController.h"
|
|
#include "StartPropertySetThread.h"
|
|
#include "SurfaceFlingerProperties.h"
|
|
#include "SurfaceInterceptor.h"
|
|
#include "TimeStats/TimeStats.h"
|
|
#include "TunnelModeEnabledReporter.h"
|
|
#include "WindowInfosListenerInvoker.h"
|
|
#include "android-base/parseint.h"
|
|
#include "android-base/stringprintf.h"
|
|
#include "android-base/strings.h"
|
|
|
|
#define MAIN_THREAD ACQUIRE(mStateLock) RELEASE(mStateLock)
|
|
|
|
#define ON_MAIN_THREAD(expr) \
|
|
[&] { \
|
|
LOG_FATAL_IF(std::this_thread::get_id() != mMainThreadId); \
|
|
UnnecessaryLock lock(mStateLock); \
|
|
return (expr); \
|
|
}()
|
|
|
|
#define MAIN_THREAD_GUARD(expr) \
|
|
[&] { \
|
|
LOG_FATAL_IF(std::this_thread::get_id() != mMainThreadId); \
|
|
MainThreadScopedGuard lock(SF_MAIN_THREAD); \
|
|
return (expr); \
|
|
}()
|
|
|
|
#undef NO_THREAD_SAFETY_ANALYSIS
|
|
#define NO_THREAD_SAFETY_ANALYSIS \
|
|
_Pragma("GCC error \"Prefer MAIN_THREAD macros or {Conditional,Timed,Unnecessary}Lock.\"")
|
|
|
|
namespace android {
|
|
|
|
using namespace std::string_literals;
|
|
|
|
using namespace android::hardware::configstore;
|
|
using namespace android::hardware::configstore::V1_0;
|
|
using namespace android::sysprop;
|
|
|
|
using android::hardware::power::Boost;
|
|
using base::StringAppendF;
|
|
using gui::IWindowInfosListener;
|
|
using gui::WindowInfo;
|
|
using ui::ColorMode;
|
|
using ui::Dataspace;
|
|
using ui::DisplayPrimaries;
|
|
using ui::RenderIntent;
|
|
|
|
namespace hal = android::hardware::graphics::composer::hal;
|
|
|
|
namespace {
|
|
|
|
#pragma clang diagnostic push
|
|
#pragma clang diagnostic error "-Wswitch-enum"
|
|
|
|
bool isWideColorMode(const ColorMode colorMode) {
|
|
switch (colorMode) {
|
|
case ColorMode::DISPLAY_P3:
|
|
case ColorMode::ADOBE_RGB:
|
|
case ColorMode::DCI_P3:
|
|
case ColorMode::BT2020:
|
|
case ColorMode::DISPLAY_BT2020:
|
|
case ColorMode::BT2100_PQ:
|
|
case ColorMode::BT2100_HLG:
|
|
return true;
|
|
case ColorMode::NATIVE:
|
|
case ColorMode::STANDARD_BT601_625:
|
|
case ColorMode::STANDARD_BT601_625_UNADJUSTED:
|
|
case ColorMode::STANDARD_BT601_525:
|
|
case ColorMode::STANDARD_BT601_525_UNADJUSTED:
|
|
case ColorMode::STANDARD_BT709:
|
|
case ColorMode::SRGB:
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
#pragma clang diagnostic pop
|
|
|
|
template <typename Mutex>
|
|
struct SCOPED_CAPABILITY ConditionalLockGuard {
|
|
ConditionalLockGuard(Mutex& mutex, bool lock) ACQUIRE(mutex) : mutex(mutex), lock(lock) {
|
|
if (lock) mutex.lock();
|
|
}
|
|
|
|
~ConditionalLockGuard() RELEASE() {
|
|
if (lock) mutex.unlock();
|
|
}
|
|
|
|
Mutex& mutex;
|
|
const bool lock;
|
|
};
|
|
|
|
using ConditionalLock = ConditionalLockGuard<Mutex>;
|
|
|
|
struct SCOPED_CAPABILITY TimedLock {
|
|
TimedLock(Mutex& mutex, nsecs_t timeout, const char* whence) ACQUIRE(mutex)
|
|
: mutex(mutex), status(mutex.timedLock(timeout)) {
|
|
ALOGE_IF(!locked(), "%s timed out locking: %s (%d)", whence, strerror(-status), status);
|
|
}
|
|
|
|
~TimedLock() RELEASE() {
|
|
if (locked()) mutex.unlock();
|
|
}
|
|
|
|
bool locked() const { return status == NO_ERROR; }
|
|
|
|
Mutex& mutex;
|
|
const status_t status;
|
|
};
|
|
|
|
struct SCOPED_CAPABILITY UnnecessaryLock {
|
|
explicit UnnecessaryLock(Mutex& mutex) ACQUIRE(mutex) {}
|
|
~UnnecessaryLock() RELEASE() {}
|
|
};
|
|
|
|
// TODO(b/141333600): Consolidate with DisplayMode::Builder::getDefaultDensity.
|
|
constexpr float FALLBACK_DENSITY = ACONFIGURATION_DENSITY_TV;
|
|
|
|
float getDensityFromProperty(const char* property, bool required) {
|
|
char value[PROPERTY_VALUE_MAX];
|
|
const float density = property_get(property, value, nullptr) > 0 ? std::atof(value) : 0.f;
|
|
if (!density && required) {
|
|
ALOGE("%s must be defined as a build property", property);
|
|
return FALLBACK_DENSITY;
|
|
}
|
|
return density;
|
|
}
|
|
|
|
// Currently we only support V0_SRGB and DISPLAY_P3 as composition preference.
|
|
bool validateCompositionDataspace(Dataspace dataspace) {
|
|
return dataspace == Dataspace::V0_SRGB || dataspace == Dataspace::DISPLAY_P3;
|
|
}
|
|
|
|
class FrameRateFlexibilityToken : public BBinder {
|
|
public:
|
|
FrameRateFlexibilityToken(std::function<void()> callback) : mCallback(callback) {}
|
|
virtual ~FrameRateFlexibilityToken() { mCallback(); }
|
|
|
|
private:
|
|
std::function<void()> mCallback;
|
|
};
|
|
|
|
enum Permission {
|
|
ACCESS_SURFACE_FLINGER = 0x1,
|
|
ROTATE_SURFACE_FLINGER = 0x2,
|
|
};
|
|
|
|
struct IdleTimerConfig {
|
|
int32_t timeoutMs;
|
|
bool supportKernelIdleTimer;
|
|
};
|
|
|
|
IdleTimerConfig getIdleTimerConfiguration(DisplayId displayId) {
|
|
// TODO(adyabr): use ro.surface_flinger.* namespace
|
|
|
|
const auto displayIdleTimerMsKey = [displayId] {
|
|
std::stringstream ss;
|
|
ss << "debug.sf.set_idle_timer_ms_" << displayId.value;
|
|
return ss.str();
|
|
}();
|
|
|
|
const auto displaySupportKernelIdleTimerKey = [displayId] {
|
|
std::stringstream ss;
|
|
ss << "debug.sf.support_kernel_idle_timer_" << displayId.value;
|
|
return ss.str();
|
|
}();
|
|
|
|
const int32_t displayIdleTimerMs = base::GetIntProperty(displayIdleTimerMsKey, 0);
|
|
const auto displaySupportKernelIdleTimer =
|
|
base::GetBoolProperty(displaySupportKernelIdleTimerKey, false);
|
|
|
|
if (displayIdleTimerMs > 0) {
|
|
return {displayIdleTimerMs, displaySupportKernelIdleTimer};
|
|
}
|
|
|
|
const int32_t setIdleTimerMs = base::GetIntProperty("debug.sf.set_idle_timer_ms", 0);
|
|
const int32_t millis = setIdleTimerMs ? setIdleTimerMs : sysprop::set_idle_timer_ms(0);
|
|
|
|
return {millis, sysprop::support_kernel_idle_timer(false)};
|
|
}
|
|
|
|
} // namespace anonymous
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
const String16 sHardwareTest("android.permission.HARDWARE_TEST");
|
|
const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER");
|
|
const String16 sRotateSurfaceFlinger("android.permission.ROTATE_SURFACE_FLINGER");
|
|
const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER");
|
|
const String16 sControlDisplayBrightness("android.permission.CONTROL_DISPLAY_BRIGHTNESS");
|
|
const String16 sDump("android.permission.DUMP");
|
|
const String16 sCaptureBlackoutContent("android.permission.CAPTURE_BLACKOUT_CONTENT");
|
|
|
|
const char* KERNEL_IDLE_TIMER_PROP = "graphics.display.kernel_idle_timer.enabled";
|
|
|
|
// ---------------------------------------------------------------------------
|
|
int64_t SurfaceFlinger::dispSyncPresentTimeOffset;
|
|
bool SurfaceFlinger::useHwcForRgbToYuv;
|
|
bool SurfaceFlinger::hasSyncFramework;
|
|
int64_t SurfaceFlinger::maxFrameBufferAcquiredBuffers;
|
|
uint32_t SurfaceFlinger::maxGraphicsWidth;
|
|
uint32_t SurfaceFlinger::maxGraphicsHeight;
|
|
bool SurfaceFlinger::hasWideColorDisplay;
|
|
ui::Rotation SurfaceFlinger::internalDisplayOrientation = ui::ROTATION_0;
|
|
bool SurfaceFlinger::useColorManagement;
|
|
bool SurfaceFlinger::useContextPriority;
|
|
Dataspace SurfaceFlinger::defaultCompositionDataspace = Dataspace::V0_SRGB;
|
|
ui::PixelFormat SurfaceFlinger::defaultCompositionPixelFormat = ui::PixelFormat::RGBA_8888;
|
|
Dataspace SurfaceFlinger::wideColorGamutCompositionDataspace = Dataspace::V0_SRGB;
|
|
ui::PixelFormat SurfaceFlinger::wideColorGamutCompositionPixelFormat = ui::PixelFormat::RGBA_8888;
|
|
bool SurfaceFlinger::useFrameRateApi;
|
|
bool SurfaceFlinger::enableSdrDimming;
|
|
bool SurfaceFlinger::enableLatchUnsignaled;
|
|
|
|
std::string decodeDisplayColorSetting(DisplayColorSetting displayColorSetting) {
|
|
switch(displayColorSetting) {
|
|
case DisplayColorSetting::kManaged:
|
|
return std::string("Managed");
|
|
case DisplayColorSetting::kUnmanaged:
|
|
return std::string("Unmanaged");
|
|
case DisplayColorSetting::kEnhanced:
|
|
return std::string("Enhanced");
|
|
default:
|
|
return std::string("Unknown ") +
|
|
std::to_string(static_cast<int>(displayColorSetting));
|
|
}
|
|
}
|
|
|
|
bool callingThreadHasRotateSurfaceFlingerAccess() {
|
|
IPCThreadState* ipc = IPCThreadState::self();
|
|
const int pid = ipc->getCallingPid();
|
|
const int uid = ipc->getCallingUid();
|
|
return uid == AID_GRAPHICS || uid == AID_SYSTEM ||
|
|
PermissionCache::checkPermission(sRotateSurfaceFlinger, pid, uid);
|
|
}
|
|
|
|
SurfaceFlinger::SurfaceFlinger(Factory& factory, SkipInitializationTag)
|
|
: mFactory(factory),
|
|
mInterceptor(mFactory.createSurfaceInterceptor()),
|
|
mTimeStats(std::make_shared<impl::TimeStats>()),
|
|
mFrameTracer(mFactory.createFrameTracer()),
|
|
mFrameTimeline(mFactory.createFrameTimeline(mTimeStats, getpid())),
|
|
mEventQueue(mFactory.createMessageQueue()),
|
|
mCompositionEngine(mFactory.createCompositionEngine()),
|
|
mHwcServiceName(base::GetProperty("debug.sf.hwc_service_name"s, "default"s)),
|
|
mTunnelModeEnabledReporter(new TunnelModeEnabledReporter()),
|
|
mInternalDisplayDensity(getDensityFromProperty("ro.sf.lcd_density", true)),
|
|
mEmulatedDisplayDensity(getDensityFromProperty("qemu.sf.lcd_density", false)),
|
|
mPowerAdvisor(*this),
|
|
mWindowInfosListenerInvoker(new WindowInfosListenerInvoker(this)) {
|
|
ALOGI("Using HWComposer service: %s", mHwcServiceName.c_str());
|
|
}
|
|
|
|
SurfaceFlinger::SurfaceFlinger(Factory& factory) : SurfaceFlinger(factory, SkipInitialization) {
|
|
ALOGI("SurfaceFlinger is starting");
|
|
|
|
hasSyncFramework = running_without_sync_framework(true);
|
|
|
|
dispSyncPresentTimeOffset = present_time_offset_from_vsync_ns(0);
|
|
|
|
useHwcForRgbToYuv = force_hwc_copy_for_virtual_displays(false);
|
|
|
|
maxFrameBufferAcquiredBuffers = max_frame_buffer_acquired_buffers(3);
|
|
|
|
maxGraphicsWidth = std::max(max_graphics_width(0), 0);
|
|
maxGraphicsHeight = std::max(max_graphics_height(0), 0);
|
|
|
|
hasWideColorDisplay = has_wide_color_display(false);
|
|
|
|
#if RK_UTGARD_GPU_CLOSE_COLORMANAGEMENT
|
|
//Turn off color management on utgard GPU to avoid doing colorspace transformation twice.
|
|
useColorManagement = use_color_management(false);
|
|
#else
|
|
// Android 12 and beyond, color management in display pipeline is turned on
|
|
// by default.
|
|
useColorManagement = use_color_management(true);
|
|
#endif
|
|
|
|
mDefaultCompositionDataspace =
|
|
static_cast<ui::Dataspace>(default_composition_dataspace(Dataspace::V0_SRGB));
|
|
mWideColorGamutCompositionDataspace = static_cast<ui::Dataspace>(wcg_composition_dataspace(
|
|
hasWideColorDisplay ? Dataspace::DISPLAY_P3 : Dataspace::V0_SRGB));
|
|
defaultCompositionDataspace = mDefaultCompositionDataspace;
|
|
wideColorGamutCompositionDataspace = mWideColorGamutCompositionDataspace;
|
|
defaultCompositionPixelFormat = static_cast<ui::PixelFormat>(
|
|
default_composition_pixel_format(ui::PixelFormat::RGBA_8888));
|
|
wideColorGamutCompositionPixelFormat =
|
|
static_cast<ui::PixelFormat>(wcg_composition_pixel_format(ui::PixelFormat::RGBA_8888));
|
|
|
|
mColorSpaceAgnosticDataspace =
|
|
static_cast<ui::Dataspace>(color_space_agnostic_dataspace(Dataspace::UNKNOWN));
|
|
|
|
mLayerCachingEnabled = [] {
|
|
const bool enable =
|
|
android::sysprop::SurfaceFlingerProperties::enable_layer_caching().value_or(false);
|
|
return base::GetBoolProperty(std::string("debug.sf.enable_layer_caching"), enable);
|
|
}();
|
|
|
|
useContextPriority = use_context_priority(true);
|
|
|
|
using Values = SurfaceFlingerProperties::primary_display_orientation_values;
|
|
switch (primary_display_orientation(Values::ORIENTATION_0)) {
|
|
case Values::ORIENTATION_0:
|
|
break;
|
|
case Values::ORIENTATION_90:
|
|
internalDisplayOrientation = ui::ROTATION_90;
|
|
break;
|
|
case Values::ORIENTATION_180:
|
|
internalDisplayOrientation = ui::ROTATION_180;
|
|
break;
|
|
case Values::ORIENTATION_270:
|
|
internalDisplayOrientation = ui::ROTATION_270;
|
|
break;
|
|
}
|
|
ALOGV("Internal Display Orientation: %s", toCString(internalDisplayOrientation));
|
|
|
|
mInternalDisplayPrimaries = sysprop::getDisplayNativePrimaries();
|
|
|
|
// debugging stuff...
|
|
char value[PROPERTY_VALUE_MAX];
|
|
|
|
property_get("ro.bq.gpu_to_cpu_unsupported", value, "0");
|
|
mGpuToCpuSupported = !atoi(value);
|
|
|
|
property_get("ro.build.type", value, "user");
|
|
mIsUserBuild = strcmp(value, "user") == 0;
|
|
|
|
property_get("debug.sf.showupdates", value, "0");
|
|
mDebugRegion = atoi(value);
|
|
|
|
ALOGI_IF(mDebugRegion, "showupdates enabled");
|
|
|
|
// DDMS debugging deprecated (b/120782499)
|
|
property_get("debug.sf.ddms", value, "0");
|
|
int debugDdms = atoi(value);
|
|
ALOGI_IF(debugDdms, "DDMS debugging not supported");
|
|
|
|
property_get("debug.sf.enable_gl_backpressure", value, "0");
|
|
mPropagateBackpressureClientComposition = atoi(value);
|
|
ALOGI_IF(mPropagateBackpressureClientComposition,
|
|
"Enabling backpressure propagation for Client Composition");
|
|
|
|
property_get("ro.surface_flinger.supports_background_blur", value, "0");
|
|
bool supportsBlurs = atoi(value);
|
|
mSupportsBlur = supportsBlurs;
|
|
ALOGI_IF(!mSupportsBlur, "Disabling blur effects, they are not supported.");
|
|
property_get("ro.sf.blurs_are_expensive", value, "0");
|
|
mBlursAreExpensive = atoi(value);
|
|
|
|
const size_t defaultListSize = ISurfaceComposer::MAX_LAYERS;
|
|
auto listSize = property_get_int32("debug.sf.max_igbp_list_size", int32_t(defaultListSize));
|
|
mMaxGraphicBufferProducerListSize = (listSize > 0) ? size_t(listSize) : defaultListSize;
|
|
mGraphicBufferProducerListSizeLogThreshold =
|
|
std::max(static_cast<int>(0.95 *
|
|
static_cast<double>(mMaxGraphicBufferProducerListSize)),
|
|
1);
|
|
|
|
property_get("debug.sf.luma_sampling", value, "1");
|
|
mLumaSampling = atoi(value);
|
|
|
|
property_get("debug.sf.disable_client_composition_cache", value, "0");
|
|
mDisableClientCompositionCache = atoi(value);
|
|
|
|
// We should be reading 'persist.sys.sf.color_saturation' here
|
|
// but since /data may be encrypted, we need to wait until after vold
|
|
// comes online to attempt to read the property. The property is
|
|
// instead read after the boot animation
|
|
|
|
if (base::GetBoolProperty("debug.sf.treble_testing_override"s, false)) {
|
|
// Without the override SurfaceFlinger cannot connect to HIDL
|
|
// services that are not listed in the manifests. Considered
|
|
// deriving the setting from the set service name, but it
|
|
// would be brittle if the name that's not 'default' is used
|
|
// for production purposes later on.
|
|
ALOGI("Enabling Treble testing override");
|
|
android::hardware::details::setTrebleTestingOverride(true);
|
|
}
|
|
|
|
useFrameRateApi = use_frame_rate_api(true);
|
|
|
|
mRefreshRateOverlaySpinner = property_get_bool("sf.debug.show_refresh_rate_overlay_spinner", 0);
|
|
|
|
// Debug property overrides ro. property
|
|
enableSdrDimming = property_get_bool("debug.sf.enable_sdr_dimming", enable_sdr_dimming(false));
|
|
|
|
enableLatchUnsignaled = base::GetBoolProperty("debug.sf.latch_unsignaled"s, false);
|
|
}
|
|
|
|
SurfaceFlinger::~SurfaceFlinger() = default;
|
|
|
|
void SurfaceFlinger::onFirstRef() {
|
|
mEventQueue->init(this);
|
|
}
|
|
|
|
void SurfaceFlinger::binderDied(const wp<IBinder>&) {
|
|
// the window manager died on us. prepare its eulogy.
|
|
mBootFinished = false;
|
|
|
|
// Sever the link to inputflinger since its gone as well.
|
|
static_cast<void>(schedule([=] { mInputFlinger = nullptr; }));
|
|
|
|
// restore initial conditions (default device unblank, etc)
|
|
initializeDisplays();
|
|
|
|
// restart the boot-animation
|
|
startBootAnim();
|
|
}
|
|
|
|
void SurfaceFlinger::run() {
|
|
while (true) {
|
|
mEventQueue->waitMessage();
|
|
}
|
|
}
|
|
|
|
template <typename F, typename T>
|
|
inline std::future<T> SurfaceFlinger::schedule(F&& f) {
|
|
auto [task, future] = makeTask(std::move(f));
|
|
mEventQueue->postMessage(std::move(task));
|
|
return std::move(future);
|
|
}
|
|
|
|
sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() {
|
|
const sp<Client> client = new Client(this);
|
|
return client->initCheck() == NO_ERROR ? client : nullptr;
|
|
}
|
|
|
|
sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, bool secure) {
|
|
// onTransact already checks for some permissions, but adding an additional check here.
|
|
// This is to ensure that only system and graphics can request to create a secure
|
|
// display. Secure displays can show secure content so we add an additional restriction on it.
|
|
const int uid = IPCThreadState::self()->getCallingUid();
|
|
if (secure && uid != AID_GRAPHICS && uid != AID_SYSTEM) {
|
|
ALOGE("Only privileged processes can create a secure display");
|
|
return nullptr;
|
|
}
|
|
|
|
class DisplayToken : public BBinder {
|
|
sp<SurfaceFlinger> flinger;
|
|
virtual ~DisplayToken() {
|
|
// no more references, this display must be terminated
|
|
Mutex::Autolock _l(flinger->mStateLock);
|
|
flinger->mCurrentState.displays.removeItem(this);
|
|
flinger->setTransactionFlags(eDisplayTransactionNeeded);
|
|
}
|
|
public:
|
|
explicit DisplayToken(const sp<SurfaceFlinger>& flinger)
|
|
: flinger(flinger) {
|
|
}
|
|
};
|
|
|
|
sp<BBinder> token = new DisplayToken(this);
|
|
|
|
Mutex::Autolock _l(mStateLock);
|
|
// Display ID is assigned when virtual display is allocated by HWC.
|
|
DisplayDeviceState state;
|
|
state.isSecure = secure;
|
|
state.displayName = displayName;
|
|
mCurrentState.displays.add(token, state);
|
|
mInterceptor->saveDisplayCreation(state);
|
|
return token;
|
|
}
|
|
|
|
void SurfaceFlinger::destroyDisplay(const sp<IBinder>& displayToken) {
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
const ssize_t index = mCurrentState.displays.indexOfKey(displayToken);
|
|
if (index < 0) {
|
|
ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get());
|
|
return;
|
|
}
|
|
|
|
const DisplayDeviceState& state = mCurrentState.displays.valueAt(index);
|
|
if (state.physical) {
|
|
ALOGE("%s: Invalid operation on physical display", __FUNCTION__);
|
|
return;
|
|
}
|
|
mInterceptor->saveDisplayDeletion(state.sequenceId);
|
|
mCurrentState.displays.removeItemsAt(index);
|
|
setTransactionFlags(eDisplayTransactionNeeded);
|
|
}
|
|
|
|
void SurfaceFlinger::enableHalVirtualDisplays(bool enable) {
|
|
auto& generator = mVirtualDisplayIdGenerators.hal;
|
|
if (!generator && enable) {
|
|
ALOGI("Enabling HAL virtual displays");
|
|
generator.emplace(getHwComposer().getMaxVirtualDisplayCount());
|
|
} else if (generator && !enable) {
|
|
ALOGW_IF(generator->inUse(), "Disabling HAL virtual displays while in use");
|
|
generator.reset();
|
|
}
|
|
}
|
|
|
|
VirtualDisplayId SurfaceFlinger::acquireVirtualDisplay(ui::Size resolution,
|
|
ui::PixelFormat format) {
|
|
if (auto& generator = mVirtualDisplayIdGenerators.hal) {
|
|
if (const auto id = generator->generateId()) {
|
|
if (getHwComposer().allocateVirtualDisplay(*id, resolution, &format)) {
|
|
return *id;
|
|
}
|
|
|
|
generator->releaseId(*id);
|
|
} else {
|
|
ALOGW("%s: Exhausted HAL virtual displays", __func__);
|
|
}
|
|
|
|
ALOGW("%s: Falling back to GPU virtual display", __func__);
|
|
}
|
|
|
|
const auto id = mVirtualDisplayIdGenerators.gpu.generateId();
|
|
LOG_ALWAYS_FATAL_IF(!id, "Failed to generate ID for GPU virtual display");
|
|
return *id;
|
|
}
|
|
|
|
void SurfaceFlinger::releaseVirtualDisplay(VirtualDisplayId displayId) {
|
|
if (const auto id = HalVirtualDisplayId::tryCast(displayId)) {
|
|
if (auto& generator = mVirtualDisplayIdGenerators.hal) {
|
|
generator->releaseId(*id);
|
|
}
|
|
return;
|
|
}
|
|
|
|
const auto id = GpuVirtualDisplayId::tryCast(displayId);
|
|
LOG_ALWAYS_FATAL_IF(!id);
|
|
mVirtualDisplayIdGenerators.gpu.releaseId(*id);
|
|
}
|
|
|
|
std::vector<PhysicalDisplayId> SurfaceFlinger::getPhysicalDisplayIdsLocked() const {
|
|
const auto display = getDefaultDisplayDeviceLocked();
|
|
if (!display) {
|
|
return {};
|
|
}
|
|
|
|
std::vector<PhysicalDisplayId> displayIds;
|
|
displayIds.reserve(mPhysicalDisplayTokens.size());
|
|
displayIds.push_back(display->getPhysicalId());
|
|
|
|
for (const auto& [id, token] : mPhysicalDisplayTokens) {
|
|
if (id != display->getPhysicalId()) {
|
|
displayIds.push_back(id);
|
|
}
|
|
}
|
|
|
|
return displayIds;
|
|
}
|
|
|
|
status_t SurfaceFlinger::getPrimaryPhysicalDisplayId(PhysicalDisplayId* id) const {
|
|
Mutex::Autolock lock(mStateLock);
|
|
const auto display = getInternalDisplayIdLocked();
|
|
if (!display) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
*id = *display;
|
|
return NO_ERROR;
|
|
}
|
|
|
|
sp<IBinder> SurfaceFlinger::getPhysicalDisplayToken(PhysicalDisplayId displayId) const {
|
|
Mutex::Autolock lock(mStateLock);
|
|
return getPhysicalDisplayTokenLocked(displayId);
|
|
}
|
|
|
|
status_t SurfaceFlinger::getColorManagement(bool* outGetColorManagement) const {
|
|
if (!outGetColorManagement) {
|
|
return BAD_VALUE;
|
|
}
|
|
*outGetColorManagement = useColorManagement;
|
|
return NO_ERROR;
|
|
}
|
|
|
|
HWComposer& SurfaceFlinger::getHwComposer() const {
|
|
return mCompositionEngine->getHwComposer();
|
|
}
|
|
|
|
renderengine::RenderEngine& SurfaceFlinger::getRenderEngine() const {
|
|
return mCompositionEngine->getRenderEngine();
|
|
}
|
|
|
|
compositionengine::CompositionEngine& SurfaceFlinger::getCompositionEngine() const {
|
|
return *mCompositionEngine.get();
|
|
}
|
|
|
|
void SurfaceFlinger::bootFinished() {
|
|
if (mBootFinished == true) {
|
|
ALOGE("Extra call to bootFinished");
|
|
return;
|
|
}
|
|
mBootFinished = true;
|
|
if (mStartPropertySetThread->join() != NO_ERROR) {
|
|
ALOGE("Join StartPropertySetThread failed!");
|
|
}
|
|
|
|
if (mRenderEnginePrimeCacheFuture.valid()) {
|
|
mRenderEnginePrimeCacheFuture.get();
|
|
}
|
|
const nsecs_t now = systemTime();
|
|
const nsecs_t duration = now - mBootTime;
|
|
ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
|
|
|
|
mFrameTracer->initialize();
|
|
mFrameTimeline->onBootFinished();
|
|
|
|
// wait patiently for the window manager death
|
|
const String16 name("window");
|
|
mWindowManager = defaultServiceManager()->getService(name);
|
|
if (mWindowManager != 0) {
|
|
mWindowManager->linkToDeath(static_cast<IBinder::DeathRecipient*>(this));
|
|
}
|
|
|
|
// stop boot animation
|
|
// formerly we would just kill the process, but we now ask it to exit so it
|
|
// can choose where to stop the animation.
|
|
property_set("service.bootanim.exit", "1");
|
|
|
|
const int LOGTAG_SF_STOP_BOOTANIM = 60110;
|
|
LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM,
|
|
ns2ms(systemTime(SYSTEM_TIME_MONOTONIC)));
|
|
|
|
sp<IBinder> input(defaultServiceManager()->getService(String16("inputflinger")));
|
|
|
|
static_cast<void>(schedule([=] {
|
|
if (input == nullptr) {
|
|
ALOGE("Failed to link to input service");
|
|
} else {
|
|
mInputFlinger = interface_cast<os::IInputFlinger>(input);
|
|
}
|
|
|
|
readPersistentProperties();
|
|
mPowerAdvisor.onBootFinished();
|
|
mBootStage = BootStage::FINISHED;
|
|
|
|
if (property_get_bool("sf.debug.show_refresh_rate_overlay", false)) {
|
|
ON_MAIN_THREAD(enableRefreshRateOverlay(true));
|
|
}
|
|
}));
|
|
}
|
|
|
|
uint32_t SurfaceFlinger::getNewTexture() {
|
|
{
|
|
std::lock_guard lock(mTexturePoolMutex);
|
|
if (!mTexturePool.empty()) {
|
|
uint32_t name = mTexturePool.back();
|
|
mTexturePool.pop_back();
|
|
ATRACE_INT("TexturePoolSize", mTexturePool.size());
|
|
return name;
|
|
}
|
|
|
|
// The pool was too small, so increase it for the future
|
|
++mTexturePoolSize;
|
|
}
|
|
|
|
// The pool was empty, so we need to get a new texture name directly using a
|
|
// blocking call to the main thread
|
|
auto genTextures = [this] {
|
|
uint32_t name = 0;
|
|
getRenderEngine().genTextures(1, &name);
|
|
return name;
|
|
};
|
|
if (std::this_thread::get_id() == mMainThreadId) {
|
|
return genTextures();
|
|
} else {
|
|
return schedule(genTextures).get();
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::deleteTextureAsync(uint32_t texture) {
|
|
std::lock_guard lock(mTexturePoolMutex);
|
|
// We don't change the pool size, so the fix-up logic in postComposition will decide whether
|
|
// to actually delete this or not based on mTexturePoolSize
|
|
mTexturePool.push_back(texture);
|
|
ATRACE_INT("TexturePoolSize", mTexturePool.size());
|
|
}
|
|
|
|
// Do not call property_set on main thread which will be blocked by init
|
|
// Use StartPropertySetThread instead.
|
|
void SurfaceFlinger::init() {
|
|
ALOGI( "SurfaceFlinger's main thread ready to run. "
|
|
"Initializing graphics H/W...");
|
|
Mutex::Autolock _l(mStateLock);
|
|
|
|
// Get a RenderEngine for the given display / config (can't fail)
|
|
// TODO(b/77156734): We need to stop casting and use HAL types when possible.
|
|
// Sending maxFrameBufferAcquiredBuffers as the cache size is tightly tuned to single-display.
|
|
mCompositionEngine->setRenderEngine(renderengine::RenderEngine::create(
|
|
renderengine::RenderEngineCreationArgs::Builder()
|
|
.setPixelFormat(static_cast<int32_t>(defaultCompositionPixelFormat))
|
|
.setImageCacheSize(maxFrameBufferAcquiredBuffers)
|
|
.setUseColorManagerment(useColorManagement)
|
|
.setEnableProtectedContext(enable_protected_contents(false))
|
|
.setPrecacheToneMapperShaderOnly(false)
|
|
.setSupportsBackgroundBlur(mSupportsBlur)
|
|
.setContextPriority(
|
|
useContextPriority
|
|
? renderengine::RenderEngine::ContextPriority::REALTIME
|
|
: renderengine::RenderEngine::ContextPriority::MEDIUM)
|
|
.build()));
|
|
mMaxRenderTargetSize =
|
|
std::min(getRenderEngine().getMaxTextureSize(), getRenderEngine().getMaxViewportDims());
|
|
|
|
// Set SF main policy after initializing RenderEngine which has its own policy.
|
|
if (!SetTaskProfiles(0, {"SFMainPolicy"})) {
|
|
ALOGW("Failed to set main task profile");
|
|
}
|
|
|
|
mCompositionEngine->setTimeStats(mTimeStats);
|
|
mCompositionEngine->setHwComposer(getFactory().createHWComposer(mHwcServiceName));
|
|
mCompositionEngine->getHwComposer().setCallback(this);
|
|
ClientCache::getInstance().setRenderEngine(&getRenderEngine());
|
|
|
|
if (base::GetBoolProperty("debug.sf.enable_hwc_vds"s, false)) {
|
|
enableHalVirtualDisplays(true);
|
|
}
|
|
|
|
// Process any initial hotplug and resulting display changes.
|
|
processDisplayHotplugEventsLocked();
|
|
const auto display = getDefaultDisplayDeviceLocked();
|
|
LOG_ALWAYS_FATAL_IF(!display, "Missing internal display after registering composer callback.");
|
|
const auto displayId = display->getPhysicalId();
|
|
LOG_ALWAYS_FATAL_IF(!getHwComposer().isConnected(displayId),
|
|
"Internal display is disconnected.");
|
|
|
|
// initialize our drawing state
|
|
mDrawingState = mCurrentState;
|
|
|
|
// set initial conditions (e.g. unblank default device)
|
|
initializeDisplays();
|
|
|
|
mPowerAdvisor.init();
|
|
|
|
char primeShaderCache[PROPERTY_VALUE_MAX];
|
|
property_get("service.sf.prime_shader_cache", primeShaderCache, "1");
|
|
if (atoi(primeShaderCache)) {
|
|
if (setSchedFifo(false) != NO_ERROR) {
|
|
ALOGW("Can't set SCHED_OTHER for primeCache");
|
|
}
|
|
|
|
mRenderEnginePrimeCacheFuture = getRenderEngine().primeCache();
|
|
|
|
if (setSchedFifo(true) != NO_ERROR) {
|
|
ALOGW("Can't set SCHED_OTHER for primeCache");
|
|
}
|
|
}
|
|
|
|
onActiveDisplaySizeChanged(display);
|
|
|
|
// Inform native graphics APIs whether the present timestamp is supported:
|
|
|
|
const bool presentFenceReliable =
|
|
!getHwComposer().hasCapability(hal::Capability::PRESENT_FENCE_IS_NOT_RELIABLE);
|
|
mStartPropertySetThread = getFactory().createStartPropertySetThread(presentFenceReliable);
|
|
|
|
if (mStartPropertySetThread->Start() != NO_ERROR) {
|
|
ALOGE("Run StartPropertySetThread failed!");
|
|
}
|
|
|
|
ALOGV("Done initializing");
|
|
}
|
|
|
|
void SurfaceFlinger::readPersistentProperties() {
|
|
Mutex::Autolock _l(mStateLock);
|
|
|
|
char value[PROPERTY_VALUE_MAX];
|
|
|
|
property_get("persist.sys.sf.color_saturation", value, "1.0");
|
|
mGlobalSaturationFactor = atof(value);
|
|
updateColorMatrixLocked();
|
|
ALOGV("Saturation is set to %.2f", mGlobalSaturationFactor);
|
|
|
|
property_get("persist.sys.sf.native_mode", value, "0");
|
|
mDisplayColorSetting = static_cast<DisplayColorSetting>(atoi(value));
|
|
|
|
property_get("persist.sys.sf.color_mode", value, "0");
|
|
mForceColorMode = static_cast<ColorMode>(atoi(value));
|
|
}
|
|
|
|
void SurfaceFlinger::startBootAnim() {
|
|
// Start boot animation service by setting a property mailbox
|
|
// if property setting thread is already running, Start() will be just a NOP
|
|
mStartPropertySetThread->Start();
|
|
// Wait until property was set
|
|
if (mStartPropertySetThread->join() != NO_ERROR) {
|
|
ALOGE("Join StartPropertySetThread failed!");
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
bool SurfaceFlinger::authenticateSurfaceTexture(
|
|
const sp<IGraphicBufferProducer>& bufferProducer) const {
|
|
Mutex::Autolock _l(mStateLock);
|
|
return authenticateSurfaceTextureLocked(bufferProducer);
|
|
}
|
|
|
|
bool SurfaceFlinger::authenticateSurfaceTextureLocked(
|
|
const sp<IGraphicBufferProducer>& bufferProducer) const {
|
|
sp<IBinder> surfaceTextureBinder(IInterface::asBinder(bufferProducer));
|
|
return mGraphicBufferProducerList.count(surfaceTextureBinder.get()) > 0;
|
|
}
|
|
|
|
status_t SurfaceFlinger::getSupportedFrameTimestamps(
|
|
std::vector<FrameEvent>* outSupported) const {
|
|
*outSupported = {
|
|
FrameEvent::REQUESTED_PRESENT,
|
|
FrameEvent::ACQUIRE,
|
|
FrameEvent::LATCH,
|
|
FrameEvent::FIRST_REFRESH_START,
|
|
FrameEvent::LAST_REFRESH_START,
|
|
FrameEvent::GPU_COMPOSITION_DONE,
|
|
FrameEvent::DEQUEUE_READY,
|
|
FrameEvent::RELEASE,
|
|
};
|
|
ConditionalLock _l(mStateLock,
|
|
std::this_thread::get_id() != mMainThreadId);
|
|
if (!getHwComposer().hasCapability(hal::Capability::PRESENT_FENCE_IS_NOT_RELIABLE)) {
|
|
outSupported->push_back(FrameEvent::DISPLAY_PRESENT);
|
|
}
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::getDisplayState(const sp<IBinder>& displayToken, ui::DisplayState* state) {
|
|
if (!displayToken || !state) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
const auto display = getDisplayDeviceLocked(displayToken);
|
|
if (!display) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
state->layerStack = display->getLayerStack();
|
|
state->orientation = display->getOrientation();
|
|
|
|
const Rect layerStackRect = display->getLayerStackSpaceRect();
|
|
state->layerStackSpaceRect =
|
|
layerStackRect.isValid() ? layerStackRect.getSize() : display->getSize();
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::getStaticDisplayInfo(const sp<IBinder>& displayToken,
|
|
ui::StaticDisplayInfo* info) {
|
|
if (!displayToken || !info) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
const auto display = getDisplayDeviceLocked(displayToken);
|
|
if (!display) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
if (const auto connectionType = display->getConnectionType())
|
|
info->connectionType = *connectionType;
|
|
else {
|
|
return INVALID_OPERATION;
|
|
}
|
|
|
|
if (mEmulatedDisplayDensity) {
|
|
info->density = mEmulatedDisplayDensity;
|
|
} else {
|
|
info->density = info->connectionType == ui::DisplayConnectionType::Internal
|
|
? mInternalDisplayDensity
|
|
: FALLBACK_DENSITY;
|
|
}
|
|
info->density /= ACONFIGURATION_DENSITY_MEDIUM;
|
|
|
|
info->secure = display->isSecure();
|
|
info->deviceProductInfo = display->getDeviceProductInfo();
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::getDynamicDisplayInfo(const sp<IBinder>& displayToken,
|
|
ui::DynamicDisplayInfo* info) {
|
|
if (!displayToken || !info) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
const auto display = getDisplayDeviceLocked(displayToken);
|
|
if (!display) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
info->activeDisplayModeId = static_cast<int32_t>(display->getActiveMode()->getId().value());
|
|
|
|
const auto& supportedModes = display->getSupportedModes();
|
|
info->supportedDisplayModes.clear();
|
|
info->supportedDisplayModes.reserve(supportedModes.size());
|
|
for (const auto& mode : supportedModes) {
|
|
ui::DisplayMode outMode;
|
|
outMode.id = static_cast<int32_t>(mode->getId().value());
|
|
|
|
auto width = mode->getWidth();
|
|
auto height = mode->getHeight();
|
|
|
|
auto xDpi = mode->getDpiX();
|
|
auto yDpi = mode->getDpiY();
|
|
|
|
if (display->isPrimary() &&
|
|
(internalDisplayOrientation == ui::ROTATION_90 ||
|
|
internalDisplayOrientation == ui::ROTATION_270)) {
|
|
std::swap(width, height);
|
|
std::swap(xDpi, yDpi);
|
|
}
|
|
|
|
outMode.resolution = ui::Size(width, height);
|
|
|
|
if (mEmulatedDisplayDensity) {
|
|
outMode.xDpi = mEmulatedDisplayDensity;
|
|
outMode.yDpi = mEmulatedDisplayDensity;
|
|
} else {
|
|
outMode.xDpi = xDpi;
|
|
outMode.yDpi = yDpi;
|
|
}
|
|
|
|
const nsecs_t period = mode->getVsyncPeriod();
|
|
outMode.refreshRate = Fps::fromPeriodNsecs(period).getValue();
|
|
|
|
const auto vsyncConfigSet =
|
|
mVsyncConfiguration->getConfigsForRefreshRate(Fps(outMode.refreshRate));
|
|
outMode.appVsyncOffset = vsyncConfigSet.late.appOffset;
|
|
outMode.sfVsyncOffset = vsyncConfigSet.late.sfOffset;
|
|
outMode.group = mode->getGroup();
|
|
|
|
// This is how far in advance a buffer must be queued for
|
|
// presentation at a given time. If you want a buffer to appear
|
|
// on the screen at time N, you must submit the buffer before
|
|
// (N - presentationDeadline).
