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1960 lines
64 KiB
1960 lines
64 KiB
// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "PixelPipeline.hpp"
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#include "SamplerCore.hpp"
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#include "Renderer/Renderer.hpp"
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namespace sw
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{
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extern bool postBlendSRGB;
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void PixelPipeline::setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w)
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{
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if(state.color[0].component & 0x1) diffuse.x = convertFixed12(v[0].x); else diffuse.x = Short4(0x1000);
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if(state.color[0].component & 0x2) diffuse.y = convertFixed12(v[0].y); else diffuse.y = Short4(0x1000);
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if(state.color[0].component & 0x4) diffuse.z = convertFixed12(v[0].z); else diffuse.z = Short4(0x1000);
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if(state.color[0].component & 0x8) diffuse.w = convertFixed12(v[0].w); else diffuse.w = Short4(0x1000);
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if(state.color[1].component & 0x1) specular.x = convertFixed12(v[1].x); else specular.x = Short4(0x0000);
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if(state.color[1].component & 0x2) specular.y = convertFixed12(v[1].y); else specular.y = Short4(0x0000);
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if(state.color[1].component & 0x4) specular.z = convertFixed12(v[1].z); else specular.z = Short4(0x0000);
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if(state.color[1].component & 0x8) specular.w = convertFixed12(v[1].w); else specular.w = Short4(0x0000);
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}
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void PixelPipeline::fixedFunction()
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{
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current = diffuse;
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Vector4s temp(0x0000, 0x0000, 0x0000, 0x0000);
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for(int stage = 0; stage < 8; stage++)
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{
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if(state.textureStage[stage].stageOperation == TextureStage::STAGE_DISABLE)
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{
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break;
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}
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Vector4s texture;
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if(state.textureStage[stage].usesTexture)
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{
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texture = sampleTexture(stage, stage);
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}
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blendTexture(temp, texture, stage);
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}
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specularPixel(current, specular);
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}
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void PixelPipeline::applyShader(Int cMask[4])
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{
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if(!shader)
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{
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fixedFunction();
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return;
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}
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int pad = 0; // Count number of texm3x3pad instructions
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Vector4s dPairing; // Destination for first pairing instruction
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for(size_t i = 0; i < shader->getLength(); i++)
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{
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const Shader::Instruction *instruction = shader->getInstruction(i);
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Shader::Opcode opcode = instruction->opcode;
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// #ifndef NDEBUG // FIXME: Centralize debug output control
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// shader->printInstruction(i, "debug.txt");
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// #endif
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if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI || opcode == Shader::OPCODE_DEFB)
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{
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continue;
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}
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const Dst &dst = instruction->dst;
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const Src &src0 = instruction->src[0];
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const Src &src1 = instruction->src[1];
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const Src &src2 = instruction->src[2];
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unsigned short shaderModel = shader->getShaderModel();
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bool pairing = i + 1 < shader->getLength() && shader->getInstruction(i + 1)->coissue; // First instruction of pair
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bool coissue = instruction->coissue; // Second instruction of pair
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Vector4s d;
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Vector4s s0;
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Vector4s s1;
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Vector4s s2;
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if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegister(src0);
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if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegister(src1);
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if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegister(src2);
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Float4 x = shaderModel < 0x0104 ? v[2 + dst.index].x : v[2 + src0.index].x;
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Float4 y = shaderModel < 0x0104 ? v[2 + dst.index].y : v[2 + src0.index].y;
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Float4 z = shaderModel < 0x0104 ? v[2 + dst.index].z : v[2 + src0.index].z;
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Float4 w = shaderModel < 0x0104 ? v[2 + dst.index].w : v[2 + src0.index].w;
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switch(opcode)
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{
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case Shader::OPCODE_PS_1_0: break;
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case Shader::OPCODE_PS_1_1: break;
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case Shader::OPCODE_PS_1_2: break;
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case Shader::OPCODE_PS_1_3: break;
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case Shader::OPCODE_PS_1_4: break;
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case Shader::OPCODE_DEF: break;
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case Shader::OPCODE_NOP: break;
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case Shader::OPCODE_MOV: MOV(d, s0); break;
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case Shader::OPCODE_ADD: ADD(d, s0, s1); break;
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case Shader::OPCODE_SUB: SUB(d, s0, s1); break;
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case Shader::OPCODE_MAD: MAD(d, s0, s1, s2); break;
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case Shader::OPCODE_MUL: MUL(d, s0, s1); break;
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case Shader::OPCODE_DP3: DP3(d, s0, s1); break;
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case Shader::OPCODE_DP4: DP4(d, s0, s1); break;
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case Shader::OPCODE_LRP: LRP(d, s0, s1, s2); break;
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case Shader::OPCODE_TEXCOORD:
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if(shaderModel < 0x0104)
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{
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TEXCOORD(d, x, y, z, dst.index);
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}
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else
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{
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if((src0.swizzle & 0x30) == 0x20) // .xyz
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{
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TEXCRD(d, x, y, z, src0.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
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}
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else // .xwy
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{
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TEXCRD(d, x, y, w, src0.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
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}
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}
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break;
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case Shader::OPCODE_TEXKILL:
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if(shaderModel < 0x0104)
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{
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TEXKILL(cMask, x, y, z);
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}
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else if(shaderModel == 0x0104)
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{
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if(dst.type == Shader::PARAMETER_TEXTURE)
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{
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TEXKILL(cMask, x, y, z);
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}
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else
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{
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TEXKILL(cMask, rs[dst.index]);
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}
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}
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else ASSERT(false);
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break;
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case Shader::OPCODE_TEX:
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if(shaderModel < 0x0104)
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{
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TEX(d, x, y, z, dst.index, false);
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}
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else if(shaderModel == 0x0104)
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{
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if(src0.type == Shader::PARAMETER_TEXTURE)
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{
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if((src0.swizzle & 0x30) == 0x20) // .xyz
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{
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TEX(d, x, y, z, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
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}
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else // .xyw
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{
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TEX(d, x, y, w, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
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}
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}
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else
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{
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TEXLD(d, s0, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
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}
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}
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else ASSERT(false);
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break;
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case Shader::OPCODE_TEXBEM: TEXBEM(d, s0, x, y, z, dst.index); break;
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case Shader::OPCODE_TEXBEML: TEXBEML(d, s0, x, y, z, dst.index); break;
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case Shader::OPCODE_TEXREG2AR: TEXREG2AR(d, s0, dst.index); break;
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case Shader::OPCODE_TEXREG2GB: TEXREG2GB(d, s0, dst.index); break;
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case Shader::OPCODE_TEXM3X2PAD: TEXM3X2PAD(x, y, z, s0, 0, src0.modifier == Shader::MODIFIER_SIGN); break;
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case Shader::OPCODE_TEXM3X2TEX: TEXM3X2TEX(d, x, y, z, dst.index, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
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case Shader::OPCODE_TEXM3X3PAD: TEXM3X3PAD(x, y, z, s0, pad++ % 2, src0.modifier == Shader::MODIFIER_SIGN); break;
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case Shader::OPCODE_TEXM3X3TEX: TEXM3X3TEX(d, x, y, z, dst.index, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
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case Shader::OPCODE_TEXM3X3SPEC: TEXM3X3SPEC(d, x, y, z, dst.index, s0, s1); break;
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case Shader::OPCODE_TEXM3X3VSPEC: TEXM3X3VSPEC(d, x, y, z, dst.index, s0); break;
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case Shader::OPCODE_CND: CND(d, s0, s1, s2); break;
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case Shader::OPCODE_TEXREG2RGB: TEXREG2RGB(d, s0, dst.index); break;
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case Shader::OPCODE_TEXDP3TEX: TEXDP3TEX(d, x, y, z, dst.index, s0); break;
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case Shader::OPCODE_TEXM3X2DEPTH: TEXM3X2DEPTH(d, x, y, z, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
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case Shader::OPCODE_TEXDP3: TEXDP3(d, x, y, z, s0); break;
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case Shader::OPCODE_TEXM3X3: TEXM3X3(d, x, y, z, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
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case Shader::OPCODE_TEXDEPTH: TEXDEPTH(); break;
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case Shader::OPCODE_CMP0: CMP(d, s0, s1, s2); break;
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case Shader::OPCODE_BEM: BEM(d, s0, s1, dst.index); break;
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case Shader::OPCODE_PHASE: break;
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case Shader::OPCODE_END: break;
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default:
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ASSERT(false);
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}
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if(dst.type != Shader::PARAMETER_VOID && opcode != Shader::OPCODE_TEXKILL)
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{
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if(dst.shift > 0)
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{
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if(dst.mask & 0x1) { d.x = AddSat(d.x, d.x); if(dst.shift > 1) d.x = AddSat(d.x, d.x); if(dst.shift > 2) d.x = AddSat(d.x, d.x); }
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if(dst.mask & 0x2) { d.y = AddSat(d.y, d.y); if(dst.shift > 1) d.y = AddSat(d.y, d.y); if(dst.shift > 2) d.y = AddSat(d.y, d.y); }
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if(dst.mask & 0x4) { d.z = AddSat(d.z, d.z); if(dst.shift > 1) d.z = AddSat(d.z, d.z); if(dst.shift > 2) d.z = AddSat(d.z, d.z); }
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if(dst.mask & 0x8) { d.w = AddSat(d.w, d.w); if(dst.shift > 1) d.w = AddSat(d.w, d.w); if(dst.shift > 2) d.w = AddSat(d.w, d.w); }
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}
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else if(dst.shift < 0)
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{
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if(dst.mask & 0x1) d.x = d.x >> -dst.shift;
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if(dst.mask & 0x2) d.y = d.y >> -dst.shift;
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if(dst.mask & 0x4) d.z = d.z >> -dst.shift;
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if(dst.mask & 0x8) d.w = d.w >> -dst.shift;
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}
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if(dst.saturate)
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{
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if(dst.mask & 0x1) { d.x = Min(d.x, Short4(0x1000)); d.x = Max(d.x, Short4(0x0000)); }
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if(dst.mask & 0x2) { d.y = Min(d.y, Short4(0x1000)); d.y = Max(d.y, Short4(0x0000)); }
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if(dst.mask & 0x4) { d.z = Min(d.z, Short4(0x1000)); d.z = Max(d.z, Short4(0x0000)); }
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if(dst.mask & 0x8) { d.w = Min(d.w, Short4(0x1000)); d.w = Max(d.w, Short4(0x0000)); }
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}
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if(pairing)
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{
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if(dst.mask & 0x1) dPairing.x = d.x;
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if(dst.mask & 0x2) dPairing.y = d.y;
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if(dst.mask & 0x4) dPairing.z = d.z;
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if(dst.mask & 0x8) dPairing.w = d.w;
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}
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if(coissue)
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{
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const Dst &dst = shader->getInstruction(i - 1)->dst;
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writeDestination(dPairing, dst);
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}
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if(!pairing)
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{
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writeDestination(d, dst);
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}
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}
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}
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current.x = Min(current.x, Short4(0x0FFF)); current.x = Max(current.x, Short4(0x0000));
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current.y = Min(current.y, Short4(0x0FFF)); current.y = Max(current.y, Short4(0x0000));
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current.z = Min(current.z, Short4(0x0FFF)); current.z = Max(current.z, Short4(0x0000));
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current.w = Min(current.w, Short4(0x0FFF)); current.w = Max(current.w, Short4(0x0000));
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}
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Bool PixelPipeline::alphaTest(Int cMask[4])
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{
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if(!state.alphaTestActive())
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{
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return true;
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}
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Int aMask;
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if(state.transparencyAntialiasing == TRANSPARENCY_NONE)
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{
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PixelRoutine::alphaTest(aMask, current.w);
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for(unsigned int q = 0; q < state.multiSample; q++)
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{
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cMask[q] &= aMask;
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}
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}
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else if(state.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE)
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{
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Float4 alpha = Float4(current.w) * Float4(1.0f / 0x1000);
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alphaToCoverage(cMask, alpha);
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}
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else ASSERT(false);
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Int pass = cMask[0];
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for(unsigned int q = 1; q < state.multiSample; q++)
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{
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pass = pass | cMask[q];
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}
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return pass != 0x0;
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}
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void PixelPipeline::rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
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{
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if(!state.colorWriteActive(0))
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{
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return;
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}
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Vector4f oC;
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switch(state.targetFormat[0])
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{
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case FORMAT_R5G6B5:
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case FORMAT_X8R8G8B8:
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case FORMAT_X8B8G8R8:
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case FORMAT_A8R8G8B8:
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case FORMAT_A8B8G8R8:
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case FORMAT_A8:
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case FORMAT_G16R16:
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case FORMAT_A16B16G16R16:
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if(!postBlendSRGB && state.writeSRGB)
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{
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linearToSRGB12_16(current);
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}
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else
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{
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current.x <<= 4;
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current.y <<= 4;
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current.z <<= 4;
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current.w <<= 4;
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}
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if(state.targetFormat[0] == FORMAT_R5G6B5)
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{
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current.x &= Short4(0xF800u);
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current.y &= Short4(0xFC00u);
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current.z &= Short4(0xF800u);
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}
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fogBlend(current, fog);
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for(unsigned int q = 0; q < state.multiSample; q++)
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{
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Pointer<Byte> buffer = cBuffer[0] + q * *Pointer<Int>(data + OFFSET(DrawData, colorSliceB[0]));
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Vector4s color = current;
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if(state.multiSampleMask & (1 << q))
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{
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alphaBlend(0, buffer, color, x);
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logicOperation(0, buffer, color, x);
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writeColor(0, buffer, x, color, sMask[q], zMask[q], cMask[q]);
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}
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}
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break;
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case FORMAT_R32F:
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case FORMAT_G32R32F:
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case FORMAT_X32B32G32R32F:
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case FORMAT_A32B32G32R32F:
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// case FORMAT_X32B32G32R32F_UNSIGNED: // Not renderable in any fixed-function API.
