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375 lines
14 KiB
375 lines
14 KiB
//
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// Copyright (c) 2017 The Khronos Group Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#include "testBase.h"
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#include "action_classes.h"
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#include "harness/conversions.h"
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#include "harness/ThreadPool.h"
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#if !defined(_MSC_VER)
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#include <unistd.h>
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#endif // !_MSC_VER
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extern const char *IGetStatusString(cl_int status);
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#define PRINT_OPS 0
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// Yes, this is somewhat nasty, in that we're relying on the CPU (the real CPU,
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// not the OpenCL device) to be atomic w.r.t. boolean values. Although if it
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// isn't, we'll just miss the check on this bool until the next time around, so
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// it's not that big of a deal. Ideally, we'd be using a semaphore with a
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// trywait on it, but then that introduces the fun issue of what to do on Win32,
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// etc. This way is far more portable, and worst case of failure is a slightly
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// longer test run.
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static bool sCallbackTriggered = false;
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#define EVENT_CALLBACK_TYPE_TOTAL 3
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static bool sCallbackTriggered_flag[EVENT_CALLBACK_TYPE_TOTAL] = { false, false,
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false };
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cl_int event_callback_types[EVENT_CALLBACK_TYPE_TOTAL] = { CL_SUBMITTED,
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CL_RUNNING,
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CL_COMPLETE };
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// Our callback function
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/*void CL_CALLBACK single_event_callback_function( cl_event event, cl_int
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commandStatus, void * userData )
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{
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int i=*static_cast<int *>(userData);
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log_info( "\tEvent callback %d triggered\n", i);
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sCallbackTriggered_flag [ i ] = true;
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}*/
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/* use struct as call back para */
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typedef struct
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{
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cl_int event_type;
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int index;
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} CALL_BACK_USER_DATA;
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void CL_CALLBACK single_event_callback_function_flags(cl_event event,
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cl_int commandStatus,
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void *userData)
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{
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// int i=*static_cast<int *>(userData);
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CALL_BACK_USER_DATA *pdata = static_cast<CALL_BACK_USER_DATA *>(userData);
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log_info("\tEvent callback %d of type %d triggered\n", pdata->index,
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pdata->event_type);
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sCallbackTriggered_flag[pdata->index] = true;
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}
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int test_callback_event_single(cl_device_id device, cl_context context,
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cl_command_queue queue, Action *actionToTest)
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{
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// Note: we don't use the waiting feature here. We just want to verify that
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// we get a callback called when the given event finishes
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cl_int error = actionToTest->Setup(device, context, queue);
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test_error(error, "Unable to set up test action");
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// Set up a user event, which we use as a gate for the second event
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clEventWrapper gateEvent = clCreateUserEvent(context, &error);
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test_error(error, "Unable to set up user gate event");
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// Set up the execution of the action with its actual event
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clEventWrapper actualEvent;
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error = actionToTest->Execute(queue, 1, &gateEvent, &actualEvent);
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test_error(error, "Unable to set up action execution");
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// Set up the callback on the actual event
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/* use struct as call back para */
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CALL_BACK_USER_DATA user_data[EVENT_CALLBACK_TYPE_TOTAL];
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for (int i = 0; i < EVENT_CALLBACK_TYPE_TOTAL; i++)
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{
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user_data[i].event_type = event_callback_types[i];
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user_data[i].index = i;
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error = clSetEventCallback(actualEvent, event_callback_types[i],
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single_event_callback_function_flags,
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user_data + i);
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}
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// Now release the user event, which will allow our actual action to run
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error = clSetUserEventStatus(gateEvent, CL_COMPLETE);
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test_error(error, "Unable to trigger gate event");
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// Now we wait for completion. Note that we can actually wait on the event
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// itself, at least at first
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error = clWaitForEvents(1, &actualEvent);
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test_error(error, "Unable to wait for actual test event");
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// Note: we can check our callback now, and it MIGHT have been triggered,
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// but that's not guaranteed
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if (sCallbackTriggered)
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{
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// We're all good, so return success
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return 0;
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}
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// The callback has not yet been called, but that doesn't mean it won't be.