|
|
//
|
|
// Normally it's one full refresh period (to give SF a chance to
|
|
// latch the buffer), but this can be reduced by configuring a
|
|
// VsyncController offset. Any additional delays introduced by the hardware
|
|
// composer or panel must be accounted for here.
|
|
//
|
|
// We add an additional 1ms to allow for processing time and
|
|
// differences between the ideal and actual refresh rate.
|
|
outMode.presentationDeadline = period - outMode.sfVsyncOffset + 1000000;
|
|
|
|
info->supportedDisplayModes.push_back(outMode);
|
|
}
|
|
|
|
info->activeColorMode = display->getCompositionDisplay()->getState().colorMode;
|
|
const auto displayId = display->getPhysicalId();
|
|
info->supportedColorModes = getDisplayColorModes(displayId);
|
|
|
|
info->hdrCapabilities = display->getHdrCapabilities();
|
|
info->autoLowLatencyModeSupported =
|
|
getHwComposer().hasDisplayCapability(displayId,
|
|
hal::DisplayCapability::AUTO_LOW_LATENCY_MODE);
|
|
std::vector<hal::ContentType> types;
|
|
getHwComposer().getSupportedContentTypes(displayId, &types);
|
|
info->gameContentTypeSupported = std::any_of(types.begin(), types.end(), [](auto type) {
|
|
return type == hal::ContentType::GAME;
|
|
});
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>&, DisplayStatInfo* stats) {
|
|
if (!stats) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
*stats = mScheduler->getDisplayStatInfo(systemTime());
|
|
return NO_ERROR;
|
|
}
|
|
|
|
void SurfaceFlinger::setDesiredActiveMode(const ActiveModeInfo& info) {
|
|
ATRACE_CALL();
|
|
|
|
if (!info.mode) {
|
|
ALOGW("requested display mode is null");
|
|
return;
|
|
}
|
|
auto display = getDisplayDeviceLocked(info.mode->getPhysicalDisplayId());
|
|
if (!display) {
|
|
ALOGW("%s: display is no longer valid", __func__);
|
|
return;
|
|
}
|
|
|
|
if (display->setDesiredActiveMode(info)) {
|
|
// This will trigger HWC refresh without resetting the idle timer.
|
|
repaintEverythingForHWC();
|
|
// Start receiving vsync samples now, so that we can detect a period
|
|
// switch.
|
|
mScheduler->resyncToHardwareVsync(true, info.mode->getVsyncPeriod());
|
|
// As we called to set period, we will call to onRefreshRateChangeCompleted once
|
|
// VsyncController model is locked.
|
|
modulateVsync(&VsyncModulator::onRefreshRateChangeInitiated);
|
|
|
|
updatePhaseConfiguration(info.mode->getFps());
|
|
mScheduler->setModeChangePending(true);
|
|
}
|
|
}
|
|
|
|
status_t SurfaceFlinger::setActiveMode(const sp<IBinder>& displayToken, int modeId) {
|
|
ATRACE_CALL();
|
|
|
|
if (!displayToken) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
auto future = schedule([=]() -> status_t {
|
|
const auto display = ON_MAIN_THREAD(getDisplayDeviceLocked(displayToken));
|
|
if (!display) {
|
|
ALOGE("Attempt to set allowed display modes for invalid display token %p",
|
|
displayToken.get());
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
if (display->isVirtual()) {
|
|
ALOGW("Attempt to set allowed display modes for virtual display");
|
|
return INVALID_OPERATION;
|
|
}
|
|
|
|
const auto mode = display->getMode(DisplayModeId{modeId});
|
|
if (!mode) {
|
|
ALOGW("Attempt to switch to an unsupported mode %d.", modeId);
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
const auto fps = mode->getFps();
|
|
// Keep the old switching type.
|
|
const auto allowGroupSwitching =
|
|
display->refreshRateConfigs().getCurrentPolicy().allowGroupSwitching;
|
|
const scheduler::RefreshRateConfigs::Policy policy{mode->getId(),
|
|
allowGroupSwitching,
|
|
{fps, fps}};
|
|
constexpr bool kOverridePolicy = false;
|
|
|
|
return setDesiredDisplayModeSpecsInternal(display, policy, kOverridePolicy);
|
|
});
|
|
|
|
return future.get();
|
|
}
|
|
|
|
void SurfaceFlinger::setActiveModeInternal() {
|
|
ATRACE_CALL();
|
|
|
|
const auto display = getDefaultDisplayDeviceLocked();
|
|
if (!display) {
|
|
return;
|
|
}
|
|
|
|
const auto upcomingModeInfo = MAIN_THREAD_GUARD(display->getUpcomingActiveMode());
|
|
if (!upcomingModeInfo.mode) {
|
|
// There is no pending mode change. This can happen if the active
|
|
// display changed and the mode change happened on a different display.
|
|
return;
|
|
}
|
|
|
|
if (display->getActiveMode()->getSize() != upcomingModeInfo.mode->getSize()) {
|
|
auto& state = mCurrentState.displays.editValueFor(display->getDisplayToken());
|
|
// We need to generate new sequenceId in order to recreate the display (and this
|
|
// way the framebuffer).
|
|
state.sequenceId = DisplayDeviceState{}.sequenceId;
|
|
state.physical->activeMode = upcomingModeInfo.mode;
|
|
processDisplayChangesLocked();
|
|
|
|
// processDisplayChangesLocked will update all necessary components so we're done here.
|
|
return;
|
|
}
|
|
|
|
// We just created this display so we can call even if we are not on
|
|
// the main thread
|
|
MainThreadScopedGuard fakeMainThreadGuard(SF_MAIN_THREAD);
|
|
display->setActiveMode(upcomingModeInfo.mode->getId());
|
|
|
|
const Fps refreshRate = upcomingModeInfo.mode->getFps();
|
|
mRefreshRateStats->setRefreshRate(refreshRate);
|
|
updatePhaseConfiguration(refreshRate);
|
|
|
|
if (upcomingModeInfo.event != Scheduler::ModeEvent::None) {
|
|
mScheduler->onPrimaryDisplayModeChanged(mAppConnectionHandle, upcomingModeInfo.mode);
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::clearDesiredActiveModeState(const sp<DisplayDevice>& display) {
|
|
display->clearDesiredActiveModeState();
|
|
if (isDisplayActiveLocked(display)) {
|
|
mScheduler->setModeChangePending(false);
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::desiredActiveModeChangeDone(const sp<DisplayDevice>& display) {
|
|
const auto refreshRate = display->getDesiredActiveMode()->mode->getFps();
|
|
clearDesiredActiveModeState(display);
|
|
mScheduler->resyncToHardwareVsync(true, refreshRate.getPeriodNsecs());
|
|
updatePhaseConfiguration(refreshRate);
|
|
}
|
|
|
|
void SurfaceFlinger::performSetActiveMode() {
|
|
ATRACE_CALL();
|
|
ALOGV("%s", __FUNCTION__);
|
|
|
|
for (const auto& iter : mDisplays) {
|
|
const auto& display = iter.second;
|
|
if (!display || !display->isInternal()) {
|
|
continue;
|
|
}
|
|
|
|
// Store the local variable to release the lock.
|
|
const auto desiredActiveMode = display->getDesiredActiveMode();
|
|
if (!desiredActiveMode) {
|
|
// No desired active mode pending to be applied
|
|
continue;
|
|
}
|
|
|
|
if (!isDisplayActiveLocked(display)) {
|
|
// display is no longer the active display, so abort the mode change
|
|
clearDesiredActiveModeState(display);
|
|
continue;
|
|
}
|
|
|
|
const auto desiredMode = display->getMode(desiredActiveMode->mode->getId());
|
|
if (!desiredMode) {
|
|
ALOGW("Desired display mode is no longer supported. Mode ID = %d",
|
|
desiredActiveMode->mode->getId().value());
|
|
clearDesiredActiveModeState(display);
|
|
continue;
|
|
}
|
|
|
|
const auto refreshRate = desiredMode->getFps();
|
|
ALOGV("%s changing active mode to %d(%s) for display %s", __func__,
|
|
desiredMode->getId().value(), to_string(refreshRate).c_str(),
|
|
to_string(display->getId()).c_str());
|
|
|
|
if (display->getActiveMode()->getId() == desiredActiveMode->mode->getId()) {
|
|
// display is not valid or we are already in the requested mode
|
|
// on both cases there is nothing left to do
|
|
desiredActiveModeChangeDone(display);
|
|
continue;
|
|
}
|
|
|
|
// Desired active mode was set, it is different than the mode currently in use, however
|
|
// allowed modes might have changed by the time we process the refresh.
|
|
// Make sure the desired mode is still allowed
|
|
const auto displayModeAllowed =
|
|
display->refreshRateConfigs().isModeAllowed(desiredActiveMode->mode->getId());
|
|
if (!displayModeAllowed) {
|
|
desiredActiveModeChangeDone(display);
|
|
continue;
|
|
}
|
|
|
|
// TODO(b/142753666) use constrains
|
|
hal::VsyncPeriodChangeConstraints constraints;
|
|
constraints.desiredTimeNanos = systemTime();
|
|
constraints.seamlessRequired = false;
|
|
hal::VsyncPeriodChangeTimeline outTimeline;
|
|
|
|
const auto status = MAIN_THREAD_GUARD(
|
|
display->initiateModeChange(*desiredActiveMode, constraints, &outTimeline));
|
|
if (status != NO_ERROR) {
|
|
// initiateModeChange may fail if a hotplug event is just about
|
|
// to be sent. We just log the error in this case.
|
|
ALOGW("initiateModeChange failed: %d", status);
|
|
continue;
|
|
}
|
|
mScheduler->onNewVsyncPeriodChangeTimeline(outTimeline);
|
|
|
|
// Scheduler will submit an empty frame to HWC if needed.
|
|
mSetActiveModePending = true;
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::disableExpensiveRendering() {
|
|
schedule([=]() MAIN_THREAD {
|
|
ATRACE_CALL();
|
|
if (mPowerAdvisor.isUsingExpensiveRendering()) {
|
|
const auto& displays = ON_MAIN_THREAD(mDisplays);
|
|
for (const auto& [_, display] : displays) {
|
|
const static constexpr auto kDisable = false;
|
|
mPowerAdvisor.setExpensiveRenderingExpected(display->getId(), kDisable);
|
|
}
|
|
}
|
|
}).wait();
|
|
}
|
|
|
|
std::vector<ColorMode> SurfaceFlinger::getDisplayColorModes(PhysicalDisplayId displayId) {
|
|
auto modes = getHwComposer().getColorModes(displayId);
|
|
bool isInternalDisplay = displayId == getInternalDisplayIdLocked();
|
|
|
|
// If it's built-in display and the configuration claims it's not wide color capable,
|
|
// filter out all wide color modes. The typical reason why this happens is that the
|
|
// hardware is not good enough to support GPU composition of wide color, and thus the
|
|
// OEMs choose to disable this capability.
|
|
if (isInternalDisplay && !hasWideColorDisplay) {
|
|
const auto newEnd = std::remove_if(modes.begin(), modes.end(), isWideColorMode);
|
|
modes.erase(newEnd, modes.end());
|
|
}
|
|
|
|
return modes;
|
|
}
|
|
|
|
status_t SurfaceFlinger::getDisplayNativePrimaries(const sp<IBinder>& displayToken,
|
|
ui::DisplayPrimaries &primaries) {
|
|
if (!displayToken) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
// Currently we only support this API for a single internal display.
|
|
if (getInternalDisplayToken() != displayToken) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
memcpy(&primaries, &mInternalDisplayPrimaries, sizeof(ui::DisplayPrimaries));
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::setActiveColorMode(const sp<IBinder>& displayToken, ColorMode mode) {
|
|
schedule([=]() MAIN_THREAD {
|
|
const auto displayId = getPhysicalDisplayIdLocked(displayToken);
|
|
if (!displayId) {
|
|
ALOGE("Invalid display token %p", displayToken.get());
|
|
return;
|
|
}
|
|
const auto modes = getDisplayColorModes(*displayId);
|
|
bool exists = std::find(std::begin(modes), std::end(modes), mode) != std::end(modes);
|
|
if (mode < ColorMode::NATIVE || !exists) {
|
|
ALOGE("Attempt to set invalid active color mode %s (%d) for display token %p",
|
|
decodeColorMode(mode).c_str(), mode, displayToken.get());
|
|
return;
|
|
}
|
|
const auto display = getDisplayDeviceLocked(displayToken);
|
|
if (!display) {
|
|
ALOGE("Attempt to set active color mode %s (%d) for invalid display token %p",
|
|
decodeColorMode(mode).c_str(), mode, displayToken.get());
|
|
} else if (display->isVirtual()) {
|
|
ALOGW("Attempt to set active color mode %s (%d) for virtual display",
|
|
decodeColorMode(mode).c_str(), mode);
|
|
} else {
|
|
display->getCompositionDisplay()->setColorProfile(
|
|
compositionengine::Output::ColorProfile{mode, Dataspace::UNKNOWN,
|
|
RenderIntent::COLORIMETRIC,
|
|
Dataspace::UNKNOWN});
|
|
}
|
|
}).wait();
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
void SurfaceFlinger::setAutoLowLatencyMode(const sp<IBinder>& displayToken, bool on) {
|
|
static_cast<void>(schedule([=]() MAIN_THREAD {
|
|
if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) {
|
|
getHwComposer().setAutoLowLatencyMode(*displayId, on);
|
|
} else {
|
|
ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get());
|
|
}
|
|
}));
|
|
}
|
|
|
|
void SurfaceFlinger::setGameContentType(const sp<IBinder>& displayToken, bool on) {
|
|
static_cast<void>(schedule([=]() MAIN_THREAD {
|
|
if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) {
|
|
const auto type = on ? hal::ContentType::GAME : hal::ContentType::NONE;
|
|
getHwComposer().setContentType(*displayId, type);
|
|
} else {
|
|
ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get());
|
|
}
|
|
}));
|
|
}
|
|
|
|
status_t SurfaceFlinger::clearAnimationFrameStats() {
|
|
Mutex::Autolock _l(mStateLock);
|
|
mAnimFrameTracker.clearStats();
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::getAnimationFrameStats(FrameStats* outStats) const {
|
|
Mutex::Autolock _l(mStateLock);
|
|
mAnimFrameTracker.getStats(outStats);
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::overrideHdrTypes(const sp<IBinder>& displayToken,
|
|
const std::vector<ui::Hdr>& hdrTypes) {
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
auto display = getDisplayDeviceLocked(displayToken);
|
|
if (!display) {
|
|
ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get());
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
display->overrideHdrTypes(hdrTypes);
|
|
dispatchDisplayHotplugEvent(display->getPhysicalId(), true /* connected */);
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::onPullAtom(const int32_t atomId, std::string* pulledData, bool* success) {
|
|
*success = mTimeStats->onPullAtom(atomId, pulledData);
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken,
|
|
ui::PixelFormat* outFormat,
|
|
ui::Dataspace* outDataspace,
|
|
uint8_t* outComponentMask) const {
|
|
if (!outFormat || !outDataspace || !outComponentMask) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
const auto displayId = getPhysicalDisplayIdLocked(displayToken);
|
|
if (!displayId) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
return getHwComposer().getDisplayedContentSamplingAttributes(*displayId, outFormat,
|
|
outDataspace, outComponentMask);
|
|
}
|
|
|
|
status_t SurfaceFlinger::setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken,
|
|
bool enable, uint8_t componentMask,
|
|
uint64_t maxFrames) {
|
|
return schedule([=]() MAIN_THREAD -> status_t {
|
|
if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) {
|
|
return getHwComposer().setDisplayContentSamplingEnabled(*displayId, enable,
|
|
componentMask,
|
|
maxFrames);
|
|
} else {
|
|
ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get());
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
})
|
|
.get();
|
|
}
|
|
|
|
status_t SurfaceFlinger::getDisplayedContentSample(const sp<IBinder>& displayToken,
|
|
uint64_t maxFrames, uint64_t timestamp,
|
|
DisplayedFrameStats* outStats) const {
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
const auto displayId = getPhysicalDisplayIdLocked(displayToken);
|
|
if (!displayId) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
return getHwComposer().getDisplayedContentSample(*displayId, maxFrames, timestamp, outStats);
|
|
}
|
|
|
|
status_t SurfaceFlinger::getProtectedContentSupport(bool* outSupported) const {
|
|
if (!outSupported) {
|
|
return BAD_VALUE;
|
|
}
|
|
*outSupported = getRenderEngine().supportsProtectedContent();
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::isWideColorDisplay(const sp<IBinder>& displayToken,
|
|
bool* outIsWideColorDisplay) const {
|
|
if (!displayToken || !outIsWideColorDisplay) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
Mutex::Autolock lock(mStateLock);
|
|
const auto display = getDisplayDeviceLocked(displayToken);
|
|
if (!display) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
*outIsWideColorDisplay =
|
|
display->isPrimary() ? hasWideColorDisplay : display->hasWideColorGamut();
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::enableVSyncInjections(bool enable) {
|
|
schedule([=] {
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
if (const auto handle = mScheduler->enableVSyncInjection(enable)) {
|
|
mEventQueue->setInjector(enable ? mScheduler->getEventConnection(handle) : nullptr);
|
|
}
|
|
}).wait();
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::injectVSync(nsecs_t when) {
|
|
Mutex::Autolock lock(mStateLock);
|
|
const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(when);
|
|
const auto expectedPresent = calculateExpectedPresentTime(stats);
|
|
return mScheduler->injectVSync(when, /*expectedVSyncTime=*/expectedPresent,
|
|
/*deadlineTimestamp=*/expectedPresent)
|
|
? NO_ERROR
|
|
: BAD_VALUE;
|
|
}
|
|
|
|
status_t SurfaceFlinger::getLayerDebugInfo(std::vector<LayerDebugInfo>* outLayers) {
|
|
outLayers->clear();
|
|
schedule([=] {
|
|
const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked());
|
|
mDrawingState.traverseInZOrder([&](Layer* layer) {
|
|
outLayers->push_back(layer->getLayerDebugInfo(display.get()));
|
|
});
|
|
}).wait();
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::getCompositionPreference(
|
|
Dataspace* outDataspace, ui::PixelFormat* outPixelFormat,
|
|
Dataspace* outWideColorGamutDataspace,
|
|
ui::PixelFormat* outWideColorGamutPixelFormat) const {
|
|
*outDataspace = mDefaultCompositionDataspace;
|
|
*outPixelFormat = defaultCompositionPixelFormat;
|
|
*outWideColorGamutDataspace = mWideColorGamutCompositionDataspace;
|
|
*outWideColorGamutPixelFormat = wideColorGamutCompositionPixelFormat;
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::addRegionSamplingListener(const Rect& samplingArea,
|
|
const sp<IBinder>& stopLayerHandle,
|
|
const sp<IRegionSamplingListener>& listener) {
|
|
if (!listener || samplingArea == Rect::INVALID_RECT) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
const wp<Layer> stopLayer = fromHandle(stopLayerHandle);
|
|
mRegionSamplingThread->addListener(samplingArea, stopLayer, listener);
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener) {
|
|
if (!listener) {
|
|
return BAD_VALUE;
|
|
}
|
|
mRegionSamplingThread->removeListener(listener);
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener) {
|
|
if (!listener) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
mFpsReporter->addListener(listener, taskId);
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::removeFpsListener(const sp<gui::IFpsListener>& listener) {
|
|
if (!listener) {
|
|
return BAD_VALUE;
|
|
}
|
|
mFpsReporter->removeListener(listener);
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::addTunnelModeEnabledListener(
|
|
const sp<gui::ITunnelModeEnabledListener>& listener) {
|
|
if (!listener) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
mTunnelModeEnabledReporter->addListener(listener);
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::removeTunnelModeEnabledListener(
|
|
const sp<gui::ITunnelModeEnabledListener>& listener) {
|
|
if (!listener) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
mTunnelModeEnabledReporter->removeListener(listener);
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::getDisplayBrightnessSupport(const sp<IBinder>& displayToken,
|
|
bool* outSupport) const {
|
|
if (!displayToken || !outSupport) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
const auto displayId = getPhysicalDisplayIdLocked(displayToken);
|
|
if (!displayId) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
*outSupport =
|
|
getHwComposer().hasDisplayCapability(*displayId, hal::DisplayCapability::BRIGHTNESS);
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::setDisplayBrightness(const sp<IBinder>& displayToken,
|
|
const gui::DisplayBrightness& brightness) {
|
|
if (!displayToken) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
return ftl::chain(schedule([=]() MAIN_THREAD {
|
|
if (const auto display = getDisplayDeviceLocked(displayToken)) {
|
|
if (enableSdrDimming) {
|
|
display->getCompositionDisplay()
|
|
->setDisplayBrightness(brightness.sdrWhitePointNits,
|
|
brightness.displayBrightnessNits);
|
|
}
|
|
return getHwComposer().setDisplayBrightness(display->getPhysicalId(),
|
|
brightness.displayBrightness);
|
|
} else {
|
|
ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get());
|
|
return ftl::yield<status_t>(NAME_NOT_FOUND);
|
|
}
|
|
}))
|
|
.then([](std::future<status_t> task) { return task; })
|
|
.get();
|
|
}
|
|
|
|
status_t SurfaceFlinger::addHdrLayerInfoListener(const sp<IBinder>& displayToken,
|
|
const sp<gui::IHdrLayerInfoListener>& listener) {
|
|
if (!displayToken) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
const auto display = getDisplayDeviceLocked(displayToken);
|
|
if (!display) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
const auto displayId = display->getId();
|
|
sp<HdrLayerInfoReporter>& hdrInfoReporter = mHdrLayerInfoListeners[displayId];
|
|
if (!hdrInfoReporter) {
|
|
hdrInfoReporter = sp<HdrLayerInfoReporter>::make();
|
|
}
|
|
hdrInfoReporter->addListener(listener);
|
|
|
|
|
|
mAddingHDRLayerInfoListener = true;
|
|
return OK;
|
|
}
|
|
|
|
status_t SurfaceFlinger::removeHdrLayerInfoListener(
|
|
const sp<IBinder>& displayToken, const sp<gui::IHdrLayerInfoListener>& listener) {
|
|
if (!displayToken) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
const auto display = getDisplayDeviceLocked(displayToken);
|
|
if (!display) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
const auto displayId = display->getId();
|
|
sp<HdrLayerInfoReporter>& hdrInfoReporter = mHdrLayerInfoListeners[displayId];
|
|
if (hdrInfoReporter) {
|
|
hdrInfoReporter->removeListener(listener);
|
|
}
|
|
return OK;
|
|
}
|
|
|
|
status_t SurfaceFlinger::notifyPowerBoost(int32_t boostId) {
|
|
Boost powerBoost = static_cast<Boost>(boostId);
|
|
|
|
if (powerBoost == Boost::INTERACTION) {
|
|
mScheduler->notifyTouchEvent();
|
|
}
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection(
|
|
ISurfaceComposer::VsyncSource vsyncSource,
|
|
ISurfaceComposer::EventRegistrationFlags eventRegistration) {
|
|
const auto& handle =
|
|
vsyncSource == eVsyncSourceSurfaceFlinger ? mSfConnectionHandle : mAppConnectionHandle;
|
|
|
|
return mScheduler->createDisplayEventConnection(handle, eventRegistration);
|
|
}
|
|
|
|
void SurfaceFlinger::signalTransaction() {
|
|
mScheduler->resetIdleTimer();
|
|
mPowerAdvisor.notifyDisplayUpdateImminent();
|
|
mEventQueue->invalidate();
|
|
}
|
|
|
|
void SurfaceFlinger::signalLayerUpdate() {
|
|
mScheduler->resetIdleTimer();
|
|
mPowerAdvisor.notifyDisplayUpdateImminent();
|
|
mEventQueue->invalidate();
|
|
}
|
|
|
|
void SurfaceFlinger::signalRefresh() {
|
|
mRefreshPending = true;
|
|
mEventQueue->refresh();
|
|
}
|
|
|
|
nsecs_t SurfaceFlinger::getVsyncPeriodFromHWC() const {
|
|
if (const auto display = getDefaultDisplayDeviceLocked()) {
|
|
return display->getVsyncPeriodFromHWC();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void SurfaceFlinger::onComposerHalVsync(hal::HWDisplayId hwcDisplayId, int64_t timestamp,
|
|
std::optional<hal::VsyncPeriodNanos> vsyncPeriod) {
|
|
ATRACE_CALL();
|
|
|
|
Mutex::Autolock lock(mStateLock);
|
|
const auto displayId = getHwComposer().toPhysicalDisplayId(hwcDisplayId);
|
|
if (displayId) {
|
|
const auto token = getPhysicalDisplayTokenLocked(*displayId);
|
|
const auto display = getDisplayDeviceLocked(token);
|
|
display->onVsync(timestamp);
|
|
}
|
|
|
|
if (!getHwComposer().onVsync(hwcDisplayId, timestamp)) {
|
|
return;
|
|
}
|
|
|
|
const bool isActiveDisplay =
|
|
displayId && getPhysicalDisplayTokenLocked(*displayId) == mActiveDisplayToken;
|
|
if (!isActiveDisplay) {
|
|
// For now, we don't do anything with non active display vsyncs.
|
|
return;
|
|
}
|
|
|
|
bool periodFlushed = false;
|
|
mScheduler->addResyncSample(timestamp, vsyncPeriod, &periodFlushed);
|
|
if (periodFlushed) {
|
|
modulateVsync(&VsyncModulator::onRefreshRateChangeCompleted);
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::getCompositorTiming(CompositorTiming* compositorTiming) {
|
|
std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock);
|
|
*compositorTiming = getBE().mCompositorTiming;
|
|
}
|
|
|
|
void SurfaceFlinger::changeRefreshRateLocked(const RefreshRate& refreshRate,
|
|
Scheduler::ModeEvent event) {
|
|
const auto display = getDefaultDisplayDeviceLocked();
|
|
if (!display || mBootStage != BootStage::FINISHED) {
|
|
return;
|
|
}
|
|
ATRACE_CALL();
|
|
|
|
// Don't do any updating if the current fps is the same as the new one.
|
|
if (!display->refreshRateConfigs().isModeAllowed(refreshRate.getModeId())) {
|
|
ALOGV("Skipping mode %d as it is not part of allowed modes",
|
|
refreshRate.getModeId().value());
|
|
return;
|
|
}
|
|
|
|
setDesiredActiveMode({refreshRate.getMode(), event});
|
|
}
|
|
|
|
void SurfaceFlinger::onComposerHalHotplug(hal::HWDisplayId hwcDisplayId,
|
|
hal::Connection connection) {
|
|
ALOGI("%s(%" PRIu64 ", %s)", __func__, hwcDisplayId,
|
|
connection == hal::Connection::CONNECTED ? "connected" : "disconnected");
|
|
|
|
// Only lock if we're not on the main thread. This function is normally
|
|
// called on a hwbinder thread, but for the primary display it's called on
|
|
// the main thread with the state lock already held, so don't attempt to
|
|
// acquire it here.
|
|
ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId);
|
|
|
|
mPendingHotplugEvents.emplace_back(HotplugEvent{hwcDisplayId, connection});
|
|
|
|
if (std::this_thread::get_id() == mMainThreadId) {
|
|
// Process all pending hot plug events immediately if we are on the main thread.
|
|
processDisplayHotplugEventsLocked();
|
|
}
|
|
|
|
setTransactionFlags(eDisplayTransactionNeeded);
|
|
}
|
|
|
|
void SurfaceFlinger::onComposerHalVsyncPeriodTimingChanged(
|
|
hal::HWDisplayId, const hal::VsyncPeriodChangeTimeline& timeline) {
|
|
Mutex::Autolock lock(mStateLock);
|
|
mScheduler->onNewVsyncPeriodChangeTimeline(timeline);
|
|
}
|
|
|
|
void SurfaceFlinger::onComposerHalSeamlessPossible(hal::HWDisplayId) {
|
|
// TODO(b/142753666): use constraints when calling to setActiveModeWithConstraints and
|
|
// use this callback to know when to retry in case of SEAMLESS_NOT_POSSIBLE.
|
|
}
|
|
|
|
void SurfaceFlinger::onComposerHalRefresh(hal::HWDisplayId) {
|
|
Mutex::Autolock lock(mStateLock);
|
|
repaintEverythingForHWC();
|
|
}
|
|
|
|
void SurfaceFlinger::setVsyncEnabled(bool enabled) {
|
|
ATRACE_CALL();
|
|
|
|
// On main thread to avoid race conditions with display power state.
|
|
static_cast<void>(schedule([=]() MAIN_THREAD {
|
|
mHWCVsyncPendingState = enabled ? hal::Vsync::ENABLE : hal::Vsync::DISABLE;
|
|
|
|
if (const auto display = getDefaultDisplayDeviceLocked();
|
|
display && display->isPoweredOn()) {
|
|
setHWCVsyncEnabled(display->getPhysicalId(), mHWCVsyncPendingState);
|
|
}
|
|
}));
|
|
}
|
|
|
|
SurfaceFlinger::FenceWithFenceTime SurfaceFlinger::previousFrameFence() {
|
|
const auto now = systemTime();
|
|
const auto vsyncPeriod = mScheduler->getDisplayStatInfo(now).vsyncPeriod;
|
|
const bool expectedPresentTimeIsTheNextVsync = mExpectedPresentTime - now <= vsyncPeriod;
|
|
return expectedPresentTimeIsTheNextVsync ? mPreviousPresentFences[0]
|
|
: mPreviousPresentFences[1];
|
|
}
|
|
|
|
bool SurfaceFlinger::previousFramePending(int graceTimeMs) {
|
|
ATRACE_CALL();
|
|
const std::shared_ptr<FenceTime>& fence = previousFrameFence().fenceTime;
|
|
|
|
if (fence == FenceTime::NO_FENCE) {
|
|
return false;
|
|
}
|
|
|
|
const status_t status = fence->wait(graceTimeMs);
|
|
// This is the same as Fence::Status::Unsignaled, but it saves a getStatus() call,
|
|
// which calls wait(0) again internally
|
|
return status == -ETIME;
|
|
}
|
|
|
|
nsecs_t SurfaceFlinger::previousFramePresentTime() {
|
|
const std::shared_ptr<FenceTime>& fence = previousFrameFence().fenceTime;
|
|
|
|
if (fence == FenceTime::NO_FENCE) {
|
|
return Fence::SIGNAL_TIME_INVALID;
|
|
}
|
|
|
|
return fence->getSignalTime();
|
|
}
|
|
|
|
nsecs_t SurfaceFlinger::calculateExpectedPresentTime(DisplayStatInfo stats) const {
|
|
// Inflate the expected present time if we're targetting the next vsync.
|
|
return mVsyncModulator->getVsyncConfig().sfOffset > 0 ? stats.vsyncTime
|
|
: stats.vsyncTime + stats.vsyncPeriod;
|
|
}
|
|
|
|
void SurfaceFlinger::onMessageReceived(int32_t what, int64_t vsyncId, nsecs_t expectedVSyncTime) {
|
|
switch (what) {
|
|
case MessageQueue::INVALIDATE: {
|
|
onMessageInvalidate(vsyncId, expectedVSyncTime);
|
|
break;
|
|
}
|
|
case MessageQueue::REFRESH: {
|
|
onMessageRefresh();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::onMessageInvalidate(int64_t vsyncId, nsecs_t expectedVSyncTime) {
|
|
const nsecs_t frameStart = systemTime();
|
|
// calculate the expected present time once and use the cached
|
|
// value throughout this frame to make sure all layers are
|
|
// seeing this same value.
|
|
if (expectedVSyncTime >= frameStart) {
|
|
mExpectedPresentTime = expectedVSyncTime;
|
|
} else {
|
|
const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(frameStart);
|
|
mExpectedPresentTime = calculateExpectedPresentTime(stats);
|
|
}
|
|
|
|
const nsecs_t lastScheduledPresentTime = mScheduledPresentTime;
|
|
mScheduledPresentTime = expectedVSyncTime;
|
|
|
|
const auto vsyncIn = [&] {
|
|
if (!ATRACE_ENABLED()) return 0.f;
|
|
return (mExpectedPresentTime - systemTime()) / 1e6f;
|
|
}();
|
|
ATRACE_FORMAT("onMessageInvalidate %" PRId64 " vsyncIn %.2fms%s", vsyncId, vsyncIn,
|
|
mExpectedPresentTime == expectedVSyncTime ? "" : " (adjusted)");
|
|
|
|
// When Backpressure propagation is enabled we want to give a small grace period
|
|
// for the present fence to fire instead of just giving up on this frame to handle cases
|
|
// where present fence is just about to get signaled.
|
|
const int graceTimeForPresentFenceMs =
|
|
(mPropagateBackpressureClientComposition || !mHadClientComposition) ? 1 : 0;
|
|
|
|
// Pending frames may trigger backpressure propagation.
|
|
const TracedOrdinal<bool> framePending = {"PrevFramePending",
|
|
previousFramePending(graceTimeForPresentFenceMs)};
|
|
|
|
// Frame missed counts for metrics tracking.
|
|
// A frame is missed if the prior frame is still pending. If no longer pending,
|
|
// then we still count the frame as missed if the predicted present time
|
|
// was further in the past than when the fence actually fired.
|
|
|
|
// Add some slop to correct for drift. This should generally be
|
|
// smaller than a typical frame duration, but should not be so small
|
|
// that it reports reasonable drift as a missed frame.
|
|
const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(systemTime());
|
|
const nsecs_t frameMissedSlop = stats.vsyncPeriod / 2;
|
|
const nsecs_t previousPresentTime = previousFramePresentTime();
|
|
const TracedOrdinal<bool> frameMissed = {"PrevFrameMissed",
|
|
framePending ||
|
|
(previousPresentTime >= 0 &&
|
|
(lastScheduledPresentTime <
|
|
previousPresentTime - frameMissedSlop))};
|
|
const TracedOrdinal<bool> hwcFrameMissed = {"PrevHwcFrameMissed",
|
|
mHadDeviceComposition && frameMissed};
|
|
const TracedOrdinal<bool> gpuFrameMissed = {"PrevGpuFrameMissed",
|
|
mHadClientComposition && frameMissed};
|
|
|
|
if (frameMissed) {
|
|
mFrameMissedCount++;
|
|
mTimeStats->incrementMissedFrames();
|
|
}
|
|
|
|
if (hwcFrameMissed) {
|
|
mHwcFrameMissedCount++;
|
|
}
|
|
|
|
if (gpuFrameMissed) {
|
|
mGpuFrameMissedCount++;
|
|
}
|
|
|
|
// If we are in the middle of a mode change and the fence hasn't
|
|
// fired yet just wait for the next invalidate
|
|
if (mSetActiveModePending) {
|
|
if (framePending) {
|
|
mEventQueue->invalidate();
|
|
return;
|
|
}
|
|
|
|
// We received the present fence from the HWC, so we assume it successfully updated
|
|
// the mode, hence we update SF.
|
|
mSetActiveModePending = false;
|
|
ON_MAIN_THREAD(setActiveModeInternal());
|
|
}
|
|
|
|
if (framePending) {
|
|
if ((hwcFrameMissed && !gpuFrameMissed) || mPropagateBackpressureClientComposition) {
|
|
signalLayerUpdate();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (mTracingEnabledChanged) {
|
|
mTracingEnabled = mTracing.isEnabled();
|
|
mTracingEnabledChanged = false;
|
|
}
|
|
|
|
if (mRefreshRateOverlaySpinner) {
|
|
if (Mutex::Autolock lock(mStateLock);
|
|
const auto display = getDefaultDisplayDeviceLocked()) {
|
|
if (display) {
|
|
display->onInvalidate();
|
|
} else {
|
|
ALOGW("%s: default display is null", __func__);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool refreshNeeded;
|
|
{
|
|
mTracePostComposition = mTracing.flagIsSet(SurfaceTracing::TRACE_COMPOSITION) ||
|
|
mTracing.flagIsSet(SurfaceTracing::TRACE_SYNC) ||
|
|
mTracing.flagIsSet(SurfaceTracing::TRACE_BUFFERS);
|
|
const bool tracePreComposition = mTracingEnabled && !mTracePostComposition;
|
|
ConditionalLockGuard<std::mutex> lock(mTracingLock, tracePreComposition);
|
|
|
|
mFrameTimeline->setSfWakeUp(vsyncId, frameStart, Fps::fromPeriodNsecs(stats.vsyncPeriod));
|
|
|
|
refreshNeeded = handleMessageTransaction();
|
|
refreshNeeded |= handleMessageInvalidate();
|
|
if (tracePreComposition) {
|
|
if (mVisibleRegionsDirty) {
|
|
mTracing.notifyLocked("visibleRegionsDirty");
|
|
}
|
|
}
|
|
}
|
|
|
|
// Layers need to get updated (in the previous line) before we can use them for
|
|
// choosing the refresh rate.