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convertSigned12(oC, current);
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PixelRoutine::fogBlend(oC, fog);
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for(unsigned int q = 0; q < state.multiSample; q++)
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{
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Pointer<Byte> buffer = cBuffer[0] + q * *Pointer<Int>(data + OFFSET(DrawData, colorSliceB[0]));
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Vector4f color = oC;
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if(state.multiSampleMask & (1 << q))
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{
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alphaBlend(0, buffer, color, x);
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writeColor(0, buffer, x, color, sMask[q], zMask[q], cMask[q]);
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}
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}
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break;
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default:
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ASSERT(false);
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}
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}
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void PixelPipeline::blendTexture(Vector4s &temp, Vector4s &texture, int stage)
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{
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Vector4s *arg1 = nullptr;
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Vector4s *arg2 = nullptr;
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Vector4s *arg3 = nullptr;
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Vector4s res;
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Vector4s constant;
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Vector4s tfactor;
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const TextureStage::State &textureStage = state.textureStage[stage];
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if(textureStage.firstArgument == TextureStage::SOURCE_CONSTANT ||
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textureStage.firstArgumentAlpha == TextureStage::SOURCE_CONSTANT ||
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textureStage.secondArgument == TextureStage::SOURCE_CONSTANT ||
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textureStage.secondArgumentAlpha == TextureStage::SOURCE_CONSTANT ||
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textureStage.thirdArgument == TextureStage::SOURCE_CONSTANT ||
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textureStage.thirdArgumentAlpha == TextureStage::SOURCE_CONSTANT)
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{
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constant.x = *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].constantColor4[0]));
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constant.y = *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].constantColor4[1]));
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constant.z = *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].constantColor4[2]));
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constant.w = *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].constantColor4[3]));
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}
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if(textureStage.firstArgument == TextureStage::SOURCE_TFACTOR ||
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textureStage.firstArgumentAlpha == TextureStage::SOURCE_TFACTOR ||
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textureStage.secondArgument == TextureStage::SOURCE_TFACTOR ||
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textureStage.secondArgumentAlpha == TextureStage::SOURCE_TFACTOR ||
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textureStage.thirdArgument == TextureStage::SOURCE_TFACTOR ||
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textureStage.thirdArgumentAlpha == TextureStage::SOURCE_TFACTOR)
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{
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tfactor.x = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[0]));
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tfactor.y = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[1]));
|
|
tfactor.z = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[2]));
|
|
tfactor.w = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]));
|
|
}
|
|
|
|
// Premodulate
|
|
if(stage > 0 && textureStage.usesTexture)
|
|
{
|
|
if(state.textureStage[stage - 1].stageOperation == TextureStage::STAGE_PREMODULATE)
|
|
{
|
|
current.x = MulHigh(current.x, texture.x) << 4;
|
|
current.y = MulHigh(current.y, texture.y) << 4;
|
|
current.z = MulHigh(current.z, texture.z) << 4;
|
|
}
|
|
|
|
if(state.textureStage[stage - 1].stageOperationAlpha == TextureStage::STAGE_PREMODULATE)
|
|
{
|
|
current.w = MulHigh(current.w, texture.w) << 4;
|
|
}
|
|
}
|
|
|
|
if(luminance)
|
|
{
|
|
texture.x = MulHigh(texture.x, L) << 4;
|
|
texture.y = MulHigh(texture.y, L) << 4;
|
|
texture.z = MulHigh(texture.z, L) << 4;
|
|
|
|
luminance = false;
|
|
}
|
|
|
|
switch(textureStage.firstArgument)
|
|
{
|
|
case TextureStage::SOURCE_TEXTURE: arg1 = &texture; break;
|
|
case TextureStage::SOURCE_CONSTANT: arg1 = &constant; break;
|
|
case TextureStage::SOURCE_CURRENT: arg1 = ¤t; break;
|
|
case TextureStage::SOURCE_DIFFUSE: arg1 = &diffuse; break;
|
|
case TextureStage::SOURCE_SPECULAR: arg1 = &specular; break;
|
|
case TextureStage::SOURCE_TEMP: arg1 = &temp; break;
|
|
case TextureStage::SOURCE_TFACTOR: arg1 = &tfactor; break;
|
|
default:
|
|
ASSERT(false);
|
|
}
|
|
|
|
switch(textureStage.secondArgument)
|
|
{
|
|
case TextureStage::SOURCE_TEXTURE: arg2 = &texture; break;
|
|
case TextureStage::SOURCE_CONSTANT: arg2 = &constant; break;
|
|
case TextureStage::SOURCE_CURRENT: arg2 = ¤t; break;
|
|
case TextureStage::SOURCE_DIFFUSE: arg2 = &diffuse; break;
|
|
case TextureStage::SOURCE_SPECULAR: arg2 = &specular; break;
|
|
case TextureStage::SOURCE_TEMP: arg2 = &temp; break;
|
|
case TextureStage::SOURCE_TFACTOR: arg2 = &tfactor; break;
|
|
default:
|
|
ASSERT(false);
|
|
}
|
|
|
|
switch(textureStage.thirdArgument)
|
|
{
|
|
case TextureStage::SOURCE_TEXTURE: arg3 = &texture; break;
|
|
case TextureStage::SOURCE_CONSTANT: arg3 = &constant; break;
|
|
case TextureStage::SOURCE_CURRENT: arg3 = ¤t; break;
|
|
case TextureStage::SOURCE_DIFFUSE: arg3 = &diffuse; break;
|
|
case TextureStage::SOURCE_SPECULAR: arg3 = &specular; break;
|
|
case TextureStage::SOURCE_TEMP: arg3 = &temp; break;
|
|
case TextureStage::SOURCE_TFACTOR: arg3 = &tfactor; break;
|
|
default:
|
|
ASSERT(false);
|
|
}
|
|
|
|
Vector4s mod1;
|
|
Vector4s mod2;
|
|
Vector4s mod3;
|
|
|
|
switch(textureStage.firstModifier)
|
|
{
|
|
case TextureStage::MODIFIER_COLOR:
|
|
break;
|
|
case TextureStage::MODIFIER_INVCOLOR:
|
|
mod1.x = SubSat(Short4(0x1000), arg1->x);
|
|
mod1.y = SubSat(Short4(0x1000), arg1->y);
|
|
mod1.z = SubSat(Short4(0x1000), arg1->z);
|
|
mod1.w = SubSat(Short4(0x1000), arg1->w);
|
|
|
|
arg1 = &mod1;
|
|
break;
|
|
case TextureStage::MODIFIER_ALPHA:
|
|
mod1.x = arg1->w;
|
|
mod1.y = arg1->w;
|
|
mod1.z = arg1->w;
|
|
mod1.w = arg1->w;
|
|
|
|
arg1 = &mod1;
|
|
break;
|
|
case TextureStage::MODIFIER_INVALPHA:
|
|
mod1.x = SubSat(Short4(0x1000), arg1->w);
|
|
mod1.y = SubSat(Short4(0x1000), arg1->w);
|
|
mod1.z = SubSat(Short4(0x1000), arg1->w);
|
|
mod1.w = SubSat(Short4(0x1000), arg1->w);
|
|
|
|
arg1 = &mod1;
|
|
break;
|
|
default:
|
|
ASSERT(false);
|
|
}
|
|
|
|
switch(textureStage.secondModifier)
|
|
{
|
|
case TextureStage::MODIFIER_COLOR:
|
|
break;
|
|
case TextureStage::MODIFIER_INVCOLOR:
|
|
mod2.x = SubSat(Short4(0x1000), arg2->x);