|
|
// Hold mStateLock as chooseRefreshRateForContent promotes wp<Layer> to sp<Layer>
|
|
// and may eventually call to ~Layer() if it holds the last reference
|
|
{
|
|
Mutex::Autolock _l(mStateLock);
|
|
mScheduler->chooseRefreshRateForContent();
|
|
}
|
|
|
|
ON_MAIN_THREAD(performSetActiveMode());
|
|
|
|
updateCursorAsync();
|
|
updateInputFlinger();
|
|
|
|
refreshNeeded |= mRepaintEverything;
|
|
if (refreshNeeded && CC_LIKELY(mBootStage != BootStage::BOOTLOADER)) {
|
|
// Signal a refresh if a transaction modified the window state,
|
|
// a new buffer was latched, or if HWC has requested a full
|
|
// repaint
|
|
if (mFrameStartTime <= 0) {
|
|
// We should only use the time of the first invalidate
|
|
// message that signals a refresh as the beginning of the
|
|
// frame. Otherwise the real frame time will be
|
|
// underestimated.
|
|
mFrameStartTime = frameStart;
|
|
}
|
|
|
|
// Run the refresh immediately after invalidate as there is no point going thru the message
|
|
// queue again, and to ensure that we actually refresh the screen instead of handling
|
|
// other messages that were queued us already in the MessageQueue.
|
|
mRefreshPending = true;
|
|
onMessageRefresh();
|
|
}
|
|
notifyRegionSamplingThread();
|
|
}
|
|
|
|
bool SurfaceFlinger::handleMessageTransaction() {
|
|
ATRACE_CALL();
|
|
|
|
if (getTransactionFlags(eTransactionFlushNeeded)) {
|
|
flushTransactionQueues();
|
|
}
|
|
uint32_t transactionFlags = peekTransactionFlags();
|
|
bool runHandleTransaction =
|
|
((transactionFlags & (~eTransactionFlushNeeded)) != 0) || mForceTraversal;
|
|
|
|
if (runHandleTransaction) {
|
|
handleTransaction(eTransactionMask);
|
|
}
|
|
|
|
if (transactionFlushNeeded()) {
|
|
setTransactionFlags(eTransactionFlushNeeded);
|
|
}
|
|
|
|
return runHandleTransaction;
|
|
}
|
|
|
|
#if RK_FPS
|
|
static int gsFrameCcount = 0;
|
|
void SurfaceFlinger::debugShowFPS() const
|
|
{
|
|
static int mFrameCount;
|
|
static int mLastFrameCount = 0;
|
|
static nsecs_t mLastFpsTime = 0;
|
|
static float mFps = 0;
|
|
|
|
mFrameCount++;
|
|
nsecs_t now = systemTime();
|
|
nsecs_t diff = now - mLastFpsTime;
|
|
if (diff > ms2ns(500)) {
|
|
mFps = ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff;
|
|
mLastFpsTime = now;
|
|
mLastFrameCount = mFrameCount;
|
|
ALOGD("mFrameCount = %d mFps = %2.3f",mFrameCount, mFps);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void SurfaceFlinger::onMessageRefresh() {
|
|
ATRACE_CALL();
|
|
|
|
mRefreshPending = false;
|
|
|
|
compositionengine::CompositionRefreshArgs refreshArgs;
|
|
const auto& displays = ON_MAIN_THREAD(mDisplays);
|
|
refreshArgs.outputs.reserve(displays.size());
|
|
for (const auto& [_, display] : displays) {
|
|
refreshArgs.outputs.push_back(display->getCompositionDisplay());
|
|
}
|
|
mDrawingState.traverseInZOrder([&refreshArgs](Layer* layer) {
|
|
if (auto layerFE = layer->getCompositionEngineLayerFE())
|
|
refreshArgs.layers.push_back(layerFE);
|
|
});
|
|
refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size());
|
|
for (auto layer : mLayersWithQueuedFrames) {
|
|
if (auto layerFE = layer->getCompositionEngineLayerFE())
|
|
refreshArgs.layersWithQueuedFrames.push_back(layerFE);
|
|
}
|
|
|
|
refreshArgs.repaintEverything = mRepaintEverything.exchange(false);
|
|
refreshArgs.outputColorSetting = useColorManagement
|
|
? mDisplayColorSetting
|
|
: compositionengine::OutputColorSetting::kUnmanaged;
|
|
refreshArgs.colorSpaceAgnosticDataspace = mColorSpaceAgnosticDataspace;
|
|
refreshArgs.forceOutputColorMode = mForceColorMode;
|
|
|
|
refreshArgs.updatingOutputGeometryThisFrame = mVisibleRegionsDirty;
|
|
refreshArgs.updatingGeometryThisFrame = mGeometryInvalid || mVisibleRegionsDirty;
|
|
refreshArgs.blursAreExpensive = mBlursAreExpensive;
|
|
refreshArgs.internalDisplayRotationFlags = DisplayDevice::getPrimaryDisplayRotationFlags();
|
|
|
|
if (CC_UNLIKELY(mDrawingState.colorMatrixChanged)) {
|
|
refreshArgs.colorTransformMatrix = mDrawingState.colorMatrix;
|
|
mDrawingState.colorMatrixChanged = false;
|
|
}
|
|
|
|
refreshArgs.devOptForceClientComposition = mDebugDisableHWC || mDebugRegion;
|
|
|
|
if (mDebugRegion != 0) {
|
|
refreshArgs.devOptFlashDirtyRegionsDelay =
|
|
std::chrono::milliseconds(mDebugRegion > 1 ? mDebugRegion : 0);
|
|
}
|
|
|
|
const auto prevVsyncTime = mScheduler->getPreviousVsyncFrom(mExpectedPresentTime);
|
|
const auto hwcMinWorkDuration = mVsyncConfiguration->getCurrentConfigs().hwcMinWorkDuration;
|
|
refreshArgs.earliestPresentTime = prevVsyncTime - hwcMinWorkDuration;
|
|
refreshArgs.previousPresentFence = mPreviousPresentFences[0].fenceTime;
|
|
refreshArgs.nextInvalidateTime = mEventQueue->nextExpectedInvalidate();
|
|
|
|
mGeometryInvalid = false;
|
|
|
|
// Store the present time just before calling to the composition engine so we could notify
|
|
// the scheduler.
|
|
const auto presentTime = systemTime();
|
|
|
|
mCompositionEngine->present(refreshArgs);
|
|
mTimeStats->recordFrameDuration(mFrameStartTime, systemTime());
|
|
// Reset the frame start time now that we've recorded this frame.
|
|
mFrameStartTime = 0;
|
|
|
|
mScheduler->onDisplayRefreshed(presentTime);
|
|
|
|
postFrame();
|
|
postComposition();
|
|
|
|
const bool prevFrameHadClientComposition = mHadClientComposition;
|
|
|
|
mHadClientComposition = std::any_of(displays.cbegin(), displays.cend(), [](const auto& pair) {
|
|
const auto& state = pair.second->getCompositionDisplay()->getState();
|
|
return state.usesClientComposition && !state.reusedClientComposition;
|
|
});
|
|
mHadDeviceComposition = std::any_of(displays.cbegin(), displays.cend(), [](const auto& pair) {
|
|
const auto& state = pair.second->getCompositionDisplay()->getState();
|
|
return state.usesDeviceComposition;
|
|
});
|
|
mReusedClientComposition =
|
|
std::any_of(displays.cbegin(), displays.cend(), [](const auto& pair) {
|
|
const auto& state = pair.second->getCompositionDisplay()->getState();
|
|
return state.reusedClientComposition;
|
|
});
|
|
// Only report a strategy change if we move in and out of client composition
|
|
if (prevFrameHadClientComposition != mHadClientComposition) {
|
|
mTimeStats->incrementCompositionStrategyChanges();
|
|
}
|
|
|
|
// TODO: b/160583065 Enable skip validation when SF caches all client composition layers
|
|
const bool usedGpuComposition = mHadClientComposition || mReusedClientComposition;
|
|
modulateVsync(&VsyncModulator::onDisplayRefresh, usedGpuComposition);
|
|
|
|
mLayersWithQueuedFrames.clear();
|
|
if (mTracingEnabled && mTracePostComposition) {
|
|
// This may block if SurfaceTracing is running in sync mode.
|
|
if (mVisibleRegionsDirty) {
|
|
mTracing.notify("visibleRegionsDirty");
|
|
} else if (mTracing.flagIsSet(SurfaceTracing::TRACE_BUFFERS)) {
|
|
mTracing.notify("bufferLatched");
|
|
}
|
|
}
|
|
|
|
mVisibleRegionsWereDirtyThisFrame = mVisibleRegionsDirty; // Cache value for use in post-comp
|
|
mVisibleRegionsDirty = false;
|
|
|
|
if (mCompositionEngine->needsAnotherUpdate()) {
|
|
signalLayerUpdate();
|
|
}
|
|
|
|
#if RK_FPS
|
|
if(gsFrameCcount++%300==0) {
|
|
gsFrameCcount = 1;
|
|
char value[PROPERTY_VALUE_MAX];
|
|
property_get("debug.sf.fps", value, "0");
|
|
mDebugFPS = atoi(value);
|
|
}
|
|
|
|
if (mDebugFPS > 0)
|
|
debugShowFPS();
|
|
#endif
|
|
}
|
|
|
|
bool SurfaceFlinger::handleMessageInvalidate() {
|
|
ATRACE_CALL();
|
|
bool refreshNeeded = handlePageFlip();
|
|
|
|
// Send on commit callbacks
|
|
mTransactionCallbackInvoker.sendCallbacks();
|
|
|
|
if (mVisibleRegionsDirty) {
|
|
computeLayerBounds();
|
|
}
|
|
|
|
for (auto& layer : mLayersPendingRefresh) {
|
|
Region visibleReg;
|
|
visibleReg.set(layer->getScreenBounds());
|
|
invalidateLayerStack(layer, visibleReg);
|
|
}
|
|
mLayersPendingRefresh.clear();
|
|
return refreshNeeded;
|
|
}
|
|
|
|
void SurfaceFlinger::updateCompositorTiming(const DisplayStatInfo& stats, nsecs_t compositeTime,
|
|
std::shared_ptr<FenceTime>& presentFenceTime) {
|
|
// Update queue of past composite+present times and determine the
|
|
// most recently known composite to present latency.
|
|
getBE().mCompositePresentTimes.push({compositeTime, presentFenceTime});
|
|
nsecs_t compositeToPresentLatency = -1;
|
|
while (!getBE().mCompositePresentTimes.empty()) {
|
|
SurfaceFlingerBE::CompositePresentTime& cpt = getBE().mCompositePresentTimes.front();
|
|
// Cached values should have been updated before calling this method,
|
|
// which helps avoid duplicate syscalls.
|
|
nsecs_t displayTime = cpt.display->getCachedSignalTime();
|
|
if (displayTime == Fence::SIGNAL_TIME_PENDING) {
|
|
break;
|
|
}
|
|
compositeToPresentLatency = displayTime - cpt.composite;
|
|
getBE().mCompositePresentTimes.pop();
|
|
}
|
|
|
|
// Don't let mCompositePresentTimes grow unbounded, just in case.
|
|
while (getBE().mCompositePresentTimes.size() > 16) {
|
|
getBE().mCompositePresentTimes.pop();
|
|
}
|
|
|
|
setCompositorTimingSnapped(stats, compositeToPresentLatency);
|
|
}
|
|
|
|
void SurfaceFlinger::setCompositorTimingSnapped(const DisplayStatInfo& stats,
|
|
nsecs_t compositeToPresentLatency) {
|
|
// Integer division and modulo round toward 0 not -inf, so we need to
|
|
// treat negative and positive offsets differently.
|
|
nsecs_t idealLatency = (mVsyncConfiguration->getCurrentConfigs().late.sfOffset > 0)
|
|
? (stats.vsyncPeriod -
|
|
(mVsyncConfiguration->getCurrentConfigs().late.sfOffset % stats.vsyncPeriod))
|
|
: ((-mVsyncConfiguration->getCurrentConfigs().late.sfOffset) % stats.vsyncPeriod);
|
|
|
|
// Just in case mVsyncConfiguration->getCurrentConfigs().late.sf == -vsyncInterval.
|
|
if (idealLatency <= 0) {
|
|
idealLatency = stats.vsyncPeriod;
|
|
}
|
|
|
|
// Snap the latency to a value that removes scheduling jitter from the
|
|
// composition and present times, which often have >1ms of jitter.
|
|
// Reducing jitter is important if an app attempts to extrapolate
|
|
// something (such as user input) to an accurate diasplay time.
|
|
// Snapping also allows an app to precisely calculate
|
|
// mVsyncConfiguration->getCurrentConfigs().late.sf with (presentLatency % interval).
|
|
nsecs_t bias = stats.vsyncPeriod / 2;
|
|
int64_t extraVsyncs = (compositeToPresentLatency - idealLatency + bias) / stats.vsyncPeriod;
|
|
nsecs_t snappedCompositeToPresentLatency =
|
|
(extraVsyncs > 0) ? idealLatency + (extraVsyncs * stats.vsyncPeriod) : idealLatency;
|
|
|
|
std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock);
|
|
getBE().mCompositorTiming.deadline = stats.vsyncTime - idealLatency;
|
|
getBE().mCompositorTiming.interval = stats.vsyncPeriod;
|
|
getBE().mCompositorTiming.presentLatency = snappedCompositeToPresentLatency;
|
|
}
|
|
|
|
void SurfaceFlinger::postComposition() {
|
|
ATRACE_CALL();
|
|
ALOGV("postComposition");
|
|
|
|
const auto* display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()).get();
|
|
|
|
getBE().mGlCompositionDoneTimeline.updateSignalTimes();
|
|
std::shared_ptr<FenceTime> glCompositionDoneFenceTime;
|
|
if (display && display->getCompositionDisplay()->getState().usesClientComposition) {
|
|
glCompositionDoneFenceTime =
|
|
std::make_shared<FenceTime>(display->getCompositionDisplay()
|
|
->getRenderSurface()
|
|
->getClientTargetAcquireFence());
|
|
getBE().mGlCompositionDoneTimeline.push(glCompositionDoneFenceTime);
|
|
} else {
|
|
glCompositionDoneFenceTime = FenceTime::NO_FENCE;
|
|
}
|
|
|
|
getBE().mDisplayTimeline.updateSignalTimes();
|
|
mPreviousPresentFences[1] = mPreviousPresentFences[0];
|
|
mPreviousPresentFences[0].fence =
|
|
display ? getHwComposer().getPresentFence(display->getPhysicalId()) : Fence::NO_FENCE;
|
|
mPreviousPresentFences[0].fenceTime =
|
|
std::make_shared<FenceTime>(mPreviousPresentFences[0].fence);
|
|
|
|
getBE().mDisplayTimeline.push(mPreviousPresentFences[0].fenceTime);
|
|
|
|
nsecs_t now = systemTime();
|
|
|
|
// Set presentation information before calling Layer::releasePendingBuffer, such that jank
|
|
// information from previous' frame classification is already available when sending jank info
|
|
// to clients, so they get jank classification as early as possible.
|
|
mFrameTimeline->setSfPresent(/* sfPresentTime */ now, mPreviousPresentFences[0].fenceTime,
|
|
glCompositionDoneFenceTime);
|
|
|
|
const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(now);
|
|
|
|
// We use the CompositionEngine::getLastFrameRefreshTimestamp() which might
|
|
// be sampled a little later than when we started doing work for this frame,
|
|
// but that should be okay since updateCompositorTiming has snapping logic.
|
|
updateCompositorTiming(stats, mCompositionEngine->getLastFrameRefreshTimestamp(),
|
|
mPreviousPresentFences[0].fenceTime);
|
|
CompositorTiming compositorTiming;
|
|
{
|
|
std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock);
|
|
compositorTiming = getBE().mCompositorTiming;
|
|
}
|
|
|
|
for (const auto& layer: mLayersWithQueuedFrames) {
|
|
const bool frameLatched =
|
|
layer->onPostComposition(display, glCompositionDoneFenceTime,
|
|
mPreviousPresentFences[0].fenceTime, compositorTiming);
|
|
layer->releasePendingBuffer(/*dequeueReadyTime*/ now);
|
|
if (frameLatched) {
|
|
recordBufferingStats(layer->getName(), layer->getOccupancyHistory(false));
|
|
}
|
|
}
|
|
|
|
std::vector<std::pair<std::shared_ptr<compositionengine::Display>, sp<HdrLayerInfoReporter>>>
|
|
hdrInfoListeners;
|
|
bool haveNewListeners = false;
|
|
{
|
|
Mutex::Autolock lock(mStateLock);
|
|
if (mFpsReporter) {
|
|
mFpsReporter->dispatchLayerFps();
|
|
}
|
|
|
|
if (mTunnelModeEnabledReporter) {
|
|
mTunnelModeEnabledReporter->updateTunnelModeStatus();
|
|
}
|
|
hdrInfoListeners.reserve(mHdrLayerInfoListeners.size());
|
|
for (const auto& [displayId, reporter] : mHdrLayerInfoListeners) {
|
|
if (reporter && reporter->hasListeners()) {
|
|
if (const auto display = getDisplayDeviceLocked(displayId)) {
|
|
hdrInfoListeners.emplace_back(display->getCompositionDisplay(), reporter);
|
|
}
|
|
}
|
|
}
|
|
haveNewListeners = mAddingHDRLayerInfoListener; // grab this with state lock
|
|
mAddingHDRLayerInfoListener = false;
|
|
}
|
|
|
|
if (haveNewListeners || mSomeDataspaceChanged || mVisibleRegionsWereDirtyThisFrame) {
|
|
for (auto& [compositionDisplay, listener] : hdrInfoListeners) {
|
|
HdrLayerInfoReporter::HdrLayerInfo info;
|
|
int32_t maxArea = 0;
|
|
mDrawingState.traverse([&, compositionDisplay = compositionDisplay](Layer* layer) {
|
|
const auto layerFe = layer->getCompositionEngineLayerFE();
|
|
if (layer->isVisible() && compositionDisplay->belongsInOutput(layerFe)) {
|
|
const Dataspace transfer =
|
|
static_cast<Dataspace>(layer->getDataSpace() & Dataspace::TRANSFER_MASK);
|
|
const bool isHdr = (transfer == Dataspace::TRANSFER_ST2084 ||
|
|
transfer == Dataspace::TRANSFER_HLG);
|
|
|
|
if (isHdr) {
|
|
const auto* outputLayer =
|
|
compositionDisplay->getOutputLayerForLayer(layerFe);
|
|
if (outputLayer) {
|
|
info.numberOfHdrLayers++;
|
|
const auto displayFrame = outputLayer->getState().displayFrame;
|
|
const int32_t area = displayFrame.width() * displayFrame.height();
|
|
if (area > maxArea) {
|
|
maxArea = area;
|
|
info.maxW = displayFrame.width();
|
|
info.maxH = displayFrame.height();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
});
|
|
listener->dispatchHdrLayerInfo(info);
|
|
}
|
|
}
|
|
|
|
mSomeDataspaceChanged = false;
|
|
mVisibleRegionsWereDirtyThisFrame = false;
|
|
|
|
mTransactionCallbackInvoker.addPresentFence(mPreviousPresentFences[0].fence);
|
|
mTransactionCallbackInvoker.sendCallbacks();
|
|
|
|
if (display && display->isInternal() && display->getPowerMode() == hal::PowerMode::ON &&
|
|
mPreviousPresentFences[0].fenceTime->isValid()) {
|
|
mScheduler->addPresentFence(mPreviousPresentFences[0].fenceTime);
|
|
}
|
|
|
|
const bool isDisplayConnected =
|
|
display && getHwComposer().isConnected(display->getPhysicalId());
|
|
|
|
if (!hasSyncFramework) {
|
|
if (isDisplayConnected && display->isPoweredOn()) {
|
|
mScheduler->enableHardwareVsync();
|
|
}
|
|
}
|
|
|
|
if (mAnimCompositionPending) {
|
|
mAnimCompositionPending = false;
|
|
|
|
if (mPreviousPresentFences[0].fenceTime->isValid()) {
|
|
mAnimFrameTracker.setActualPresentFence(mPreviousPresentFences[0].fenceTime);
|
|
} else if (isDisplayConnected) {
|
|
// The HWC doesn't support present fences, so use the refresh
|
|
// timestamp instead.
|
|
const nsecs_t presentTime = display->getRefreshTimestamp();
|
|
mAnimFrameTracker.setActualPresentTime(presentTime);
|
|
}
|
|
mAnimFrameTracker.advanceFrame();
|
|
}
|
|
|
|
mTimeStats->incrementTotalFrames();
|
|
if (mHadClientComposition) {
|
|
mTimeStats->incrementClientCompositionFrames();
|
|
}
|
|
|
|
if (mReusedClientComposition) {
|
|
mTimeStats->incrementClientCompositionReusedFrames();
|
|
}
|
|
|
|
mTimeStats->setPresentFenceGlobal(mPreviousPresentFences[0].fenceTime);
|
|
|
|
const size_t sfConnections = mScheduler->getEventThreadConnectionCount(mSfConnectionHandle);
|
|
const size_t appConnections = mScheduler->getEventThreadConnectionCount(mAppConnectionHandle);
|
|
mTimeStats->recordDisplayEventConnectionCount(sfConnections + appConnections);
|
|
|
|
if (isDisplayConnected && !display->isPoweredOn()) {
|
|
return;
|
|
}
|
|
|
|
nsecs_t currentTime = systemTime();
|
|
if (mHasPoweredOff) {
|
|
mHasPoweredOff = false;
|
|
} else {
|
|
nsecs_t elapsedTime = currentTime - getBE().mLastSwapTime;
|
|
size_t numPeriods = static_cast<size_t>(elapsedTime / stats.vsyncPeriod);
|
|
if (numPeriods < SurfaceFlingerBE::NUM_BUCKETS - 1) {
|
|
getBE().mFrameBuckets[numPeriods] += elapsedTime;
|
|
} else {
|
|
getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1] += elapsedTime;
|
|
}
|
|
getBE().mTotalTime += elapsedTime;
|
|
}
|
|
getBE().mLastSwapTime = currentTime;
|
|
|
|
// Cleanup any outstanding resources due to rendering a prior frame.
|
|
getRenderEngine().cleanupPostRender();
|
|
|
|
{
|
|
std::lock_guard lock(mTexturePoolMutex);
|
|
if (mTexturePool.size() < mTexturePoolSize) {
|
|
const size_t refillCount = mTexturePoolSize - mTexturePool.size();
|
|
const size_t offset = mTexturePool.size();
|
|
mTexturePool.resize(mTexturePoolSize);
|
|
getRenderEngine().genTextures(refillCount, mTexturePool.data() + offset);
|
|
ATRACE_INT("TexturePoolSize", mTexturePool.size());
|
|
} else if (mTexturePool.size() > mTexturePoolSize) {
|
|
const size_t deleteCount = mTexturePool.size() - mTexturePoolSize;
|
|
const size_t offset = mTexturePoolSize;
|
|
getRenderEngine().deleteTextures(deleteCount, mTexturePool.data() + offset);
|
|
mTexturePool.resize(mTexturePoolSize);
|
|
ATRACE_INT("TexturePoolSize", mTexturePool.size());
|
|
}
|
|
}
|
|
|
|
// Even though ATRACE_INT64 already checks if tracing is enabled, it doesn't prevent the
|
|
// side-effect of getTotalSize(), so we check that again here
|
|
if (ATRACE_ENABLED()) {
|
|
// getTotalSize returns the total number of buffers that were allocated by SurfaceFlinger
|
|
ATRACE_INT64("Total Buffer Size", GraphicBufferAllocator::get().getTotalSize());
|
|
}
|
|
}
|
|
|
|
FloatRect SurfaceFlinger::getMaxDisplayBounds() {
|
|
// Find the largest width and height among all the displays.
|
|
int32_t maxDisplayWidth = 0;
|
|
int32_t maxDisplayHeight = 0;
|
|
for (const auto& pair : ON_MAIN_THREAD(mDisplays)) {
|
|
const auto& displayDevice = pair.second;
|
|
int32_t width = displayDevice->getWidth();
|
|
int32_t height = displayDevice->getHeight();
|
|
if (width > maxDisplayWidth) {
|
|
maxDisplayWidth = width;
|
|
}
|
|
if (height > maxDisplayHeight) {
|
|
maxDisplayHeight = height;
|
|
}
|
|
}
|
|
|
|
// Ignore display bounds for now since they will be computed later. Use a large Rect bound
|
|
// to ensure it's bigger than an actual display will be.
|
|
FloatRect maxBounds = FloatRect(-maxDisplayWidth * 10, -maxDisplayHeight * 10,
|
|
maxDisplayWidth * 10, maxDisplayHeight * 10);
|
|
return maxBounds;
|
|
}
|
|
|
|
void SurfaceFlinger::computeLayerBounds() {
|
|
FloatRect maxBounds = getMaxDisplayBounds();
|
|
for (const auto& layer : mDrawingState.layersSortedByZ) {
|
|
layer->computeBounds(maxBounds, ui::Transform(), 0.f /* shadowRadius */);
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::postFrame() {
|
|
const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked());
|
|
if (display && getHwComposer().isConnected(display->getPhysicalId())) {
|
|
uint32_t flipCount = display->getPageFlipCount();
|
|
if (flipCount % LOG_FRAME_STATS_PERIOD == 0) {
|
|
logFrameStats();
|
|
}
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) {
|
|
ATRACE_CALL();
|
|
|
|
// here we keep a copy of the drawing state (that is the state that's
|
|
// going to be overwritten by handleTransactionLocked()) outside of
|
|
// mStateLock so that the side-effects of the State assignment
|
|
// don't happen with mStateLock held (which can cause deadlocks).
|
|
State drawingState(mDrawingState);
|
|
|
|
Mutex::Autolock _l(mStateLock);
|
|
mDebugInTransaction = systemTime();
|
|
|
|
// Here we're guaranteed that some transaction flags are set
|
|
// so we can call handleTransactionLocked() unconditionally.
|
|
// We call getTransactionFlags(), which will also clear the flags,
|
|
// with mStateLock held to guarantee that mCurrentState won't change
|
|
// until the transaction is committed.
|
|
modulateVsync(&VsyncModulator::onTransactionCommit);
|
|
transactionFlags = getTransactionFlags(eTransactionMask);
|
|
handleTransactionLocked(transactionFlags);
|
|
|
|
mDebugInTransaction = 0;
|
|
// here the transaction has been committed
|
|
}
|
|
|
|
void SurfaceFlinger::loadDisplayModes(PhysicalDisplayId displayId, DisplayModes& outModes,
|
|
DisplayModePtr& outActiveMode) const {
|
|
std::vector<HWComposer::HWCDisplayMode> hwcModes;
|
|
std::optional<hal::HWDisplayId> activeModeHwcId;
|
|
bool activeModeIsSupported;
|
|
int attempt = 0;
|
|
constexpr int kMaxAttempts = 3;
|
|
do {
|
|
hwcModes = getHwComposer().getModes(displayId);
|
|
activeModeHwcId = getHwComposer().getActiveMode(displayId);
|
|
LOG_ALWAYS_FATAL_IF(!activeModeHwcId, "HWC returned no active mode");
|
|
|
|
activeModeIsSupported =
|
|
std::any_of(hwcModes.begin(), hwcModes.end(),
|
|
[activeModeHwcId](const HWComposer::HWCDisplayMode& mode) {
|
|
return mode.hwcId == *activeModeHwcId;
|
|
});
|
|
} while (!activeModeIsSupported && ++attempt < kMaxAttempts);
|
|
LOG_ALWAYS_FATAL_IF(!activeModeIsSupported,
|
|
"After %d attempts HWC still returns an active mode which is not"
|
|
" supported. Active mode ID = %" PRIu64 " . Supported modes = %s",
|
|
kMaxAttempts, *activeModeHwcId, base::Join(hwcModes, ", ").c_str());
|
|
|
|
DisplayModes oldModes;
|
|
|
|
if (const auto token = getPhysicalDisplayTokenLocked(displayId)) {
|
|
oldModes = getDisplayDeviceLocked(token)->getSupportedModes();
|
|
}
|
|
|
|
int largestUsedModeId = -1; // Use int instead of DisplayModeId for signedness
|
|
for (const auto& mode : oldModes) {
|
|
const auto id = static_cast<int>(mode->getId().value());
|
|
if (id > largestUsedModeId) {
|
|
largestUsedModeId = id;
|
|
}
|
|
}
|
|
|
|
DisplayModes newModes;
|
|
int32_t nextModeId = largestUsedModeId + 1;
|
|
for (const auto& hwcMode : hwcModes) {
|
|
newModes.push_back(DisplayMode::Builder(hwcMode.hwcId)
|
|
.setId(DisplayModeId{nextModeId++})
|
|
.setPhysicalDisplayId(displayId)
|
|
.setWidth(hwcMode.width)
|
|
.setHeight(hwcMode.height)
|
|
.setVsyncPeriod(hwcMode.vsyncPeriod)
|
|
.setDpiX(hwcMode.dpiX)
|
|
.setDpiY(hwcMode.dpiY)
|
|
.setGroup(hwcMode.configGroup)
|
|
.build());
|
|
}
|
|
|
|
const bool modesAreSame =
|
|
std::equal(newModes.begin(), newModes.end(), oldModes.begin(), oldModes.end(),
|
|
[](DisplayModePtr left, DisplayModePtr right) {
|
|
return left->equalsExceptDisplayModeId(right);
|
|
});
|
|
|
|
if (modesAreSame) {
|
|
// The supported modes have not changed, keep the old IDs.
|
|
outModes = oldModes;
|
|
} else {
|
|
outModes = newModes;
|
|
}
|
|
|
|
outActiveMode = *std::find_if(outModes.begin(), outModes.end(),
|
|
[activeModeHwcId](const DisplayModePtr& mode) {
|
|
return mode->getHwcId() == *activeModeHwcId;
|
|
});
|
|
}
|
|
|
|
void SurfaceFlinger::processDisplayHotplugEventsLocked() {
|
|
for (const auto& event : mPendingHotplugEvents) {
|
|
std::optional<DisplayIdentificationInfo> info =
|
|
getHwComposer().onHotplug(event.hwcDisplayId, event.connection);
|
|
|
|
if (!info) {
|
|
continue;
|
|
}
|
|
|
|
const auto displayId = info->id;
|
|
const auto it = mPhysicalDisplayTokens.find(displayId);
|
|
|
|
if (event.connection == hal::Connection::CONNECTED) {
|
|
DisplayModes supportedModes;
|
|
DisplayModePtr activeMode;
|
|
loadDisplayModes(displayId, supportedModes, activeMode);
|
|
|
|
if (it == mPhysicalDisplayTokens.end()) {
|
|
ALOGV("Creating display %s", to_string(displayId).c_str());
|
|
|
|
DisplayDeviceState state;
|
|
state.physical = {.id = displayId,
|
|
.type = getHwComposer().getDisplayConnectionType(displayId),
|
|
.hwcDisplayId = event.hwcDisplayId,
|
|
.deviceProductInfo = std::move(info->deviceProductInfo),
|
|
.supportedModes = std::move(supportedModes),
|
|
.activeMode = activeMode};
|
|
state.isSecure = true; // All physical displays are currently considered secure.
|
|
state.displayName = std::move(info->name);
|
|
|
|
sp<IBinder> token = new BBinder();
|
|
mCurrentState.displays.add(token, state);
|
|
mPhysicalDisplayTokens.emplace(displayId, std::move(token));
|
|
mInterceptor->saveDisplayCreation(state);
|
|
} else {
|
|
ALOGV("Recreating display %s", to_string(displayId).c_str());
|
|
|
|
const auto token = it->second;
|
|
auto& state = mCurrentState.displays.editValueFor(token);
|
|
state.sequenceId = DisplayDeviceState{}.sequenceId; // Generate new sequenceId
|
|
state.physical->supportedModes = std::move(supportedModes);
|
|
state.physical->activeMode = activeMode;
|
|
if (getHwComposer().updatesDeviceProductInfoOnHotplugReconnect()) {
|
|
state.physical->deviceProductInfo = std::move(info->deviceProductInfo);
|
|
}
|
|
}
|
|
} else {
|
|
ALOGV("Removing display %s", to_string(displayId).c_str());
|
|
|
|
const ssize_t index = mCurrentState.displays.indexOfKey(it->second);
|
|
if (index >= 0) {
|
|
const DisplayDeviceState& state = mCurrentState.displays.valueAt(index);
|
|
mInterceptor->saveDisplayDeletion(state.sequenceId);
|
|
mCurrentState.displays.removeItemsAt(index);
|
|
}
|
|
mPhysicalDisplayTokens.erase(it);
|
|
}
|
|
|
|
processDisplayChangesLocked();
|
|
}
|
|
|
|
mPendingHotplugEvents.clear();
|
|
}
|
|
|
|
void SurfaceFlinger::dispatchDisplayHotplugEvent(PhysicalDisplayId displayId, bool connected) {
|
|
ALOGI("Dispatching display hotplug event displayId=%s, connected=%d",
|
|
to_string(displayId).c_str(), connected);
|
|
mScheduler->onHotplugReceived(mAppConnectionHandle, displayId, connected);
|
|
mScheduler->onHotplugReceived(mSfConnectionHandle, displayId, connected);
|
|
}
|
|
|
|
sp<DisplayDevice> SurfaceFlinger::setupNewDisplayDeviceInternal(
|
|
const wp<IBinder>& displayToken,
|
|
std::shared_ptr<compositionengine::Display> compositionDisplay,
|
|
const DisplayDeviceState& state,
|
|
const sp<compositionengine::DisplaySurface>& displaySurface,
|
|
const sp<IGraphicBufferProducer>& producer) {
|
|
DisplayDeviceCreationArgs creationArgs(this, getHwComposer(), displayToken, compositionDisplay);
|
|
creationArgs.sequenceId = state.sequenceId;
|
|
creationArgs.isSecure = state.isSecure;
|
|
creationArgs.displaySurface = displaySurface;
|
|
creationArgs.hasWideColorGamut = false;
|
|
creationArgs.supportedPerFrameMetadata = 0;
|
|
|
|
if (const auto& physical = state.physical) {
|
|
creationArgs.connectionType = physical->type;
|
|
creationArgs.supportedModes = physical->supportedModes;
|
|
creationArgs.activeModeId = physical->activeMode->getId();
|
|
const auto [idleTimerTimeoutMs, supportKernelIdleTimer] =
|
|
getIdleTimerConfiguration(compositionDisplay->getId());
|
|
scheduler::RefreshRateConfigs::Config config =
|
|
{.enableFrameRateOverride = android::sysprop::enable_frame_rate_override(false),
|
|
.frameRateMultipleThreshold =
|
|
base::GetIntProperty("debug.sf.frame_rate_multiple_threshold", 0),
|
|
.idleTimerTimeoutMs = idleTimerTimeoutMs,
|
|
.supportKernelIdleTimer = supportKernelIdleTimer};
|
|
creationArgs.refreshRateConfigs =
|
|
std::make_shared<scheduler::RefreshRateConfigs>(creationArgs.supportedModes,
|
|
creationArgs.activeModeId, config);
|
|
}
|
|
|
|
if (const auto id = PhysicalDisplayId::tryCast(compositionDisplay->getId())) {
|
|
creationArgs.isPrimary = id == getInternalDisplayIdLocked();
|
|
|
|
if (useColorManagement) {
|
|
std::vector<ColorMode> modes = getHwComposer().getColorModes(*id);
|
|
for (ColorMode colorMode : modes) {
|
|
if (isWideColorMode(colorMode)) {
|
|
creationArgs.hasWideColorGamut = true;
|
|
}
|
|
|
|
std::vector<RenderIntent> renderIntents =
|
|
getHwComposer().getRenderIntents(*id, colorMode);
|
|
creationArgs.hwcColorModes.emplace(colorMode, renderIntents);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (const auto id = HalDisplayId::tryCast(compositionDisplay->getId())) {
|
|
getHwComposer().getHdrCapabilities(*id, &creationArgs.hdrCapabilities);
|
|
creationArgs.supportedPerFrameMetadata = getHwComposer().getSupportedPerFrameMetadata(*id);
|
|
}
|
|
|
|
auto nativeWindowSurface = getFactory().createNativeWindowSurface(producer);
|
|
auto nativeWindow = nativeWindowSurface->getNativeWindow();
|
|
creationArgs.nativeWindow = nativeWindow;
|
|
|
|
// Make sure that composition can never be stalled by a virtual display
|
|
// consumer that isn't processing buffers fast enough. We have to do this
|
|
// here, in case the display is composed entirely by HWC.
|
|
if (state.isVirtual()) {
|
|
nativeWindow->setSwapInterval(nativeWindow.get(), 0);
|
|
}
|
|
|
|
creationArgs.physicalOrientation =
|
|
creationArgs.isPrimary ? internalDisplayOrientation : ui::ROTATION_0;
|
|
|
|
// virtual displays are always considered enabled
|
|
creationArgs.initialPowerMode = state.isVirtual() ? hal::PowerMode::ON : hal::PowerMode::OFF;
|
|
|
|
sp<DisplayDevice> display = getFactory().createDisplayDevice(creationArgs);
|
|
|
|
nativeWindowSurface->preallocateBuffers();
|
|
|
|
ColorMode defaultColorMode = ColorMode::NATIVE;
|
|
Dataspace defaultDataSpace = Dataspace::UNKNOWN;
|
|
if (display->hasWideColorGamut()) {
|
|
defaultColorMode = ColorMode::SRGB;
|
|
defaultDataSpace = Dataspace::V0_SRGB;
|
|
}
|
|
display->getCompositionDisplay()->setColorProfile(
|
|
compositionengine::Output::ColorProfile{defaultColorMode, defaultDataSpace,
|
|
RenderIntent::COLORIMETRIC,
|
|
Dataspace::UNKNOWN});
|
|
if (!state.isVirtual()) {
|
|
MAIN_THREAD_GUARD(display->setActiveMode(state.physical->activeMode->getId()));
|
|
display->setDeviceProductInfo(state.physical->deviceProductInfo);
|
|
}
|
|
|
|
display->setLayerStack(state.layerStack);
|
|
display->setProjection(state.orientation, state.layerStackSpaceRect,
|
|
state.orientedDisplaySpaceRect);
|
|
|
|
if(internalDisplayOrientation == ui::ROTATION_90 ||
|
|
internalDisplayOrientation == ui::ROTATION_270){
|
|
/*ALOGE("rk-debug[%s %d] name:%s displayInstallOrientation:%d \n",
|
|
__FUNCTION__,__LINE__,state.displayName.c_str(),displayInstallOrientation);*/
|
|
display->setProjection(state.orientation, Rect(display->getHeight(), display->getWidth()),
|
|
Rect(display->getHeight(), display->getWidth()));
|
|
}
|
|
else{
|
|
/*ALOGE("rk-debug[%s %d] name:%s displayInstallOrientation:%d \n",
|
|
__FUNCTION__,__LINE__,state.displayName.c_str(),displayInstallOrientation);*/
|
|
display->setProjection(state.orientation, state.layerStackSpaceRect,
|
|
state.orientedDisplaySpaceRect);
|
|
}
|
|
|
|
display->setDisplayName(state.displayName);
|
|
|
|
return display;
|
|
}
|
|
|
|
void SurfaceFlinger::processDisplayAdded(const wp<IBinder>& displayToken,
|
|
const DisplayDeviceState& state) {
|
|
ui::Size resolution(0, 0);
|
|
ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_UNKNOWN);
|
|
if (state.physical) {
|
|
resolution = state.physical->activeMode->getSize();
|
|
pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_RGBA_8888);
|
|
} else if (state.surface != nullptr) {
|
|
int status = state.surface->query(NATIVE_WINDOW_WIDTH, &resolution.width);
|
|
ALOGE_IF(status != NO_ERROR, "Unable to query width (%d)", status);
|
|
status = state.surface->query(NATIVE_WINDOW_HEIGHT, &resolution.height);
|
|
ALOGE_IF(status != NO_ERROR, "Unable to query height (%d)", status);
|
|
int format;
|
|
status = state.surface->query(NATIVE_WINDOW_FORMAT, &format);
|
|
ALOGE_IF(status != NO_ERROR, "Unable to query format (%d)", status);
|
|
pixelFormat = static_cast<ui::PixelFormat>(format);
|
|
} else {
|
|
// Virtual displays without a surface are dormant:
|
|
// they have external state (layer stack, projection,
|
|
// etc.) but no internal state (i.e. a DisplayDevice).