|
|
mod2.y = SubSat(Short4(0x1000), arg2->y);
|
|
mod2.z = SubSat(Short4(0x1000), arg2->z);
|
|
mod2.w = SubSat(Short4(0x1000), arg2->w);
|
|
|
|
arg2 = &mod2;
|
|
break;
|
|
case TextureStage::MODIFIER_ALPHA:
|
|
mod2.x = arg2->w;
|
|
mod2.y = arg2->w;
|
|
mod2.z = arg2->w;
|
|
mod2.w = arg2->w;
|
|
|
|
arg2 = &mod2;
|
|
break;
|
|
case TextureStage::MODIFIER_INVALPHA:
|
|
mod2.x = SubSat(Short4(0x1000), arg2->w);
|
|
mod2.y = SubSat(Short4(0x1000), arg2->w);
|
|
mod2.z = SubSat(Short4(0x1000), arg2->w);
|
|
mod2.w = SubSat(Short4(0x1000), arg2->w);
|
|
|
|
arg2 = &mod2;
|
|
break;
|
|
default:
|
|
ASSERT(false);
|
|
}
|
|
|
|
switch(textureStage.thirdModifier)
|
|
{
|
|
case TextureStage::MODIFIER_COLOR:
|
|
break;
|
|
case TextureStage::MODIFIER_INVCOLOR:
|
|
mod3.x = SubSat(Short4(0x1000), arg3->x);
|
|
mod3.y = SubSat(Short4(0x1000), arg3->y);
|
|
mod3.z = SubSat(Short4(0x1000), arg3->z);
|
|
mod3.w = SubSat(Short4(0x1000), arg3->w);
|
|
|
|
arg3 = &mod3;
|
|
break;
|
|
case TextureStage::MODIFIER_ALPHA:
|
|
mod3.x = arg3->w;
|
|
mod3.y = arg3->w;
|
|
mod3.z = arg3->w;
|
|
mod3.w = arg3->w;
|
|
|
|
arg3 = &mod3;
|
|
break;
|
|
case TextureStage::MODIFIER_INVALPHA:
|
|
mod3.x = SubSat(Short4(0x1000), arg3->w);
|
|
mod3.y = SubSat(Short4(0x1000), arg3->w);
|
|
mod3.z = SubSat(Short4(0x1000), arg3->w);
|
|
mod3.w = SubSat(Short4(0x1000), arg3->w);
|
|
|
|
arg3 = &mod3;
|
|
break;
|
|
default:
|
|
ASSERT(false);
|
|
}
|
|
|
|
switch(textureStage.stageOperation)
|
|
{
|
|
case TextureStage::STAGE_DISABLE:
|
|
break;
|
|
case TextureStage::STAGE_SELECTARG1: // Arg1
|
|
res.x = arg1->x;
|
|
res.y = arg1->y;
|
|
res.z = arg1->z;
|
|
break;
|
|
case TextureStage::STAGE_SELECTARG2: // Arg2
|
|
res.x = arg2->x;
|
|
res.y = arg2->y;
|
|
res.z = arg2->z;
|
|
break;
|
|
case TextureStage::STAGE_SELECTARG3: // Arg3
|
|
res.x = arg3->x;
|
|
res.y = arg3->y;
|
|
res.z = arg3->z;
|
|
break;
|
|
case TextureStage::STAGE_MODULATE: // Arg1 * Arg2
|
|
res.x = MulHigh(arg1->x, arg2->x) << 4;
|
|
res.y = MulHigh(arg1->y, arg2->y) << 4;
|
|
res.z = MulHigh(arg1->z, arg2->z) << 4;
|
|
break;
|
|
case TextureStage::STAGE_MODULATE2X: // Arg1 * Arg2 * 2
|
|
res.x = MulHigh(arg1->x, arg2->x) << 5;
|
|
res.y = MulHigh(arg1->y, arg2->y) << 5;
|
|
res.z = MulHigh(arg1->z, arg2->z) << 5;
|
|
break;
|
|
case TextureStage::STAGE_MODULATE4X: // Arg1 * Arg2 * 4
|
|
res.x = MulHigh(arg1->x, arg2->x) << 6;
|
|
res.y = MulHigh(arg1->y, arg2->y) << 6;
|
|
res.z = MulHigh(arg1->z, arg2->z) << 6;
|
|
break;
|
|
case TextureStage::STAGE_ADD: // Arg1 + Arg2
|
|
res.x = AddSat(arg1->x, arg2->x);
|
|
res.y = AddSat(arg1->y, arg2->y);
|
|
res.z = AddSat(arg1->z, arg2->z);
|
|
break;
|
|
case TextureStage::STAGE_ADDSIGNED: // Arg1 + Arg2 - 0.5
|
|
res.x = AddSat(arg1->x, arg2->x);
|
|
res.y = AddSat(arg1->y, arg2->y);
|
|
res.z = AddSat(arg1->z, arg2->z);
|
|
|
|
res.x = SubSat(res.x, Short4(0x0800));
|
|
res.y = SubSat(res.y, Short4(0x0800));
|
|
res.z = SubSat(res.z, Short4(0x0800));
|
|
break;
|
|
case TextureStage::STAGE_ADDSIGNED2X: // (Arg1 + Arg2 - 0.5) << 1
|
|
res.x = AddSat(arg1->x, arg2->x);
|
|
res.y = AddSat(arg1->y, arg2->y);
|
|
res.z = AddSat(arg1->z, arg2->z);
|
|
|
|
res.x = SubSat(res.x, Short4(0x0800));
|
|
res.y = SubSat(res.y, Short4(0x0800));
|
|
res.z = SubSat(res.z, Short4(0x0800));
|
|
|
|
res.x = AddSat(res.x, res.x);
|
|
res.y = AddSat(res.y, res.y);
|
|
res.z = AddSat(res.z, res.z);
|
|
break;
|
|
case TextureStage::STAGE_SUBTRACT: // Arg1 - Arg2
|
|
res.x = SubSat(arg1->x, arg2->x);
|
|
res.y = SubSat(arg1->y, arg2->y);
|
|
res.z = SubSat(arg1->z, arg2->z);
|
|
break;
|
|
case TextureStage::STAGE_ADDSMOOTH: // Arg1 + Arg2 - Arg1 * Arg2
|
|
{
|
|
Short4 tmp;
|
|
|
|
tmp = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(arg1->x, arg2->x); res.x = SubSat(res.x, tmp);
|
|
tmp = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(arg1->y, arg2->y); res.y = SubSat(res.y, tmp);
|
|
tmp = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(arg1->z, arg2->z); res.z = SubSat(res.z, tmp);
|
|
}
|
|
break;
|
|
case TextureStage::STAGE_MULTIPLYADD: // Arg3 + Arg1 * Arg2
|
|
res.x = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(res.x, arg3->x);
|
|
res.y = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(res.y, arg3->y);
|
|
res.z = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(res.z, arg3->z);
|
|
break;
|
|
case TextureStage::STAGE_LERP: // Arg3 * (Arg1 - Arg2) + Arg2
|
|
res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, arg3->x) << 4; res.x = AddSat(res.x, arg2->x);
|
|
res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, arg3->y) << 4; res.y = AddSat(res.y, arg2->y);
|
|
res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, arg3->z) << 4; res.z = AddSat(res.z, arg2->z);
|
|
break;
|
|
case TextureStage::STAGE_DOT3: // 2 * (Arg1.x - 0.5) * 2 * (Arg2.x - 0.5) + 2 * (Arg1.y - 0.5) * 2 * (Arg2.y - 0.5) + 2 * (Arg1.z - 0.5) * 2 * (Arg2.z - 0.5)
|
|
{
|
|
Short4 tmp;
|
|
|
|
res.x = SubSat(arg1->x, Short4(0x0800)); tmp = SubSat(arg2->x, Short4(0x0800)); res.x = MulHigh(res.x, tmp);
|
|
res.y = SubSat(arg1->y, Short4(0x0800)); tmp = SubSat(arg2->y, Short4(0x0800)); res.y = MulHigh(res.y, tmp);
|
|
res.z = SubSat(arg1->z, Short4(0x0800)); tmp = SubSat(arg2->z, Short4(0x0800)); res.z = MulHigh(res.z, tmp);
|
|
|
|
res.x = res.x << 6;
|
|
res.y = res.y << 6;
|
|
res.z = res.z << 6;
|
|
|
|
res.x = AddSat(res.x, res.y);
|
|
res.x = AddSat(res.x, res.z);
|
|
|
|
// Clamp to [0, 1]
|
|
res.x = Max(res.x, Short4(0x0000));
|
|
res.x = Min(res.x, Short4(0x1000));
|
|
|
|
res.y = res.x;
|
|
res.z = res.x;
|
|
res.w = res.x;
|
|
}
|
|
break;
|
|
case TextureStage::STAGE_BLENDCURRENTALPHA: // Alpha * (Arg1 - Arg2) + Arg2
|
|
res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, current.w) << 4; res.x = AddSat(res.x, arg2->x);
|
|
res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, current.w) << 4; res.y = AddSat(res.y, arg2->y);
|
|
res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, current.w) << 4; res.z = AddSat(res.z, arg2->z);
|
|
break;
|
|
case TextureStage::STAGE_BLENDDIFFUSEALPHA: // Alpha * (Arg1 - Arg2) + Arg2
|
|
res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, diffuse.w) << 4; res.x = AddSat(res.x, arg2->x);
|
|
res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, diffuse.w) << 4; res.y = AddSat(res.y, arg2->y);
|
|
res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, diffuse.w) << 4; res.z = AddSat(res.z, arg2->z);
|
|
break;
|
|
case TextureStage::STAGE_BLENDFACTORALPHA: // Alpha * (Arg1 - Arg2) + Arg2
|
|
res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.x = AddSat(res.x, arg2->x);
|
|
res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.y = AddSat(res.y, arg2->y);
|
|
res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.z = AddSat(res.z, arg2->z);
|
|
break;
|
|
case TextureStage::STAGE_BLENDTEXTUREALPHA: // Alpha * (Arg1 - Arg2) + Arg2
|
|
res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, texture.w) << 4; res.x = AddSat(res.x, arg2->x);
|
|
res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, texture.w) << 4; res.y = AddSat(res.y, arg2->y);
|
|
res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, texture.w) << 4; res.z = AddSat(res.z, arg2->z);
|
|
break;
|
|
case TextureStage::STAGE_BLENDTEXTUREALPHAPM: // Arg1 + Arg2 * (1 - Alpha)
|
|
res.x = SubSat(Short4(0x1000), texture.w); res.x = MulHigh(res.x, arg2->x) << 4; res.x = AddSat(res.x, arg1->x);
|
|
res.y = SubSat(Short4(0x1000), texture.w); res.y = MulHigh(res.y, arg2->y) << 4; res.y = AddSat(res.y, arg1->y);
|
|
res.z = SubSat(Short4(0x1000), texture.w); res.z = MulHigh(res.z, arg2->z) << 4; res.z = AddSat(res.z, arg1->z);
|
|
break;
|
|
case TextureStage::STAGE_PREMODULATE:
|
|
res.x = arg1->x;
|
|
res.y = arg1->y;
|
|
res.z = arg1->z;
|
|
break;
|
|
case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: // Arg1 + Arg1.w * Arg2
|
|