|
|
return;
|
|
}
|
|
|
|
compositionengine::DisplayCreationArgsBuilder builder;
|
|
if (const auto& physical = state.physical) {
|
|
builder.setId(physical->id);
|
|
builder.setConnectionType(physical->type);
|
|
} else {
|
|
builder.setId(acquireVirtualDisplay(resolution, pixelFormat));
|
|
}
|
|
|
|
builder.setPixels(resolution);
|
|
builder.setIsSecure(state.isSecure);
|
|
builder.setLayerStackId(state.layerStack);
|
|
builder.setPowerAdvisor(&mPowerAdvisor);
|
|
builder.setName(state.displayName);
|
|
auto compositionDisplay = getCompositionEngine().createDisplay(builder.build());
|
|
compositionDisplay->setLayerCachingEnabled(mLayerCachingEnabled);
|
|
|
|
sp<compositionengine::DisplaySurface> displaySurface;
|
|
sp<IGraphicBufferProducer> producer;
|
|
sp<IGraphicBufferProducer> bqProducer;
|
|
sp<IGraphicBufferConsumer> bqConsumer;
|
|
getFactory().createBufferQueue(&bqProducer, &bqConsumer, /*consumerIsSurfaceFlinger =*/false);
|
|
|
|
if (state.isVirtual()) {
|
|
const auto displayId = VirtualDisplayId::tryCast(compositionDisplay->getId());
|
|
LOG_FATAL_IF(!displayId);
|
|
auto surface = sp<VirtualDisplaySurface>::make(getHwComposer(), *displayId, state.surface,
|
|
bqProducer, bqConsumer, state.displayName);
|
|
displaySurface = surface;
|
|
producer = std::move(surface);
|
|
} else {
|
|
ALOGE_IF(state.surface != nullptr,
|
|
"adding a supported display, but rendering "
|
|
"surface is provided (%p), ignoring it",
|
|
state.surface.get());
|
|
const auto displayId = PhysicalDisplayId::tryCast(compositionDisplay->getId());
|
|
LOG_FATAL_IF(!displayId);
|
|
displaySurface =
|
|
sp<FramebufferSurface>::make(getHwComposer(), *displayId, bqConsumer,
|
|
state.physical->activeMode->getSize(),
|
|
ui::Size(maxGraphicsWidth, maxGraphicsHeight));
|
|
producer = bqProducer;
|
|
}
|
|
|
|
LOG_FATAL_IF(!displaySurface);
|
|
const auto display = setupNewDisplayDeviceInternal(displayToken, std::move(compositionDisplay),
|
|
state, displaySurface, producer);
|
|
mDisplays.emplace(displayToken, display);
|
|
if (display->isPrimary()) {
|
|
initScheduler(display);
|
|
}
|
|
if (!state.isVirtual()) {
|
|
dispatchDisplayHotplugEvent(display->getPhysicalId(), true);
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::processDisplayRemoved(const wp<IBinder>& displayToken) {
|
|
auto display = getDisplayDeviceLocked(displayToken);
|
|
if (display) {
|
|
display->disconnect();
|
|
|
|
if (display->isVirtual()) {
|
|
releaseVirtualDisplay(display->getVirtualId());
|
|
} else {
|
|
dispatchDisplayHotplugEvent(display->getPhysicalId(), false);
|
|
}
|
|
}
|
|
|
|
mDisplays.erase(displayToken);
|
|
|
|
if (display && display->isVirtual()) {
|
|
static_cast<void>(schedule([display = std::move(display)] {
|
|
// Destroy the display without holding the mStateLock.
|
|
// This is a temporary solution until we can manage transaction queues without
|
|
// holding the mStateLock.
|
|
// With blast, the IGBP that is passed to the VirtualDisplaySurface is owned by the
|
|
// client. When the IGBP is disconnected, its buffer cache in SF will be cleared
|
|
// via SurfaceComposerClient::doUncacheBufferTransaction. This call from the client
|
|
// ends up running on the main thread causing a deadlock since setTransactionstate
|
|
// will try to acquire the mStateLock. Instead we extend the lifetime of
|
|
// DisplayDevice and destroy it in the main thread without holding the mStateLock.
|
|
// The display will be disconnected and removed from the mDisplays list so it will
|
|
// not be accessible.
|
|
}));
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::processDisplayChanged(const wp<IBinder>& displayToken,
|
|
const DisplayDeviceState& currentState,
|
|
const DisplayDeviceState& drawingState) {
|
|
const sp<IBinder> currentBinder = IInterface::asBinder(currentState.surface);
|
|
const sp<IBinder> drawingBinder = IInterface::asBinder(drawingState.surface);
|
|
|
|
// Recreate the DisplayDevice if the surface or sequence ID changed.
|
|
if (currentBinder != drawingBinder || currentState.sequenceId != drawingState.sequenceId) {
|
|
getRenderEngine().cleanFramebufferCache();
|
|
|
|
if (const auto display = getDisplayDeviceLocked(displayToken)) {
|
|
display->disconnect();
|
|
if (display->isVirtual()) {
|
|
releaseVirtualDisplay(display->getVirtualId());
|
|
}
|
|
}
|
|
|
|
mDisplays.erase(displayToken);
|
|
|
|
if (const auto& physical = currentState.physical) {
|
|
getHwComposer().allocatePhysicalDisplay(physical->hwcDisplayId, physical->id);
|
|
}
|
|
|
|
processDisplayAdded(displayToken, currentState);
|
|
|
|
if (currentState.physical) {
|
|
const auto display = getDisplayDeviceLocked(displayToken);
|
|
setPowerModeInternal(display, hal::PowerMode::ON);
|
|
|
|
// TODO(b/175678251) Call a listener instead.
|
|
if (currentState.physical->hwcDisplayId == getHwComposer().getInternalHwcDisplayId()) {
|
|
updateInternalDisplayVsyncLocked(display);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (const auto display = getDisplayDeviceLocked(displayToken)) {
|
|
|
|
if (currentState.layerStack != drawingState.layerStack) {
|
|
display->setLayerStack(currentState.layerStack);
|
|
}
|
|
|
|
// @Rockchip fix
|
|
if (currentState.width != drawingState.width ||
|
|
currentState.height != drawingState.height) {
|
|
display->setDisplaySize(currentState.width, currentState.height);
|
|
}
|
|
// @end
|
|
|
|
if (currentState.flags != drawingState.flags) {
|
|
display->setFlags(currentState.flags);
|
|
}
|
|
if ((currentState.orientation != drawingState.orientation) ||
|
|
(currentState.layerStackSpaceRect != drawingState.layerStackSpaceRect) ||
|
|
(currentState.orientedDisplaySpaceRect != drawingState.orientedDisplaySpaceRect)) {
|
|
display->setProjection(currentState.orientation, currentState.layerStackSpaceRect,
|
|
currentState.orientedDisplaySpaceRect);
|
|
if (isDisplayActiveLocked(display)) {
|
|
mActiveDisplayTransformHint = display->getTransformHint();
|
|
}
|
|
}
|
|
if (currentState.width != drawingState.width ||
|
|
currentState.height != drawingState.height) {
|
|
|
|
if (isDisplayActiveLocked(display)) {
|
|
onActiveDisplaySizeChanged(display);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
void SurfaceFlinger::updateInternalDisplayVsyncLocked(const sp<DisplayDevice>& activeDisplay) {
|
|
mVsyncConfiguration->reset();
|
|
const Fps refreshRate = activeDisplay->refreshRateConfigs().getCurrentRefreshRate().getFps();
|
|
updatePhaseConfiguration(refreshRate);
|
|
mRefreshRateStats->setRefreshRate(refreshRate);
|
|
}
|
|
|
|
void SurfaceFlinger::processDisplayChangesLocked() {
|
|
// here we take advantage of Vector's copy-on-write semantics to
|
|
// improve performance by skipping the transaction entirely when
|
|
// know that the lists are identical
|
|
const KeyedVector<wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays);
|
|
const KeyedVector<wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays);
|
|
if (!curr.isIdenticalTo(draw)) {
|
|
mVisibleRegionsDirty = true;
|
|
|
|
// find the displays that were removed
|
|
// (ie: in drawing state but not in current state)
|
|
// also handle displays that changed
|
|
// (ie: displays that are in both lists)
|
|
for (size_t i = 0; i < draw.size(); i++) {
|
|
const wp<IBinder>& displayToken = draw.keyAt(i);
|
|
const ssize_t j = curr.indexOfKey(displayToken);
|
|
if (j < 0) {
|
|
// in drawing state but not in current state
|
|
processDisplayRemoved(displayToken);
|
|
} else {
|
|
// this display is in both lists. see if something changed.
|
|
const DisplayDeviceState& currentState = curr[j];
|
|
const DisplayDeviceState& drawingState = draw[i];
|
|
processDisplayChanged(displayToken, currentState, drawingState);
|
|
}
|
|
}
|
|
|
|
// find displays that were added
|
|
// (ie: in current state but not in drawing state)
|
|
for (size_t i = 0; i < curr.size(); i++) {
|
|
const wp<IBinder>& displayToken = curr.keyAt(i);
|
|
if (draw.indexOfKey(displayToken) < 0) {
|
|
processDisplayAdded(displayToken, curr[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
mDrawingState.displays = mCurrentState.displays;
|
|
}
|
|
|
|
void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) {
|
|
// Commit display transactions
|
|
const bool displayTransactionNeeded = transactionFlags & eDisplayTransactionNeeded;
|
|
if (displayTransactionNeeded) {
|
|
processDisplayChangesLocked();
|
|
processDisplayHotplugEventsLocked();
|
|
}
|
|
mForceTraversal = false;
|
|
mForceTransactionDisplayChange = displayTransactionNeeded;
|
|
|
|
if (mSomeChildrenChanged) {
|
|
mVisibleRegionsDirty = true;
|
|
mSomeChildrenChanged = false;
|
|
}
|
|
|
|
// Update transform hint
|
|
if (transactionFlags & (eTransformHintUpdateNeeded | eDisplayTransactionNeeded)) {
|
|
// The transform hint might have changed for some layers
|
|
// (either because a display has changed, or because a layer
|
|
// as changed).
|
|
//
|
|
// Walk through all the layers in currentLayers,
|
|
// and update their transform hint.
|
|
//
|
|
// If a layer is visible only on a single display, then that
|
|
// display is used to calculate the hint, otherwise we use the
|
|
// default display.
|
|
//
|
|
// NOTE: we do this here, rather than when presenting the display so that
|
|
// the hint is set before we acquire a buffer from the surface texture.
|
|
//
|
|
// NOTE: layer transactions have taken place already, so we use their
|
|
// drawing state. However, SurfaceFlinger's own transaction has not
|
|
// happened yet, so we must use the current state layer list
|
|
// (soon to become the drawing state list).
|
|
//
|
|
sp<const DisplayDevice> hintDisplay;
|
|
uint32_t currentlayerStack = 0;
|
|
bool first = true;
|
|
mCurrentState.traverse([&](Layer* layer) REQUIRES(mStateLock) {
|
|
// NOTE: we rely on the fact that layers are sorted by
|
|
// layerStack first (so we don't have to traverse the list
|
|
// of displays for every layer).
|
|
uint32_t layerStack = layer->getLayerStack();
|
|
if (first || currentlayerStack != layerStack) {
|
|
currentlayerStack = layerStack;
|
|
// figure out if this layerstack is mirrored
|
|
// (more than one display) if so, pick the default display,
|
|
// if not, pick the only display it's on.
|
|
hintDisplay = nullptr;
|
|
for (const auto& [token, display] : mDisplays) {
|
|
if (display->getCompositionDisplay()
|
|
->belongsInOutput(layer->getLayerStack(),
|
|
layer->getPrimaryDisplayOnly())) {
|
|
if (hintDisplay) {
|
|
hintDisplay = nullptr;
|
|
break;
|
|
} else {
|
|
hintDisplay = display;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!hintDisplay) {
|
|
// NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to
|
|
// redraw after transform hint changes. See bug 8508397.
|
|
|
|
// could be null when this layer is using a layerStack
|
|
// that is not visible on any display. Also can occur at
|
|
// screen off/on times.
|
|
hintDisplay = getDefaultDisplayDeviceLocked();
|
|
}
|
|
|
|
// could be null if there is no display available at all to get
|
|
// the transform hint from.
|
|
if (hintDisplay) {
|
|
layer->updateTransformHint(hintDisplay->getTransformHint());
|
|
}
|
|
|
|
first = false;
|
|
});
|
|
}
|
|
|
|
/*
|
|
* Perform our own transaction if needed
|
|
*/
|
|
|
|
if (mLayersAdded) {
|
|
mLayersAdded = false;
|
|
// Layers have been added.
|
|
mVisibleRegionsDirty = true;
|
|
}
|
|
|
|
// some layers might have been removed, so
|
|
// we need to update the regions they're exposing.
|
|
if (mLayersRemoved) {
|
|
mLayersRemoved = false;
|
|
mVisibleRegionsDirty = true;
|
|
mDrawingState.traverseInZOrder([&](Layer* layer) {
|
|
if (mLayersPendingRemoval.indexOf(layer) >= 0) {
|
|
// this layer is not visible anymore
|
|
Region visibleReg;
|
|
visibleReg.set(layer->getScreenBounds());
|
|
invalidateLayerStack(layer, visibleReg);
|
|
}
|
|
});
|
|
}
|
|
|
|
commitTransaction();
|
|
}
|
|
|
|
void SurfaceFlinger::updateInputFlinger() {
|
|
ATRACE_CALL();
|
|
if (!mInputFlinger) {
|
|
return;
|
|
}
|
|
|
|
if (mVisibleRegionsDirty || mInputInfoChanged) {
|
|
mInputInfoChanged = false;
|
|
notifyWindowInfos();
|
|
} else if (mInputWindowCommands.syncInputWindows) {
|
|
// If the caller requested to sync input windows, but there are no
|
|
// changes to input windows, notify immediately.
|
|
windowInfosReported();
|
|
}
|
|
|
|
for (const auto& focusRequest : mInputWindowCommands.focusRequests) {
|
|
mInputFlinger->setFocusedWindow(focusRequest);
|
|
}
|
|
mInputWindowCommands.clear();
|
|
}
|
|
|
|
bool enablePerWindowInputRotation() {
|
|
static bool value =
|
|
android::base::GetBoolProperty("persist.debug.per_window_input_rotation", false);
|
|
return value;
|
|
}
|
|
|
|
void SurfaceFlinger::notifyWindowInfos() {
|
|
std::vector<WindowInfo> windowInfos;
|
|
|
|
mDrawingState.traverseInReverseZOrder([&](Layer* layer) {
|
|
if (!layer->needsInputInfo()) return;
|
|
sp<DisplayDevice> display = enablePerWindowInputRotation()
|
|
? ON_MAIN_THREAD(getDisplayWithInputByLayer(layer))
|
|
: nullptr;
|
|
// When calculating the screen bounds we ignore the transparent region since it may
|
|
// result in an unwanted offset.
|
|
windowInfos.push_back(layer->fillInputInfo(display));
|
|
});
|
|
mWindowInfosListenerInvoker->windowInfosChanged(windowInfos,
|
|
mInputWindowCommands.syncInputWindows);
|
|
}
|
|
|
|
void SurfaceFlinger::updateCursorAsync() {
|
|
compositionengine::CompositionRefreshArgs refreshArgs;
|
|
for (const auto& [_, display] : ON_MAIN_THREAD(mDisplays)) {
|
|
if (HalDisplayId::tryCast(display->getId())) {
|
|
refreshArgs.outputs.push_back(display->getCompositionDisplay());
|
|
}
|
|
}
|
|
|
|
mCompositionEngine->updateCursorAsync(refreshArgs);
|
|
}
|
|
|
|
void SurfaceFlinger::changeRefreshRate(const RefreshRate& refreshRate, Scheduler::ModeEvent event) {
|
|
// If this is called from the main thread mStateLock must be locked before
|
|
// Currently the only way to call this function from the main thread is from
|
|
// Scheduler::chooseRefreshRateForContent
|
|
|
|
ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId);
|
|
changeRefreshRateLocked(refreshRate, event);
|
|
}
|
|
|
|
void SurfaceFlinger::triggerOnFrameRateOverridesChanged() {
|
|
PhysicalDisplayId displayId = [&]() {
|
|
ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId);
|
|
return getDefaultDisplayDeviceLocked()->getPhysicalId();
|
|
}();
|
|
|
|
mScheduler->onFrameRateOverridesChanged(mAppConnectionHandle, displayId);
|
|
}
|
|
|
|
void SurfaceFlinger::initScheduler(const sp<DisplayDevice>& display) {
|
|
if (mScheduler) {
|
|
// If the scheduler is already initialized, this means that we received
|
|
// a hotplug(connected) on the primary display. In that case we should
|
|
// update the scheduler with the most recent display information.
|
|
ALOGW("Scheduler already initialized, updating instead");
|
|
mScheduler->setRefreshRateConfigs(display->holdRefreshRateConfigs());
|
|
return;
|
|
}
|
|
const auto currRefreshRate = display->getActiveMode()->getFps();
|
|
mRefreshRateStats = std::make_unique<scheduler::RefreshRateStats>(*mTimeStats, currRefreshRate,
|
|
hal::PowerMode::OFF);
|
|
|
|
mVsyncConfiguration = getFactory().createVsyncConfiguration(currRefreshRate);
|
|
mVsyncModulator = sp<VsyncModulator>::make(mVsyncConfiguration->getCurrentConfigs());
|
|
|
|
// start the EventThread
|
|
mScheduler = getFactory().createScheduler(display->holdRefreshRateConfigs(), *this);
|
|
const auto configs = mVsyncConfiguration->getCurrentConfigs();
|
|
const nsecs_t vsyncPeriod = currRefreshRate.getPeriodNsecs();
|
|
mAppConnectionHandle =
|
|
mScheduler->createConnection("app", mFrameTimeline->getTokenManager(),
|
|
/*workDuration=*/configs.late.appWorkDuration,
|
|
/*readyDuration=*/configs.late.sfWorkDuration,
|
|
impl::EventThread::InterceptVSyncsCallback());
|
|
mSfConnectionHandle =
|
|
mScheduler->createConnection("appSf", mFrameTimeline->getTokenManager(),
|
|
/*workDuration=*/std::chrono::nanoseconds(vsyncPeriod),
|
|
/*readyDuration=*/configs.late.sfWorkDuration,
|
|
[this](nsecs_t timestamp) {
|
|
mInterceptor->saveVSyncEvent(timestamp);
|
|
});
|
|
|
|
mEventQueue->initVsync(mScheduler->getVsyncDispatch(), *mFrameTimeline->getTokenManager(),
|
|
configs.late.sfWorkDuration);
|
|
|
|
mRegionSamplingThread =
|
|
new RegionSamplingThread(*this, RegionSamplingThread::EnvironmentTimingTunables());
|
|
mFpsReporter = new FpsReporter(*mFrameTimeline, *this);
|
|
// Dispatch a mode change request for the primary display on scheduler
|
|
// initialization, so that the EventThreads always contain a reference to a
|
|
// prior configuration.
|
|
//
|
|
// This is a bit hacky, but this avoids a back-pointer into the main SF
|
|
// classes from EventThread, and there should be no run-time binder cost
|
|
// anyway since there are no connected apps at this point.
|
|
mScheduler->onPrimaryDisplayModeChanged(mAppConnectionHandle, display->getActiveMode());
|
|
static auto ignorePresentFences =
|
|
base::GetBoolProperty("debug.sf.vsync_reactor_ignore_present_fences"s, false);
|
|
mScheduler->setIgnorePresentFences(
|
|
ignorePresentFences ||
|
|
getHwComposer().hasCapability(hal::Capability::PRESENT_FENCE_IS_NOT_RELIABLE));
|
|
}
|
|
|
|
void SurfaceFlinger::updatePhaseConfiguration(const Fps& refreshRate) {
|
|
mVsyncConfiguration->setRefreshRateFps(refreshRate);
|
|
setVsyncConfig(mVsyncModulator->setVsyncConfigSet(mVsyncConfiguration->getCurrentConfigs()),
|
|
refreshRate.getPeriodNsecs());
|
|
}
|
|
|
|
void SurfaceFlinger::setVsyncConfig(const VsyncModulator::VsyncConfig& config,
|
|
nsecs_t vsyncPeriod) {
|
|
mScheduler->setDuration(mAppConnectionHandle,
|
|
/*workDuration=*/config.appWorkDuration,
|
|
/*readyDuration=*/config.sfWorkDuration);
|
|
mScheduler->setDuration(mSfConnectionHandle,
|
|
/*workDuration=*/std::chrono::nanoseconds(vsyncPeriod),
|
|
/*readyDuration=*/config.sfWorkDuration);
|
|
mEventQueue->setDuration(config.sfWorkDuration);
|
|
}
|
|
|
|
void SurfaceFlinger::commitTransaction() {
|
|
ATRACE_CALL();
|
|
commitTransactionLocked();
|
|
signalSynchronousTransactions(CountDownLatch::eSyncTransaction);
|
|
mAnimTransactionPending = false;
|
|
}
|
|
|
|
void SurfaceFlinger::commitTransactionLocked() {
|
|
if (!mLayersPendingRemoval.isEmpty()) {
|
|
// Notify removed layers now that they can't be drawn from
|
|
for (const auto& l : mLayersPendingRemoval) {
|
|
recordBufferingStats(l->getName(), l->getOccupancyHistory(true));
|
|
|
|
// Ensure any buffers set to display on any children are released.
|
|
if (l->isRemovedFromCurrentState()) {
|
|
l->latchAndReleaseBuffer();
|
|
}
|
|
|
|
// If the layer has been removed and has no parent, then it will not be reachable
|
|
// when traversing layers on screen. Add the layer to the offscreenLayers set to
|
|
// ensure we can copy its current to drawing state.
|
|
if (!l->getParent()) {
|
|
mOffscreenLayers.emplace(l.get());
|
|
}
|
|
}
|
|
mLayersPendingRemoval.clear();
|
|
}
|
|
|
|
// If this transaction is part of a window animation then the next frame
|
|
// we composite should be considered an animation as well.
|
|
mAnimCompositionPending = mAnimTransactionPending;
|
|
|
|
mDrawingState = mCurrentState;
|
|
// clear the "changed" flags in current state
|
|
mCurrentState.colorMatrixChanged = false;
|
|
|
|
if (mVisibleRegionsDirty) {
|
|
for (const auto& rootLayer : mDrawingState.layersSortedByZ) {
|
|
rootLayer->commitChildList();
|
|
}
|
|
}
|
|
|
|
commitOffscreenLayers();
|
|
if (mNumClones > 0) {
|
|
mDrawingState.traverse([&](Layer* layer) { layer->updateMirrorInfo(); });
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::commitOffscreenLayers() {
|
|
for (Layer* offscreenLayer : mOffscreenLayers) {
|
|
offscreenLayer->traverse(LayerVector::StateSet::Drawing, [](Layer* layer) {
|
|
uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
|
|
if (!trFlags) return;
|
|
|
|
layer->doTransaction(0);
|
|
layer->commitChildList();
|
|
});
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::invalidateLayerStack(const sp<const Layer>& layer, const Region& dirty) {
|
|
for (const auto& [token, displayDevice] : ON_MAIN_THREAD(mDisplays)) {
|
|
auto display = displayDevice->getCompositionDisplay();
|
|
if (display->belongsInOutput(layer->getLayerStack(), layer->getPrimaryDisplayOnly())) {
|
|
display->editState().dirtyRegion.orSelf(dirty);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool SurfaceFlinger::handlePageFlip() {
|
|
ATRACE_CALL();
|
|
ALOGV("handlePageFlip");
|
|
|
|
nsecs_t latchTime = systemTime();
|
|
|
|
bool visibleRegions = false;
|
|
bool frameQueued = false;
|
|
bool newDataLatched = false;
|
|
|
|
const nsecs_t expectedPresentTime = mExpectedPresentTime.load();
|
|
|
|
// Store the set of layers that need updates. This set must not change as
|
|
// buffers are being latched, as this could result in a deadlock.
|
|
// Example: Two producers share the same command stream and:
|
|
// 1.) Layer 0 is latched
|
|
// 2.) Layer 0 gets a new frame
|
|
// 2.) Layer 1 gets a new frame
|
|
// 3.) Layer 1 is latched.
|
|
// Display is now waiting on Layer 1's frame, which is behind layer 0's
|
|
// second frame. But layer 0's second frame could be waiting on display.
|
|
mDrawingState.traverse([&](Layer* layer) {
|
|
uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
|
|
if (trFlags || mForceTransactionDisplayChange) {
|
|
const uint32_t flags = layer->doTransaction(0);
|
|
if (flags & Layer::eVisibleRegion)
|
|
mVisibleRegionsDirty = true;
|
|
}
|
|
|
|
if (layer->hasReadyFrame()) {
|
|
frameQueued = true;
|
|
if (layer->shouldPresentNow(expectedPresentTime)) {
|
|
mLayersWithQueuedFrames.emplace(layer);
|
|
} else {
|
|
ATRACE_NAME("!layer->shouldPresentNow()");
|
|
layer->useEmptyDamage();
|
|
}
|
|
} else {
|
|
layer->useEmptyDamage();
|
|
}
|
|
});
|
|
mForceTransactionDisplayChange = false;
|
|
|
|
// The client can continue submitting buffers for offscreen layers, but they will not
|
|
// be shown on screen. Therefore, we need to latch and release buffers of offscreen
|
|
// layers to ensure dequeueBuffer doesn't block indefinitely.
|
|
for (Layer* offscreenLayer : mOffscreenLayers) {
|
|
offscreenLayer->traverse(LayerVector::StateSet::Drawing,
|
|
[&](Layer* l) { l->latchAndReleaseBuffer(); });
|
|
}
|
|
|
|
if (!mLayersWithQueuedFrames.empty()) {
|
|
// mStateLock is needed for latchBuffer as LayerRejecter::reject()
|
|
// writes to Layer current state. See also b/119481871
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
for (const auto& layer : mLayersWithQueuedFrames) {
|
|
if (layer->latchBuffer(visibleRegions, latchTime, expectedPresentTime)) {
|
|
mLayersPendingRefresh.push_back(layer);
|
|
}
|
|
layer->useSurfaceDamage();
|
|
if (layer->isBufferLatched()) {
|
|
newDataLatched = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
mVisibleRegionsDirty |= visibleRegions;
|
|
|
|
// If we will need to wake up at some time in the future to deal with a
|
|
// queued frame that shouldn't be displayed during this vsync period, wake
|
|
// up during the next vsync period to check again.
|
|
if (frameQueued && (mLayersWithQueuedFrames.empty() || !newDataLatched)) {
|
|
signalLayerUpdate();
|
|
}
|
|
|
|
// enter boot animation on first buffer latch
|
|
if (CC_UNLIKELY(mBootStage == BootStage::BOOTLOADER && newDataLatched)) {
|
|
ALOGI("Enter boot animation");
|
|
mBootStage = BootStage::BOOTANIMATION;
|
|
}
|
|
|
|
if (mNumClones > 0) {
|
|
mDrawingState.traverse([&](Layer* layer) { layer->updateCloneBufferInfo(); });
|
|
}
|
|
|
|
// Only continue with the refresh if there is actually new work to do
|
|
return !mLayersWithQueuedFrames.empty() && newDataLatched;
|
|
}
|
|
|
|
void SurfaceFlinger::invalidateHwcGeometry() {
|
|
mGeometryInvalid = true;
|
|
}
|
|
|
|
status_t SurfaceFlinger::addClientLayer(const sp<Client>& client, const sp<IBinder>& handle,
|
|
const sp<IGraphicBufferProducer>& gbc, const sp<Layer>& lbc,
|
|
const sp<IBinder>& parentHandle,
|
|
const sp<Layer>& parentLayer, bool addToRoot,
|
|
uint32_t* outTransformHint) {
|
|
if (mNumLayers >= ISurfaceComposer::MAX_LAYERS) {
|
|
ALOGE("AddClientLayer failed, mNumLayers (%zu) >= MAX_LAYERS (%zu)", mNumLayers.load(),
|
|
ISurfaceComposer::MAX_LAYERS);
|
|
return NO_MEMORY;
|
|
}
|
|
|
|
wp<IBinder> initialProducer;
|
|
if (gbc != nullptr) {
|
|
initialProducer = IInterface::asBinder(gbc);
|
|
}
|
|
setLayerCreatedState(handle, lbc, parentHandle, parentLayer, initialProducer, addToRoot);
|
|
|
|
// Create a transaction includes the initial parent and producer.
|
|
Vector<ComposerState> states;
|
|
Vector<DisplayState> displays;
|
|
|
|
ComposerState composerState;
|
|
composerState.state.what = layer_state_t::eLayerCreated;
|
|
composerState.state.surface = handle;
|
|
states.add(composerState);
|
|
|
|
lbc->updateTransformHint(mActiveDisplayTransformHint);
|
|
if (outTransformHint) {
|
|
*outTransformHint = mActiveDisplayTransformHint;
|
|
}
|
|
// attach this layer to the client
|
|
client->attachLayer(handle, lbc);
|
|
|
|
return setTransactionState(FrameTimelineInfo{}, states, displays, 0 /* flags */, nullptr,
|
|
InputWindowCommands{}, -1 /* desiredPresentTime */,
|
|
true /* isAutoTimestamp */, {}, false /* hasListenerCallbacks */, {},
|
|
0 /* Undefined transactionId */);
|
|
}
|
|
|
|
void SurfaceFlinger::removeGraphicBufferProducerAsync(const wp<IBinder>& binder) {
|
|
static_cast<void>(schedule([=] {
|
|
Mutex::Autolock lock(mStateLock);
|
|
mGraphicBufferProducerList.erase(binder);
|
|
}));
|
|
}
|
|
|
|
uint32_t SurfaceFlinger::peekTransactionFlags() {
|
|
return mTransactionFlags;
|
|
}
|
|
|
|
uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) {
|
|
return mTransactionFlags.fetch_and(~flags) & flags;
|
|
}
|
|
|
|
uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) {
|
|
return setTransactionFlags(flags, TransactionSchedule::Late);
|
|
}
|
|
|
|
uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags, TransactionSchedule schedule,
|
|
const sp<IBinder>& token) {
|
|
uint32_t old = mTransactionFlags.fetch_or(flags);
|
|
modulateVsync(&VsyncModulator::setTransactionSchedule, schedule, token);
|
|
if ((old & flags) == 0) signalTransaction();
|
|
return old;
|
|
}
|
|
|
|
void SurfaceFlinger::setTraversalNeeded() {
|
|
mForceTraversal = true;
|
|
}
|
|
|
|
void SurfaceFlinger::flushTransactionQueues() {
|
|
// to prevent onHandleDestroyed from being called while the lock is held,
|
|
// we must keep a copy of the transactions (specifically the composer
|
|
// states) around outside the scope of the lock
|
|
std::vector<const TransactionState> transactions;
|
|
// Layer handles that have transactions with buffers that are ready to be applied.
|
|
std::unordered_set<sp<IBinder>, ISurfaceComposer::SpHash<IBinder>> bufferLayersReadyToPresent;
|
|
{
|
|
Mutex::Autolock _l(mStateLock);
|
|
{
|
|
Mutex::Autolock _l(mQueueLock);
|
|
// Collect transactions from pending transaction queue.
|
|
auto it = mPendingTransactionQueues.begin();
|
|
while (it != mPendingTransactionQueues.end()) {
|
|
auto& [applyToken, transactionQueue] = *it;
|
|
|
|
while (!transactionQueue.empty()) {
|
|
auto& transaction = transactionQueue.front();
|
|
if (!transactionIsReadyToBeApplied(transaction.frameTimelineInfo,
|
|
transaction.isAutoTimestamp,
|
|
transaction.desiredPresentTime,
|
|
transaction.originUid, transaction.states,
|
|
bufferLayersReadyToPresent)) {
|
|
setTransactionFlags(eTransactionFlushNeeded);
|
|
break;
|
|
}
|
|
transaction.traverseStatesWithBuffers([&](const layer_state_t& state) {
|
|
bufferLayersReadyToPresent.insert(state.surface);
|
|
});
|
|
transactions.emplace_back(std::move(transaction));
|
|
transactionQueue.pop();
|
|
}
|
|
|
|
if (transactionQueue.empty()) {
|
|
it = mPendingTransactionQueues.erase(it);
|
|
mTransactionQueueCV.broadcast();
|
|
} else {
|
|
it = std::next(it, 1);
|
|
}
|
|
}
|
|
|
|
// Collect transactions from current transaction queue or queue to pending transactions.
|
|
// Case 1: push to pending when transactionIsReadyToBeApplied is false.
|
|
// Case 2: push to pending when there exist a pending queue.
|
|
// Case 3: others are ready to apply.
|
|
while (!mTransactionQueue.empty()) {
|
|
auto& transaction = mTransactionQueue.front();
|
|
bool pendingTransactions = mPendingTransactionQueues.find(transaction.applyToken) !=
|
|
mPendingTransactionQueues.end();
|
|
if (pendingTransactions ||
|
|
!transactionIsReadyToBeApplied(transaction.frameTimelineInfo,
|
|
transaction.isAutoTimestamp,
|
|
transaction.desiredPresentTime,
|
|
transaction.originUid, transaction.states,
|
|
bufferLayersReadyToPresent)) {
|
|
mPendingTransactionQueues[transaction.applyToken].push(std::move(transaction));
|
|
} else {
|
|
transaction.traverseStatesWithBuffers([&](const layer_state_t& state) {
|
|
bufferLayersReadyToPresent.insert(state.surface);
|
|
});
|
|
transactions.emplace_back(std::move(transaction));
|
|
}
|
|
mTransactionQueue.pop();
|
|
ATRACE_INT("TransactionQueue", mTransactionQueue.size());
|
|
}
|
|
}
|
|
|
|
// Now apply all transactions.
|
|
for (const auto& transaction : transactions) {
|
|
applyTransactionState(transaction.frameTimelineInfo, transaction.states,
|
|
transaction.displays, transaction.flags,
|
|
transaction.inputWindowCommands, transaction.desiredPresentTime,
|
|
transaction.isAutoTimestamp, transaction.buffer,
|
|
transaction.postTime, transaction.permissions,
|
|
transaction.hasListenerCallbacks, transaction.listenerCallbacks,
|
|
transaction.originPid, transaction.originUid, transaction.id);
|
|
if (transaction.transactionCommittedSignal) {
|
|
mTransactionCommittedSignals.emplace_back(
|
|
std::move(transaction.transactionCommittedSignal));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool SurfaceFlinger::transactionFlushNeeded() {
|
|
Mutex::Autolock _l(mQueueLock);
|
|
return !mPendingTransactionQueues.empty() || !mTransactionQueue.empty();
|
|
}
|
|
|
|
bool SurfaceFlinger::frameIsEarly(nsecs_t expectedPresentTime, int64_t vsyncId) const {
|
|
// The amount of time SF can delay a frame if it is considered early based
|
|
// on the VsyncModulator::VsyncConfig::appWorkDuration
|
|
constexpr static std::chrono::nanoseconds kEarlyLatchMaxThreshold = 100ms;
|
|
|
|
const auto currentVsyncPeriod = mScheduler->getDisplayStatInfo(systemTime()).vsyncPeriod;
|
|
const auto earlyLatchVsyncThreshold = currentVsyncPeriod / 2;
|
|
|
|
const auto prediction = mFrameTimeline->getTokenManager()->getPredictionsForToken(vsyncId);
|
|
if (!prediction.has_value()) {
|
|
return false;
|
|
}
|
|
|
|
if (std::abs(prediction->presentTime - expectedPresentTime) >=
|
|
kEarlyLatchMaxThreshold.count()) {
|
|
return false;
|
|
}
|
|
|
|
return prediction->presentTime >= expectedPresentTime &&
|
|
prediction->presentTime - expectedPresentTime >= earlyLatchVsyncThreshold;
|
|
}
|
|
|
|
bool SurfaceFlinger::transactionIsReadyToBeApplied(
|
|
const FrameTimelineInfo& info, bool isAutoTimestamp, int64_t desiredPresentTime,
|
|
uid_t originUid, const Vector<ComposerState>& states,
|
|
const std::unordered_set<sp<IBinder>, ISurfaceComposer::SpHash<IBinder>>&
|
|
bufferLayersReadyToPresent) const {
|
|
ATRACE_CALL();
|
|
const nsecs_t expectedPresentTime = mExpectedPresentTime.load();
|
|
// Do not present if the desiredPresentTime has not passed unless it is more than one second
|
|
// in the future. We ignore timestamps more than 1 second in the future for stability reasons.
|
|
if (!isAutoTimestamp && desiredPresentTime >= expectedPresentTime &&
|
|
desiredPresentTime < expectedPresentTime + s2ns(1)) {
|
|
ATRACE_NAME("not current");
|
|
return false;
|
|
}
|
|
|
|
if (!mScheduler->isVsyncValid(expectedPresentTime, originUid)) {
|
|
ATRACE_NAME("!isVsyncValid");
|
|
return false;
|
|
}
|
|
|
|
// If the client didn't specify desiredPresentTime, use the vsyncId to determine the expected
|
|
// present time of this transaction.
|
|
if (isAutoTimestamp && frameIsEarly(expectedPresentTime, info.vsyncId)) {
|
|
ATRACE_NAME("frameIsEarly");
|
|
return false;
|
|
}
|
|
|
|
for (const ComposerState& state : states) {
|
|
const layer_state_t& s = state.state;
|
|
const bool acquireFenceChanged = (s.what & layer_state_t::eAcquireFenceChanged);
|
|
if (acquireFenceChanged && s.acquireFence && !enableLatchUnsignaled &&
|
|
s.acquireFence->getStatus() == Fence::Status::Unsignaled) {
|
|
ATRACE_NAME("fence unsignaled");
|
|
return false;
|
|
}
|
|
|
|
sp<Layer> layer = nullptr;
|
|
if (s.surface) {
|
|
layer = fromHandle(s.surface).promote();
|
|
} else if (s.hasBufferChanges()) {
|
|
ALOGW("Transaction with buffer, but no Layer?");
|
|
continue;
|
|
}
|
|
if (!layer) {
|
|
continue;
|
|
}
|
|
|
|
ATRACE_NAME(layer->getName().c_str());
|
|
|
|
if (s.hasBufferChanges()) {
|
|
// If backpressure is enabled and we already have a buffer to commit, keep the
|
|
// transaction in the queue.
|
|
const bool hasPendingBuffer =
|
|
bufferLayersReadyToPresent.find(s.surface) != bufferLayersReadyToPresent.end();
|
|
if (layer->backpressureEnabled() && hasPendingBuffer && isAutoTimestamp) {
|
|
ATRACE_NAME("hasPendingBuffer");
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void SurfaceFlinger::queueTransaction(TransactionState& state) {
|
|
Mutex::Autolock _l(mQueueLock);
|
|
|
|
// If its TransactionQueue already has a pending TransactionState or if it is pending
|
|
auto itr = mPendingTransactionQueues.find(state.applyToken);
|
|
// if this is an animation frame, wait until prior animation frame has
|
|
// been applied by SF
|
|
if (state.flags & eAnimation) {
|
|
while (itr != mPendingTransactionQueues.end()) {
|
|
status_t err = mTransactionQueueCV.waitRelative(mQueueLock, s2ns(5));
|
|
if (CC_UNLIKELY(err != NO_ERROR)) {
|
|
ALOGW_IF(err == TIMED_OUT,
|
|
"setTransactionState timed out "
|
|
"waiting for animation frame to apply");
|
|
break;
|
|
}
|
|
itr = mPendingTransactionQueues.find(state.applyToken);
|
|
}
|
|
}
|
|
|
|
// Generate a CountDownLatch pending state if this is a synchronous transaction.
|
|
if ((state.flags & eSynchronous) || state.inputWindowCommands.syncInputWindows) {
|
|
state.transactionCommittedSignal = std::make_shared<CountDownLatch>(
|
|
(state.inputWindowCommands.syncInputWindows
|
|
? (CountDownLatch::eSyncInputWindows | CountDownLatch::eSyncTransaction)
|
|
: CountDownLatch::eSyncTransaction));
|
|
}
|
|
|
|
mTransactionQueue.emplace(state);
|
|
ATRACE_INT("TransactionQueue", mTransactionQueue.size());
|
|
|
|
const auto schedule = [](uint32_t flags) {
|
|
if (flags & eEarlyWakeupEnd) return TransactionSchedule::EarlyEnd;
|
|
if (flags & eEarlyWakeupStart) return TransactionSchedule::EarlyStart;
|
|
return TransactionSchedule::Late;
|
|
}(state.flags);
|
|
|
|
setTransactionFlags(eTransactionFlushNeeded, schedule, state.applyToken);
|
|
}
|
|
|
|
void SurfaceFlinger::waitForSynchronousTransaction(
|
|
const CountDownLatch& transactionCommittedSignal) {
|
|
// applyTransactionState is called on the main SF thread. While a given process may wish
|
|
// to wait on synchronous transactions, the main SF thread should apply the transaction and
|
|
// set the value to notify this after committed.
|
|
if (!transactionCommittedSignal.wait_until(std::chrono::seconds(5))) {
|
|
ALOGE("setTransactionState timed out!");
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::signalSynchronousTransactions(const uint32_t flag) {
|
|
for (auto it = mTransactionCommittedSignals.begin();
|
|
it != mTransactionCommittedSignals.end();) {
|
|
if ((*it)->countDown(flag)) {
|
|
it = mTransactionCommittedSignals.erase(it);
|
|
} else {
|
|
it++;
|
|
}
|
|
}
|
|
}
|
|
|
|
status_t SurfaceFlinger::setTransactionState(
|
|
const FrameTimelineInfo& frameTimelineInfo, const Vector<ComposerState>& states,
|
|
const Vector<DisplayState>& displays, uint32_t flags, const sp<IBinder>& applyToken,
|
|
const InputWindowCommands& inputWindowCommands, int64_t desiredPresentTime,
|
|
bool isAutoTimestamp, const client_cache_t& uncacheBuffer, bool hasListenerCallbacks,
|
|
const std::vector<ListenerCallbacks>& listenerCallbacks, uint64_t transactionId) {
|
|
ATRACE_CALL();
|
|
|
|
uint32_t permissions =
|
|
callingThreadHasUnscopedSurfaceFlingerAccess() ? Permission::ACCESS_SURFACE_FLINGER : 0;
|
|
// Avoid checking for rotation permissions if the caller already has ACCESS_SURFACE_FLINGER
|
|
// permissions.
|
|
if ((permissions & Permission::ACCESS_SURFACE_FLINGER) ||
|
|
callingThreadHasRotateSurfaceFlingerAccess()) {
|
|
permissions |= Permission::ROTATE_SURFACE_FLINGER;
|
|
}
|
|
|
|
if (!(permissions & Permission::ACCESS_SURFACE_FLINGER) &&
|
|
(flags & (eEarlyWakeupStart | eEarlyWakeupEnd))) {
|
|
ALOGE("Only WindowManager is allowed to use eEarlyWakeup[Start|End] flags");
|
|
flags &= ~(eEarlyWakeupStart | eEarlyWakeupEnd);
|
|
}
|
|
|
|
const int64_t postTime = systemTime();
|
|
|
|
IPCThreadState* ipc = IPCThreadState::self();
|
|
const int originPid = ipc->getCallingPid();
|
|
const int originUid = ipc->getCallingUid();
|
|
TransactionState state{frameTimelineInfo, states,
|
|
displays, flags,
|
|
applyToken, inputWindowCommands,
|
|
desiredPresentTime, isAutoTimestamp,
|
|
uncacheBuffer, postTime,
|
|
permissions, hasListenerCallbacks,
|
|
listenerCallbacks, originPid,
|
|
originUid, transactionId};
|
|
|
|
// Check for incoming buffer updates and increment the pending buffer count.
|
|
state.traverseStatesWithBuffers([&](const layer_state_t& state) {
|
|
mBufferCountTracker.increment(state.surface->localBinder());
|
|
});
|
|
queueTransaction(state);
|
|
|
|
// Check the pending state to make sure the transaction is synchronous.
|
|
if (state.transactionCommittedSignal) {
|
|
waitForSynchronousTransaction(*state.transactionCommittedSignal);
|
|
}
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
void SurfaceFlinger::applyTransactionState(const FrameTimelineInfo& frameTimelineInfo,
|
|
const Vector<ComposerState>& states,
|
|
const Vector<DisplayState>& displays, uint32_t flags,
|
|
const InputWindowCommands& inputWindowCommands,
|
|
const int64_t desiredPresentTime, bool isAutoTimestamp,
|
|
const client_cache_t& uncacheBuffer,
|
|
const int64_t postTime, uint32_t permissions,
|
|
bool hasListenerCallbacks,
|
|
const std::vector<ListenerCallbacks>& listenerCallbacks,
|
|
int originPid, int originUid, uint64_t transactionId) {
|
|
uint32_t transactionFlags = 0;
|
|
for (const DisplayState& display : displays) {
|
|
transactionFlags |= setDisplayStateLocked(display);
|
|
}
|
|
|
|
// start and end registration for listeners w/ no surface so they can get their callback. Note
|
|
// that listeners with SurfaceControls will start registration during setClientStateLocked
|
|
// below.
|
|
for (const auto& listener : listenerCallbacks) {
|
|
mTransactionCallbackInvoker.startRegistration(listener);
|
|
mTransactionCallbackInvoker.endRegistration(listener);
|
|
}
|
|
|
|
std::unordered_set<ListenerCallbacks, ListenerCallbacksHash> listenerCallbacksWithSurfaces;
|
|
uint32_t clientStateFlags = 0;
|
|
for (const ComposerState& state : states) {
|
|
clientStateFlags |=
|
|
setClientStateLocked(frameTimelineInfo, state, desiredPresentTime, isAutoTimestamp,
|
|
postTime, permissions, listenerCallbacksWithSurfaces);
|
|
if ((flags & eAnimation) && state.state.surface) {
|
|
if (const auto layer = fromHandle(state.state.surface).promote(); layer) {
|
|
mScheduler->recordLayerHistory(layer.get(),
|
|
isAutoTimestamp ? 0 : desiredPresentTime,
|
|
LayerHistory::LayerUpdateType::AnimationTX);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (const auto& listenerCallback : listenerCallbacksWithSurfaces) {
|
|
mTransactionCallbackInvoker.endRegistration(listenerCallback);
|
|
}
|
|
|
|
// If the state doesn't require a traversal and there are callbacks, send them now
|
|
if (!(clientStateFlags & eTraversalNeeded) && hasListenerCallbacks) {
|
|
mTransactionCallbackInvoker.sendCallbacks();
|
|
}
|
|
transactionFlags |= clientStateFlags;
|
|
|
|
if (permissions & Permission::ACCESS_SURFACE_FLINGER) {
|
|
transactionFlags |= addInputWindowCommands(inputWindowCommands);
|
|
} else if (!inputWindowCommands.empty()) {
|
|
ALOGE("Only privileged callers are allowed to send input commands.");
|
|
}
|
|
|
|
if (uncacheBuffer.isValid()) {
|
|
ClientCache::getInstance().erase(uncacheBuffer);
|
|
}
|
|
|
|
// If a synchronous transaction is explicitly requested without any changes, force a transaction
|
|
// anyway. This can be used as a flush mechanism for previous async transactions.
|
|
// Empty animation transaction can be used to simulate back-pressure, so also force a
|
|
// transaction for empty animation transactions.
|
|
if (transactionFlags == 0 &&
|
|
((flags & eSynchronous) || (flags & eAnimation))) {
|
|
transactionFlags = eTransactionNeeded;
|
|
}
|
|
|
|
if (transactionFlags) {
|
|
if (mInterceptor->isEnabled()) {
|
|
mInterceptor->saveTransaction(states, mCurrentState.displays, displays, flags,
|
|
originPid, originUid, transactionId);
|
|
}
|
|
|
|
// We are on the main thread, we are about to preform a traversal. Clear the traversal bit
|
|
// so we don't have to wake up again next frame to preform an unnecessary traversal.
|
|
if (transactionFlags & eTraversalNeeded) {
|
|
transactionFlags = transactionFlags & (~eTraversalNeeded);
|
|
mForceTraversal = true;
|
|
}
|
|
if (transactionFlags) {
|
|
setTransactionFlags(transactionFlags);
|
|
}
|
|
|
|
if (flags & eAnimation) {
|
|
mAnimTransactionPending = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) {
|
|
const ssize_t index = mCurrentState.displays.indexOfKey(s.token);
|
|
if (index < 0) return 0;
|
|
|
|
uint32_t flags = 0;
|
|
DisplayDeviceState& state = mCurrentState.displays.editValueAt(index);
|
|
|
|
const uint32_t what = s.what;
|
|
if (what & DisplayState::eSurfaceChanged) {
|
|
if (IInterface::asBinder(state.surface) != IInterface::asBinder(s.surface)) {
|
|
state.surface = s.surface;
|
|
flags |= eDisplayTransactionNeeded;
|
|
}
|
|
}
|
|
if (what & DisplayState::eLayerStackChanged) {
|
|
if (state.layerStack != s.layerStack) {
|
|
state.layerStack = s.layerStack;
|
|
flags |= eDisplayTransactionNeeded;
|
|
}
|
|
}
|
|
if (what & DisplayState::eFlagsChanged) {
|
|
if (state.flags != s.flags) {
|
|
state.flags = s.flags;
|
|
flags |= eDisplayTransactionNeeded;
|
|
}
|
|
}
|
|
if (what & DisplayState::eDisplayProjectionChanged) {
|
|
if (state.orientation != s.orientation) {
|
|
state.orientation = s.orientation;
|
|
flags |= eDisplayTransactionNeeded;
|
|
}
|
|
if (state.orientedDisplaySpaceRect != s.orientedDisplaySpaceRect) {
|
|
state.orientedDisplaySpaceRect = s.orientedDisplaySpaceRect;
|
|
flags |= eDisplayTransactionNeeded;
|
|
}
|
|
if (state.layerStackSpaceRect != s.layerStackSpaceRect) {
|
|
state.layerStackSpaceRect = s.layerStackSpaceRect;
|
|
flags |= eDisplayTransactionNeeded;
|
|
}
|
|
}
|
|
if (what & DisplayState::eDisplaySizeChanged) {
|
|
if (state.width != s.width) {
|
|
state.width = s.width;
|
|
flags |= eDisplayTransactionNeeded;
|
|
}
|
|
if (state.height != s.height) {
|
|
state.height = s.height;
|
|
flags |= eDisplayTransactionNeeded;
|
|
}
|
|
}
|
|
|
|
return flags;
|
|
}
|
|
|
|
bool SurfaceFlinger::callingThreadHasUnscopedSurfaceFlingerAccess(bool usePermissionCache) {
|
|
IPCThreadState* ipc = IPCThreadState::self();
|
|
const int pid = ipc->getCallingPid();
|
|
const int uid = ipc->getCallingUid();
|
|
if ((uid != AID_GRAPHICS && uid != AID_SYSTEM) &&
|
|
(usePermissionCache ? !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)
|
|
: !checkPermission(sAccessSurfaceFlinger, pid, uid))) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
uint32_t SurfaceFlinger::setClientStateLocked(
|
|
const FrameTimelineInfo& frameTimelineInfo, const ComposerState& composerState,
|
|
int64_t desiredPresentTime, bool isAutoTimestamp, int64_t postTime, uint32_t permissions,
|
|
std::unordered_set<ListenerCallbacks, ListenerCallbacksHash>& outListenerCallbacks) {
|
|
const layer_state_t& s = composerState.state;
|
|
const bool privileged = permissions & Permission::ACCESS_SURFACE_FLINGER;
|
|
|
|
std::vector<ListenerCallbacks> filteredListeners;
|
|
for (auto& listener : s.listeners) {
|
|
// Starts a registration but separates the callback ids according to callback type. This
|
|
// allows the callback invoker to send on latch callbacks earlier.
|
|
// note that startRegistration will not re-register if the listener has
|
|
// already be registered for a prior surface control
|
|
|
|
ListenerCallbacks onCommitCallbacks = listener.filter(CallbackId::Type::ON_COMMIT);
|
|
if (!onCommitCallbacks.callbackIds.empty()) {
|
|
mTransactionCallbackInvoker.startRegistration(onCommitCallbacks);
|
|
filteredListeners.push_back(onCommitCallbacks);
|
|
outListenerCallbacks.insert(onCommitCallbacks);
|
|
}
|
|
|
|
ListenerCallbacks onCompleteCallbacks = listener.filter(CallbackId::Type::ON_COMPLETE);
|
|
if (!onCompleteCallbacks.callbackIds.empty()) {
|
|
mTransactionCallbackInvoker.startRegistration(onCompleteCallbacks);
|
|
filteredListeners.push_back(onCompleteCallbacks);
|
|
outListenerCallbacks.insert(onCompleteCallbacks);
|
|
}
|
|
}
|
|
|
|
const uint64_t what = s.what;
|
|
uint32_t flags = 0;
|
|
sp<Layer> layer = nullptr;
|
|
if (s.surface) {
|
|
if (what & layer_state_t::eLayerCreated) {
|
|
layer = handleLayerCreatedLocked(s.surface);
|
|
if (layer) {
|
|
flags |= eTransactionNeeded | eTraversalNeeded;
|
|
mLayersAdded = true;
|
|
}
|
|
} else {
|
|
layer = fromHandle(s.surface).promote();
|
|
}
|
|
} else {
|
|
// The client may provide us a null handle. Treat it as if the layer was removed.
|
|
ALOGW("Attempt to set client state with a null layer handle");
|
|
}
|
|
if (layer == nullptr) {
|
|
for (auto& [listener, callbackIds] : s.listeners) {
|
|
mTransactionCallbackInvoker.registerUnpresentedCallbackHandle(
|
|
new CallbackHandle(listener, callbackIds, s.surface));
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// Only set by BLAST adapter layers
|
|
if (what & layer_state_t::eProducerDisconnect) {
|
|
layer->onDisconnect();
|
|
}
|
|
|
|
if (what & layer_state_t::ePositionChanged) {
|
|
if (layer->setPosition(s.x, s.y)) {
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
}
|
|
if (what & layer_state_t::eLayerChanged) {
|
|
// NOTE: index needs to be calculated before we update the state
|
|
const auto& p = layer->getParent();
|
|
if (p == nullptr) {
|
|
ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
|
|
if (layer->setLayer(s.z) && idx >= 0) {
|
|
mCurrentState.layersSortedByZ.removeAt(idx);
|
|
mCurrentState.layersSortedByZ.add(layer);
|
|
// we need traversal (state changed)
|
|
// AND transaction (list changed)
|
|
flags |= eTransactionNeeded|eTraversalNeeded;
|
|
}
|
|
} else {
|
|
if (p->setChildLayer(layer, s.z)) {
|
|
flags |= eTransactionNeeded|eTraversalNeeded;
|
|
}
|
|
}
|
|
}
|
|
if (what & layer_state_t::eRelativeLayerChanged) {
|
|
// NOTE: index needs to be calculated before we update the state
|
|
const auto& p = layer->getParent();
|
|
const auto& relativeHandle = s.relativeLayerSurfaceControl ?
|
|
s.relativeLayerSurfaceControl->getHandle() : nullptr;
|
|
if (p == nullptr) {
|
|
ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
|
|
if (layer->setRelativeLayer(relativeHandle, s.z) &&
|
|
idx >= 0) {
|
|
mCurrentState.layersSortedByZ.removeAt(idx);
|
|
mCurrentState.layersSortedByZ.add(layer);
|
|
// we need traversal (state changed)
|
|
// AND transaction (list changed)
|
|
flags |= eTransactionNeeded|eTraversalNeeded;
|
|
}
|
|
} else {
|
|
if (p->setChildRelativeLayer(layer, relativeHandle, s.z)) {
|
|
flags |= eTransactionNeeded|eTraversalNeeded;
|
|
}
|
|
}
|
|
}
|
|
if (what & layer_state_t::eSizeChanged) {
|
|
if (layer->setSize(s.w, s.h)) {
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
}
|
|
if (what & layer_state_t::eAlphaChanged) {
|
|
if (layer->setAlpha(s.alpha))
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eColorChanged) {
|
|
if (layer->setColor(s.color))
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eColorTransformChanged) {
|
|
if (layer->setColorTransform(s.colorTransform)) {
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
}
|
|
if (what & layer_state_t::eBackgroundColorChanged) {
|
|
if (layer->setBackgroundColor(s.color, s.bgColorAlpha, s.bgColorDataspace)) {
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
}
|
|
if (what & layer_state_t::eMatrixChanged) {
|
|
// TODO: b/109894387
|
|
//
|
|
// SurfaceFlinger's renderer is not prepared to handle cropping in the face of arbitrary
|
|
// rotation. To see the problem observe that if we have a square parent, and a child
|
|
// of the same size, then we rotate the child 45 degrees around it's center, the child
|
|
// must now be cropped to a non rectangular 8 sided region.
|
|
//
|
|
// Of course we can fix this in the future. For now, we are lucky, SurfaceControl is
|
|
// private API, and arbitrary rotation is used in limited use cases, for instance:
|
|
// - WindowManager only uses rotation in one case, which is on a top level layer in which
|
|
// cropping is not an issue.
|
|
// - Launcher, as a privileged app, uses this to transition an application to PiP
|
|
// (picture-in-picture) mode.
|
|
//
|
|
// However given that abuse of rotation matrices could lead to surfaces extending outside
|
|
// of cropped areas, we need to prevent non-root clients without permission
|
|
// ACCESS_SURFACE_FLINGER nor ROTATE_SURFACE_FLINGER
|
|
// (a.k.a. everyone except WindowManager / tests / Launcher) from setting non rectangle
|
|
// preserving transformations.
|
|
const bool allowNonRectPreservingTransforms =
|
|
permissions & Permission::ROTATE_SURFACE_FLINGER;
|
|
if (layer->setMatrix(s.matrix, allowNonRectPreservingTransforms)) flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eTransparentRegionChanged) {
|
|
if (layer->setTransparentRegionHint(s.transparentRegion))
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eFlagsChanged) {
|
|
if (layer->setFlags(s.flags, s.mask))
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eCornerRadiusChanged) {
|
|
if (layer->setCornerRadius(s.cornerRadius))
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eBackgroundBlurRadiusChanged && mSupportsBlur) {
|
|
if (layer->setBackgroundBlurRadius(s.backgroundBlurRadius)) flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eBlurRegionsChanged) {
|
|
if (layer->setBlurRegions(s.blurRegions)) flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eLayerStackChanged) {
|
|
ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
|
|
// We only allow setting layer stacks for top level layers,
|
|
// everything else inherits layer stack from its parent.
|
|
if (layer->hasParent()) {
|
|
ALOGE("Attempt to set layer stack on layer with parent (%s) is invalid",
|
|
layer->getDebugName());
|
|
} else if (idx < 0) {
|
|
ALOGE("Attempt to set layer stack on layer without parent (%s) that "
|
|
"that also does not appear in the top level layer list. Something"
|
|
" has gone wrong.",
|
|
layer->getDebugName());
|
|
} else if (layer->setLayerStack(s.layerStack)) {
|
|
mCurrentState.layersSortedByZ.removeAt(idx);
|
|
mCurrentState.layersSortedByZ.add(layer);
|
|
// we need traversal (state changed)
|
|
// AND transaction (list changed)
|
|
flags |= eTransactionNeeded | eTraversalNeeded | eTransformHintUpdateNeeded;
|
|
}
|
|
}
|
|
if (what & layer_state_t::eTransformChanged) {
|
|
if (layer->setTransform(s.transform)) flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eTransformToDisplayInverseChanged) {
|
|
if (layer->setTransformToDisplayInverse(s.transformToDisplayInverse))
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eCropChanged) {
|
|
if (layer->setCrop(s.crop)) flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eAcquireFenceChanged) {
|
|
if (layer->setAcquireFence(s.acquireFence)) flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eDataspaceChanged) {
|
|
if (layer->setDataspace(s.dataspace)) flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eHdrMetadataChanged) {
|
|
if (layer->setHdrMetadata(s.hdrMetadata)) flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eSurfaceDamageRegionChanged) {
|
|
if (layer->setSurfaceDamageRegion(s.surfaceDamageRegion)) flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eApiChanged) {
|
|
if (layer->setApi(s.api)) flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eSidebandStreamChanged) {
|
|
if (layer->setSidebandStream(s.sidebandStream)) flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eInputInfoChanged) {
|
|
if (privileged) {
|
|
layer->setInputInfo(*s.windowInfoHandle->getInfo());
|
|
flags |= eTraversalNeeded;
|
|
} else {
|
|
ALOGE("Attempt to update WindowInfo without permission ACCESS_SURFACE_FLINGER");
|
|
}
|
|
}
|
|
std::optional<nsecs_t> dequeueBufferTimestamp;
|
|
if (what & layer_state_t::eMetadataChanged) {
|
|
dequeueBufferTimestamp = s.metadata.getInt64(METADATA_DEQUEUE_TIME);
|
|
auto gameMode = s.metadata.getInt32(METADATA_GAME_MODE, -1);
|
|
if (gameMode != -1) {
|
|
// The transaction will be received on the Task layer and needs to be applied to all
|
|
// child layers. Child layers that are added at a later point will obtain the game mode
|
|
// info through addChild().
|
|
layer->setGameModeForTree(gameMode);
|
|
}
|
|
if (layer->setMetadata(s.metadata)) flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eColorSpaceAgnosticChanged) {
|
|
if (layer->setColorSpaceAgnostic(s.colorSpaceAgnostic)) {
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
}
|
|
if (what & layer_state_t::eShadowRadiusChanged) {
|
|
if (layer->setShadowRadius(s.shadowRadius)) flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eFrameRateSelectionPriority) {
|
|
if (privileged && layer->setFrameRateSelectionPriority(s.frameRateSelectionPriority)) {
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
}
|
|
if (what & layer_state_t::eFrameRateChanged) {
|
|
if (ValidateFrameRate(s.frameRate, s.frameRateCompatibility, s.changeFrameRateStrategy,
|
|
"SurfaceFlinger::setClientStateLocked", privileged)) {
|
|
const auto compatibility =
|
|
Layer::FrameRate::convertCompatibility(s.frameRateCompatibility);
|
|
const auto strategy =
|
|
Layer::FrameRate::convertChangeFrameRateStrategy(s.changeFrameRateStrategy);
|
|
|
|
if (layer->setFrameRate(Layer::FrameRate(Fps(s.frameRate), compatibility, strategy))) {
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
}
|
|
}
|
|
if (what & layer_state_t::eFixedTransformHintChanged) {
|
|
if (layer->setFixedTransformHint(s.fixedTransformHint)) {
|
|
flags |= eTraversalNeeded | eTransformHintUpdateNeeded;
|
|
}
|
|
}
|
|
if (what & layer_state_t::eAutoRefreshChanged) {
|
|
layer->setAutoRefresh(s.autoRefresh);
|
|
}
|
|
if (what & layer_state_t::eTrustedOverlayChanged) {
|
|
if (privileged) {
|
|
if (layer->setTrustedOverlay(s.isTrustedOverlay)) {
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
} else {
|
|
ALOGE("Attempt to set trusted overlay without permission ACCESS_SURFACE_FLINGER");
|
|
}
|
|
}
|
|
if (what & layer_state_t::eStretchChanged) {
|
|
if (layer->setStretchEffect(s.stretchEffect)) {
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
}
|
|
if (what & layer_state_t::eBufferCropChanged) {
|
|
if (layer->setBufferCrop(s.bufferCrop)) {
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
}
|
|
if (what & layer_state_t::eDestinationFrameChanged) {
|
|
if (layer->setDestinationFrame(s.destinationFrame)) {
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
}
|
|
if (what & layer_state_t::eDropInputModeChanged) {
|
|
if (privileged) {
|
|
if (layer->setDropInputMode(s.dropInputMode)) {
|
|
flags |= eTraversalNeeded;
|
|
mInputInfoChanged = true;
|
|
}
|
|
} else {
|
|
ALOGE("Attempt to update InputPolicyFlags without permission ACCESS_SURFACE_FLINGER");
|
|
}
|
|
}
|
|
// This has to happen after we reparent children because when we reparent to null we remove
|
|
// child layers from current state and remove its relative z. If the children are reparented in
|
|
// the same transaction, then we have to make sure we reparent the children first so we do not
|
|
// lose its relative z order.
|
|
if (what & layer_state_t::eReparent) {
|
|
bool hadParent = layer->hasParent();
|
|
auto parentHandle = (s.parentSurfaceControlForChild)
|
|
? s.parentSurfaceControlForChild->getHandle()
|
|
: nullptr;
|
|
if (layer->reparent(parentHandle)) {
|
|
if (!hadParent) {
|
|
layer->setIsAtRoot(false);
|
|
mCurrentState.layersSortedByZ.remove(layer);
|
|
}
|
|
flags |= eTransactionNeeded | eTraversalNeeded;
|
|
}
|
|
}
|
|
std::vector<sp<CallbackHandle>> callbackHandles;
|
|
if ((what & layer_state_t::eHasListenerCallbacksChanged) && (!filteredListeners.empty())) {
|
|
for (auto& [listener, callbackIds] : filteredListeners) {
|
|
callbackHandles.emplace_back(new CallbackHandle(listener, callbackIds, s.surface));
|
|
}
|
|
}
|
|
bool bufferChanged = what & layer_state_t::eBufferChanged;
|
|
bool cacheIdChanged = what & layer_state_t::eCachedBufferChanged;
|
|
bool bufferSizeExceedsLimit = false;
|
|
std::shared_ptr<renderengine::ExternalTexture> buffer;
|
|
if (bufferChanged && cacheIdChanged && s.buffer != nullptr) {
|
|
bufferSizeExceedsLimit =
|
|
exceedsMaxRenderTargetSize(s.buffer->getWidth(), s.buffer->getHeight());
|
|
if (!bufferSizeExceedsLimit) {
|
|
ClientCache::getInstance().add(s.cachedBuffer, s.buffer);
|
|
buffer = ClientCache::getInstance().get(s.cachedBuffer);
|
|
}
|
|
} else if (cacheIdChanged) {
|
|
buffer = ClientCache::getInstance().get(s.cachedBuffer);
|
|
} else if (bufferChanged && s.buffer != nullptr) {
|
|
bufferSizeExceedsLimit =
|
|
exceedsMaxRenderTargetSize(s.buffer->getWidth(), s.buffer->getHeight());
|
|
if (!bufferSizeExceedsLimit) {
|
|
buffer = std::make_shared<
|
|
renderengine::ExternalTexture>(s.buffer, getRenderEngine(),
|
|
renderengine::ExternalTexture::Usage::READABLE);
|
|
}
|
|
}
|
|
ALOGE_IF(bufferSizeExceedsLimit,
|
|
"Attempted to create an ExternalTexture for layer %s that exceeds render target size "
|
|
"limit.",
|
|
layer->getDebugName());
|
|
if (buffer) {
|
|
const bool frameNumberChanged = what & layer_state_t::eFrameNumberChanged;
|
|
const uint64_t frameNumber = frameNumberChanged
|
|
? s.frameNumber
|
|
: layer->getHeadFrameNumber(-1 /* expectedPresentTime */) + 1;
|
|
|
|
if (layer->setBuffer(buffer, s.acquireFence, postTime, desiredPresentTime, isAutoTimestamp,
|
|
s.cachedBuffer, frameNumber, dequeueBufferTimestamp, frameTimelineInfo,
|
|
s.releaseBufferListener, s.releaseBufferEndpoint)) {
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
} else if (frameTimelineInfo.vsyncId != FrameTimelineInfo::INVALID_VSYNC_ID) {
|
|
layer->setFrameTimelineVsyncForBufferlessTransaction(frameTimelineInfo, postTime);
|
|
}
|
|
|
|
if (layer->setTransactionCompletedListeners(callbackHandles)) flags |= eTraversalNeeded;
|
|
// Do not put anything that updates layer state or modifies flags after
|
|
// setTransactionCompletedListener
|
|
return flags;
|
|
}
|
|
|
|
uint32_t SurfaceFlinger::addInputWindowCommands(const InputWindowCommands& inputWindowCommands) {
|
|
bool hasChanges = mInputWindowCommands.merge(inputWindowCommands);
|
|
return hasChanges ? eTraversalNeeded : 0;
|
|
}
|
|
|
|
status_t SurfaceFlinger::mirrorLayer(const sp<Client>& client, const sp<IBinder>& mirrorFromHandle,
|
|
sp<IBinder>* outHandle, int32_t* outLayerId) {
|
|
if (!mirrorFromHandle) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
sp<Layer> mirrorLayer;
|
|
sp<Layer> mirrorFrom;
|
|
std::string uniqueName = getUniqueLayerName("MirrorRoot");
|
|
|
|
{
|
|
Mutex::Autolock _l(mStateLock);
|
|
mirrorFrom = fromHandle(mirrorFromHandle).promote();
|
|
if (!mirrorFrom) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
status_t result = createContainerLayer(client, std::move(uniqueName), -1, -1, 0,
|
|
LayerMetadata(), outHandle, &mirrorLayer);
|
|
if (result != NO_ERROR) {
|
|
return result;
|
|
}
|
|
|
|
mirrorLayer->setClonedChild(mirrorFrom->createClone());
|
|
}
|
|
|
|
*outLayerId = mirrorLayer->sequence;
|
|
return addClientLayer(client, *outHandle, nullptr, mirrorLayer, nullptr, nullptr, false,
|
|
nullptr /* outTransformHint */);
|
|
}
|
|
|
|
status_t SurfaceFlinger::createLayer(const String8& name, const sp<Client>& client, uint32_t w,
|
|
uint32_t h, PixelFormat format, uint32_t flags,
|
|
LayerMetadata metadata, sp<IBinder>* handle,
|
|
sp<IGraphicBufferProducer>* gbp,
|
|
const sp<IBinder>& parentHandle, int32_t* outLayerId,
|
|
const sp<Layer>& parentLayer, uint32_t* outTransformHint) {
|
|
if (int32_t(w|h) < 0) {
|
|
ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)",
|
|
int(w), int(h));
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
ALOG_ASSERT(parentLayer == nullptr || parentHandle == nullptr,
|
|
"Expected only one of parentLayer or parentHandle to be non-null. "
|
|
"Programmer error?");
|
|
|
|
status_t result = NO_ERROR;
|
|
|
|
sp<Layer> layer;
|
|
|
|
std::string uniqueName = getUniqueLayerName(name.string());
|
|
|
|
switch (flags & ISurfaceComposerClient::eFXSurfaceMask) {
|
|
case ISurfaceComposerClient::eFXSurfaceBufferQueue:
|
|
case ISurfaceComposerClient::eFXSurfaceBufferState: {
|
|
result = createBufferStateLayer(client, std::move(uniqueName), w, h, flags,
|
|
std::move(metadata), handle, &layer);
|
|
std::atomic<int32_t>* pendingBufferCounter = layer->getPendingBufferCounter();
|
|
if (pendingBufferCounter) {
|
|
std::string counterName = layer->getPendingBufferCounterName();
|
|
mBufferCountTracker.add((*handle)->localBinder(), counterName,
|
|
pendingBufferCounter);
|
|
}
|
|
} break;
|
|
case ISurfaceComposerClient::eFXSurfaceEffect:
|
|
// check if buffer size is set for color layer.
|
|
if (w > 0 || h > 0) {
|
|
ALOGE("createLayer() failed, w or h cannot be set for color layer (w=%d, h=%d)",
|
|
int(w), int(h));
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
result = createEffectLayer(client, std::move(uniqueName), w, h, flags,
|
|
std::move(metadata), handle, &layer);
|
|
break;
|
|
case ISurfaceComposerClient::eFXSurfaceContainer:
|
|
// check if buffer size is set for container layer.
|
|
if (w > 0 || h > 0) {
|
|
ALOGE("createLayer() failed, w or h cannot be set for container layer (w=%d, h=%d)",
|
|
int(w), int(h));
|
|
return BAD_VALUE;
|
|
}
|
|
result = createContainerLayer(client, std::move(uniqueName), w, h, flags,
|
|
std::move(metadata), handle, &layer);
|
|
break;
|
|
default:
|
|
result = BAD_VALUE;
|
|
break;
|
|
}
|
|
|
|
if (result != NO_ERROR) {
|
|
return result;
|
|
}
|
|
|
|
bool addToRoot = callingThreadHasUnscopedSurfaceFlingerAccess();
|
|
result = addClientLayer(client, *handle, *gbp, layer, parentHandle, parentLayer, addToRoot,
|
|
outTransformHint);
|
|
if (result != NO_ERROR) {
|
|
return result;
|
|
}
|
|
mInterceptor->saveSurfaceCreation(layer);
|
|
|
|
setTransactionFlags(eTransactionNeeded);
|
|
*outLayerId = layer->sequence;
|
|
return result;
|
|
}
|
|
|
|
std::string SurfaceFlinger::getUniqueLayerName(const char* name) {
|
|
unsigned dupeCounter = 0;
|
|
|
|
// Tack on our counter whether there is a hit or not, so everyone gets a tag
|
|
std::string uniqueName = base::StringPrintf("%s#%u", name, dupeCounter);
|
|
|
|
// Grab the state lock since we're accessing mCurrentState
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
// Loop over layers until we're sure there is no matching name
|
|
bool matchFound = true;
|
|
while (matchFound) {
|
|
matchFound = false;
|
|
mCurrentState.traverse([&](Layer* layer) {
|
|
if (layer->getName() == uniqueName) {
|
|
matchFound = true;
|
|
uniqueName = base::StringPrintf("%s#%u", name, ++dupeCounter);
|
|
}
|
|
});
|
|
}
|
|
|
|
ALOGV_IF(dupeCounter > 0, "duplicate layer name: changing %s to %s", name, uniqueName.c_str());
|
|
return uniqueName;
|
|
}
|
|
|
|
status_t SurfaceFlinger::createBufferQueueLayer(const sp<Client>& client, std::string name,
|
|
uint32_t w, uint32_t h, uint32_t flags,
|
|
LayerMetadata metadata, PixelFormat& format,
|
|
sp<IBinder>* handle,
|
|
sp<IGraphicBufferProducer>* gbp,
|
|
sp<Layer>* outLayer) {
|
|
// initialize the surfaces
|
|
switch (format) {
|
|
case PIXEL_FORMAT_TRANSPARENT:
|
|
case PIXEL_FORMAT_TRANSLUCENT:
|
|
format = PIXEL_FORMAT_RGBA_8888;
|
|
break;
|
|
case PIXEL_FORMAT_OPAQUE:
|
|
format = PIXEL_FORMAT_RGBX_8888;
|
|
break;
|
|
}
|
|
|
|
sp<BufferQueueLayer> layer;
|
|
LayerCreationArgs args(this, client, std::move(name), w, h, flags, std::move(metadata));
|
|
args.textureName = getNewTexture();
|
|
{
|
|
// Grab the SF state lock during this since it's the only safe way to access
|
|
// RenderEngine when creating a BufferLayerConsumer
|
|
// TODO: Check if this lock is still needed here
|
|
Mutex::Autolock lock(mStateLock);
|
|
layer = getFactory().createBufferQueueLayer(args);
|
|
}
|
|
|
|
status_t err = layer->setDefaultBufferProperties(w, h, format);
|
|
if (err == NO_ERROR) {
|
|
*handle = layer->getHandle();
|
|
*gbp = layer->getProducer();
|
|
*outLayer = layer;
|
|
}
|
|
|
|
ALOGE_IF(err, "createBufferQueueLayer() failed (%s)", strerror(-err));
|
|
return err;
|
|
}
|
|
|
|
status_t SurfaceFlinger::createBufferStateLayer(const sp<Client>& client, std::string name,
|
|
uint32_t w, uint32_t h, uint32_t flags,
|
|
LayerMetadata metadata, sp<IBinder>* handle,
|
|
sp<Layer>* outLayer) {
|
|
LayerCreationArgs args(this, client, std::move(name), w, h, flags, std::move(metadata));
|
|
args.textureName = getNewTexture();
|
|
sp<BufferStateLayer> layer = getFactory().createBufferStateLayer(args);
|
|
*handle = layer->getHandle();
|
|
*outLayer = layer;
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::createEffectLayer(const sp<Client>& client, std::string name, uint32_t w,
|
|
uint32_t h, uint32_t flags, LayerMetadata metadata,
|
|
sp<IBinder>* handle, sp<Layer>* outLayer) {
|
|
*outLayer = getFactory().createEffectLayer(
|
|
{this, client, std::move(name), w, h, flags, std::move(metadata)});
|
|
*handle = (*outLayer)->getHandle();
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::createContainerLayer(const sp<Client>& client, std::string name,
|
|
uint32_t w, uint32_t h, uint32_t flags,
|
|
LayerMetadata metadata, sp<IBinder>* handle,
|
|
sp<Layer>* outLayer) {
|
|
*outLayer = getFactory().createContainerLayer(
|
|
{this, client, std::move(name), w, h, flags, std::move(metadata)});
|
|
*handle = (*outLayer)->getHandle();
|
|
return NO_ERROR;
|
|
}
|
|
|
|
void SurfaceFlinger::markLayerPendingRemovalLocked(const sp<Layer>& layer) {
|
|
mLayersPendingRemoval.add(layer);
|
|
mLayersRemoved = true;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
}
|
|
|
|
void SurfaceFlinger::onHandleDestroyed(BBinder* handle, sp<Layer>& layer) {
|
|
Mutex::Autolock lock(mStateLock);
|
|
// If a layer has a parent, we allow it to out-live it's handle
|
|
// with the idea that the parent holds a reference and will eventually
|
|
// be cleaned up. However no one cleans up the top-level so we do so
|
|
// here.