res.x = MulHigh(arg1->w, arg2->x) << 4; res.x = AddSat(res.x, arg1->x);
|
|
res.y = MulHigh(arg1->w, arg2->y) << 4; res.y = AddSat(res.y, arg1->y);
|
|
res.z = MulHigh(arg1->w, arg2->z) << 4; res.z = AddSat(res.z, arg1->z);
|
|
break;
|
|
case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: // Arg1 * Arg2 + Arg1.w
|
|
res.x = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(res.x, arg1->w);
|
|
res.y = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(res.y, arg1->w);
|
|
res.z = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(res.z, arg1->w);
|
|
break;
|
|
case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: // (1 - Arg1.w) * Arg2 + Arg1
|
|
{
|
|
Short4 tmp;
|
|
|
|
res.x = AddSat(arg1->x, arg2->x); tmp = MulHigh(arg1->w, arg2->x) << 4; res.x = SubSat(res.x, tmp);
|
|
res.y = AddSat(arg1->y, arg2->y); tmp = MulHigh(arg1->w, arg2->y) << 4; res.y = SubSat(res.y, tmp);
|
|
res.z = AddSat(arg1->z, arg2->z); tmp = MulHigh(arg1->w, arg2->z) << 4; res.z = SubSat(res.z, tmp);
|
|
}
|
|
break;
|
|
case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: // (1 - Arg1) * Arg2 + Arg1.w
|
|
{
|
|
Short4 tmp;
|
|
|
|
res.x = AddSat(arg1->w, arg2->x); tmp = MulHigh(arg1->x, arg2->x) << 4; res.x = SubSat(res.x, tmp);
|
|
res.y = AddSat(arg1->w, arg2->y); tmp = MulHigh(arg1->y, arg2->y) << 4; res.y = SubSat(res.y, tmp);
|
|
res.z = AddSat(arg1->w, arg2->z); tmp = MulHigh(arg1->z, arg2->z) << 4; res.z = SubSat(res.z, tmp);
|
|
}
|
|
break;
|
|
case TextureStage::STAGE_BUMPENVMAP:
|
|
{
|
|
du = Float4(texture.x) * Float4(1.0f / 0x0FE0);
|
|
dv = Float4(texture.y) * Float4(1.0f / 0x0FE0);
|
|
|
|
Float4 du2;
|
|
Float4 dv2;
|
|
|
|
du2 = du;
|
|
dv2 = dv;
|
|
du *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0]));
|
|
dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0]));
|
|
du += dv2;
|
|
dv *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1]));
|
|
du2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1]));
|
|
dv += du2;
|
|
|
|
perturbate = true;
|
|
|
|
res.x = current.x;
|
|
res.y = current.y;
|
|
res.z = current.z;
|
|
res.w = current.w;
|
|
}
|
|
break;
|
|
case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
|
|
{
|
|
du = Float4(texture.x) * Float4(1.0f / 0x0FE0);
|
|
dv = Float4(texture.y) * Float4(1.0f / 0x0FE0);
|
|
|
|
Float4 du2;
|
|
Float4 dv2;
|
|
|
|
du2 = du;
|
|
dv2 = dv;
|
|
|
|
du *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0]));
|
|
dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0]));
|
|
du += dv2;
|
|
dv *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1]));
|
|
du2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1]));
|
|
dv += du2;
|
|
|
|
perturbate = true;
|
|
|
|
L = texture.z;
|
|
L = MulHigh(L, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].luminanceScale4)));
|
|
L = L << 4;
|
|
L = AddSat(L, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].luminanceOffset4)));
|
|
L = Max(L, Short4(0x0000));
|
|
L = Min(L, Short4(0x1000));
|
|
|
|
luminance = true;
|
|
|
|
res.x = current.x;
|
|
res.y = current.y;
|
|
res.z = current.z;
|
|
res.w = current.w;
|
|
}
|
|
break;
|
|
default:
|
|
ASSERT(false);
|
|
}
|
|
|
|
if(textureStage.stageOperation != TextureStage::STAGE_DOT3)
|
|
{
|
|
switch(textureStage.firstArgumentAlpha)
|
|
{
|
|
case TextureStage::SOURCE_TEXTURE: arg1 = &texture; break;
|
|
case TextureStage::SOURCE_CONSTANT: arg1 = &constant; break;
|
|
case TextureStage::SOURCE_CURRENT: arg1 = ¤t; break;
|
|
case TextureStage::SOURCE_DIFFUSE: arg1 = &diffuse; break;
|
|
case TextureStage::SOURCE_SPECULAR: arg1 = &specular; break;
|
|
case TextureStage::SOURCE_TEMP: arg1 = &temp; break;
|
|
case TextureStage::SOURCE_TFACTOR: arg1 = &tfactor; break;
|
|
default:
|
|
ASSERT(false);
|
|
}
|
|
|
|
switch(textureStage.secondArgumentAlpha)
|
|
{
|
|
case TextureStage::SOURCE_TEXTURE: arg2 = &texture; break;
|
|
case TextureStage::SOURCE_CONSTANT: arg2 = &constant; break;
|
|
case TextureStage::SOURCE_CURRENT: arg2 = ¤t; break;
|
|
case TextureStage::SOURCE_DIFFUSE: arg2 = &diffuse; break;
|
|
case TextureStage::SOURCE_SPECULAR: arg2 = &specular; break;
|
|
case TextureStage::SOURCE_TEMP: arg2 = &temp; break;
|
|
case TextureStage::SOURCE_TFACTOR: arg2 = &tfactor; break;
|
|
default:
|
|
ASSERT(false);
|
|
}
|
|
|
|
switch(textureStage.thirdArgumentAlpha)
|
|
{
|
|
case TextureStage::SOURCE_TEXTURE: arg3 = &texture; break;
|
|
case TextureStage::SOURCE_CONSTANT: arg3 = &constant; break;
|
|
case TextureStage::SOURCE_CURRENT: arg3 = ¤t; break;
|
|
case TextureStage::SOURCE_DIFFUSE: arg3 = &diffuse; break;
|
|
case TextureStage::SOURCE_SPECULAR: arg3 = &specular; break;
|
|
case TextureStage::SOURCE_TEMP: arg3 = &temp; break;
|
|
case TextureStage::SOURCE_TFACTOR: arg3 = &tfactor; break;
|
|
default:
|
|
ASSERT(false);
|
|
}
|
|
|
|
switch(textureStage.firstModifierAlpha) // FIXME: Check if actually used
|
|
{
|
|
case TextureStage::MODIFIER_COLOR:
|
|
break;
|
|
case TextureStage::MODIFIER_INVCOLOR:
|
|
mod1.w = SubSat(Short4(0x1000), arg1->w);
|
|
|
|
arg1 = &mod1;
|
|
break;
|
|
case TextureStage::MODIFIER_ALPHA:
|
|
// Redudant
|
|
break;
|
|
case TextureStage::MODIFIER_INVALPHA:
|
|
mod1.w = SubSat(Short4(0x1000), arg1->w);
|
|
|
|
arg1 = &mod1;
|
|
break;
|
|
default:
|
|
ASSERT(false);
|
|
}
|
|
|
|
switch(textureStage.secondModifierAlpha) // FIXME: Check if actually used
|
|
{
|
|
case TextureStage::MODIFIER_COLOR:
|
|
break;
|
|
case TextureStage::MODIFIER_INVCOLOR:
|
|
mod2.w = SubSat(Short4(0x1000), arg2->w);
|
|
|
|
arg2 = &mod2;
|
|
break;
|
|
case TextureStage::MODIFIER_ALPHA:
|
|
// Redudant
|
|
break;
|
|
case TextureStage::MODIFIER_INVALPHA:
|
|
mod2.w = SubSat(Short4(0x1000), arg2->w);
|
|
|
|
arg2 = &mod2;
|
|
break;
|
|
default:
|
|
ASSERT(false);
|
|
}
|
|
|
|
switch(textureStage.thirdModifierAlpha) // FIXME: Check if actually used
|
|
{
|
|
case TextureStage::MODIFIER_COLOR:
|
|
break;
|
|
case TextureStage::MODIFIER_INVCOLOR:
|
|
mod3.w = SubSat(Short4(0x1000), arg3->w);
|
|
|
|
arg3 = &mod3;
|
|
break;
|
|
case TextureStage::MODIFIER_ALPHA:
|
|
// Redudant
|
|
break;
|
|
case TextureStage::MODIFIER_INVALPHA:
|
|
mod3.w = SubSat(Short4(0x1000), arg3->w);
|
|
|
|
arg3 = &mod3;
|
|
break;
|
|
default:
|
|
ASSERT(false);
|
|
}
|
|
|
|
switch(textureStage.stageOperationAlpha)
|
|
{
|
|
case TextureStage::STAGE_DISABLE:
|
|
break;
|
|
case TextureStage::STAGE_SELECTARG1: // Arg1
|
|
res.w = arg1->w;
|
|
break;
|
|
case TextureStage::STAGE_SELECTARG2: // Arg2
|
|
res.w = arg2->w;
|
|
break;
|
|
case TextureStage::STAGE_SELECTARG3: // Arg3
|
|
res.w = arg3->w;
|
|
break;
|
|
case TextureStage::STAGE_MODULATE: // Arg1 * Arg2
|
|
res.w = MulHigh(arg1->w, arg2->w) << 4;
|
|
break;
|
|
case TextureStage::STAGE_MODULATE2X: // Arg1 * Arg2 * 2
|
|
res.w = MulHigh(arg1->w, arg2->w) << 5;
|
|
break;
|
|
case TextureStage::STAGE_MODULATE4X: // Arg1 * Arg2 * 4
|
|
res.w = MulHigh(arg1->w, arg2->w) << 6;
|
|
break;
|
|
case TextureStage::STAGE_ADD: // Arg1 + Arg2
|
|
res.w = AddSat(arg1->w, arg2->w);
|
|
break;
|
|
case TextureStage::STAGE_ADDSIGNED: // Arg1 + Arg2 - 0.5
|
|
res.w = AddSat(arg1->w, arg2->w);
|
|
res.w = SubSat(res.w, Short4(0x0800));
|
|
break;
|
|
case TextureStage::STAGE_ADDSIGNED2X: // (Arg1 + Arg2 - 0.5) << 1
|
|
res.w = AddSat(arg1->w, arg2->w);
|
|
res.w = SubSat(res.w, Short4(0x0800));
|
|
res.w = AddSat(res.w, res.w);
|
|
break;
|
|
case TextureStage::STAGE_SUBTRACT: // Arg1 - Arg2
|
|
res.w = SubSat(arg1->w, arg2->w);
|
|
break;
|
|
case TextureStage::STAGE_ADDSMOOTH: // Arg1 + Arg2 - Arg1 * Arg2
|
|
{
|
|
Short4 tmp;
|
|
|
|
tmp = MulHigh(arg1->w, arg2->w) << 4; res.w = AddSat(arg1->w, arg2->w); res.w = SubSat(res.w, tmp);
|
|
}
|
|
break;
|
|
case TextureStage::STAGE_MULTIPLYADD: // Arg3 + Arg1 * Arg2
|
|
res.w = MulHigh(arg1->w, arg2->w) << 4; res.w = AddSat(res.w, arg3->w);
|
|
break;
|
|
case TextureStage::STAGE_LERP: // Arg3 * (Arg1 - Arg2) + Arg2
|
|
res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, arg3->w) << 4; res.w = AddSat(res.w, arg2->w);
|
|
break;
|
|
case TextureStage::STAGE_DOT3:
|
|
break; // Already computed in color channel
|
|
case TextureStage::STAGE_BLENDCURRENTALPHA: // Alpha * (Arg1 - Arg2) + Arg2
|
|
res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, current.w) << 4; res.w = AddSat(res.w, arg2->w);
|
|
break;
|
|
case TextureStage::STAGE_BLENDDIFFUSEALPHA: // Arg1 * (Alpha) + Arg2 * (1 - Alpha)
|
|
res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, diffuse.w) << 4; res.w = AddSat(res.w, arg2->w);
|
|
break;
|
|
case TextureStage::STAGE_BLENDFACTORALPHA:
|
|
res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.w = AddSat(res.w, arg2->w);
|
|
break;
|
|
case TextureStage::STAGE_BLENDTEXTUREALPHA: // Arg1 * (Alpha) + Arg2 * (1 - Alpha)
|
|
res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, texture.w) << 4; res.w = AddSat(res.w, arg2->w);
|
|
break;
|
|
case TextureStage::STAGE_BLENDTEXTUREALPHAPM: // Arg1 + Arg2 * (1 - Alpha)
|
|
res.w = SubSat(Short4(0x1000), texture.w); res.w = MulHigh(res.w, arg2->w) << 4; res.w = AddSat(res.w, arg1->w);
|
|
break;
|
|
case TextureStage::STAGE_PREMODULATE:
|
|
res.w = arg1->w;
|
|
break;
|
|
case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
|
|
case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
|
|
case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
|
|
case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
|
|
case TextureStage::STAGE_BUMPENVMAP:
|
|
case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
|
|
break; // Invalid alpha operations
|
|
default:
|
|
ASSERT(false);
|
|
}
|
|
}
|
|
|
|
// Clamp result to [0, 1]
|
|
|
|
switch(textureStage.stageOperation)
|
|
{
|
|
case TextureStage::STAGE_DISABLE:
|
|
case TextureStage::STAGE_SELECTARG1:
|
|
case TextureStage::STAGE_SELECTARG2:
|
|
case TextureStage::STAGE_SELECTARG3:
|
|
case TextureStage::STAGE_MODULATE:
|
|
case TextureStage::STAGE_MODULATE2X:
|
|
case TextureStage::STAGE_MODULATE4X:
|
|
case TextureStage::STAGE_ADD:
|
|
case TextureStage::STAGE_MULTIPLYADD:
|
|
case TextureStage::STAGE_LERP:
|
|
case TextureStage::STAGE_BLENDCURRENTALPHA:
|
|
case TextureStage::STAGE_BLENDDIFFUSEALPHA:
|
|
case TextureStage::STAGE_BLENDFACTORALPHA:
|
|
case TextureStage::STAGE_BLENDTEXTUREALPHA:
|
|
case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
|
|
case TextureStage::STAGE_DOT3: // Already clamped
|
|
case TextureStage::STAGE_PREMODULATE:
|
|
case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
|
|
case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
|
|
case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
|
|
case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
|
|
case TextureStage::STAGE_BUMPENVMAP:
|
|
case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
|
|
if(state.textureStage[stage].cantUnderflow)
|
|
{
|
|
break; // Can't go below zero
|
|
}
|
|
case TextureStage::STAGE_ADDSIGNED:
|
|
case TextureStage::STAGE_ADDSIGNED2X:
|
|
case TextureStage::STAGE_SUBTRACT:
|
|
case TextureStage::STAGE_ADDSMOOTH:
|
|
res.x = Max(res.x, Short4(0x0000));
|
|
res.y = Max(res.y, Short4(0x0000));
|
|
res.z = Max(res.z, Short4(0x0000));
|
|
break;
|
|
default:
|
|
ASSERT(false);
|
|
}
|
|
|
|
switch(textureStage.stageOperationAlpha)
|
|
{
|
|
case TextureStage::STAGE_DISABLE:
|
|
case TextureStage::STAGE_SELECTARG1:
|
|
case TextureStage::STAGE_SELECTARG2:
|
|
case TextureStage::STAGE_SELECTARG3:
|
|
case TextureStage::STAGE_MODULATE:
|
|
case TextureStage::STAGE_MODULATE2X:
|
|
case TextureStage::STAGE_MODULATE4X:
|
|
case TextureStage::STAGE_ADD:
|
|
case TextureStage::STAGE_MULTIPLYADD:
|
|
case TextureStage::STAGE_LERP:
|
|
case TextureStage::STAGE_BLENDCURRENTALPHA:
|
|
case TextureStage::STAGE_BLENDDIFFUSEALPHA:
|
|
case TextureStage::STAGE_BLENDFACTORALPHA:
|
|
case TextureStage::STAGE_BLENDTEXTUREALPHA:
|
|
case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
|
|
case TextureStage::STAGE_DOT3: // Already clamped
|
|
case TextureStage::STAGE_PREMODULATE:
|
|
case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
|
|
case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
|
|
case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
|
|
case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
|
|
case TextureStage::STAGE_BUMPENVMAP:
|
|
case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
|
|
if(state.textureStage[stage].cantUnderflow)
|
|
{
|
|
break; // Can't go below zero
|
|
}
|
|
case TextureStage::STAGE_ADDSIGNED:
|
|
case TextureStage::STAGE_ADDSIGNED2X:
|
|
case TextureStage::STAGE_SUBTRACT:
|
|
case TextureStage::STAGE_ADDSMOOTH:
|
|
res.w = Max(res.w, Short4(0x0000));
|
|
break;
|
|
default:
|
|
ASSERT(false);
|
|
}
|
|
|
|
switch(textureStage.stageOperation)
|
|
{
|
|
case TextureStage::STAGE_DISABLE:
|
|
case TextureStage::STAGE_SELECTARG1:
|
|
case TextureStage::STAGE_SELECTARG2:
|
|
case TextureStage::STAGE_SELECTARG3:
|
|
case TextureStage::STAGE_MODULATE:
|
|
case TextureStage::STAGE_SUBTRACT:
|
|
case TextureStage::STAGE_ADDSMOOTH:
|
|
case TextureStage::STAGE_LERP:
|
|
case TextureStage::STAGE_BLENDCURRENTALPHA:
|
|
case TextureStage::STAGE_BLENDDIFFUSEALPHA:
|
|
case TextureStage::STAGE_BLENDFACTORALPHA:
|
|
case TextureStage::STAGE_BLENDTEXTUREALPHA:
|
|
case TextureStage::STAGE_DOT3: // Already clamped
|
|
case TextureStage::STAGE_PREMODULATE:
|
|
case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
|
|
case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
|
|
case TextureStage::STAGE_BUMPENVMAP:
|
|
case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
|
|
break; // Can't go above one
|
|
case TextureStage::STAGE_MODULATE2X:
|
|
case TextureStage::STAGE_MODULATE4X:
|
|
case TextureStage::STAGE_ADD:
|
|
case TextureStage::STAGE_ADDSIGNED:
|
|
case TextureStage::STAGE_ADDSIGNED2X:
|
|
case TextureStage::STAGE_MULTIPLYADD:
|
|
case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
|
|
case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
|
|
case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
|
|
res.x = Min(res.x, Short4(0x1000));
|
|
res.y = Min(res.y, Short4(0x1000));
|
|
res.z = Min(res.z, Short4(0x1000));
|
|
break;
|
|
default:
|
|
ASSERT(false);
|
|
}
|
|
|
|
switch(textureStage.stageOperationAlpha)
|
|
{
|
|
case TextureStage::STAGE_DISABLE:
|
|
case TextureStage::STAGE_SELECTARG1:
|
|
case TextureStage::STAGE_SELECTARG2:
|
|
case TextureStage::STAGE_SELECTARG3:
|
|
case TextureStage::STAGE_MODULATE:
|
|
case TextureStage::STAGE_SUBTRACT:
|
|
case TextureStage::STAGE_ADDSMOOTH:
|
|
case TextureStage::STAGE_LERP:
|
|
case TextureStage::STAGE_BLENDCURRENTALPHA:
|
|
case TextureStage::STAGE_BLENDDIFFUSEALPHA:
|
|
case TextureStage::STAGE_BLENDFACTORALPHA:
|
|
case TextureStage::STAGE_BLENDTEXTUREALPHA:
|
|
case TextureStage::STAGE_DOT3: // Already clamped
|
|
case TextureStage::STAGE_PREMODULATE:
|
|
case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
|
|
case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
|
|
case TextureStage::STAGE_BUMPENVMAP:
|
|
case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
|
|
break; // Can't go above one
|
|
case TextureStage::STAGE_MODULATE2X:
|
|
case TextureStage::STAGE_MODULATE4X:
|
|
case TextureStage::STAGE_ADD:
|
|
case TextureStage::STAGE_ADDSIGNED:
|
|
case TextureStage::STAGE_ADDSIGNED2X:
|
|
case TextureStage::STAGE_MULTIPLYADD:
|
|
case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
|
|
case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
|
|
case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
|
|
res.w = Min(res.w, Short4(0x1000));
|
|
break;
|
|
default:
|
|
ASSERT(false);
|
|
}
|
|
|
|
switch(textureStage.destinationArgument)
|
|
{
|
|
case TextureStage::DESTINATION_CURRENT:
|
|
current.x = res.x;
|
|
current.y = res.y;
|
|
current.z = res.z;
|
|
current.w = res.w;
|
|
break;
|
|
case TextureStage::DESTINATION_TEMP:
|
|
temp.x = res.x;
|
|
temp.y = res.y;
|
|
temp.z = res.z;
|
|
temp.w = res.w;
|
|
break;
|
|
default:
|
|
ASSERT(false);
|
|
}
|
|
}
|
|
|
|
void PixelPipeline::fogBlend(Vector4s ¤t, Float4 &f)
|
|
{
|
|
if(!state.fogActive)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(state.pixelFogMode != FOG_NONE)
|
|
{
|
|
pixelFog(f);
|
|
}
|
|
|
|
UShort4 fog = convertFixed16(f, true);
|
|
|
|
current.x = As<Short4>(MulHigh(As<UShort4>(current.x), fog));
|
|
current.y = As<Short4>(MulHigh(As<UShort4>(current.y), fog));
|
|
current.z = As<Short4>(MulHigh(As<UShort4>(current.z), fog));
|
|
|
|
UShort4 invFog = UShort4(0xFFFFu) - fog;
|
|
|
|
current.x += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(data + OFFSET(DrawData, fog.color4[0]))));
|
|
current.y += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(data + OFFSET(DrawData, fog.color4[1]))));
|
|
current.z += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(data + OFFSET(DrawData, fog.color4[2]))));
|
|
}
|
|
|
|
void PixelPipeline::specularPixel(Vector4s ¤t, Vector4s &specular)
|
|
{
|
|
if(!state.specularAdd)
|
|
{
|
|
return;
|
|
}
|
|
|
|
current.x = AddSat(current.x, specular.x);
|
|
current.y = AddSat(current.y, specular.y);
|
|
current.z = AddSat(current.z, specular.z);
|
|
}
|
|
|
|
Vector4s PixelPipeline::sampleTexture(int coordinates, int stage, bool project)
|
|
{
|
|
Float4 x = v[2 + coordinates].x;
|
|
Float4 y = v[2 + coordinates].y;
|
|
Float4 z = v[2 + coordinates].z;
|
|
Float4 w = v[2 + coordinates].w;
|
|
|
|
if(perturbate)
|
|
{
|
|
x += du;
|
|
y += dv;
|
|
|
|
perturbate = false;
|
|
}
|
|
|
|
return sampleTexture(stage, x, y, z, w, project);
|
|
}
|
|
|
|
Vector4s PixelPipeline::sampleTexture(int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, bool project)
|
|
{
|
|
Vector4s c;
|
|
|
|
#if PERF_PROFILE
|
|
Long texTime = Ticks();
|
|
#endif
|
|
|
|
Vector4f dsx;
|
|
Vector4f dsy;
|
|
|
|
Pointer<Byte> texture = data + OFFSET(DrawData, mipmap) + stage * sizeof(Texture);
|
|
|
|
if(!project)
|
|
{
|
|
c = SamplerCore(constants, state.sampler[stage]).sampleTexture(texture, u, v, w, q, q, dsx, dsy);
|
|
}
|
|
else
|
|
{
|
|
Float4 rq = reciprocal(q);
|
|
|
|
Float4 u_q = u * rq;
|
|
Float4 v_q = v * rq;
|
|
Float4 w_q = w * rq;
|
|
|
|
c = SamplerCore(constants, state.sampler[stage]).sampleTexture(texture, u_q, v_q, w_q, q, q, dsx, dsy);
|
|
}
|
|
|
|
#if PERF_PROFILE
|
|
cycles[PERF_TEX] += Ticks() - texTime;
|
|
#endif
|
|
|
|
return c;
|
|
}
|
|
|
|
Short4 PixelPipeline::convertFixed12(RValue<Float4> cf)
|
|
{
|
|
return RoundShort4(cf * Float4(0x1000));
|
|
}
|
|
|
|
void PixelPipeline::convertFixed12(Vector4s &cs, Vector4f &cf)
|
|
{
|
|
cs.x = convertFixed12(cf.x);
|
|
cs.y = convertFixed12(cf.y);
|
|
cs.z = convertFixed12(cf.z);
|
|
cs.w = convertFixed12(cf.w);
|
|
}
|
|
|
|
Float4 PixelPipeline::convertSigned12(Short4 &cs)
|
|
{
|
|
return Float4(cs) * Float4(1.0f / 0x0FFE);
|
|
}
|
|
|
|
void PixelPipeline::convertSigned12(Vector4f &cf, Vector4s &cs)
|
|
{
|
|
cf.x = convertSigned12(cs.x);
|
|
cf.y = convertSigned12(cs.y);
|
|
cf.z = convertSigned12(cs.z);
|
|
cf.w = convertSigned12(cs.w);
|
|
}
|
|
|
|
void PixelPipeline::writeDestination(Vector4s &d, const Dst &dst)
|
|
{
|
|
switch(dst.type)
|
|
{
|
|
case Shader::PARAMETER_TEMP:
|
|
if(dst.mask & 0x1) rs[dst.index].x = d.x;
|
|
if(dst.mask & 0x2) rs[dst.index].y = d.y;
|
|
if(dst.mask & 0x4) rs[dst.index].z = d.z;
|
|
if(dst.mask & 0x8) rs[dst.index].w = d.w;
|
|
break;
|
|
case Shader::PARAMETER_INPUT:
|
|
if(dst.mask & 0x1) vs[dst.index].x = d.x;
|
|
if(dst.mask & 0x2) vs[dst.index].y = d.y;
|
|
if(dst.mask & 0x4) vs[dst.index].z = d.z;
|
|
if(dst.mask & 0x8) vs[dst.index].w = d.w;
|
|
break;
|
|
case Shader::PARAMETER_CONST: ASSERT(false); break;
|
|
case Shader::PARAMETER_TEXTURE:
|
|
if(dst.mask & 0x1) ts[dst.index].x = d.x;
|
|
if(dst.mask & 0x2) ts[dst.index].y = d.y;
|
|
if(dst.mask & 0x4) ts[dst.index].z = d.z;
|
|
if(dst.mask & 0x8) ts[dst.index].w = d.w;
|
|
break;
|
|
case Shader::PARAMETER_COLOROUT:
|
|
if(dst.mask & 0x1) vs[dst.index].x = d.x;
|
|
if(dst.mask & 0x2) vs[dst.index].y = d.y;
|
|
if(dst.mask & 0x4) vs[dst.index].z = d.z;
|
|
if(dst.mask & 0x8) vs[dst.index].w = d.w;
|
|
break;
|
|
default:
|
|
ASSERT(false);
|
|
}
|
|
}
|
|
|
|
Vector4s PixelPipeline::fetchRegister(const Src &src)
|
|
{
|
|
Vector4s *reg;
|
|
int i = src.index;
|
|
|
|
Vector4s c;
|
|
|
|
if(src.type == Shader::PARAMETER_CONST)
|
|
{
|
|
c.x = *Pointer<Short4>(data + OFFSET(DrawData, ps.cW[i][0]));
|
|
c.y = *Pointer<Short4>(data + OFFSET(DrawData, ps.cW[i][1]));
|
|
c.z = *Pointer<Short4>(data + OFFSET(DrawData, ps.cW[i][2]));
|
|
c.w = *Pointer<Short4>(data + OFFSET(DrawData, ps.cW[i][3]));
|
|
}
|
|
|
|
switch(src.type)
|
|
{
|
|
case Shader::PARAMETER_TEMP: reg = &rs[i]; break;
|
|
case Shader::PARAMETER_INPUT: reg = &vs[i]; break;
|
|
case Shader::PARAMETER_CONST: reg = &c; break;
|
|
case Shader::PARAMETER_TEXTURE: reg = &ts[i]; break;
|
|
case Shader::PARAMETER_VOID: return rs[0]; // Dummy
|
|
case Shader::PARAMETER_FLOAT4LITERAL: return rs[0]; // Dummy
|
|
default: ASSERT(false); return rs[0];
|
|
}
|
|
|
|
const Short4 &x = (*reg)[(src.swizzle >> 0) & 0x3];
|
|
const Short4 &y = (*reg)[(src.swizzle >> 2) & 0x3];
|
|
const Short4 &z = (*reg)[(src.swizzle >> 4) & 0x3];
|
|
const Short4 &w = (*reg)[(src.swizzle >> 6) & 0x3];
|
|
|
|
Vector4s mod;
|
|
|
|
switch(src.modifier)
|
|
{
|
|
case Shader::MODIFIER_NONE:
|
|
mod.x = x;
|
|
mod.y = y;
|
|
mod.z = z;
|
|
mod.w = w;
|
|
break;
|
|
case Shader::MODIFIER_BIAS:
|
|
mod.x = SubSat(x, Short4(0x0800));
|
|
mod.y = SubSat(y, Short4(0x0800));
|
|
mod.z = SubSat(z, Short4(0x0800));
|
|
mod.w = SubSat(w, Short4(0x0800));
|
|
break;
|
|
case Shader::MODIFIER_BIAS_NEGATE:
|
|
mod.x = SubSat(Short4(0x0800), x);
|
|
mod.y = SubSat(Short4(0x0800), y);
|
|
mod.z = SubSat(Short4(0x0800), z);
|
|
mod.w = SubSat(Short4(0x0800), w);
|
|
break;
|
|
case Shader::MODIFIER_COMPLEMENT:
|
|
mod.x = SubSat(Short4(0x1000), x);
|
|
mod.y = SubSat(Short4(0x1000), y);
|
|
mod.z = SubSat(Short4(0x1000), z);
|
|
mod.w = SubSat(Short4(0x1000), w);
|
|
break;
|
|
case Shader::MODIFIER_NEGATE:
|
|
mod.x = -x;
|
|
mod.y = -y;
|
|
mod.z = -z;
|
|
mod.w = -w;
|
|
break;
|
|
case Shader::MODIFIER_X2:
|
|
mod.x = AddSat(x, x);
|
|
mod.y = AddSat(y, y);
|
|
mod.z = AddSat(z, z);
|
|
mod.w = AddSat(w, w);
|
|
break;
|
|
case Shader::MODIFIER_X2_NEGATE:
|
|
mod.x = -AddSat(x, x);
|
|
mod.y = -AddSat(y, y);
|
|
mod.z = -AddSat(z, z);
|
|
mod.w = -AddSat(w, w);
|
|
break;
|
|
case Shader::MODIFIER_SIGN:
|
|
mod.x = SubSat(x, Short4(0x0800));
|
|
mod.y = SubSat(y, Short4(0x0800));
|
|
mod.z = SubSat(z, Short4(0x0800));
|
|
mod.w = SubSat(w, Short4(0x0800));
|
|
mod.x = AddSat(mod.x, mod.x);
|
|
mod.y = AddSat(mod.y, mod.y);
|
|
mod.z = AddSat(mod.z, mod.z);
|
|
mod.w = AddSat(mod.w, mod.w);
|
|
break;
|
|
case Shader::MODIFIER_SIGN_NEGATE:
|
|
mod.x = SubSat(Short4(0x0800), x);
|
|
mod.y = SubSat(Short4(0x0800), y);
|
|
mod.z = SubSat(Short4(0x0800), z);
|
|
mod.w = SubSat(Short4(0x0800), w);
|
|
mod.x = AddSat(mod.x, mod.x);
|
|
mod.y = AddSat(mod.y, mod.y);
|
|
mod.z = AddSat(mod.z, mod.z);
|
|
mod.w = AddSat(mod.w, mod.w);
|
|
break;
|
|
case Shader::MODIFIER_DZ:
|
|
mod.x = x;
|
|
mod.y = y;
|
|
mod.z = z;
|
|
mod.w = w;
|
|
// Projection performed by texture sampler
|
|
break;
|
|
case Shader::MODIFIER_DW:
|
|
mod.x = x;
|
|
mod.y = y;
|
|
mod.z = z;
|
|
mod.w = w;
|
|
// Projection performed by texture sampler
|
|
break;
|
|
default:
|
|
ASSERT(false);
|
|
}
|
|
|
|
if(src.type == Shader::PARAMETER_CONST && (src.modifier == Shader::MODIFIER_X2 || src.modifier == Shader::MODIFIER_X2_NEGATE))
|
|
{
|
|
mod.x = Min(mod.x, Short4(0x1000)); mod.x = Max(mod.x, Short4(-0x1000));
|
|
mod.y = Min(mod.y, Short4(0x1000)); mod.y = Max(mod.y, Short4(-0x1000));
|
|
mod.z = Min(mod.z, Short4(0x1000)); mod.z = Max(mod.z, Short4(-0x1000));