|
|
if (layer->isAtRoot()) {
|
|
layer->setIsAtRoot(false);
|
|
mCurrentState.layersSortedByZ.remove(layer);
|
|
}
|
|
markLayerPendingRemovalLocked(layer);
|
|
mBufferCountTracker.remove(handle);
|
|
layer.clear();
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
void SurfaceFlinger::onInitializeDisplays() {
|
|
const auto display = getDefaultDisplayDeviceLocked();
|
|
if (!display) return;
|
|
|
|
const sp<IBinder> token = display->getDisplayToken().promote();
|
|
LOG_ALWAYS_FATAL_IF(token == nullptr);
|
|
|
|
// reset screen orientation and use primary layer stack
|
|
Vector<ComposerState> state;
|
|
Vector<DisplayState> displays;
|
|
DisplayState d;
|
|
d.what = DisplayState::eDisplayProjectionChanged |
|
|
DisplayState::eLayerStackChanged;
|
|
d.token = token;
|
|
d.layerStack = 0;
|
|
d.orientation = ui::ROTATION_0;
|
|
d.orientedDisplaySpaceRect.makeInvalid();
|
|
d.layerStackSpaceRect.makeInvalid();
|
|
d.width = 0;
|
|
d.height = 0;
|
|
displays.add(d);
|
|
|
|
nsecs_t now = systemTime();
|
|
// It should be on the main thread, apply it directly.
|
|
applyTransactionState(FrameTimelineInfo{}, state, displays, 0, mInputWindowCommands,
|
|
/* desiredPresentTime */ now, true, {}, /* postTime */ now, true, false,
|
|
{}, getpid(), getuid(), 0 /* Undefined transactionId */);
|
|
|
|
setPowerModeInternal(display, hal::PowerMode::ON);
|
|
const nsecs_t vsyncPeriod =
|
|
display->refreshRateConfigs().getCurrentRefreshRate().getVsyncPeriod();
|
|
mAnimFrameTracker.setDisplayRefreshPeriod(vsyncPeriod);
|
|
mActiveDisplayTransformHint = display->getTransformHint();
|
|
// Use phase of 0 since phase is not known.
|
|
// Use latency of 0, which will snap to the ideal latency.
|
|
DisplayStatInfo stats{0 /* vsyncTime */, vsyncPeriod};
|
|
setCompositorTimingSnapped(stats, 0);
|
|
}
|
|
|
|
void SurfaceFlinger::initializeDisplays() {
|
|
// Async since we may be called from the main thread.
|
|
static_cast<void>(schedule([this]() MAIN_THREAD { onInitializeDisplays(); }));
|
|
}
|
|
|
|
sp<DisplayDevice> SurfaceFlinger::getDisplayWithInputByLayer(Layer* layer) const {
|
|
sp<DisplayDevice> display;
|
|
for (const auto& pair : mDisplays) {
|
|
const auto& displayDevice = pair.second;
|
|
if (!displayDevice->receivesInput() ||
|
|
!displayDevice->getCompositionDisplay()
|
|
->belongsInOutput(layer->getLayerStack(), layer->getPrimaryDisplayOnly())) {
|
|
continue;
|
|
}
|
|
// Don't return immediately so that we can log duplicates.
|
|
if (display) {
|
|
ALOGE("Multiple display devices claim to accept input for the same layerstack: %d",
|
|
layer->getLayerStack());
|
|
continue;
|
|
}
|
|
display = displayDevice;
|
|
}
|
|
return display;
|
|
}
|
|
|
|
void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& display, hal::PowerMode mode) {
|
|
if (display->isVirtual()) {
|
|
ALOGE("%s: Invalid operation on virtual display", __FUNCTION__);
|
|
return;
|
|
}
|
|
|
|
const auto displayId = display->getPhysicalId();
|
|
ALOGD("Setting power mode %d on display %s", mode, to_string(displayId).c_str());
|
|
|
|
const hal::PowerMode currentMode = display->getPowerMode();
|
|
if (mode == currentMode) {
|
|
return;
|
|
}
|
|
|
|
const auto activeDisplay = getDisplayDeviceLocked(mActiveDisplayToken);
|
|
if (activeDisplay != display && display->isInternal() && activeDisplay &&
|
|
activeDisplay->isPoweredOn()) {
|
|
ALOGW("Trying to change power mode on non active display while the active display is ON");
|
|
}
|
|
|
|
display->setPowerMode(mode);
|
|
|
|
if (mInterceptor->isEnabled()) {
|
|
mInterceptor->savePowerModeUpdate(display->getSequenceId(), static_cast<int32_t>(mode));
|
|
}
|
|
const auto vsyncPeriod = display->refreshRateConfigs().getCurrentRefreshRate().getVsyncPeriod();
|
|
if (currentMode == hal::PowerMode::OFF) {
|
|
// Turn on the display
|
|
if (display->isInternal() && (!activeDisplay || !activeDisplay->isPoweredOn())) {
|
|
onActiveDisplayChangedLocked(display);
|
|
}
|
|
// Keep uclamp in a separate syscall and set it before changing to RT due to b/190237315.
|
|
// We can merge the syscall later.
|
|
if (SurfaceFlinger::setSchedAttr(true) != NO_ERROR) {
|
|
ALOGW("Couldn't set uclamp.min on display on: %s\n", strerror(errno));
|
|
}
|
|
if (SurfaceFlinger::setSchedFifo(true) != NO_ERROR) {
|
|
ALOGW("Couldn't set SCHED_FIFO on display on: %s\n", strerror(errno));
|
|
}
|
|
getHwComposer().setPowerMode(displayId, mode);
|
|
if (isDisplayActiveLocked(display) && mode != hal::PowerMode::DOZE_SUSPEND) {
|
|
setHWCVsyncEnabled(displayId, mHWCVsyncPendingState);
|
|
mScheduler->onScreenAcquired(mAppConnectionHandle);
|
|
mScheduler->resyncToHardwareVsync(true, vsyncPeriod);
|
|
}
|
|
|
|
mVisibleRegionsDirty = true;
|
|
mHasPoweredOff = true;
|
|
repaintEverything();
|
|
} else if (mode == hal::PowerMode::OFF) {
|
|
// Turn off the display
|
|
if (SurfaceFlinger::setSchedFifo(false) != NO_ERROR) {
|
|
ALOGW("Couldn't set SCHED_OTHER on display off: %s\n", strerror(errno));
|
|
}
|
|
if (SurfaceFlinger::setSchedAttr(false) != NO_ERROR) {
|
|
ALOGW("Couldn't set uclamp.min on display off: %s\n", strerror(errno));
|
|
}
|
|
if (isDisplayActiveLocked(display) && currentMode != hal::PowerMode::DOZE_SUSPEND) {
|
|
mScheduler->disableHardwareVsync(true);
|
|
mScheduler->onScreenReleased(mAppConnectionHandle);
|
|
}
|
|
|
|
// Make sure HWVsync is disabled before turning off the display
|
|
setHWCVsyncEnabled(displayId, hal::Vsync::DISABLE);
|
|
|
|
getHwComposer().setPowerMode(displayId, mode);
|
|
mVisibleRegionsDirty = true;
|
|
// from this point on, SF will stop drawing on this display
|
|
} else if (mode == hal::PowerMode::DOZE || mode == hal::PowerMode::ON) {
|
|
// Update display while dozing
|
|
getHwComposer().setPowerMode(displayId, mode);
|
|
if (isDisplayActiveLocked(display) && currentMode == hal::PowerMode::DOZE_SUSPEND) {
|
|
mScheduler->onScreenAcquired(mAppConnectionHandle);
|
|
mScheduler->resyncToHardwareVsync(true, vsyncPeriod);
|
|
}
|
|
} else if (mode == hal::PowerMode::DOZE_SUSPEND) {
|
|
// Leave display going to doze
|
|
if (isDisplayActiveLocked(display)) {
|
|
mScheduler->disableHardwareVsync(true);
|
|
mScheduler->onScreenReleased(mAppConnectionHandle);
|
|
}
|
|
getHwComposer().setPowerMode(displayId, mode);
|
|
} else {
|
|
ALOGE("Attempting to set unknown power mode: %d\n", mode);
|
|
getHwComposer().setPowerMode(displayId, mode);
|
|
}
|
|
|
|
if (isDisplayActiveLocked(display)) {
|
|
mTimeStats->setPowerMode(mode);
|
|
mRefreshRateStats->setPowerMode(mode);
|
|
mScheduler->setDisplayPowerState(mode == hal::PowerMode::ON);
|
|
}
|
|
|
|
ALOGD("Finished setting power mode %d on display %s", mode, to_string(displayId).c_str());
|
|
}
|
|
|
|
void SurfaceFlinger::setPowerMode(const sp<IBinder>& displayToken, int mode) {
|
|
schedule([=]() MAIN_THREAD {
|
|
const auto display = getDisplayDeviceLocked(displayToken);
|
|
if (!display) {
|
|
ALOGE("Attempt to set power mode %d for invalid display token %p", mode,
|
|
displayToken.get());
|
|
} else if (display->isVirtual()) {
|
|
ALOGW("Attempt to set power mode %d for virtual display", mode);
|
|
} else {
|
|
setPowerModeInternal(display, static_cast<hal::PowerMode>(mode));
|
|
}
|
|
}).wait();
|
|
}
|
|
|
|
status_t SurfaceFlinger::doDump(int fd, const DumpArgs& args, bool asProto) {
|
|
std::string result;
|
|
|
|
IPCThreadState* ipc = IPCThreadState::self();
|
|
const int pid = ipc->getCallingPid();
|
|
const int uid = ipc->getCallingUid();
|
|
|
|
if ((uid != AID_SHELL) &&
|
|
!PermissionCache::checkPermission(sDump, pid, uid)) {
|
|
StringAppendF(&result, "Permission Denial: can't dump SurfaceFlinger from pid=%d, uid=%d\n",
|
|
pid, uid);
|
|
} else {
|
|
static const std::unordered_map<std::string, Dumper> dumpers = {
|
|
{"--display-id"s, dumper(&SurfaceFlinger::dumpDisplayIdentificationData)},
|
|
{"--dispsync"s, dumper([this](std::string& s) { mScheduler->dumpVsync(s); })},
|
|
{"--edid"s, argsDumper(&SurfaceFlinger::dumpRawDisplayIdentificationData)},
|
|
{"--frame-events"s, dumper(&SurfaceFlinger::dumpFrameEventsLocked)},
|
|
{"--latency"s, argsDumper(&SurfaceFlinger::dumpStatsLocked)},
|
|
{"--latency-clear"s, argsDumper(&SurfaceFlinger::clearStatsLocked)},
|
|
{"--list"s, dumper(&SurfaceFlinger::listLayersLocked)},
|
|
{"--planner"s, argsDumper(&SurfaceFlinger::dumpPlannerInfo)},
|
|
{"--static-screen"s, dumper(&SurfaceFlinger::dumpStaticScreenStats)},
|
|
{"--timestats"s, protoDumper(&SurfaceFlinger::dumpTimeStats)},
|
|
{"--vsync"s, dumper(&SurfaceFlinger::dumpVSync)},
|
|
{"--wide-color"s, dumper(&SurfaceFlinger::dumpWideColorInfo)},
|
|
{"--frametimeline"s, argsDumper(&SurfaceFlinger::dumpFrameTimeline)},
|
|
};
|
|
|
|
const auto flag = args.empty() ? ""s : std::string(String8(args[0]));
|
|
|
|
bool dumpLayers = true;
|
|
{
|
|
TimedLock lock(mStateLock, s2ns(1), __FUNCTION__);
|
|
if (!lock.locked()) {
|
|
StringAppendF(&result, "Dumping without lock after timeout: %s (%d)\n",
|
|
strerror(-lock.status), lock.status);
|
|
}
|
|
|
|
if (const auto it = dumpers.find(flag); it != dumpers.end()) {
|
|
(it->second)(args, asProto, result);
|
|
dumpLayers = false;
|
|
} else if (!asProto) {
|
|
dumpAllLocked(args, result);
|
|
}
|
|
}
|
|
|
|
if (dumpLayers) {
|
|
LayersTraceFileProto traceFileProto = SurfaceTracing::createLayersTraceFileProto();
|
|
LayersTraceProto* layersTrace = traceFileProto.add_entry();
|
|
LayersProto layersProto = dumpProtoFromMainThread();
|
|
layersTrace->mutable_layers()->Swap(&layersProto);
|
|
dumpDisplayProto(*layersTrace);
|
|
|
|
if (asProto) {
|
|
result.append(traceFileProto.SerializeAsString());
|
|
} else {
|
|
// Dump info that we need to access from the main thread
|
|
const auto layerTree = LayerProtoParser::generateLayerTree(layersTrace->layers());
|
|
result.append(LayerProtoParser::layerTreeToString(layerTree));
|
|
result.append("\n");
|
|
dumpOffscreenLayers(result);
|
|
}
|
|
}
|
|
}
|
|
write(fd, result.c_str(), result.size());
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::dumpCritical(int fd, const DumpArgs&, bool asProto) {
|
|
if (asProto && mTracing.isEnabled()) {
|
|
mTracing.writeToFile();
|
|
}
|
|
|
|
return doDump(fd, DumpArgs(), asProto);
|
|
}
|
|
|
|
void SurfaceFlinger::listLayersLocked(std::string& result) const {
|
|
mCurrentState.traverseInZOrder(
|
|
[&](Layer* layer) { StringAppendF(&result, "%s\n", layer->getDebugName()); });
|
|
}
|
|
|
|
void SurfaceFlinger::dumpStatsLocked(const DumpArgs& args, std::string& result) const {
|
|
StringAppendF(&result, "%" PRId64 "\n", getVsyncPeriodFromHWC());
|
|
|
|
if (args.size() > 1) {
|
|
const auto name = String8(args[1]);
|
|
mCurrentState.traverseInZOrder([&](Layer* layer) {
|
|
if (layer->getName() == name.string()) {
|
|
layer->dumpFrameStats(result);
|
|
}
|
|
});
|
|
} else {
|
|
mAnimFrameTracker.dumpStats(result);
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::clearStatsLocked(const DumpArgs& args, std::string&) {
|
|
const bool clearAll = args.size() < 2;
|
|
const auto name = clearAll ? String8() : String8(args[1]);
|
|
|
|
mCurrentState.traverse([&](Layer* layer) {
|
|
if (clearAll || layer->getName() == name.string()) {
|
|
layer->clearFrameStats();
|
|
}
|
|
});
|
|
|
|
mAnimFrameTracker.clearStats();
|
|
}
|
|
|
|
void SurfaceFlinger::dumpTimeStats(const DumpArgs& args, bool asProto, std::string& result) const {
|
|
mTimeStats->parseArgs(asProto, args, result);
|
|
}
|
|
|
|
void SurfaceFlinger::dumpFrameTimeline(const DumpArgs& args, std::string& result) const {
|
|
mFrameTimeline->parseArgs(args, result);
|
|
}
|
|
|
|
// This should only be called from the main thread. Otherwise it would need
|
|
// the lock and should use mCurrentState rather than mDrawingState.
|
|
void SurfaceFlinger::logFrameStats() {
|
|
mDrawingState.traverse([&](Layer* layer) {
|
|
layer->logFrameStats();
|
|
});
|
|
|
|
mAnimFrameTracker.logAndResetStats("<win-anim>");
|
|
}
|
|
|
|
void SurfaceFlinger::appendSfConfigString(std::string& result) const {
|
|
result.append(" [sf");
|
|
|
|
StringAppendF(&result, " PRESENT_TIME_OFFSET=%" PRId64, dispSyncPresentTimeOffset);
|
|
StringAppendF(&result, " FORCE_HWC_FOR_RBG_TO_YUV=%d", useHwcForRgbToYuv);
|
|
StringAppendF(&result, " MAX_VIRT_DISPLAY_DIM=%zu",
|
|
getHwComposer().getMaxVirtualDisplayDimension());
|
|
StringAppendF(&result, " RUNNING_WITHOUT_SYNC_FRAMEWORK=%d", !hasSyncFramework);
|
|
StringAppendF(&result, " NUM_FRAMEBUFFER_SURFACE_BUFFERS=%" PRId64,
|
|
maxFrameBufferAcquiredBuffers);
|
|
result.append("]");
|
|
}
|
|
|
|
void SurfaceFlinger::dumpVSync(std::string& result) const {
|
|
mScheduler->dump(result);
|
|
|
|
mRefreshRateStats->dump(result);
|
|
result.append("\n");
|
|
|
|
mVsyncConfiguration->dump(result);
|
|
StringAppendF(&result,
|
|
" present offset: %9" PRId64 " ns\t VSYNC period: %9" PRId64 " ns\n\n",
|
|
dispSyncPresentTimeOffset, getVsyncPeriodFromHWC());
|
|
|
|
StringAppendF(&result, "(mode override by backdoor: %s)\n\n",
|
|
mDebugDisplayModeSetByBackdoor ? "yes" : "no");
|
|
|
|
mScheduler->dump(mAppConnectionHandle, result);
|
|
mScheduler->dumpVsync(result);
|
|
StringAppendF(&result, "mHWCVsyncPendingState=%s mLastHWCVsyncState=%s\n",
|
|
to_string(mHWCVsyncPendingState).c_str(), to_string(mLastHWCVsyncState).c_str());
|
|
}
|
|
|
|
void SurfaceFlinger::dumpPlannerInfo(const DumpArgs& args, std::string& result) const {
|
|
for (const auto& [token, display] : mDisplays) {
|
|
const auto compositionDisplay = display->getCompositionDisplay();
|
|
compositionDisplay->dumpPlannerInfo(args, result);
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::dumpStaticScreenStats(std::string& result) const {
|
|
result.append("Static screen stats:\n");
|
|
for (size_t b = 0; b < SurfaceFlingerBE::NUM_BUCKETS - 1; ++b) {
|
|
float bucketTimeSec = getBE().mFrameBuckets[b] / 1e9;
|
|
float percent = 100.0f *
|
|
static_cast<float>(getBE().mFrameBuckets[b]) / getBE().mTotalTime;
|
|
StringAppendF(&result, " < %zd frames: %.3f s (%.1f%%)\n", b + 1, bucketTimeSec, percent);
|
|
}
|
|
float bucketTimeSec = getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1] / 1e9;
|
|
float percent = 100.0f *
|
|
static_cast<float>(getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1]) / getBE().mTotalTime;
|
|
StringAppendF(&result, " %zd+ frames: %.3f s (%.1f%%)\n", SurfaceFlingerBE::NUM_BUCKETS - 1,
|
|
bucketTimeSec, percent);
|
|
}
|
|
|
|
void SurfaceFlinger::recordBufferingStats(const std::string& layerName,
|
|
std::vector<OccupancyTracker::Segment>&& history) {
|
|
Mutex::Autolock lock(getBE().mBufferingStatsMutex);
|
|
auto& stats = getBE().mBufferingStats[layerName];
|
|
for (const auto& segment : history) {
|
|
if (!segment.usedThirdBuffer) {
|
|
stats.twoBufferTime += segment.totalTime;
|
|
}
|
|
if (segment.occupancyAverage < 1.0f) {
|
|
stats.doubleBufferedTime += segment.totalTime;
|
|
} else if (segment.occupancyAverage < 2.0f) {
|
|
stats.tripleBufferedTime += segment.totalTime;
|
|
}
|
|
++stats.numSegments;
|
|
stats.totalTime += segment.totalTime;
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::dumpFrameEventsLocked(std::string& result) {
|
|
result.append("Layer frame timestamps:\n");
|
|
// Traverse all layers to dump frame-events for each layer
|
|
mCurrentState.traverseInZOrder(
|
|
[&] (Layer* layer) { layer->dumpFrameEvents(result); });
|
|
}
|
|
|
|
void SurfaceFlinger::dumpBufferingStats(std::string& result) const {
|
|
result.append("Buffering stats:\n");
|
|
result.append(" [Layer name] <Active time> <Two buffer> "
|
|
"<Double buffered> <Triple buffered>\n");
|
|
Mutex::Autolock lock(getBE().mBufferingStatsMutex);
|
|
typedef std::tuple<std::string, float, float, float> BufferTuple;
|
|
std::map<float, BufferTuple, std::greater<float>> sorted;
|
|
for (const auto& statsPair : getBE().mBufferingStats) {
|
|
const char* name = statsPair.first.c_str();
|
|
const SurfaceFlingerBE::BufferingStats& stats = statsPair.second;
|
|
if (stats.numSegments == 0) {
|
|
continue;
|
|
}
|
|
float activeTime = ns2ms(stats.totalTime) / 1000.0f;
|
|
float twoBufferRatio = static_cast<float>(stats.twoBufferTime) /
|
|
stats.totalTime;
|
|
float doubleBufferRatio = static_cast<float>(
|
|
stats.doubleBufferedTime) / stats.totalTime;
|
|
float tripleBufferRatio = static_cast<float>(
|
|
stats.tripleBufferedTime) / stats.totalTime;
|
|
sorted.insert({activeTime, {name, twoBufferRatio,
|
|
doubleBufferRatio, tripleBufferRatio}});
|
|
}
|
|
for (const auto& sortedPair : sorted) {
|
|
float activeTime = sortedPair.first;
|
|
const BufferTuple& values = sortedPair.second;
|
|
StringAppendF(&result, " [%s] %.2f %.3f %.3f %.3f\n", std::get<0>(values).c_str(),
|
|
activeTime, std::get<1>(values), std::get<2>(values), std::get<3>(values));
|
|
}
|
|
result.append("\n");
|
|
}
|
|
|
|
void SurfaceFlinger::dumpDisplayIdentificationData(std::string& result) const {
|
|
for (const auto& [token, display] : mDisplays) {
|
|
const auto displayId = PhysicalDisplayId::tryCast(display->getId());
|
|
if (!displayId) {
|
|
continue;
|
|
}
|
|
const auto hwcDisplayId = getHwComposer().fromPhysicalDisplayId(*displayId);
|
|
if (!hwcDisplayId) {
|
|
continue;
|
|
}
|
|
|
|
StringAppendF(&result,
|
|
"Display %s (HWC display %" PRIu64 "): ", to_string(*displayId).c_str(),
|
|
*hwcDisplayId);
|
|
uint8_t port;
|
|
DisplayIdentificationData data;
|
|
if (!getHwComposer().getDisplayIdentificationData(*hwcDisplayId, &port, &data)) {
|
|
result.append("no identification data\n");
|
|
continue;
|
|
}
|
|
|
|
if (!isEdid(data)) {
|
|
result.append("unknown identification data\n");
|
|
continue;
|
|
}
|
|
|
|
const auto edid = parseEdid(data);
|
|
if (!edid) {
|
|
result.append("invalid EDID\n");
|
|
continue;
|
|
}
|
|
|
|
StringAppendF(&result, "port=%u pnpId=%s displayName=\"", port, edid->pnpId.data());
|
|
result.append(edid->displayName.data(), edid->displayName.length());
|
|
result.append("\"\n");
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::dumpRawDisplayIdentificationData(const DumpArgs& args,
|
|
std::string& result) const {
|
|
hal::HWDisplayId hwcDisplayId;
|
|
uint8_t port;
|
|
DisplayIdentificationData data;
|
|
|
|
if (args.size() > 1 && base::ParseUint(String8(args[1]), &hwcDisplayId) &&
|
|
getHwComposer().getDisplayIdentificationData(hwcDisplayId, &port, &data)) {
|
|
result.append(reinterpret_cast<const char*>(data.data()), data.size());
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::dumpWideColorInfo(std::string& result) const {
|
|
StringAppendF(&result, "Device has wide color built-in display: %d\n", hasWideColorDisplay);
|
|
StringAppendF(&result, "Device uses color management: %d\n", useColorManagement);
|
|
StringAppendF(&result, "DisplayColorSetting: %s\n",
|
|
decodeDisplayColorSetting(mDisplayColorSetting).c_str());
|
|
|
|
// TODO: print out if wide-color mode is active or not
|
|
|
|
for (const auto& [token, display] : mDisplays) {
|
|
const auto displayId = PhysicalDisplayId::tryCast(display->getId());
|
|
if (!displayId) {
|
|
continue;
|
|
}
|
|
|
|
StringAppendF(&result, "Display %s color modes:\n", to_string(*displayId).c_str());
|
|
std::vector<ColorMode> modes = getHwComposer().getColorModes(*displayId);
|
|
for (auto&& mode : modes) {
|
|
StringAppendF(&result, " %s (%d)\n", decodeColorMode(mode).c_str(), mode);
|
|
}
|
|
|
|
ColorMode currentMode = display->getCompositionDisplay()->getState().colorMode;
|
|
StringAppendF(&result, " Current color mode: %s (%d)\n",
|
|
decodeColorMode(currentMode).c_str(), currentMode);
|
|
}
|
|
result.append("\n");
|
|
}
|
|
|
|
LayersProto SurfaceFlinger::dumpDrawingStateProto(uint32_t traceFlags) const {
|
|
// If context is SurfaceTracing thread, mTracingLock blocks display transactions on main thread.
|
|
const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked());
|
|
|
|
LayersProto layersProto;
|
|
for (const sp<Layer>& layer : mDrawingState.layersSortedByZ) {
|
|
layer->writeToProto(layersProto, traceFlags, display.get());
|
|
}
|
|
|
|
return layersProto;
|
|
}
|
|
|
|
void SurfaceFlinger::dumpDisplayProto(LayersTraceProto& layersTraceProto) const {
|
|
for (const auto& [_, display] : ON_MAIN_THREAD(mDisplays)) {
|
|
DisplayProto* displayProto = layersTraceProto.add_displays();
|
|
displayProto->set_id(display->getId().value);
|
|
displayProto->set_name(display->getDisplayName());
|
|
displayProto->set_layer_stack(display->getLayerStack());
|
|
LayerProtoHelper::writeSizeToProto(display->getWidth(), display->getHeight(),
|
|
[&]() { return displayProto->mutable_size(); });
|
|
LayerProtoHelper::writeToProto(display->getLayerStackSpaceRect(), [&]() {
|
|
return displayProto->mutable_layer_stack_space_rect();
|
|
});
|
|
LayerProtoHelper::writeTransformToProto(display->getTransform(),
|
|
displayProto->mutable_transform());
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::dumpHwc(std::string& result) const {
|
|
getHwComposer().dump(result);
|
|
}
|
|
|
|
void SurfaceFlinger::dumpOffscreenLayersProto(LayersProto& layersProto, uint32_t traceFlags) const {
|
|
// Add a fake invisible root layer to the proto output and parent all the offscreen layers to
|
|
// it.
|
|
LayerProto* rootProto = layersProto.add_layers();
|
|
const int32_t offscreenRootLayerId = INT32_MAX - 2;
|
|
rootProto->set_id(offscreenRootLayerId);
|
|
rootProto->set_name("Offscreen Root");
|
|
rootProto->set_parent(-1);
|
|
|
|
for (Layer* offscreenLayer : mOffscreenLayers) {
|
|
// Add layer as child of the fake root
|
|
rootProto->add_children(offscreenLayer->sequence);
|
|
|
|
// Add layer
|
|
LayerProto* layerProto =
|
|
offscreenLayer->writeToProto(layersProto, traceFlags, nullptr /*device*/);
|
|
layerProto->set_parent(offscreenRootLayerId);
|
|
}
|
|
}
|
|
|
|
LayersProto SurfaceFlinger::dumpProtoFromMainThread(uint32_t traceFlags) {
|
|
return schedule([=] { return dumpDrawingStateProto(traceFlags); }).get();
|
|
}
|
|
|
|
void SurfaceFlinger::dumpOffscreenLayers(std::string& result) {
|
|
result.append("Offscreen Layers:\n");
|
|
result.append(schedule([this] {
|
|
std::string result;
|
|
for (Layer* offscreenLayer : mOffscreenLayers) {
|
|
offscreenLayer->traverse(LayerVector::StateSet::Drawing,
|
|
[&](Layer* layer) {
|
|
layer->dumpCallingUidPid(result);
|
|
});
|
|
}
|
|
return result;
|
|
}).get());
|
|
}
|
|
|
|
void SurfaceFlinger::dumpAllLocked(const DumpArgs& args, std::string& result) const {
|
|
const bool colorize = !args.empty() && args[0] == String16("--color");
|
|
Colorizer colorizer(colorize);
|
|
|
|
// figure out if we're stuck somewhere
|
|
const nsecs_t now = systemTime();
|
|
const nsecs_t inTransaction(mDebugInTransaction);
|
|
nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
|
|
|
|
/*
|
|
* Dump library configuration.
|
|
*/
|
|
|
|
colorizer.bold(result);
|
|
result.append("Build configuration:");
|
|
colorizer.reset(result);
|
|
appendSfConfigString(result);
|
|
result.append("\n");
|
|
|
|
result.append("\nDisplay identification data:\n");
|
|
dumpDisplayIdentificationData(result);
|
|
|
|
result.append("\nWide-Color information:\n");
|
|
dumpWideColorInfo(result);
|
|
|
|
colorizer.bold(result);
|
|
result.append("Sync configuration: ");
|
|
colorizer.reset(result);
|
|
result.append(SyncFeatures::getInstance().toString());
|
|
result.append("\n\n");
|
|
|
|
colorizer.bold(result);
|
|
result.append("Scheduler:\n");
|
|
colorizer.reset(result);
|
|
dumpVSync(result);
|
|
result.append("\n");
|
|
|
|
dumpStaticScreenStats(result);
|
|
result.append("\n");
|
|
|
|
StringAppendF(&result, "Total missed frame count: %u\n", mFrameMissedCount.load());
|
|
StringAppendF(&result, "HWC missed frame count: %u\n", mHwcFrameMissedCount.load());
|
|
StringAppendF(&result, "GPU missed frame count: %u\n\n", mGpuFrameMissedCount.load());
|
|
|
|
dumpBufferingStats(result);
|
|
|
|
/*
|
|
* Dump the visible layer list
|
|
*/
|
|
colorizer.bold(result);
|
|
StringAppendF(&result, "Visible layers (count = %zu)\n", mNumLayers.load());
|
|
StringAppendF(&result, "GraphicBufferProducers: %zu, max %zu\n",
|
|
mGraphicBufferProducerList.size(), mMaxGraphicBufferProducerListSize);
|
|
colorizer.reset(result);
|
|
|
|
{
|
|
StringAppendF(&result, "Composition layers\n");
|
|
mDrawingState.traverseInZOrder([&](Layer* layer) {
|
|
auto* compositionState = layer->getCompositionState();
|
|
if (!compositionState || !compositionState->isVisible) return;
|
|
|
|
android::base::StringAppendF(&result, "* Layer %p (%s)\n", layer,
|
|
layer->getDebugName() ? layer->getDebugName()
|
|
: "<unknown>");
|
|
compositionState->dump(result);
|
|
});
|
|
}
|
|
|
|
/*
|
|
* Dump Display state
|
|
*/
|
|
|
|
colorizer.bold(result);
|
|
StringAppendF(&result, "Displays (%zu entries)\n", mDisplays.size());
|
|
colorizer.reset(result);
|
|
for (const auto& [token, display] : mDisplays) {
|
|
display->dump(result);
|
|
}
|
|
result.append("\n");
|
|
|
|
/*
|
|
* Dump CompositionEngine state
|
|
*/
|
|
|
|
mCompositionEngine->dump(result);
|
|
|
|
/*
|
|
* Dump SurfaceFlinger global state
|
|
*/
|
|
|
|
colorizer.bold(result);
|
|
result.append("SurfaceFlinger global state:\n");
|
|
colorizer.reset(result);
|
|
|
|
getRenderEngine().dump(result);
|
|
|
|
result.append("ClientCache state:\n");
|
|
ClientCache::getInstance().dump(result);
|
|
DebugEGLImageTracker::getInstance()->dump(result);
|
|
|
|
if (const auto display = getDefaultDisplayDeviceLocked()) {
|
|
display->getCompositionDisplay()->getState().undefinedRegion.dump(result,
|
|
"undefinedRegion");
|
|
StringAppendF(&result, " orientation=%s, isPoweredOn=%d\n",
|
|
toCString(display->getOrientation()), display->isPoweredOn());
|
|
}
|
|
StringAppendF(&result,
|
|
" transaction-flags : %08x\n"
|
|
" gpu_to_cpu_unsupported : %d\n",
|
|
mTransactionFlags.load(), !mGpuToCpuSupported);
|
|
|
|
if (const auto display = getDefaultDisplayDeviceLocked()) {
|
|
std::string fps, xDpi, yDpi;
|
|
if (const auto activeMode = display->getActiveMode()) {
|
|
fps = to_string(activeMode->getFps());
|
|
xDpi = base::StringPrintf("%.2f", activeMode->getDpiX());
|
|
yDpi = base::StringPrintf("%.2f", activeMode->getDpiY());
|
|
} else {
|
|
fps = "unknown";
|
|
xDpi = "unknown";
|
|
yDpi = "unknown";
|
|
}
|
|
StringAppendF(&result,
|
|
" refresh-rate : %s\n"
|
|
" x-dpi : %s\n"
|
|
" y-dpi : %s\n",
|
|
fps.c_str(), xDpi.c_str(), yDpi.c_str());
|
|
}
|
|
|
|
StringAppendF(&result, " transaction time: %f us\n", inTransactionDuration / 1000.0);
|
|
|
|
/*
|
|
* Tracing state
|
|
*/
|
|
mTracing.dump(result);
|
|
result.append("\n");
|
|
|
|
/*
|
|
* HWC layer minidump
|
|
*/
|
|
for (const auto& [token, display] : mDisplays) {
|
|
const auto displayId = HalDisplayId::tryCast(display->getId());
|
|
if (!displayId) {
|
|
continue;
|
|
}
|
|
|
|
StringAppendF(&result, "Display %s (%s) HWC layers:\n", to_string(*displayId).c_str(),
|
|
(isDisplayActiveLocked(display) ? "active" : "inactive"));
|
|
Layer::miniDumpHeader(result);
|
|
|
|
const DisplayDevice& ref = *display;
|
|
mCurrentState.traverseInZOrder([&](Layer* layer) { layer->miniDump(result, ref); });
|
|
result.append("\n");
|
|
}
|
|
|
|
{
|
|
DumpArgs plannerArgs;
|
|
plannerArgs.add(); // first argument is ignored
|
|
plannerArgs.add(String16("--layers"));
|
|
dumpPlannerInfo(plannerArgs, result);
|
|
}
|
|
|
|
/*
|
|
* Dump HWComposer state
|
|
*/
|
|
colorizer.bold(result);
|
|
result.append("h/w composer state:\n");
|
|
colorizer.reset(result);
|
|
bool hwcDisabled = mDebugDisableHWC || mDebugRegion;
|
|
StringAppendF(&result, " h/w composer %s\n", hwcDisabled ? "disabled" : "enabled");
|
|
getHwComposer().dump(result);
|
|
|
|
/*
|
|
* Dump gralloc state
|
|
*/
|
|
const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
|
|
alloc.dump(result);
|
|
|
|
result.append(mTimeStats->miniDump());
|
|
result.append("\n");
|
|
}
|
|
|
|
mat4 SurfaceFlinger::calculateColorMatrix(float saturation) {
|
|
if (saturation == 1) {
|
|
return mat4();
|
|
}
|
|
|
|
float3 luminance{0.213f, 0.715f, 0.072f};
|
|
luminance *= 1.0f - saturation;
|
|
mat4 saturationMatrix = mat4(vec4{luminance.r + saturation, luminance.r, luminance.r, 0.0f},
|
|
vec4{luminance.g, luminance.g + saturation, luminance.g, 0.0f},
|
|
vec4{luminance.b, luminance.b, luminance.b + saturation, 0.0f},
|
|
vec4{0.0f, 0.0f, 0.0f, 1.0f});
|
|
return saturationMatrix;
|
|
}
|
|
|
|
void SurfaceFlinger::updateColorMatrixLocked() {
|
|
mat4 colorMatrix =
|
|
mClientColorMatrix * calculateColorMatrix(mGlobalSaturationFactor) * mDaltonizer();
|
|
|
|
if (mCurrentState.colorMatrix != colorMatrix) {
|
|
mCurrentState.colorMatrix = colorMatrix;
|
|
mCurrentState.colorMatrixChanged = true;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
}
|
|
}
|
|
|
|
status_t SurfaceFlinger::CheckTransactCodeCredentials(uint32_t code) {
|
|
#pragma clang diagnostic push
|
|
#pragma clang diagnostic error "-Wswitch-enum"
|
|
switch (static_cast<ISurfaceComposerTag>(code)) {
|
|
case ENABLE_VSYNC_INJECTIONS:
|
|
case INJECT_VSYNC:
|
|
if (!hasMockHwc()) return PERMISSION_DENIED;
|
|
[[fallthrough]];
|
|
// These methods should at minimum make sure that the client requested
|
|
// access to SF.
|
|
case BOOT_FINISHED:
|
|
case CLEAR_ANIMATION_FRAME_STATS:
|
|
case CREATE_DISPLAY:
|
|
case DESTROY_DISPLAY:
|
|
case GET_ANIMATION_FRAME_STATS:
|
|
case OVERRIDE_HDR_TYPES:
|
|
case GET_HDR_CAPABILITIES:
|
|
case SET_DESIRED_DISPLAY_MODE_SPECS:
|
|
case GET_DESIRED_DISPLAY_MODE_SPECS:
|
|
case SET_ACTIVE_COLOR_MODE:
|
|
case GET_AUTO_LOW_LATENCY_MODE_SUPPORT:
|
|
case SET_AUTO_LOW_LATENCY_MODE:
|
|
case GET_GAME_CONTENT_TYPE_SUPPORT:
|
|
case SET_GAME_CONTENT_TYPE:
|
|
case SET_POWER_MODE:
|
|
case GET_DISPLAYED_CONTENT_SAMPLING_ATTRIBUTES:
|
|
case SET_DISPLAY_CONTENT_SAMPLING_ENABLED:
|
|
case GET_DISPLAYED_CONTENT_SAMPLE:
|
|
case ADD_TUNNEL_MODE_ENABLED_LISTENER:
|
|
case REMOVE_TUNNEL_MODE_ENABLED_LISTENER:
|
|
case NOTIFY_POWER_BOOST:
|
|
case SET_GLOBAL_SHADOW_SETTINGS:
|
|
case GET_PRIMARY_PHYSICAL_DISPLAY_ID:
|
|
case ACQUIRE_FRAME_RATE_FLEXIBILITY_TOKEN: {
|
|
// ACQUIRE_FRAME_RATE_FLEXIBILITY_TOKEN and OVERRIDE_HDR_TYPES are used by CTS tests,
|
|
// which acquire the necessary permission dynamically. Don't use the permission cache
|
|
// for this check.