|
|
mod.w = Min(mod.w, Short4(0x1000)); mod.w = Max(mod.w, Short4(-0x1000));
|
|
}
|
|
|
|
return mod;
|
|
}
|
|
|
|
void PixelPipeline::MOV(Vector4s &dst, Vector4s &src0)
|
|
{
|
|
dst.x = src0.x;
|
|
dst.y = src0.y;
|
|
dst.z = src0.z;
|
|
dst.w = src0.w;
|
|
}
|
|
|
|
void PixelPipeline::ADD(Vector4s &dst, Vector4s &src0, Vector4s &src1)
|
|
{
|
|
dst.x = AddSat(src0.x, src1.x);
|
|
dst.y = AddSat(src0.y, src1.y);
|
|
dst.z = AddSat(src0.z, src1.z);
|
|
dst.w = AddSat(src0.w, src1.w);
|
|
}
|
|
|
|
void PixelPipeline::SUB(Vector4s &dst, Vector4s &src0, Vector4s &src1)
|
|
{
|
|
dst.x = SubSat(src0.x, src1.x);
|
|
dst.y = SubSat(src0.y, src1.y);
|
|
dst.z = SubSat(src0.z, src1.z);
|
|
dst.w = SubSat(src0.w, src1.w);
|
|
}
|
|
|
|
void PixelPipeline::MAD(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2)
|
|
{
|
|
// FIXME: Long fixed-point multiply fixup
|
|
{ dst.x = MulHigh(src0.x, src1.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, src2.x); }
|
|
{ dst.y = MulHigh(src0.y, src1.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, src2.y); }
|
|
{ dst.z = MulHigh(src0.z, src1.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, src2.z); }
|
|
{ dst.w = MulHigh(src0.w, src1.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, src2.w); }
|
|
}
|
|
|
|
void PixelPipeline::MUL(Vector4s &dst, Vector4s &src0, Vector4s &src1)
|
|
{
|
|
// FIXME: Long fixed-point multiply fixup
|
|
{ dst.x = MulHigh(src0.x, src1.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); }
|
|
{ dst.y = MulHigh(src0.y, src1.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); }
|
|
{ dst.z = MulHigh(src0.z, src1.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); }
|
|
{ dst.w = MulHigh(src0.w, src1.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); }
|
|
}
|
|
|
|
void PixelPipeline::DP3(Vector4s &dst, Vector4s &src0, Vector4s &src1)
|
|
{
|
|
Short4 t0;
|
|
Short4 t1;
|
|
|
|
// FIXME: Long fixed-point multiply fixup
|
|
t0 = MulHigh(src0.x, src1.x); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0);
|
|
t1 = MulHigh(src0.y, src1.y); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
|
|
t0 = AddSat(t0, t1);
|
|
t1 = MulHigh(src0.z, src1.z); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
|
|
t0 = AddSat(t0, t1);
|
|
|
|
dst.x = t0;
|
|
dst.y = t0;
|
|
dst.z = t0;
|
|
dst.w = t0;
|
|
}
|
|
|
|
void PixelPipeline::DP4(Vector4s &dst, Vector4s &src0, Vector4s &src1)
|
|
{
|
|
Short4 t0;
|
|
Short4 t1;
|
|
|
|
// FIXME: Long fixed-point multiply fixup
|
|
t0 = MulHigh(src0.x, src1.x); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0);
|
|
t1 = MulHigh(src0.y, src1.y); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
|
|
t0 = AddSat(t0, t1);
|
|
t1 = MulHigh(src0.z, src1.z); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
|
|
t0 = AddSat(t0, t1);
|
|
t1 = MulHigh(src0.w, src1.w); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
|
|
t0 = AddSat(t0, t1);
|
|
|
|
dst.x = t0;
|
|
dst.y = t0;
|
|
dst.z = t0;
|
|
dst.w = t0;
|
|
}
|
|
|
|
void PixelPipeline::LRP(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2)
|
|
{
|
|
// FIXME: Long fixed-point multiply fixup
|
|
{ dst.x = SubSat(src1.x, src2.x); dst.x = MulHigh(dst.x, src0.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, src2.x); }
|
|
{
|
|
dst.y = SubSat(src1.y, src2.y); dst.y = MulHigh(dst.y, src0.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, src2.y);
|
|
}
|
|
{dst.z = SubSat(src1.z, src2.z); dst.z = MulHigh(dst.z, src0.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, src2.z); }
|
|
{dst.w = SubSat(src1.w, src2.w); dst.w = MulHigh(dst.w, src0.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, src2.w); }
|
|
}
|
|
|
|
void PixelPipeline::TEXCOORD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate)
|
|
{
|
|
Float4 uw;
|
|
Float4 vw;
|
|
Float4 sw;
|
|
|
|
if(state.interpolant[2 + coordinate].component & 0x01)
|
|
{
|
|
uw = Max(u, Float4(0.0f));
|
|
uw = Min(uw, Float4(1.0f));
|
|
dst.x = convertFixed12(uw);
|
|
}
|
|
else
|
|
{
|
|
dst.x = Short4(0x0000);
|
|
}
|
|
|
|
if(state.interpolant[2 + coordinate].component & 0x02)
|
|
{
|
|
vw = Max(v, Float4(0.0f));
|
|
vw = Min(vw, Float4(1.0f));
|
|
dst.y = convertFixed12(vw);
|
|
}
|
|
else
|
|
{
|
|
dst.y = Short4(0x0000);
|
|
}
|
|
|
|
if(state.interpolant[2 + coordinate].component & 0x04)
|
|
{
|
|
sw = Max(s, Float4(0.0f));
|
|
sw = Min(sw, Float4(1.0f));
|
|
dst.z = convertFixed12(sw);
|
|
}
|
|
else
|
|
{
|
|
dst.z = Short4(0x0000);
|
|
}
|
|
|
|
dst.w = Short4(0x1000);
|
|
}
|
|
|
|
void PixelPipeline::TEXCRD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate, bool project)
|
|
{
|
|
Float4 uw = u;
|
|
Float4 vw = v;
|
|
Float4 sw = s;
|
|
|
|
if(project)
|
|
{
|
|
uw *= Rcp_pp(s);
|
|
vw *= Rcp_pp(s);
|
|
}
|
|
|
|
if(state.interpolant[2 + coordinate].component & 0x01)
|
|
{
|
|
uw *= Float4(0x1000);
|
|
uw = Max(uw, Float4(-0x8000));
|
|
uw = Min(uw, Float4(0x7FFF));
|
|
dst.x = RoundShort4(uw);
|
|
}
|
|
else
|
|
{
|
|
dst.x = Short4(0x0000);
|
|
}
|
|
|
|
if(state.interpolant[2 + coordinate].component & 0x02)
|
|
{
|
|
vw *= Float4(0x1000);
|
|
vw = Max(vw, Float4(-0x8000));
|
|
vw = Min(vw, Float4(0x7FFF));
|
|
dst.y = RoundShort4(vw);
|
|
}
|
|
else
|
|
{
|
|
dst.y = Short4(0x0000);
|
|
}
|
|
|
|
if(state.interpolant[2 + coordinate].component & 0x04)
|
|
{
|
|
sw *= Float4(0x1000);
|
|
sw = Max(sw, Float4(-0x8000));
|
|
sw = Min(sw, Float4(0x7FFF));
|
|
dst.z = RoundShort4(sw);
|
|
}
|
|
else
|
|
{
|
|
dst.z = Short4(0x0000);
|
|
}
|
|
}
|
|
|
|
void PixelPipeline::TEXDP3(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src)
|
|
{
|
|
TEXM3X3PAD(u, v, s, src, 0, false);
|
|
|
|
Short4 t0 = RoundShort4(u_ * Float4(0x1000));
|
|
|
|
dst.x = t0;
|
|
dst.y = t0;
|
|
dst.z = t0;
|
|
dst.w = t0;
|
|
}
|
|
|
|
void PixelPipeline::TEXDP3TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0)
|
|
{
|
|
TEXM3X3PAD(u, v, s, src0, 0, false);
|
|
|
|
v_ = Float4(0.0f);
|
|
w_ = Float4(0.0f);
|
|
|
|
dst = sampleTexture(stage, u_, v_, w_, w_);
|
|
}
|
|
|
|
void PixelPipeline::TEXKILL(Int cMask[4], Float4 &u, Float4 &v, Float4 &s)
|
|
{
|
|
Int kill = SignMask(CmpNLT(u, Float4(0.0f))) &
|
|
SignMask(CmpNLT(v, Float4(0.0f))) &
|
|
SignMask(CmpNLT(s, Float4(0.0f)));
|
|
|
|
for(unsigned int q = 0; q < state.multiSample; q++)
|
|
{
|
|
cMask[q] &= kill;
|
|
}
|
|
}
|
|
|
|
void PixelPipeline::TEXKILL(Int cMask[4], Vector4s &src)
|
|
{
|
|
Short4 test = src.x | src.y | src.z;
|
|
Int kill = SignMask(PackSigned(test, test)) ^ 0x0000000F;
|
|
|
|
for(unsigned int q = 0; q < state.multiSample; q++)
|
|
{
|
|
cMask[q] &= kill;
|
|
}
|
|
}
|
|
|
|
void PixelPipeline::TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int sampler, bool project)
|
|
{
|
|
dst = sampleTexture(sampler, u, v, s, s, project);
|
|
}
|
|
|
|
void PixelPipeline::TEXLD(Vector4s &dst, Vector4s &src, int sampler, bool project)
|
|
{
|
|
Float4 u = Float4(src.x) * Float4(1.0f / 0x0FFE);
|
|
Float4 v = Float4(src.y) * Float4(1.0f / 0x0FFE);
|
|
Float4 s = Float4(src.z) * Float4(1.0f / 0x0FFE);
|
|
|
|
dst = sampleTexture(sampler, u, v, s, s, project);
|
|
}
|
|
|
|
void PixelPipeline::TEXBEM(Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage)
|
|
{
|
|
Float4 du = Float4(src.x) * Float4(1.0f / 0x0FFE);
|
|
Float4 dv = Float4(src.y) * Float4(1.0f / 0x0FFE);
|
|
|
|
Float4 du2 = du;
|
|
Float4 dv2 = dv;
|
|
|
|
du *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0]));
|
|
dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0]));
|
|
du += dv2;
|
|
dv *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1]));
|
|
du2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1]));
|
|
dv += du2;
|
|
|
|
Float4 u_ = u + du;
|
|
Float4 v_ = v + dv;
|
|
|
|
dst = sampleTexture(stage, u_, v_, s, s);
|
|
}
|
|
|
|
void PixelPipeline::TEXBEML(Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage)
|
|
{
|
|
Float4 du = Float4(src.x) * Float4(1.0f / 0x0FFE);
|
|
Float4 dv = Float4(src.y) * Float4(1.0f / 0x0FFE);
|
|
|
|
Float4 du2 = du;
|
|
Float4 dv2 = dv;
|
|
|
|
du *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0]));
|
|
dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0]));
|
|
du += dv2;
|
|
dv *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1]));
|
|
du2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1]));
|
|
dv += du2;
|
|
|
|
Float4 u_ = u + du;
|
|
Float4 v_ = v + dv;
|
|
|
|
dst = sampleTexture(stage, u_, v_, s, s);
|
|
|
|
Short4 L;
|
|
|
|
L = src.z;
|
|
L = MulHigh(L, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].luminanceScale4)));
|
|
L = L << 4;
|
|
L = AddSat(L, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].luminanceOffset4)));
|
|
L = Max(L, Short4(0x0000));
|
|
L = Min(L, Short4(0x1000));
|
|
|
|
dst.x = MulHigh(dst.x, L); dst.x = dst.x << 4;
|
|
dst.y = MulHigh(dst.y, L); dst.y = dst.y << 4;
|
|
dst.z = MulHigh(dst.z, L); dst.z = dst.z << 4;
|
|
}
|
|
|
|
void PixelPipeline::TEXREG2AR(Vector4s &dst, Vector4s &src0, int stage)
|
|
{
|
|
Float4 u = Float4(src0.w) * Float4(1.0f / 0x0FFE);
|
|
Float4 v = Float4(src0.x) * Float4(1.0f / 0x0FFE);
|
|
Float4 s = Float4(src0.z) * Float4(1.0f / 0x0FFE);
|
|
|
|
dst = sampleTexture(stage, u, v, s, s);
|
|
}
|
|
|
|
void PixelPipeline::TEXREG2GB(Vector4s &dst, Vector4s &src0, int stage)
|
|
{
|
|
Float4 u = Float4(src0.y) * Float4(1.0f / 0x0FFE);
|
|
Float4 v = Float4(src0.z) * Float4(1.0f / 0x0FFE);
|
|
Float4 s = v;
|
|
|
|
dst = sampleTexture(stage, u, v, s, s);
|
|
}
|
|
|
|
void PixelPipeline::TEXREG2RGB(Vector4s &dst, Vector4s &src0, int stage)
|
|
{
|
|
Float4 u = Float4(src0.x) * Float4(1.0f / 0x0FFE);
|
|
Float4 v = Float4(src0.y) * Float4(1.0f / 0x0FFE);
|
|
Float4 s = Float4(src0.z) * Float4(1.0f / 0x0FFE);
|
|
|
|
dst = sampleTexture(stage, u, v, s, s);
|
|
}
|
|
|
|
void PixelPipeline::TEXM3X2DEPTH(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src, bool signedScaling)
|
|
{
|
|
TEXM3X2PAD(u, v, s, src, 1, signedScaling);
|
|
|
|
// z / w
|
|
u_ *= Rcp_pp(v_); // FIXME: Set result to 1.0 when division by zero
|
|
|
|
oDepth = u_;
|
|
}
|
|
|
|
void PixelPipeline::TEXM3X2PAD(Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, bool signedScaling)
|
|
{
|
|
TEXM3X3PAD(u, v, s, src0, component, signedScaling);
|
|
}
|
|
|
|
void PixelPipeline::TEXM3X2TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, bool signedScaling)
|
|
{
|
|
TEXM3X2PAD(u, v, s, src0, 1, signedScaling);
|
|
|
|
w_ = Float4(0.0f);
|
|
|
|
dst = sampleTexture(stage, u_, v_, w_, w_);
|
|
}
|
|
|
|
void PixelPipeline::TEXM3X3(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, bool signedScaling)
|
|
{
|
|
TEXM3X3PAD(u, v, s, src0, 2, signedScaling);
|
|
|
|
dst.x = RoundShort4(u_ * Float4(0x1000));
|
|
dst.y = RoundShort4(v_ * Float4(0x1000));
|
|
dst.z = RoundShort4(w_ * Float4(0x1000));
|
|
dst.w = Short4(0x1000);
|
|
}
|
|
|
|
void PixelPipeline::TEXM3X3PAD(Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, bool signedScaling)
|
|
{
|
|
if(component == 0 || previousScaling != signedScaling) // FIXME: Other source modifiers?
|
|
{
|
|
U = Float4(src0.x);
|
|
V = Float4(src0.y);
|
|
W = Float4(src0.z);
|
|
|
|
previousScaling = signedScaling;
|
|
}
|
|
|
|
Float4 x = U * u + V * v + W * s;
|
|
|
|
x *= Float4(1.0f / 0x1000);
|
|
|
|
switch(component)
|
|
{
|
|
case 0: u_ = x; break;
|
|
case 1: v_ = x; break;
|
|
case 2: w_ = x; break;
|
|
default: ASSERT(false);
|
|
}
|
|
}
|
|
|
|
void PixelPipeline::TEXM3X3SPEC(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, Vector4s &src1)
|
|
{
|
|
TEXM3X3PAD(u, v, s, src0, 2, false);
|
|
|
|
Float4 E[3]; // Eye vector
|
|
|
|
E[0] = Float4(src1.x) * Float4(1.0f / 0x0FFE);
|
|
E[1] = Float4(src1.y) * Float4(1.0f / 0x0FFE);
|
|
E[2] = Float4(src1.z) * Float4(1.0f / 0x0FFE);
|
|
|
|
// Reflection
|
|
Float4 u__;
|
|
Float4 v__;
|
|
Float4 w__;
|
|
|
|
// (u'', v'', w'') = 2 * (N . E) * N - E * (N . N)
|
|
u__ = u_ * E[0];
|
|
v__ = v_ * E[1];
|
|
w__ = w_ * E[2];
|
|
u__ += v__ + w__;
|
|
u__ += u__;
|
|
v__ = u__;
|
|
w__ = u__;
|
|
u__ *= u_;
|
|
v__ *= v_;
|
|
w__ *= w_;
|
|
u_ *= u_;
|
|
v_ *= v_;
|
|
w_ *= w_;
|
|
u_ += v_ + w_;
|
|
u__ -= E[0] * u_;
|
|
v__ -= E[1] * u_;
|
|
w__ -= E[2] * u_;
|
|
|
|
dst = sampleTexture(stage, u__, v__, w__, w__);
|
|
}
|
|
|
|
void PixelPipeline::TEXM3X3TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, bool signedScaling)
|
|
{
|
|
TEXM3X3PAD(u, v, s, src0, 2, signedScaling);
|
|
|
|
dst = sampleTexture(stage, u_, v_, w_, w_);
|
|
}
|
|
|
|
void PixelPipeline::TEXM3X3VSPEC(Vector4s &dst, Float4 &x, Float4 &y, Float4 &z, int stage, Vector4s &src0)
|
|
{
|
|
TEXM3X3PAD(x, y, z, src0, 2, false);
|
|
|
|
Float4 E[3]; // Eye vector
|
|
|
|
E[0] = v[2 + stage - 2].w;
|
|
E[1] = v[2 + stage - 1].w;
|
|
E[2] = v[2 + stage - 0].w;
|
|
|
|
// Reflection
|
|
Float4 u__;
|
|
Float4 v__;
|
|
Float4 w__;
|
|
|
|
// (u'', v'', w'') = 2 * (N . E) * N - E * (N . N)
|
|
u__ = u_ * E[0];
|
|
v__ = v_ * E[1];
|
|
w__ = w_ * E[2];
|
|
u__ += v__ + w__;
|
|
u__ += u__;
|
|
v__ = u__;
|
|
w__ = u__;
|
|
u__ *= u_;
|
|
v__ *= v_;
|
|
w__ *= w_;
|
|
u_ *= u_;
|
|
v_ *= v_;
|
|
w_ *= w_;
|
|
u_ += v_ + w_;
|
|
u__ -= E[0] * u_;
|
|
v__ -= E[1] * u_;
|
|
w__ -= E[2] * u_;
|
|
|
|
dst = sampleTexture(stage, u__, v__, w__, w__);
|
|
}
|
|
|
|
void PixelPipeline::TEXDEPTH()
|
|
{
|
|
u_ = Float4(rs[5].x);
|
|
v_ = Float4(rs[5].y);
|
|
|
|
// z / w
|
|
u_ *= Rcp_pp(v_); // FIXME: Set result to 1.0 when division by zero
|
|
|
|
oDepth = u_;
|
|
}
|
|
|
|
void PixelPipeline::CND(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2)
|
|
{
|
|
{Short4 t0; t0 = src0.x; t0 = CmpGT(t0, Short4(0x0800)); Short4 t1; t1 = src1.x; t1 = t1 & t0; t0 = ~t0 & src2.x; t0 = t0 | t1; dst.x = t0; };
|
|
{Short4 t0; t0 = src0.y; t0 = CmpGT(t0, Short4(0x0800)); Short4 t1; t1 = src1.y; t1 = t1 & t0; t0 = ~t0 & src2.y; t0 = t0 | t1; dst.y = t0; };
|
|
{Short4 t0; t0 = src0.z; t0 = CmpGT(t0, Short4(0x0800)); Short4 t1; t1 = src1.z; t1 = t1 & t0; t0 = ~t0 & src2.z; t0 = t0 | t1; dst.z = t0; };
|
|
{Short4 t0; t0 = src0.w; t0 = CmpGT(t0, Short4(0x0800)); Short4 t1; t1 = src1.w; t1 = t1 & t0; t0 = ~t0 & src2.w; t0 = t0 | t1; dst.w = t0; };
|
|
}
|
|
|
|
void PixelPipeline::CMP(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2)
|
|
{
|
|
{Short4 t0 = CmpGT(Short4(0x0000), src0.x); Short4 t1; t1 = src2.x; t1 &= t0; t0 = ~t0 & src1.x; t0 |= t1; dst.x = t0; };
|
|
{Short4 t0 = CmpGT(Short4(0x0000), src0.y); Short4 t1; t1 = src2.y; t1 &= t0; t0 = ~t0 & src1.y; t0 |= t1; dst.y = t0; };
|
|
{Short4 t0 = CmpGT(Short4(0x0000), src0.z); Short4 t1; t1 = src2.z; t1 &= t0; t0 = ~t0 & src1.z; t0 |= t1; dst.z = t0; };
|
|
{Short4 t0 = CmpGT(Short4(0x0000), src0.w); Short4 t1; t1 = src2.w; t1 &= t0; t0 = ~t0 & src1.w; t0 |= t1; dst.w = t0; };
|
|
}
|
|
|
|
void PixelPipeline::BEM(Vector4s &dst, Vector4s &src0, Vector4s &src1, int stage)
|
|
{
|
|
Short4 t0;
|
|
Short4 t1;
|
|
|
|
// dst.x = src0.x + BUMPENVMAT00(stage) * src1.x + BUMPENVMAT10(stage) * src1.y
|
|
t0 = MulHigh(src1.x, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[0][0]))); t0 = t0 << 4; // FIXME: Matrix components range? Overflow hazard.
|
|
t1 = MulHigh(src1.y, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[1][0]))); t1 = t1 << 4; // FIXME: Matrix components range? Overflow hazard.
|
|
t0 = AddSat(t0, t1);
|
|
t0 = AddSat(t0, src0.x);
|
|
dst.x = t0;
|
|
|
|
// dst.y = src0.y + BUMPENVMAT01(stage) * src1.x + BUMPENVMAT11(stage) * src1.y
|
|
t0 = MulHigh(src1.x, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[0][1]))); t0 = t0 << 4; // FIXME: Matrix components range? Overflow hazard.
|
|
t1 = MulHigh(src1.y, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[1][1]))); t1 = t1 << 4; // FIXME: Matrix components range? Overflow hazard.
|
|
t0 = AddSat(t0, t1);
|
|
t0 = AddSat(t0, src0.y);
|
|
dst.y = t0;
|
|
}
|
|
}
|
|
|