|
|
bool usePermissionCache =
|
|
code != ACQUIRE_FRAME_RATE_FLEXIBILITY_TOKEN && code != OVERRIDE_HDR_TYPES;
|
|
if (!callingThreadHasUnscopedSurfaceFlingerAccess(usePermissionCache)) {
|
|
IPCThreadState* ipc = IPCThreadState::self();
|
|
ALOGE("Permission Denial: can't access SurfaceFlinger pid=%d, uid=%d",
|
|
ipc->getCallingPid(), ipc->getCallingUid());
|
|
return PERMISSION_DENIED;
|
|
}
|
|
return OK;
|
|
}
|
|
case GET_LAYER_DEBUG_INFO: {
|
|
IPCThreadState* ipc = IPCThreadState::self();
|
|
const int pid = ipc->getCallingPid();
|
|
const int uid = ipc->getCallingUid();
|
|
if ((uid != AID_SHELL) && !PermissionCache::checkPermission(sDump, pid, uid)) {
|
|
ALOGE("Layer debug info permission denied for pid=%d, uid=%d", pid, uid);
|
|
return PERMISSION_DENIED;
|
|
}
|
|
return OK;
|
|
}
|
|
// Used by apps to hook Choreographer to SurfaceFlinger.
|
|
case CREATE_DISPLAY_EVENT_CONNECTION:
|
|
// The following calls are currently used by clients that do not
|
|
// request necessary permissions. However, they do not expose any secret
|
|
// information, so it is OK to pass them.
|
|
case AUTHENTICATE_SURFACE:
|
|
case GET_ACTIVE_COLOR_MODE:
|
|
case GET_ACTIVE_DISPLAY_MODE:
|
|
case GET_PHYSICAL_DISPLAY_IDS:
|
|
case GET_PHYSICAL_DISPLAY_TOKEN:
|
|
case GET_DISPLAY_COLOR_MODES:
|
|
case GET_DISPLAY_NATIVE_PRIMARIES:
|
|
case GET_STATIC_DISPLAY_INFO:
|
|
case GET_DYNAMIC_DISPLAY_INFO:
|
|
case GET_DISPLAY_MODES:
|
|
case GET_DISPLAY_STATE:
|
|
case GET_DISPLAY_STATS:
|
|
case GET_SUPPORTED_FRAME_TIMESTAMPS:
|
|
// Calling setTransactionState is safe, because you need to have been
|
|
// granted a reference to Client* and Handle* to do anything with it.
|
|
case SET_TRANSACTION_STATE:
|
|
case CREATE_CONNECTION:
|
|
case GET_COLOR_MANAGEMENT:
|
|
case GET_COMPOSITION_PREFERENCE:
|
|
case GET_PROTECTED_CONTENT_SUPPORT:
|
|
case IS_WIDE_COLOR_DISPLAY:
|
|
// setFrameRate() is deliberately available for apps to call without any
|
|
// special permissions.
|
|
case SET_FRAME_RATE:
|
|
case GET_DISPLAY_BRIGHTNESS_SUPPORT:
|
|
// captureLayers and captureDisplay will handle the permission check in the function
|
|
case CAPTURE_LAYERS:
|
|
case CAPTURE_DISPLAY:
|
|
case SET_FRAME_TIMELINE_INFO:
|
|
case GET_GPU_CONTEXT_PRIORITY:
|
|
case GET_MAX_ACQUIRED_BUFFER_COUNT: {
|
|
// This is not sensitive information, so should not require permission control.
|
|
return OK;
|
|
}
|
|
case SET_DISPLAY_BRIGHTNESS:
|
|
case ADD_HDR_LAYER_INFO_LISTENER:
|
|
case REMOVE_HDR_LAYER_INFO_LISTENER: {
|
|
IPCThreadState* ipc = IPCThreadState::self();
|
|
const int pid = ipc->getCallingPid();
|
|
const int uid = ipc->getCallingUid();
|
|
if ((uid != AID_GRAPHICS) &&
|
|
!PermissionCache::checkPermission(sControlDisplayBrightness, pid, uid)) {
|
|
ALOGE("Permission Denial: can't control brightness pid=%d, uid=%d", pid, uid);
|
|
return PERMISSION_DENIED;
|
|
}
|
|
return OK;
|
|
}
|
|
case ADD_FPS_LISTENER:
|
|
case REMOVE_FPS_LISTENER:
|
|
case ADD_REGION_SAMPLING_LISTENER:
|
|
case REMOVE_REGION_SAMPLING_LISTENER: {
|
|
// codes that require permission check
|
|
IPCThreadState* ipc = IPCThreadState::self();
|
|
const int pid = ipc->getCallingPid();
|
|
const int uid = ipc->getCallingUid();
|
|
if ((uid != AID_GRAPHICS) &&
|
|
!PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) {
|
|
ALOGE("Permission Denial: can't read framebuffer pid=%d, uid=%d", pid, uid);
|
|
return PERMISSION_DENIED;
|
|
}
|
|
return OK;
|
|
}
|
|
case ADD_TRANSACTION_TRACE_LISTENER:
|
|
case CAPTURE_DISPLAY_BY_ID: {
|
|
IPCThreadState* ipc = IPCThreadState::self();
|
|
const int uid = ipc->getCallingUid();
|
|
if (uid == AID_ROOT || uid == AID_GRAPHICS || uid == AID_SYSTEM || uid == AID_SHELL) {
|
|
return OK;
|
|
}
|
|
return PERMISSION_DENIED;
|
|
}
|
|
case ON_PULL_ATOM: {
|
|
const int uid = IPCThreadState::self()->getCallingUid();
|
|
if (uid == AID_SYSTEM) {
|
|
return OK;
|
|
}
|
|
return PERMISSION_DENIED;
|
|
}
|
|
case ADD_WINDOW_INFOS_LISTENER:
|
|
case REMOVE_WINDOW_INFOS_LISTENER: {
|
|
const int uid = IPCThreadState::self()->getCallingUid();
|
|
if (uid == AID_SYSTEM || uid == AID_GRAPHICS) {
|
|
return OK;
|
|
}
|
|
return PERMISSION_DENIED;
|
|
}
|
|
}
|
|
|
|
// These codes are used for the IBinder protocol to either interrogate the recipient
|
|
// side of the transaction for its canonical interface descriptor or to dump its state.
|
|
// We let them pass by default.
|
|
if (code == IBinder::INTERFACE_TRANSACTION || code == IBinder::DUMP_TRANSACTION ||
|
|
code == IBinder::PING_TRANSACTION || code == IBinder::SHELL_COMMAND_TRANSACTION ||
|
|
code == IBinder::SYSPROPS_TRANSACTION) {
|
|
return OK;
|
|
}
|
|
// Numbers from 1000 to 1040 are currently used for backdoors. The code
|
|
// in onTransact verifies that the user is root, and has access to use SF.
|
|
if (code >= 1000 && code <= 1040) {
|
|
ALOGV("Accessing SurfaceFlinger through backdoor code: %u", code);
|
|
return OK;
|
|
}
|
|
ALOGE("Permission Denial: SurfaceFlinger did not recognize request code: %u", code);
|
|
return PERMISSION_DENIED;
|
|
#pragma clang diagnostic pop
|
|
}
|
|
|
|
status_t SurfaceFlinger::onTransact(uint32_t code, const Parcel& data, Parcel* reply,
|
|
uint32_t flags) {
|
|
status_t credentialCheck = CheckTransactCodeCredentials(code);
|
|
if (credentialCheck != OK) {
|
|
return credentialCheck;
|
|
}
|
|
|
|
status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
|
|
if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
|
|
CHECK_INTERFACE(ISurfaceComposer, data, reply);
|
|
IPCThreadState* ipc = IPCThreadState::self();
|
|
const int uid = ipc->getCallingUid();
|
|
if (CC_UNLIKELY(uid != AID_SYSTEM
|
|
&& !PermissionCache::checkCallingPermission(sHardwareTest))) {
|
|
const int pid = ipc->getCallingPid();
|
|
ALOGE("Permission Denial: "
|
|
"can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
|
|
return PERMISSION_DENIED;
|
|
}
|
|
int n;
|
|
switch (code) {
|
|
case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
|
|
case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
|
|
return NO_ERROR;
|
|
case 1002: // SHOW_UPDATES
|
|
n = data.readInt32();
|
|
mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
|
|
invalidateHwcGeometry();
|
|
repaintEverything();
|
|
return NO_ERROR;
|
|
case 1004:{ // repaint everything
|
|
repaintEverything();
|
|
return NO_ERROR;
|
|
}
|
|
case 1005:{ // force transaction
|
|
Mutex::Autolock _l(mStateLock);
|
|
setTransactionFlags(
|
|
eTransactionNeeded|
|
|
eDisplayTransactionNeeded|
|
|
eTraversalNeeded);
|
|
return NO_ERROR;
|
|
}
|
|
case 1006:{ // send empty update
|
|
signalRefresh();
|
|
return NO_ERROR;
|
|
}
|
|
case 1008: // toggle use of hw composer
|
|
n = data.readInt32();
|
|
mDebugDisableHWC = n != 0;
|
|
invalidateHwcGeometry();
|
|
repaintEverything();
|
|
return NO_ERROR;
|
|
case 1009: // toggle use of transform hint
|
|
n = data.readInt32();
|
|
mDebugDisableTransformHint = n != 0;
|
|
invalidateHwcGeometry();
|
|
repaintEverything();
|
|
return NO_ERROR;
|
|
case 1010: // interrogate.
|
|
reply->writeInt32(0);
|
|
reply->writeInt32(0);
|
|
reply->writeInt32(mDebugRegion);
|
|
reply->writeInt32(0);
|
|
reply->writeInt32(mDebugDisableHWC);
|
|
return NO_ERROR;
|
|
case 1013: {
|
|
const auto display = getDefaultDisplayDevice();
|
|
if (!display) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
reply->writeInt32(display->getPageFlipCount());
|
|
return NO_ERROR;
|
|
}
|
|
case 1014: {
|
|
Mutex::Autolock _l(mStateLock);
|
|
// daltonize
|
|
n = data.readInt32();
|
|
switch (n % 10) {
|
|
case 1:
|
|
mDaltonizer.setType(ColorBlindnessType::Protanomaly);
|
|
break;
|
|
case 2:
|
|
mDaltonizer.setType(ColorBlindnessType::Deuteranomaly);
|
|
break;
|
|
case 3:
|
|
mDaltonizer.setType(ColorBlindnessType::Tritanomaly);
|
|
break;
|
|
default:
|
|
mDaltonizer.setType(ColorBlindnessType::None);
|
|
break;
|
|
}
|
|
if (n >= 10) {
|
|
mDaltonizer.setMode(ColorBlindnessMode::Correction);
|
|
} else {
|
|
mDaltonizer.setMode(ColorBlindnessMode::Simulation);
|
|
}
|
|
|
|
updateColorMatrixLocked();
|
|
return NO_ERROR;
|
|
}
|
|
case 1015: {
|
|
Mutex::Autolock _l(mStateLock);
|
|
// apply a color matrix
|
|
n = data.readInt32();
|
|
if (n) {
|
|
// color matrix is sent as a column-major mat4 matrix
|
|
for (size_t i = 0 ; i < 4; i++) {
|
|
for (size_t j = 0; j < 4; j++) {
|
|
mClientColorMatrix[i][j] = data.readFloat();
|
|
}
|
|
}
|
|
} else {
|
|
mClientColorMatrix = mat4();
|
|
}
|
|
|
|
// Check that supplied matrix's last row is {0,0,0,1} so we can avoid
|
|
// the division by w in the fragment shader
|
|
float4 lastRow(transpose(mClientColorMatrix)[3]);
|
|
if (any(greaterThan(abs(lastRow - float4{0, 0, 0, 1}), float4{1e-4f}))) {
|
|
ALOGE("The color transform's last row must be (0, 0, 0, 1)");
|
|
}
|
|
|
|
updateColorMatrixLocked();
|
|
return NO_ERROR;
|
|
}
|
|
case 1016: { // Unused.
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
case 1017: {
|
|
n = data.readInt32();
|
|
mForceFullDamage = n != 0;
|
|
return NO_ERROR;
|
|
}
|
|
case 1018: { // Modify Choreographer's duration
|
|
n = data.readInt32();
|
|
mScheduler->setDuration(mAppConnectionHandle, std::chrono::nanoseconds(n), 0ns);
|
|
return NO_ERROR;
|
|
}
|
|
case 1019: { // Modify SurfaceFlinger's duration
|
|
n = data.readInt32();
|
|
mScheduler->setDuration(mSfConnectionHandle, std::chrono::nanoseconds(n), 0ns);
|
|
return NO_ERROR;
|
|
}
|
|
case 1020: { // Layer updates interceptor
|
|
n = data.readInt32();
|
|
if (n) {
|
|
ALOGV("Interceptor enabled");
|
|
mInterceptor->enable(mDrawingState.layersSortedByZ, mDrawingState.displays);
|
|
}
|
|
else{
|
|
ALOGV("Interceptor disabled");
|
|
mInterceptor->disable();
|
|
}
|
|
return NO_ERROR;
|
|
}
|
|
case 1021: { // Disable HWC virtual displays
|
|
const bool enable = data.readInt32() != 0;
|
|
static_cast<void>(schedule([this, enable] { enableHalVirtualDisplays(enable); }));
|
|
return NO_ERROR;
|
|
}
|
|
case 1022: { // Set saturation boost
|
|
Mutex::Autolock _l(mStateLock);
|
|
mGlobalSaturationFactor = std::max(0.0f, std::min(data.readFloat(), 2.0f));
|
|
|
|
updateColorMatrixLocked();
|
|
return NO_ERROR;
|
|
}
|
|
case 1023: { // Set native mode
|
|
int32_t colorMode;
|
|
|
|
mDisplayColorSetting = static_cast<DisplayColorSetting>(data.readInt32());
|
|
if (data.readInt32(&colorMode) == NO_ERROR) {
|
|
mForceColorMode = static_cast<ColorMode>(colorMode);
|
|
}
|
|
invalidateHwcGeometry();
|
|
repaintEverything();
|
|
return NO_ERROR;
|
|
}
|
|
// Deprecate, use 1030 to check whether the device is color managed.
|
|
case 1024: {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
case 1025: { // Set layer tracing
|
|
n = data.readInt32();
|
|
bool tracingEnabledChanged;
|
|
if (n) {
|
|
ALOGD("LayerTracing enabled");
|
|
tracingEnabledChanged = mTracing.enable();
|
|
if (tracingEnabledChanged) {
|
|
schedule([&]() MAIN_THREAD { mTracing.notify("start"); }).wait();
|
|
}
|
|
} else {
|
|
ALOGD("LayerTracing disabled");
|
|
tracingEnabledChanged = mTracing.disable();
|
|
}
|
|
mTracingEnabledChanged = tracingEnabledChanged;
|
|
reply->writeInt32(NO_ERROR);
|
|
return NO_ERROR;
|
|
}
|
|
case 1026: { // Get layer tracing status
|
|
reply->writeBool(mTracing.isEnabled());
|
|
return NO_ERROR;
|
|
}
|
|
// Is a DisplayColorSetting supported?
|
|
case 1027: {
|
|
const auto display = getDefaultDisplayDevice();
|
|
if (!display) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
DisplayColorSetting setting = static_cast<DisplayColorSetting>(data.readInt32());
|
|
switch (setting) {
|
|
case DisplayColorSetting::kManaged:
|
|
reply->writeBool(useColorManagement);
|
|
break;
|
|
case DisplayColorSetting::kUnmanaged:
|
|
reply->writeBool(true);
|
|
break;
|
|
case DisplayColorSetting::kEnhanced:
|
|
reply->writeBool(display->hasRenderIntent(RenderIntent::ENHANCE));
|
|
break;
|
|
default: // vendor display color setting
|
|
reply->writeBool(
|
|
display->hasRenderIntent(static_cast<RenderIntent>(setting)));
|
|
break;
|
|
}
|
|
return NO_ERROR;
|
|
}
|
|
case 1028: { // Unused.
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
// Set buffer size for SF tracing (value in KB)
|
|
case 1029: {
|
|
n = data.readInt32();
|
|
if (n <= 0 || n > MAX_TRACING_MEMORY) {
|
|
ALOGW("Invalid buffer size: %d KB", n);
|
|
reply->writeInt32(BAD_VALUE);
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
ALOGD("Updating trace buffer to %d KB", n);
|
|
mTracing.setBufferSize(n * 1024);
|
|
reply->writeInt32(NO_ERROR);
|
|
return NO_ERROR;
|
|
}
|
|
// Is device color managed?
|
|
case 1030: {
|
|
reply->writeBool(useColorManagement);
|
|
return NO_ERROR;
|
|
}
|
|
// Override default composition data space
|
|
// adb shell service call SurfaceFlinger 1031 i32 1 DATASPACE_NUMBER DATASPACE_NUMBER \
|
|
// && adb shell stop zygote && adb shell start zygote
|
|
// to restore: adb shell service call SurfaceFlinger 1031 i32 0 && \
|
|
// adb shell stop zygote && adb shell start zygote
|
|
case 1031: {
|
|
Mutex::Autolock _l(mStateLock);
|
|
n = data.readInt32();
|
|
if (n) {
|
|
n = data.readInt32();
|
|
if (n) {
|
|
Dataspace dataspace = static_cast<Dataspace>(n);
|
|
if (!validateCompositionDataspace(dataspace)) {
|
|
return BAD_VALUE;
|
|
}
|
|
mDefaultCompositionDataspace = dataspace;
|
|
}
|
|
n = data.readInt32();
|
|
if (n) {
|
|
Dataspace dataspace = static_cast<Dataspace>(n);
|
|
if (!validateCompositionDataspace(dataspace)) {
|
|
return BAD_VALUE;
|
|
}
|
|
mWideColorGamutCompositionDataspace = dataspace;
|
|
}
|
|
} else {
|
|
// restore composition data space.
|
|
mDefaultCompositionDataspace = defaultCompositionDataspace;
|
|
mWideColorGamutCompositionDataspace = wideColorGamutCompositionDataspace;
|
|
}
|
|
return NO_ERROR;
|
|
}
|
|
// Set trace flags
|
|
case 1033: {
|
|
n = data.readUint32();
|
|
ALOGD("Updating trace flags to 0x%x", n);
|
|
mTracing.setTraceFlags(n);
|
|
reply->writeInt32(NO_ERROR);
|
|
return NO_ERROR;
|
|
}
|
|
case 1034: {
|
|
schedule([&] {
|
|
switch (n = data.readInt32()) {
|
|
case 0:
|
|
case 1:
|
|
ON_MAIN_THREAD(enableRefreshRateOverlay(static_cast<bool>(n)));
|
|
break;
|
|
default: {
|
|
reply->writeBool(ON_MAIN_THREAD(isRefreshRateOverlayEnabled()));
|
|
}
|
|
}
|
|
}).get();
|
|
return NO_ERROR;
|
|
}
|
|
case 1035: {
|
|
const int modeId = data.readInt32();
|
|
mDebugDisplayModeSetByBackdoor = false;
|
|
|
|
const auto displayId = [&]() -> std::optional<PhysicalDisplayId> {
|
|
uint64_t inputDisplayId = 0;
|
|
if (data.readUint64(&inputDisplayId) == NO_ERROR) {
|
|
const auto token = getPhysicalDisplayToken(
|
|
static_cast<PhysicalDisplayId>(inputDisplayId));
|
|
if (!token) {
|
|
ALOGE("No display with id: %" PRIu64, inputDisplayId);
|
|
return std::nullopt;
|
|
}
|
|
|
|
return std::make_optional<PhysicalDisplayId>(inputDisplayId);
|
|
}
|
|
|
|
return getDefaultDisplayDevice()->getPhysicalId();
|
|
}();
|
|
|
|
if (!displayId) {
|
|
ALOGE("No display found");
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t result = setActiveMode(getPhysicalDisplayToken(*displayId), modeId);
|
|
if (result != NO_ERROR) {
|
|
return result;
|
|
}
|
|
|
|
mDebugDisplayModeSetByBackdoor = true;
|
|
|
|
return NO_ERROR;
|
|
}
|
|
case 1036: {
|
|
if (data.readInt32() > 0) {
|
|
status_t result =
|
|
acquireFrameRateFlexibilityToken(&mDebugFrameRateFlexibilityToken);
|
|
if (result != NO_ERROR) {
|
|
return result;
|
|
}
|
|
} else {
|
|
mDebugFrameRateFlexibilityToken = nullptr;
|
|
}
|
|
return NO_ERROR;
|
|
}
|
|
// Inject a hotplug connected event for the primary display. This will deallocate and
|
|
// reallocate the display state including framebuffers.
|
|
case 1037: {
|
|
std::optional<hal::HWDisplayId> hwcId;
|
|
{
|
|
Mutex::Autolock lock(mStateLock);
|
|
hwcId = getHwComposer().getInternalHwcDisplayId();
|
|
}
|
|
onComposerHalHotplug(*hwcId, hal::Connection::CONNECTED);
|
|
return NO_ERROR;
|
|
}
|
|
// Modify the max number of display frames stored within FrameTimeline
|
|
case 1038: {
|
|
n = data.readInt32();
|
|
if (n < 0 || n > MAX_ALLOWED_DISPLAY_FRAMES) {
|
|
ALOGW("Invalid max size. Maximum allowed is %d", MAX_ALLOWED_DISPLAY_FRAMES);
|
|
return BAD_VALUE;
|
|
}
|
|
if (n == 0) {
|
|
// restore to default
|
|
mFrameTimeline->reset();
|
|
return NO_ERROR;
|
|
}
|
|
mFrameTimeline->setMaxDisplayFrames(n);
|
|
return NO_ERROR;
|
|
}
|
|
case 1039: {
|
|
PhysicalDisplayId displayId = [&]() {
|
|
Mutex::Autolock lock(mStateLock);
|
|
return getDefaultDisplayDeviceLocked()->getPhysicalId();
|
|
}();
|
|
|
|
auto inUid = static_cast<uid_t>(data.readInt32());
|
|
const auto refreshRate = data.readFloat();
|
|
mScheduler->setPreferredRefreshRateForUid(FrameRateOverride{inUid, refreshRate});
|
|
mScheduler->onFrameRateOverridesChanged(mAppConnectionHandle, displayId);
|
|
return NO_ERROR;
|
|
}
|
|
// Toggle caching feature
|
|
// First argument is an int32 - nonzero enables caching and zero disables caching
|
|
// Second argument is an optional uint64 - if present, then limits enabling/disabling
|
|
// caching to a particular physical display
|
|
case 1040: {
|
|
status_t error =
|
|
schedule([&] {
|
|
n = data.readInt32();
|
|
std::optional<PhysicalDisplayId> inputId = std::nullopt;
|
|
if (uint64_t inputDisplayId;
|
|
data.readUint64(&inputDisplayId) == NO_ERROR) {
|
|
const auto token = getPhysicalDisplayToken(
|
|
static_cast<PhysicalDisplayId>(inputDisplayId));
|
|
if (!token) {
|
|
ALOGE("No display with id: %" PRIu64, inputDisplayId);
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
inputId = std::make_optional<PhysicalDisplayId>(inputDisplayId);
|
|
}
|
|
{
|
|
Mutex::Autolock lock(mStateLock);
|
|
mLayerCachingEnabled = n != 0;
|
|
for (const auto& [_, display] : mDisplays) {
|
|
if (!inputId || *inputId == display->getPhysicalId()) {
|
|
display->enableLayerCaching(mLayerCachingEnabled);
|
|
}
|
|
}
|
|
}
|
|
return OK;
|
|
}).get();
|
|
|
|
if (error != OK) {
|
|
return error;
|
|
}
|
|
invalidateHwcGeometry();
|
|
repaintEverything();
|
|
return NO_ERROR;
|
|
}
|
|
}
|
|
}
|
|
return err;
|
|
}
|
|
|
|
void SurfaceFlinger::repaintEverything() {
|
|
mRepaintEverything = true;
|
|
signalTransaction();
|
|
}
|
|
|
|
void SurfaceFlinger::repaintEverythingForHWC() {
|
|
mRepaintEverything = true;
|
|
mPowerAdvisor.notifyDisplayUpdateImminent();
|
|
mEventQueue->invalidate();
|
|
}
|
|
|
|
void SurfaceFlinger::kernelTimerChanged(bool expired) {
|
|
static bool updateOverlay =
|
|
property_get_bool("debug.sf.kernel_idle_timer_update_overlay", true);
|
|
if (!updateOverlay) return;
|
|
if (Mutex::Autolock lock(mStateLock); !isRefreshRateOverlayEnabled()) return;
|
|
|
|
// Update the overlay on the main thread to avoid race conditions with
|
|
// mRefreshRateConfigs->getCurrentRefreshRate()
|
|
static_cast<void>(schedule([=] {
|
|
const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked());
|
|
if (!display) {
|
|
ALOGW("%s: default display is null", __func__);
|
|
return;
|
|
}
|
|
|
|
const auto desiredActiveMode = display->getDesiredActiveMode();
|
|
const std::optional<DisplayModeId> desiredModeId = desiredActiveMode
|
|
? std::make_optional(desiredActiveMode->mode->getId())
|
|
: std::nullopt;
|
|
|
|
const bool timerExpired = mKernelIdleTimerEnabled && expired;
|
|
|
|
if (display->onKernelTimerChanged(desiredModeId, timerExpired)) {
|
|
mEventQueue->invalidate();
|
|
}
|
|
}));
|
|
}
|
|
|
|
void SurfaceFlinger::toggleKernelIdleTimer() {
|
|
using KernelIdleTimerAction = scheduler::RefreshRateConfigs::KernelIdleTimerAction;
|
|
|
|
const auto display = getDefaultDisplayDeviceLocked();
|
|
if (!display) {
|
|
ALOGW("%s: default display is null", __func__);
|
|
return;
|
|
}
|
|
|
|
// If the support for kernel idle timer is disabled for the active display,
|
|
// don't do anything.
|
|
if (!display->refreshRateConfigs().supportsKernelIdleTimer()) {
|
|
return;
|
|
}
|
|
|
|
const KernelIdleTimerAction action = display->refreshRateConfigs().getIdleTimerAction();
|
|
switch (action) {
|
|
case KernelIdleTimerAction::TurnOff:
|
|
if (mKernelIdleTimerEnabled) {
|
|
ATRACE_INT("KernelIdleTimer", 0);
|
|
base::SetProperty(KERNEL_IDLE_TIMER_PROP, "false");
|
|
mKernelIdleTimerEnabled = false;
|
|
}
|
|
break;
|
|
case KernelIdleTimerAction::TurnOn:
|
|
if (!mKernelIdleTimerEnabled) {
|
|
ATRACE_INT("KernelIdleTimer", 1);
|
|
base::SetProperty(KERNEL_IDLE_TIMER_PROP, "true");
|
|
mKernelIdleTimerEnabled = true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// A simple RAII class to disconnect from an ANativeWindow* when it goes out of scope
|
|
class WindowDisconnector {
|
|
public:
|
|
WindowDisconnector(ANativeWindow* window, int api) : mWindow(window), mApi(api) {}
|
|
~WindowDisconnector() {
|
|
native_window_api_disconnect(mWindow, mApi);
|
|
}
|
|
|
|
private:
|
|
ANativeWindow* mWindow;
|
|
const int mApi;
|
|
};
|
|
|
|
static Dataspace pickDataspaceFromColorMode(const ColorMode colorMode) {
|
|
switch (colorMode) {
|
|
case ColorMode::DISPLAY_P3:
|
|
case ColorMode::BT2100_PQ:
|
|
case ColorMode::BT2100_HLG:
|
|
case ColorMode::DISPLAY_BT2020:
|
|
return Dataspace::DISPLAY_P3;
|
|
default:
|
|
return Dataspace::V0_SRGB;
|
|
}
|
|
}
|
|
|
|
static bool hasCaptureBlackoutContentPermission() {
|
|
IPCThreadState* ipc = IPCThreadState::self();
|
|
const int pid = ipc->getCallingPid();
|
|
const int uid = ipc->getCallingUid();
|
|
return uid == AID_GRAPHICS || uid == AID_SYSTEM ||
|
|
PermissionCache::checkPermission(sCaptureBlackoutContent, pid, uid);
|
|
}
|
|
|
|
static status_t validateScreenshotPermissions(const CaptureArgs& captureArgs) {
|
|
IPCThreadState* ipc = IPCThreadState::self();
|
|
const int pid = ipc->getCallingPid();
|
|
const int uid = ipc->getCallingUid();
|
|
if (uid == AID_GRAPHICS || PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) {
|
|
return OK;
|
|
}
|
|
|
|
// If the caller doesn't have the correct permissions but is only attempting to screenshot
|
|
// itself, we allow it to continue.
|
|
if (captureArgs.uid == uid) {
|
|
return OK;
|
|
}
|
|
|
|
ALOGE("Permission Denial: can't take screenshot pid=%d, uid=%d", pid, uid);
|
|
return PERMISSION_DENIED;
|
|
}
|
|
|
|
status_t SurfaceFlinger::setSchedFifo(bool enabled) {
|
|
static constexpr int kFifoPriority = 2;
|
|
static constexpr int kOtherPriority = 0;
|
|
|
|
struct sched_param param = {0};
|
|
int sched_policy;
|
|
if (enabled) {
|
|
sched_policy = SCHED_FIFO;
|
|
param.sched_priority = kFifoPriority;
|
|
} else {
|
|
sched_policy = SCHED_OTHER;
|
|
param.sched_priority = kOtherPriority;
|
|
}
|
|
|
|
if (sched_setscheduler(0, sched_policy, ¶m) != 0) {
|
|
return -errno;
|
|
}
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::setSchedAttr(bool enabled) {
|
|
static const unsigned int kUclampMin =
|
|
base::GetUintProperty<unsigned int>("ro.surface_flinger.uclamp.min", 0U);
|
|
|
|
if (!kUclampMin) {
|
|
// uclamp.min set to 0 (default), skip setting
|
|
return NO_ERROR;
|
|
}
|
|
|
|
// Currently, there is no wrapper in bionic: b/183240349.
|
|
struct sched_attr {
|
|
uint32_t size;
|
|
uint32_t sched_policy;
|
|
uint64_t sched_flags;
|
|
int32_t sched_nice;
|
|
uint32_t sched_priority;
|
|
uint64_t sched_runtime;
|
|
uint64_t sched_deadline;
|
|
uint64_t sched_period;
|
|
uint32_t sched_util_min;
|
|
uint32_t sched_util_max;
|
|
};
|
|
|
|
sched_attr attr = {};
|
|
attr.size = sizeof(attr);
|
|
|
|
attr.sched_flags = (SCHED_FLAG_KEEP_ALL | SCHED_FLAG_UTIL_CLAMP);
|
|
attr.sched_util_min = enabled ? kUclampMin : 0;
|
|
attr.sched_util_max = 1024;
|
|
|
|
if (syscall(__NR_sched_setattr, 0, &attr, 0)) {
|
|
return -errno;
|
|
}
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::captureDisplay(const DisplayCaptureArgs& args,
|
|
const sp<IScreenCaptureListener>& captureListener) {
|
|
ATRACE_CALL();
|
|
|
|
status_t validate = validateScreenshotPermissions(args);
|
|
if (validate != OK) {
|
|
return validate;
|
|
}
|
|
|
|
if (!args.displayToken) return BAD_VALUE;
|
|
|
|
wp<const DisplayDevice> displayWeak;
|
|
ui::LayerStack layerStack;
|
|
ui::Size reqSize(args.width, args.height);
|
|
ui::Dataspace dataspace;
|
|
{
|
|
Mutex::Autolock lock(mStateLock);
|
|
sp<DisplayDevice> display = getDisplayDeviceLocked(args.displayToken);
|
|
if (!display) return NAME_NOT_FOUND;
|
|
displayWeak = display;
|
|
layerStack = display->getLayerStack();
|
|
|
|
// set the requested width/height to the logical display layer stack rect size by default
|
|
if (args.width == 0 || args.height == 0) {
|
|
reqSize = display->getLayerStackSpaceRect().getSize();
|
|
}
|
|
|
|
// The dataspace is depended on the color mode of display, that could use non-native mode
|
|
// (ex. displayP3) to enhance the content, but some cases are checking native RGB in bytes,
|
|
// and failed if display is not in native mode. This provide a way to force using native
|
|
// colors when capture.
|
|
dataspace = args.dataspace;
|
|
if (dataspace == ui::Dataspace::UNKNOWN) {
|
|
const ui::ColorMode colorMode = display->getCompositionDisplay()->getState().colorMode;
|
|
dataspace = pickDataspaceFromColorMode(colorMode);
|
|
}
|
|
}
|
|
|
|
RenderAreaFuture renderAreaFuture = ftl::defer([=] {
|
|
return DisplayRenderArea::create(displayWeak, args.sourceCrop, reqSize, dataspace,
|
|
args.useIdentityTransform, args.captureSecureLayers);
|
|
});
|
|
|
|
auto traverseLayers = [this, args, layerStack](const LayerVector::Visitor& visitor) {
|
|
traverseLayersInLayerStack(layerStack, args.uid, visitor);
|
|
};
|
|
|
|
return captureScreenCommon(std::move(renderAreaFuture), traverseLayers, reqSize,
|
|
args.pixelFormat, args.allowProtected, args.grayscale,
|
|
captureListener);
|
|
}
|
|
|
|
status_t SurfaceFlinger::captureDisplay(uint64_t displayIdOrLayerStack,
|
|
const sp<IScreenCaptureListener>& captureListener) {
|
|
ui::LayerStack layerStack;
|
|
wp<const DisplayDevice> displayWeak;
|
|
ui::Size size;
|
|
ui::Dataspace dataspace;
|
|
{
|
|
Mutex::Autolock lock(mStateLock);
|
|
auto display = getDisplayDeviceLocked(PhysicalDisplayId{displayIdOrLayerStack});
|
|
|
|
// Fall back to first display whose layer stack matches.
|
|
if (!display) {
|
|
const auto layerStack = static_cast<ui::LayerStack>(displayIdOrLayerStack);
|
|
display = findDisplay(WithLayerStack(layerStack));
|
|
}
|
|
|
|
if (!display) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
layerStack = display->getLayerStack();
|
|
displayWeak = display;
|
|
|
|
size = display->getLayerStackSpaceRect().getSize();
|
|
|
|
dataspace =
|
|
pickDataspaceFromColorMode(display->getCompositionDisplay()->getState().colorMode);
|
|
}
|
|
|
|
RenderAreaFuture renderAreaFuture = ftl::defer([=] {
|
|
return DisplayRenderArea::create(displayWeak, Rect(), size, dataspace,
|
|
false /* useIdentityTransform */,
|
|
false /* captureSecureLayers */);
|
|
});
|
|
|
|
auto traverseLayers = [this, layerStack](const LayerVector::Visitor& visitor) {
|
|
traverseLayersInLayerStack(layerStack, CaptureArgs::UNSET_UID, visitor);
|
|
};
|
|
|
|
return captureScreenCommon(std::move(renderAreaFuture), traverseLayers, size,
|
|
ui::PixelFormat::RGBA_8888, false /* allowProtected */,
|
|
false /* grayscale */, captureListener);
|
|
}
|
|
|
|
status_t SurfaceFlinger::captureLayers(const LayerCaptureArgs& args,
|
|
const sp<IScreenCaptureListener>& captureListener) {
|
|
ATRACE_CALL();
|
|
|
|
status_t validate = validateScreenshotPermissions(args);
|
|
if (validate != OK) {
|
|
return validate;
|
|
}
|
|
|
|
ui::Size reqSize;
|
|
sp<Layer> parent;
|
|
Rect crop(args.sourceCrop);
|
|
std::unordered_set<sp<Layer>, ISurfaceComposer::SpHash<Layer>> excludeLayers;
|
|
ui::Dataspace dataspace;
|
|
|
|
// Call this before holding mStateLock to avoid any deadlocking.
|
|
bool canCaptureBlackoutContent = hasCaptureBlackoutContentPermission();
|
|
|
|
{
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
parent = fromHandle(args.layerHandle).promote();
|
|
if (parent == nullptr) {
|
|
ALOGE("captureLayers called with an invalid or removed parent");
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
if (!canCaptureBlackoutContent &&
|
|
parent->getDrawingState().flags & layer_state_t::eLayerSecure) {
|
|
ALOGW("Attempting to capture secure layer: PERMISSION_DENIED");
|
|
return PERMISSION_DENIED;
|
|
}
|
|
|
|
Rect parentSourceBounds = parent->getCroppedBufferSize(parent->getDrawingState());
|
|
if (args.sourceCrop.width() <= 0) {
|
|
crop.left = 0;
|
|
crop.right = parentSourceBounds.getWidth();
|
|
}
|
|
|
|
if (args.sourceCrop.height() <= 0) {
|
|
crop.top = 0;
|
|
crop.bottom = parentSourceBounds.getHeight();
|
|
}
|
|
|
|
if (crop.isEmpty() || args.frameScaleX <= 0.0f || args.frameScaleY <= 0.0f) {
|
|
// Error out if the layer has no source bounds (i.e. they are boundless) and a source
|
|
// crop was not specified, or an invalid frame scale was provided.
|
|
return BAD_VALUE;
|
|
}
|
|
reqSize = ui::Size(crop.width() * args.frameScaleX, crop.height() * args.frameScaleY);
|
|
|
|
for (const auto& handle : args.excludeHandles) {
|
|
sp<Layer> excludeLayer = fromHandle(handle).promote();
|
|
if (excludeLayer != nullptr) {
|
|
excludeLayers.emplace(excludeLayer);
|
|
} else {
|
|
ALOGW("Invalid layer handle passed as excludeLayer to captureLayers");
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
}
|
|
|
|
// The dataspace is depended on the color mode of display, that could use non-native mode
|
|
// (ex. displayP3) to enhance the content, but some cases are checking native RGB in bytes,
|
|
// and failed if display is not in native mode. This provide a way to force using native
|
|
// colors when capture.
|
|
dataspace = args.dataspace;
|
|
if (dataspace == ui::Dataspace::UNKNOWN) {
|
|
auto display = findDisplay(WithLayerStack(parent->getLayerStack()));
|
|
if (!display) {
|
|
// If the layer is not on a display, use the dataspace for the default display.
|
|
display = getDefaultDisplayDeviceLocked();
|
|
}
|
|
|
|
const ui::ColorMode colorMode = display->getCompositionDisplay()->getState().colorMode;
|
|
dataspace = pickDataspaceFromColorMode(colorMode);
|
|
}
|
|
|
|
} // mStateLock
|
|
|
|
// really small crop or frameScale
|
|
if (reqSize.width <= 0 || reqSize.height <= 0) {
|
|
ALOGW("Failed to captureLayes: crop or scale too small");
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
Rect layerStackSpaceRect(0, 0, reqSize.width, reqSize.height);
|
|
bool childrenOnly = args.childrenOnly;
|
|
RenderAreaFuture renderAreaFuture = ftl::defer([=]() -> std::unique_ptr<RenderArea> {
|
|
return std::make_unique<LayerRenderArea>(*this, parent, crop, reqSize, dataspace,
|
|
childrenOnly, layerStackSpaceRect,
|
|
args.captureSecureLayers);
|
|
});
|
|
|
|
auto traverseLayers = [parent, args, excludeLayers](const LayerVector::Visitor& visitor) {
|
|
parent->traverseChildrenInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) {
|
|
if (!layer->isVisible()) {
|
|
return;
|
|
} else if (args.childrenOnly && layer == parent.get()) {
|
|
return;
|
|
} else if (args.uid != CaptureArgs::UNSET_UID && args.uid != layer->getOwnerUid()) {
|
|
return;
|
|
}
|
|
|
|
sp<Layer> p = layer;
|
|
while (p != nullptr) {
|
|
if (excludeLayers.count(p) != 0) {
|
|
return;
|
|
}
|
|
p = p->getParent();
|
|
}
|
|
|
|
visitor(layer);
|
|
});
|
|
};
|
|
|
|
return captureScreenCommon(std::move(renderAreaFuture), traverseLayers, reqSize,
|
|
args.pixelFormat, args.allowProtected, args.grayscale,
|
|
captureListener);
|
|
}
|
|
|
|
status_t SurfaceFlinger::captureScreenCommon(RenderAreaFuture renderAreaFuture,
|
|
TraverseLayersFunction traverseLayers,
|
|
ui::Size bufferSize, ui::PixelFormat reqPixelFormat,
|
|
bool allowProtected, bool grayscale,
|
|
const sp<IScreenCaptureListener>& captureListener) {
|
|
ATRACE_CALL();
|
|
|
|
if (exceedsMaxRenderTargetSize(bufferSize.getWidth(), bufferSize.getHeight())) {
|
|
ALOGE("Attempted to capture screen with size (%" PRId32 ", %" PRId32
|
|
") that exceeds render target size limit.",
|
|
bufferSize.getWidth(), bufferSize.getHeight());
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
// Loop over all visible layers to see whether there's any protected layer. A protected layer is
|
|
// typically a layer with DRM contents, or have the GRALLOC_USAGE_PROTECTED set on the buffer.
|
|
// A protected layer has no implication on whether it's secure, which is explicitly set by
|
|
// application to avoid being screenshot or drawn via unsecure display.
|
|
const bool supportsProtected = getRenderEngine().supportsProtectedContent();
|
|
bool hasProtectedLayer = false;
|
|
if (allowProtected && supportsProtected) {
|
|
hasProtectedLayer = schedule([=]() {
|
|
bool protectedLayerFound = false;
|
|
traverseLayers([&](Layer* layer) {
|
|
protectedLayerFound = protectedLayerFound ||
|
|
(layer->isVisible() && layer->isProtected());
|
|
});
|
|
return protectedLayerFound;
|
|
}).get();
|
|
}
|
|
|
|
const uint32_t usage = GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_RENDER |
|
|
GRALLOC_USAGE_HW_TEXTURE |
|
|
(hasProtectedLayer && allowProtected && supportsProtected
|
|
? GRALLOC_USAGE_PROTECTED
|
|
: GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN);
|
|
sp<GraphicBuffer> buffer =
|
|
getFactory().createGraphicBuffer(bufferSize.getWidth(), bufferSize.getHeight(),
|
|
static_cast<android_pixel_format>(reqPixelFormat),
|
|
1 /* layerCount */, usage, "screenshot");
|
|
|
|
const status_t bufferStatus = buffer->initCheck();
|
|
LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "captureScreenCommon: Buffer failed to allocate: %d",
|
|
bufferStatus);
|
|
const auto texture = std::make_shared<
|
|
renderengine::ExternalTexture>(buffer, getRenderEngine(),
|
|
renderengine::ExternalTexture::Usage::WRITEABLE);
|
|
return captureScreenCommon(std::move(renderAreaFuture), traverseLayers, texture,
|
|
false /* regionSampling */, grayscale, captureListener);
|
|
}
|
|
|
|
status_t SurfaceFlinger::captureScreenCommon(
|
|
RenderAreaFuture renderAreaFuture, TraverseLayersFunction traverseLayers,
|
|
const std::shared_ptr<renderengine::ExternalTexture>& buffer, bool regionSampling,
|
|
bool grayscale, const sp<IScreenCaptureListener>& captureListener) {
|
|
ATRACE_CALL();
|
|
|
|
if (captureListener == nullptr) {
|
|
ALOGE("capture screen must provide a capture listener callback");
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
bool canCaptureBlackoutContent = hasCaptureBlackoutContentPermission();
|
|
|
|
static_cast<void>(schedule([=, renderAreaFuture = std::move(renderAreaFuture)]() mutable {
|
|
if (mRefreshPending) {
|
|
ALOGW("Skipping screenshot for now");
|
|
captureScreenCommon(std::move(renderAreaFuture), traverseLayers, buffer, regionSampling,
|
|
grayscale, captureListener);
|
|
return;
|
|
}
|
|
ScreenCaptureResults captureResults;
|
|
std::unique_ptr<RenderArea> renderArea = renderAreaFuture.get();
|
|
if (!renderArea) {
|
|
ALOGW("Skipping screen capture because of invalid render area.");
|
|
captureResults.result = NO_MEMORY;
|
|
captureListener->onScreenCaptureCompleted(captureResults);
|
|
return;
|
|
}
|
|
|
|
status_t result = NO_ERROR;
|
|
renderArea->render([&] {
|
|
result = renderScreenImplLocked(*renderArea, traverseLayers, buffer,
|
|
canCaptureBlackoutContent, regionSampling, grayscale,
|
|
captureResults);
|
|
});
|
|
|
|
captureResults.result = result;
|
|
captureListener->onScreenCaptureCompleted(captureResults);
|
|
}));
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::renderScreenImplLocked(
|
|
const RenderArea& renderArea, TraverseLayersFunction traverseLayers,
|
|
const std::shared_ptr<renderengine::ExternalTexture>& buffer,
|
|
bool canCaptureBlackoutContent, bool regionSampling, bool grayscale,
|
|
ScreenCaptureResults& captureResults) {
|
|
ATRACE_CALL();
|
|
|
|
traverseLayers([&](Layer* layer) {
|
|
captureResults.capturedSecureLayers =
|
|
captureResults.capturedSecureLayers || (layer->isVisible() && layer->isSecure());
|
|
});
|
|
|
|
const bool useProtected = buffer->getBuffer()->getUsage() & GRALLOC_USAGE_PROTECTED;
|
|
|
|
// We allow the system server to take screenshots of secure layers for
|
|
// use in situations like the Screen-rotation animation and place
|
|
// the impetus on WindowManager to not persist them.
|
|
if (captureResults.capturedSecureLayers && !canCaptureBlackoutContent) {
|
|
ALOGW("FB is protected: PERMISSION_DENIED");
|
|
return PERMISSION_DENIED;
|
|
}
|
|
|
|
captureResults.buffer = buffer->getBuffer();
|
|
captureResults.capturedDataspace = renderArea.getReqDataSpace();
|
|
|
|
const auto reqWidth = renderArea.getReqWidth();
|
|
const auto reqHeight = renderArea.getReqHeight();
|
|
const auto sourceCrop = renderArea.getSourceCrop();
|
|
const auto transform = renderArea.getTransform();
|
|
const auto rotation = renderArea.getRotationFlags();
|
|
const auto& layerStackSpaceRect = renderArea.getLayerStackSpaceRect();
|
|
|
|
renderengine::DisplaySettings clientCompositionDisplay;
|
|
std::vector<compositionengine::LayerFE::LayerSettings> clientCompositionLayers;
|
|
|
|
// assume that bounds are never offset, and that they are the same as the
|
|
// buffer bounds.
|
|
clientCompositionDisplay.physicalDisplay = Rect(reqWidth, reqHeight);
|
|
clientCompositionDisplay.clip = sourceCrop;
|
|
clientCompositionDisplay.orientation = rotation;
|
|
|
|
clientCompositionDisplay.outputDataspace = renderArea.getReqDataSpace();
|
|
clientCompositionDisplay.maxLuminance = DisplayDevice::sDefaultMaxLumiance;
|
|
|
|
const float colorSaturation = grayscale ? 0 : 1;
|
|
clientCompositionDisplay.colorTransform = calculateColorMatrix(colorSaturation);
|
|
|
|
const float alpha = RenderArea::getCaptureFillValue(renderArea.getCaptureFill());
|
|
|
|
compositionengine::LayerFE::LayerSettings fillLayer;
|
|
fillLayer.source.buffer.buffer = nullptr;
|
|
fillLayer.source.solidColor = half3(0.0, 0.0, 0.0);
|
|
fillLayer.geometry.boundaries =
|
|
FloatRect(sourceCrop.left, sourceCrop.top, sourceCrop.right, sourceCrop.bottom);
|
|
fillLayer.alpha = half(alpha);
|
|
clientCompositionLayers.push_back(fillLayer);
|
|
|
|
const auto display = renderArea.getDisplayDevice();
|
|
std::vector<Layer*> renderedLayers;
|
|
Region clearRegion = Region::INVALID_REGION;
|
|
bool disableBlurs = false;
|
|
traverseLayers([&](Layer* layer) {
|
|
disableBlurs |= layer->getDrawingState().sidebandStream != nullptr;
|
|
|
|
Region clip(renderArea.getBounds());
|
|
compositionengine::LayerFE::ClientCompositionTargetSettings targetSettings{
|
|
clip,
|
|
layer->needsFilteringForScreenshots(display.get(), transform) ||
|
|
renderArea.needsFiltering(),
|
|
renderArea.isSecure(),
|
|
useProtected,
|
|
clearRegion,
|
|
layerStackSpaceRect,
|
|
clientCompositionDisplay.outputDataspace,
|
|
true, /* realContentIsVisible */
|
|
false, /* clearContent */
|
|
disableBlurs ? compositionengine::LayerFE::ClientCompositionTargetSettings::
|
|
BlurSetting::Disabled
|
|
: compositionengine::LayerFE::ClientCompositionTargetSettings::
|
|
BlurSetting::Enabled,
|
|
};
|
|
std::vector<compositionengine::LayerFE::LayerSettings> results =
|
|
layer->prepareClientCompositionList(targetSettings);
|
|
if (results.size() > 0) {
|
|
for (auto& settings : results) {
|
|
settings.geometry.positionTransform =
|
|
transform.asMatrix4() * settings.geometry.positionTransform;
|
|
// There's no need to process blurs when we're executing region sampling,
|
|
// we're just trying to understand what we're drawing, and doing so without
|
|
// blurs is already a pretty good approximation.
|
|
if (regionSampling) {
|
|
settings.backgroundBlurRadius = 0;
|
|
}
|
|
}
|
|
|
|
clientCompositionLayers.insert(clientCompositionLayers.end(),
|
|
std::make_move_iterator(results.begin()),
|
|
std::make_move_iterator(results.end()));
|
|
renderedLayers.push_back(layer);
|
|
}
|
|
|
|
});
|
|
|
|
std::vector<const renderengine::LayerSettings*> clientCompositionLayerPointers(
|
|
clientCompositionLayers.size());
|
|
std::transform(clientCompositionLayers.begin(), clientCompositionLayers.end(),
|
|
clientCompositionLayerPointers.begin(),
|
|
std::pointer_traits<renderengine::LayerSettings*>::pointer_to);
|
|
|
|
clientCompositionDisplay.clearRegion = clearRegion;
|
|
// Use an empty fence for the buffer fence, since we just created the buffer so
|
|
// there is no need for synchronization with the GPU.
|
|
base::unique_fd bufferFence;
|
|
base::unique_fd drawFence;
|
|
getRenderEngine().useProtectedContext(useProtected);
|
|
|
|
const constexpr bool kUseFramebufferCache = false;
|
|
getRenderEngine().drawLayers(clientCompositionDisplay, clientCompositionLayerPointers, buffer,
|
|
kUseFramebufferCache, std::move(bufferFence), &drawFence);
|
|
|
|
if (drawFence >= 0) {
|
|
sp<Fence> releaseFence = new Fence(dup(drawFence));
|
|
for (auto* layer : renderedLayers) {
|
|
layer->onLayerDisplayed(releaseFence);
|
|
}
|
|
}
|
|
|
|
captureResults.fence = new Fence(drawFence.release());
|
|
// Always switch back to unprotected context.
|
|
getRenderEngine().useProtectedContext(false);
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
void SurfaceFlinger::windowInfosReported() {
|
|
Mutex::Autolock _l(mStateLock);
|
|
signalSynchronousTransactions(CountDownLatch::eSyncInputWindows);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
void SurfaceFlinger::State::traverse(const LayerVector::Visitor& visitor) const {
|
|
layersSortedByZ.traverse(visitor);
|
|
}
|
|
|
|
void SurfaceFlinger::State::traverseInZOrder(const LayerVector::Visitor& visitor) const {
|
|
layersSortedByZ.traverseInZOrder(stateSet, visitor);
|
|
}
|
|
|
|
void SurfaceFlinger::State::traverseInReverseZOrder(const LayerVector::Visitor& visitor) const {
|
|
layersSortedByZ.traverseInReverseZOrder(stateSet, visitor);
|
|
}
|
|
|
|
void SurfaceFlinger::traverseLayersInLayerStack(ui::LayerStack layerStack, const int32_t uid,
|
|
const LayerVector::Visitor& visitor) {
|
|
// We loop through the first level of layers without traversing,
|
|
// as we need to determine which layers belong to the requested display.
|
|
for (const auto& layer : mDrawingState.layersSortedByZ) {
|
|
if (!layer->belongsToDisplay(layerStack)) {
|
|
continue;
|
|
}
|
|
// relative layers are traversed in Layer::traverseInZOrder
|
|
layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) {
|
|
if (layer->getPrimaryDisplayOnly()) {
|
|
return;
|
|
}
|
|
if (!layer->isVisible()) {
|
|
return;
|
|
}
|
|
if (uid != CaptureArgs::UNSET_UID && layer->getOwnerUid() != uid) {
|
|
return;
|
|
}
|
|
visitor(layer);
|
|
});
|
|
}
|
|
}
|
|
|
|
status_t SurfaceFlinger::setDesiredDisplayModeSpecsInternal(
|
|
const sp<DisplayDevice>& display,
|
|
const std::optional<scheduler::RefreshRateConfigs::Policy>& policy, bool overridePolicy) {
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
if (mDebugDisplayModeSetByBackdoor) {
|
|
// ignore this request as mode is overridden by backdoor
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t setPolicyResult = overridePolicy
|
|
? display->refreshRateConfigs().setOverridePolicy(policy)
|
|
: display->refreshRateConfigs().setDisplayManagerPolicy(*policy);
|
|
if (setPolicyResult < 0) {
|
|
return BAD_VALUE;
|
|
}
|
|
if (setPolicyResult == scheduler::RefreshRateConfigs::CURRENT_POLICY_UNCHANGED) {
|
|
return NO_ERROR;
|
|
}
|
|
|
|
scheduler::RefreshRateConfigs::Policy currentPolicy =
|
|
display->refreshRateConfigs().getCurrentPolicy();
|
|
|
|
ALOGV("Setting desired display mode specs: %s", currentPolicy.toString().c_str());
|
|
|
|
// TODO(b/140204874): Leave the event in until we do proper testing with all apps that might
|
|
// be depending in this callback.
|
|
const auto activeMode = display->getActiveMode();
|
|
if (isDisplayActiveLocked(display)) {
|
|
mScheduler->onPrimaryDisplayModeChanged(mAppConnectionHandle, activeMode);
|
|
toggleKernelIdleTimer();
|
|
} else {
|
|
mScheduler->onNonPrimaryDisplayModeChanged(mAppConnectionHandle, activeMode);
|
|
}
|
|
|
|
const DisplayModePtr preferredDisplayMode = [&] {
|
|
const auto schedulerMode = mScheduler->getPreferredDisplayMode();
|
|
if (schedulerMode && schedulerMode->getPhysicalDisplayId() == display->getPhysicalId()) {
|
|
return schedulerMode;
|
|
}
|
|
|
|
return display->getMode(currentPolicy.defaultMode);
|
|
}();
|
|
|
|
ALOGV("trying to switch to Scheduler preferred mode %d (%s)",
|
|
preferredDisplayMode->getId().value(), to_string(preferredDisplayMode->getFps()).c_str());
|
|
|
|
if (display->refreshRateConfigs().isModeAllowed(preferredDisplayMode->getId())) {
|
|
ALOGV("switching to Scheduler preferred display mode %d",
|
|
preferredDisplayMode->getId().value());
|
|
setDesiredActiveMode({preferredDisplayMode, Scheduler::ModeEvent::Changed});
|
|
} else {
|
|
LOG_ALWAYS_FATAL("Desired display mode not allowed: %d",
|
|
preferredDisplayMode->getId().value());
|
|
}
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::setDesiredDisplayModeSpecs(
|
|
const sp<IBinder>& displayToken, ui::DisplayModeId defaultMode, bool allowGroupSwitching,
|
|
float primaryRefreshRateMin, float primaryRefreshRateMax, float appRequestRefreshRateMin,
|
|
float appRequestRefreshRateMax) {
|
|
ATRACE_CALL();
|
|
|
|
if (!displayToken) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
auto future = schedule([=]() -> status_t {
|
|
const auto display = ON_MAIN_THREAD(getDisplayDeviceLocked(displayToken));
|
|
if (!display) {
|
|
ALOGE("Attempt to set desired display modes for invalid display token %p",
|
|
displayToken.get());
|
|
return NAME_NOT_FOUND;
|
|
} else if (display->isVirtual()) {
|
|
ALOGW("Attempt to set desired display modes for virtual display");
|
|
return INVALID_OPERATION;
|
|
} else {
|
|
using Policy = scheduler::RefreshRateConfigs::Policy;
|
|
const Policy policy{DisplayModeId(defaultMode),
|
|
allowGroupSwitching,
|
|
{Fps(primaryRefreshRateMin), Fps(primaryRefreshRateMax)},
|
|
{Fps(appRequestRefreshRateMin), Fps(appRequestRefreshRateMax)}};
|
|
constexpr bool kOverridePolicy = false;
|
|
|
|
return setDesiredDisplayModeSpecsInternal(display, policy, kOverridePolicy);
|
|
}
|
|
});
|
|
|
|
return future.get();
|
|
}
|
|
|
|
status_t SurfaceFlinger::getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken,
|
|
ui::DisplayModeId* outDefaultMode,
|
|
bool* outAllowGroupSwitching,
|
|
float* outPrimaryRefreshRateMin,
|
|
float* outPrimaryRefreshRateMax,
|
|
float* outAppRequestRefreshRateMin,
|
|
float* outAppRequestRefreshRateMax) {
|
|
ATRACE_CALL();
|
|
|
|
if (!displayToken || !outDefaultMode || !outPrimaryRefreshRateMin ||
|
|
!outPrimaryRefreshRateMax || !outAppRequestRefreshRateMin || !outAppRequestRefreshRateMax) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
Mutex::Autolock lock(mStateLock);
|
|
const auto display = getDisplayDeviceLocked(displayToken);
|
|
if (!display) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
if (display->isVirtual()) {
|
|
return INVALID_OPERATION;
|
|
}
|
|
|
|
scheduler::RefreshRateConfigs::Policy policy =
|
|
display->refreshRateConfigs().getDisplayManagerPolicy();
|
|
*outDefaultMode = policy.defaultMode.value();
|
|
*outAllowGroupSwitching = policy.allowGroupSwitching;
|
|
*outPrimaryRefreshRateMin = policy.primaryRange.min.getValue();
|
|
*outPrimaryRefreshRateMax = policy.primaryRange.max.getValue();
|
|
*outAppRequestRefreshRateMin = policy.appRequestRange.min.getValue();
|
|
*outAppRequestRefreshRateMax = policy.appRequestRange.max.getValue();
|
|
return NO_ERROR;
|
|
}
|
|
|
|
wp<Layer> SurfaceFlinger::fromHandle(const sp<IBinder>& handle) const {
|
|
return Layer::fromHandle(handle);
|
|
}
|
|
|
|
void SurfaceFlinger::onLayerFirstRef(Layer* layer) {
|
|
mNumLayers++;
|
|
if (!layer->isRemovedFromCurrentState()) {
|
|
mScheduler->registerLayer(layer);
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::onLayerDestroyed(Layer* layer) {
|
|
mNumLayers--;
|
|
removeHierarchyFromOffscreenLayers(layer);
|
|
if (!layer->isRemovedFromCurrentState()) {
|
|
mScheduler->deregisterLayer(layer);
|
|
}
|
|
}
|
|
|
|
// WARNING: ONLY CALL THIS FROM LAYER DTOR
|
|
// Here we add children in the current state to offscreen layers and remove the
|
|
// layer itself from the offscreen layer list. Since
|
|
// this is the dtor, it is safe to access the current state. This keeps us
|
|
// from dangling children layers such that they are not reachable from the
|
|
// Drawing state nor the offscreen layer list
|
|
// See b/141111965
|
|
void SurfaceFlinger::removeHierarchyFromOffscreenLayers(Layer* layer) {
|
|
for (auto& child : layer->getCurrentChildren()) {
|
|
mOffscreenLayers.emplace(child.get());
|
|
}
|
|
mOffscreenLayers.erase(layer);
|
|
}
|
|
|
|
void SurfaceFlinger::removeFromOffscreenLayers(Layer* layer) {
|
|
mOffscreenLayers.erase(layer);
|
|
}
|
|
|
|
status_t SurfaceFlinger::setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor,
|
|
float lightPosY, float lightPosZ,
|
|
float lightRadius) {
|
|
Mutex::Autolock _l(mStateLock);
|
|
mCurrentState.globalShadowSettings.ambientColor = vec4(ambientColor);
|
|
mCurrentState.globalShadowSettings.spotColor = vec4(spotColor);
|
|
mCurrentState.globalShadowSettings.lightPos.y = lightPosY;
|
|
mCurrentState.globalShadowSettings.lightPos.z = lightPosZ;
|
|
mCurrentState.globalShadowSettings.lightRadius = lightRadius;
|
|
|
|
// these values are overridden when calculating the shadow settings for a layer.
|
|
mCurrentState.globalShadowSettings.lightPos.x = 0.f;
|
|
mCurrentState.globalShadowSettings.length = 0.f;
|
|
return NO_ERROR;
|
|
}
|
|
|
|
const std::unordered_map<std::string, uint32_t>& SurfaceFlinger::getGenericLayerMetadataKeyMap()
|
|
const {
|
|
// TODO(b/149500060): Remove this fixed/static mapping. Please prefer taking
|
|
// on the work to remove the table in that bug rather than adding more to
|
|
// it.
|
|
static const std::unordered_map<std::string, uint32_t> genericLayerMetadataKeyMap{
|
|
{"org.chromium.arc.V1_0.TaskId", METADATA_TASK_ID},
|
|
{"org.chromium.arc.V1_0.CursorInfo", METADATA_MOUSE_CURSOR},
|
|
};
|
|
return genericLayerMetadataKeyMap;
|
|
}
|
|
|
|
status_t SurfaceFlinger::setFrameRate(const sp<IGraphicBufferProducer>& surface, float frameRate,
|
|
int8_t compatibility, int8_t changeFrameRateStrategy) {
|
|
if (!ValidateFrameRate(frameRate, compatibility, changeFrameRateStrategy,
|
|
"SurfaceFlinger::setFrameRate")) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
static_cast<void>(schedule([=] {
|
|
Mutex::Autolock lock(mStateLock);
|
|
if (authenticateSurfaceTextureLocked(surface)) {
|
|
sp<Layer> layer = (static_cast<MonitoredProducer*>(surface.get()))->getLayer();
|
|
if (layer == nullptr) {
|
|
ALOGE("Attempt to set frame rate on a layer that no longer exists");
|
|
return BAD_VALUE;
|
|
}
|
|
const auto strategy =
|
|
Layer::FrameRate::convertChangeFrameRateStrategy(changeFrameRateStrategy);
|
|
if (layer->setFrameRate(
|
|
Layer::FrameRate(Fps{frameRate},
|
|
Layer::FrameRate::convertCompatibility(compatibility),
|
|
strategy))) {
|
|
setTransactionFlags(eTraversalNeeded);
|
|
}
|
|
} else {
|
|
ALOGE("Attempt to set frame rate on an unrecognized IGraphicBufferProducer");
|
|
return BAD_VALUE;
|
|
}
|
|
return NO_ERROR;
|
|
}));
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::acquireFrameRateFlexibilityToken(sp<IBinder>* outToken) {
|
|
if (!outToken) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
auto future = schedule([this] {
|
|
status_t result = NO_ERROR;
|
|
sp<IBinder> token;
|
|
|
|
if (mFrameRateFlexibilityTokenCount == 0) {
|
|
const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked());
|
|
|
|
// This is a little racy, but not in a way that hurts anything. As we grab the
|
|
// defaultMode from the display manager policy, we could be setting a new display
|
|
// manager policy, leaving us using a stale defaultMode. The defaultMode doesn't
|
|
// matter for the override policy though, since we set allowGroupSwitching to
|
|
// true, so it's not a problem.
|
|
scheduler::RefreshRateConfigs::Policy overridePolicy;
|
|
overridePolicy.defaultMode =
|
|
display->refreshRateConfigs().getDisplayManagerPolicy().defaultMode;
|
|
overridePolicy.allowGroupSwitching = true;
|
|
constexpr bool kOverridePolicy = true;
|
|
result = setDesiredDisplayModeSpecsInternal(display, overridePolicy, kOverridePolicy);
|
|
}
|
|
|
|
if (result == NO_ERROR) {
|
|
mFrameRateFlexibilityTokenCount++;
|
|
// Handing out a reference to the SurfaceFlinger object, as we're doing in the line
|
|
// below, is something to consider carefully. The lifetime of the
|
|
// FrameRateFlexibilityToken isn't tied to SurfaceFlinger object lifetime, so if this
|
|
// SurfaceFlinger object were to be destroyed while the token still exists, the token
|
|
// destructor would be accessing a stale SurfaceFlinger reference, and crash. This is ok
|
|
// in this case, for two reasons:
|
|
// 1. Once SurfaceFlinger::run() is called by main_surfaceflinger.cpp, the only way
|
|
// the program exits is via a crash. So we won't have a situation where the
|
|
// SurfaceFlinger object is dead but the process is still up.
|
|
// 2. The frame rate flexibility token is acquired/released only by CTS tests, so even
|
|
// if condition 1 were changed, the problem would only show up when running CTS tests,
|
|
// not on end user devices, so we could spot it and fix it without serious impact.
|
|
token = new FrameRateFlexibilityToken(
|
|
[this]() { onFrameRateFlexibilityTokenReleased(); });
|
|
ALOGD("Frame rate flexibility token acquired. count=%d",
|
|
mFrameRateFlexibilityTokenCount);
|
|
}
|
|
|
|
return std::make_pair(result, token);
|
|
});
|
|
|
|
status_t result;
|
|
std::tie(result, *outToken) = future.get();
|
|
return result;
|
|
}
|
|
|
|
void SurfaceFlinger::onFrameRateFlexibilityTokenReleased() {
|
|
static_cast<void>(schedule([this] {
|
|
LOG_ALWAYS_FATAL_IF(mFrameRateFlexibilityTokenCount == 0,
|
|
"Failed tracking frame rate flexibility tokens");
|
|
mFrameRateFlexibilityTokenCount--;
|
|
ALOGD("Frame rate flexibility token released. count=%d", mFrameRateFlexibilityTokenCount);
|
|
if (mFrameRateFlexibilityTokenCount == 0) {
|
|
const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked());
|
|
constexpr bool kOverridePolicy = true;
|
|
status_t result = setDesiredDisplayModeSpecsInternal(display, {}, kOverridePolicy);
|
|
LOG_ALWAYS_FATAL_IF(result < 0, "Failed releasing frame rate flexibility token");
|
|
}
|
|
}));
|
|
}
|
|
|
|
status_t SurfaceFlinger::setFrameTimelineInfo(const sp<IGraphicBufferProducer>& surface,
|
|
const FrameTimelineInfo& frameTimelineInfo) {
|
|
Mutex::Autolock lock(mStateLock);
|
|
if (!authenticateSurfaceTextureLocked(surface)) {
|
|
ALOGE("Attempt to set frame timeline info on an unrecognized IGraphicBufferProducer");
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
sp<Layer> layer = (static_cast<MonitoredProducer*>(surface.get()))->getLayer();
|
|
if (layer == nullptr) {
|
|
ALOGE("Attempt to set frame timeline info on a layer that no longer exists");
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
layer->setFrameTimelineInfoForBuffer(frameTimelineInfo);
|
|
return NO_ERROR;
|
|
}
|
|
|
|
void SurfaceFlinger::enableRefreshRateOverlay(bool enable) {
|
|
for (const auto& [ignored, display] : mDisplays) {
|
|
if (display->isInternal()) {
|
|
display->enableRefreshRateOverlay(enable, mRefreshRateOverlaySpinner);
|
|
}
|
|
}
|
|
}
|
|
|
|
status_t SurfaceFlinger::addTransactionTraceListener(
|
|
const sp<gui::ITransactionTraceListener>& listener) {
|
|
if (!listener) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
mInterceptor->addTransactionTraceListener(listener);
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
int SurfaceFlinger::getGPUContextPriority() {
|
|
return getRenderEngine().getContextPriority();
|
|
}
|
|
|
|
int SurfaceFlinger::calculateMaxAcquiredBufferCount(Fps refreshRate,
|
|
std::chrono::nanoseconds presentLatency) {
|
|
auto pipelineDepth = presentLatency.count() / refreshRate.getPeriodNsecs();
|
|
if (presentLatency.count() % refreshRate.getPeriodNsecs()) {
|
|
pipelineDepth++;
|
|
}
|
|
return std::max(1ll, pipelineDepth - 1);
|
|
}
|
|
|
|
status_t SurfaceFlinger::getMaxAcquiredBufferCount(int* buffers) const {
|
|
const auto maxSupportedRefreshRate = [&] {
|
|
const auto display = getDefaultDisplayDevice();
|
|
if (display) {
|
|
return display->refreshRateConfigs().getSupportedRefreshRateRange().max;
|
|
}
|
|
ALOGW("%s: default display is null", __func__);
|
|
return Fps(60);
|
|
}();
|
|
|
|
*buffers = getMaxAcquiredBufferCountForRefreshRate(maxSupportedRefreshRate);
|
|
|
|
// RK_SUPPORT:
|
|
// 多屏异刷应用需要申请更多的内存,来保证流畅性
|
|
if(maxFrameBufferAcquiredBuffers > 3){
|
|
*buffers = static_cast<int>(maxFrameBufferAcquiredBuffers - 2);
|
|
}
|
|
return NO_ERROR;
|
|
}
|
|
|
|
int SurfaceFlinger::getMaxAcquiredBufferCountForCurrentRefreshRate(uid_t uid) const {
|
|
const auto refreshRate = [&] {
|
|
const auto frameRateOverride = mScheduler->getFrameRateOverride(uid);
|
|
if (frameRateOverride.has_value()) {
|
|
return frameRateOverride.value();
|
|
}
|
|
|
|
const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked());
|
|
if (display) {
|
|
return display->refreshRateConfigs().getCurrentRefreshRate().getFps();
|
|
}
|
|
|
|
ALOGW("%s: default display is null", __func__);
|
|
return Fps(60);
|
|
}();
|
|
return getMaxAcquiredBufferCountForRefreshRate(refreshRate);
|
|
}
|
|
|
|
int SurfaceFlinger::getMaxAcquiredBufferCountForRefreshRate(Fps refreshRate) const {
|
|
const auto vsyncConfig = mVsyncConfiguration->getConfigsForRefreshRate(refreshRate).late;
|
|
const auto presentLatency = vsyncConfig.appWorkDuration + vsyncConfig.sfWorkDuration;
|
|
return calculateMaxAcquiredBufferCount(refreshRate, presentLatency);
|
|
}
|
|
|
|
void SurfaceFlinger::TransactionState::traverseStatesWithBuffers(
|
|
std::function<void(const layer_state_t&)> visitor) {
|
|
for (const auto& state : states) {
|
|
if (state.state.hasBufferChanges() && state.state.hasValidBuffer() && state.state.surface) {
|
|
visitor(state.state);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::setLayerCreatedState(const sp<IBinder>& handle, const wp<Layer>& layer,
|
|
const wp<IBinder>& parent, const wp<Layer> parentLayer,
|
|
const wp<IBinder>& producer, bool addToRoot) {
|
|
Mutex::Autolock lock(mCreatedLayersLock);
|
|
mCreatedLayers[handle->localBinder()] =
|
|
std::make_unique<LayerCreatedState>(layer, parent, parentLayer, producer, addToRoot);
|
|
}
|
|
|
|
auto SurfaceFlinger::getLayerCreatedState(const sp<IBinder>& handle) {
|
|
Mutex::Autolock lock(mCreatedLayersLock);
|
|
BBinder* b = nullptr;
|
|
if (handle) {
|
|
b = handle->localBinder();
|
|
}
|
|
|
|
if (b == nullptr) {
|
|
return std::unique_ptr<LayerCreatedState>(nullptr);
|
|
}
|
|
|
|
auto it = mCreatedLayers.find(b);
|
|
if (it == mCreatedLayers.end()) {
|
|
ALOGE("Can't find layer from handle %p", handle.get());
|
|
return std::unique_ptr<LayerCreatedState>(nullptr);
|
|
}
|
|
|
|
auto state = std::move(it->second);
|
|
mCreatedLayers.erase(it);
|
|
return state;
|
|
}
|
|
|
|
sp<Layer> SurfaceFlinger::handleLayerCreatedLocked(const sp<IBinder>& handle) {
|
|
const auto& state = getLayerCreatedState(handle);
|
|
if (!state) {
|
|
return nullptr;
|
|
}
|
|
|
|
sp<Layer> layer = state->layer.promote();
|
|
if (!layer) {
|
|
ALOGE("Invalid layer %p", state->layer.unsafe_get());
|
|
return nullptr;
|
|
}
|
|
|
|
sp<Layer> parent;
|
|
bool allowAddRoot = state->addToRoot;
|
|
if (state->initialParent != nullptr) {
|
|
parent = fromHandle(state->initialParent.promote()).promote();
|
|
if (parent == nullptr) {
|
|
ALOGE("Invalid parent %p", state->initialParent.unsafe_get());
|
|
allowAddRoot = false;
|
|
}
|
|
} else if (state->initialParentLayer != nullptr) {
|
|
parent = state->initialParentLayer.promote();
|
|
allowAddRoot = false;
|
|
}
|
|
|
|
if (parent == nullptr && allowAddRoot) {
|
|
layer->setIsAtRoot(true);
|
|
mCurrentState.layersSortedByZ.add(layer);
|
|
} else if (parent == nullptr) {
|
|
layer->onRemovedFromCurrentState();
|
|
} else if (parent->isRemovedFromCurrentState()) {
|
|
parent->addChild(layer);
|
|
layer->onRemovedFromCurrentState();
|
|
} else {
|
|
parent->addChild(layer);
|
|
}
|
|
|
|
layer->updateTransformHint(mActiveDisplayTransformHint);
|
|
|
|
if (state->initialProducer != nullptr) {
|
|
mGraphicBufferProducerList.insert(state->initialProducer);
|
|
LOG_ALWAYS_FATAL_IF(mGraphicBufferProducerList.size() > mMaxGraphicBufferProducerListSize,
|
|
"Suspected IGBP leak: %zu IGBPs (%zu max), %zu Layers",
|
|
mGraphicBufferProducerList.size(), mMaxGraphicBufferProducerListSize,
|
|
mNumLayers.load());
|
|
if (mGraphicBufferProducerList.size() > mGraphicBufferProducerListSizeLogThreshold) {
|
|
ALOGW("Suspected IGBP leak: %zu IGBPs (%zu max), %zu Layers",
|
|
mGraphicBufferProducerList.size(), mMaxGraphicBufferProducerListSize,
|
|
mNumLayers.load());
|
|
}
|
|
}
|
|
|
|
return layer;
|
|
}
|
|
|
|
void SurfaceFlinger::scheduleRegionSamplingThread() {
|
|
static_cast<void>(schedule([&] { notifyRegionSamplingThread(); }));
|
|
}
|
|
|
|
void SurfaceFlinger::notifyRegionSamplingThread() {
|
|
if (!mLumaSampling || !mRegionSamplingThread) {
|
|
return;
|
|
}
|
|
|
|
mRegionSamplingThread->onCompositionComplete(mEventQueue->nextExpectedInvalidate());
|
|
}
|
|
|
|
void SurfaceFlinger::onActiveDisplaySizeChanged(const sp<DisplayDevice>& activeDisplay) {
|
|
mScheduler->onActiveDisplayAreaChanged(activeDisplay->getWidth() * activeDisplay->getHeight());
|
|
getRenderEngine().onActiveDisplaySizeChanged(activeDisplay->getSize());
|
|
}
|
|
|
|
void SurfaceFlinger::onActiveDisplayChangedLocked(const sp<DisplayDevice>& activeDisplay) {
|
|
ATRACE_CALL();
|
|
|
|
if (const auto display = getDisplayDeviceLocked(mActiveDisplayToken)) {
|
|
display->getCompositionDisplay()->setLayerCachingTexturePoolEnabled(false);
|
|
}
|
|
|
|
if (!activeDisplay) {
|
|
ALOGE("%s: activeDisplay is null", __func__);
|
|
return;
|
|
}
|
|
mActiveDisplayToken = activeDisplay->getDisplayToken();
|
|
activeDisplay->getCompositionDisplay()->setLayerCachingTexturePoolEnabled(true);
|
|
updateInternalDisplayVsyncLocked(activeDisplay);
|
|
mScheduler->setModeChangePending(false);
|
|
mScheduler->setRefreshRateConfigs(activeDisplay->holdRefreshRateConfigs());
|
|
onActiveDisplaySizeChanged(activeDisplay);
|
|
mActiveDisplayTransformHint = activeDisplay->getTransformHint();
|
|
|
|
// Update the kernel timer for the current active display, since the policy
|
|
// for this display might have changed when it was not the active display.
|
|
toggleKernelIdleTimer();
|
|
}
|
|
|
|
status_t SurfaceFlinger::addWindowInfosListener(
|
|
const sp<IWindowInfosListener>& windowInfosListener) const {
|
|
mWindowInfosListenerInvoker->addWindowInfosListener(windowInfosListener);
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::removeWindowInfosListener(
|
|
const sp<IWindowInfosListener>& windowInfosListener) const {
|
|
mWindowInfosListenerInvoker->removeWindowInfosListener(windowInfosListener);
|
|
return NO_ERROR;
|
|
}
|
|
|
|
} // namespace android
|
|
|
|
#if defined(__gl_h_)
|
|
#error "don't include gl/gl.h in this file"
|
|
#endif
|
|
|
|
#if defined(__gl2_h_)
|
|
#error "don't include gl2/gl2.h in this file"
|
|
#endif
|
|
|
|
// TODO(b/129481165): remove the #pragma below and fix conversion issues
|
|
#pragma clang diagnostic pop // ignored "-Wconversion -Wextra"
|