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// So wait for it
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log_info("\tWaiting for callback...");
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fflush(stdout);
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for (int i = 0; i < 10 * 10; i++)
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{
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usleep(100000); // 1/10th second
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int cc = 0;
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for (int k = 0; k < EVENT_CALLBACK_TYPE_TOTAL; k++)
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if (sCallbackTriggered_flag[k])
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{
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cc++;
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}
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if (cc == EVENT_CALLBACK_TYPE_TOTAL)
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{
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log_info("\n");
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return 0;
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}
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log_info(".");
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fflush(stdout);
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}
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// If we got here, we never got the callback
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log_error("\nCallback not called within 10 seconds! (assuming failure)\n");
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return -1;
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}
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#define TEST_ACTION(name) \
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{ \
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name##Action action; \
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log_info("-- Testing " #name "...\n"); \
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if ((error = test_callback_event_single(deviceID, context, queue, \
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&action)) \
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!= CL_SUCCESS) \
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retVal++; \
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clFinish(queue); \
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}
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int test_callbacks(cl_device_id deviceID, cl_context context,
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cl_command_queue queue, int num_elements)
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{
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cl_int error;
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int retVal = 0;
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log_info("\n");
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TEST_ACTION(NDRangeKernel)
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TEST_ACTION(ReadBuffer)
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TEST_ACTION(WriteBuffer)
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TEST_ACTION(MapBuffer)
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TEST_ACTION(UnmapBuffer)
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if (checkForImageSupport(deviceID) == CL_IMAGE_FORMAT_NOT_SUPPORTED)
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{
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log_info("\nNote: device does not support images. Skipping remainder "
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"of callback tests...\n");
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}
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else
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{
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TEST_ACTION(ReadImage2D)
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TEST_ACTION(WriteImage2D)
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TEST_ACTION(CopyImage2Dto2D)
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TEST_ACTION(Copy2DImageToBuffer)
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TEST_ACTION(CopyBufferTo2DImage)
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TEST_ACTION(MapImage)
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if (checkFor3DImageSupport(deviceID) == CL_IMAGE_FORMAT_NOT_SUPPORTED)
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log_info("\nNote: device does not support 3D images. Skipping "
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"remainder of waitlist tests...\n");
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else
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{
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TEST_ACTION(ReadImage3D)
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TEST_ACTION(WriteImage3D)
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TEST_ACTION(CopyImage2Dto3D)
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TEST_ACTION(CopyImage3Dto2D)
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TEST_ACTION(CopyImage3Dto3D)
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TEST_ACTION(Copy3DImageToBuffer)
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TEST_ACTION(CopyBufferTo3DImage)
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}
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}
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return retVal;
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}
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#define SIMUTANEOUS_ACTION_TOTAL 18
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static bool sSimultaneousFlags[54]; // for 18 actions with 3 callback status
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static volatile int sSimultaneousCount;
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Action *actions[19] = { 0 };
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// Callback for the simultaneous tests
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void CL_CALLBACK simultaneous_event_callback_function(cl_event event,
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cl_int commandStatus,
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void *userData)
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{
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int eventIndex = (int)(size_t)userData;
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int actionIndex = eventIndex / EVENT_CALLBACK_TYPE_TOTAL;
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int statusIndex = eventIndex % EVENT_CALLBACK_TYPE_TOTAL;
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log_info("\tEvent callback triggered for action %s callback type %s \n",
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actions[actionIndex]->GetName(), IGetStatusString(statusIndex));
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sSimultaneousFlags[actionIndex] = true;
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ThreadPool_AtomicAdd(&sSimultaneousCount, 1);
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}
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int test_callbacks_simultaneous(cl_device_id deviceID, cl_context context,
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cl_command_queue queue, int num_elements)
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{
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cl_int error;
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// Unlike the singles test, in this one, we run a bunch of events all at
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// once, to verify that the callbacks do get called once-and-only-once for
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// each event, even if the run out of order or are dependent on each other
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// First, the list of actions to run
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int actionCount = 0, index = 0;
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actions[index++] = new NDRangeKernelAction();
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actions[index++] = new ReadBufferAction();
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actions[index++] = new WriteBufferAction();
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actions[index++] = new MapBufferAction();
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actions[index++] = new UnmapBufferAction();
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if (checkForImageSupport(deviceID) != CL_IMAGE_FORMAT_NOT_SUPPORTED)
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{
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actions[index++] = new ReadImage2DAction();
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actions[index++] = new WriteImage2DAction();
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actions[index++] = new CopyImage2Dto2DAction();
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actions[index++] = new Copy2DImageToBufferAction();
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actions[index++] = new CopyBufferTo2DImageAction();
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actions[index++] = new MapImageAction();
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if (checkFor3DImageSupport(deviceID) != CL_IMAGE_FORMAT_NOT_SUPPORTED)
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{
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actions[index++] = new ReadImage3DAction();
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actions[index++] = new WriteImage3DAction();
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actions[index++] = new CopyImage2Dto3DAction();
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actions[index++] = new CopyImage3Dto2DAction();
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actions[index++] = new CopyImage3Dto3DAction();
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actions[index++] = new Copy3DImageToBufferAction();
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actions[index++] = new CopyBufferTo3DImageAction();
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}
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}
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actionCount = index;
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actions[index++] = NULL;
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// Now set them all up
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log_info("\tSetting up test events...\n");
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for (index = 0; actions[index] != NULL; index++)
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{
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error = actions[index]->Setup(deviceID, context, queue);
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test_error(error, "Unable to set up test action");
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sSimultaneousFlags[index] = false;
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}
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sSimultaneousCount = 0;
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// Set up the user event to start them all
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clEventWrapper gateEvent = clCreateUserEvent(context, &error);
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test_error(error, "Unable to set up user gate event");
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// Start executing, all tied to the gate event
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// clEventWrapper actionEvents[ 18 ];// current actionCount is 18
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clEventWrapper *actionEvents = new clEventWrapper[actionCount];
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if (actionEvents == NULL)
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{
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log_error(" memory error in test_callbacks_simultaneous \n");
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for (size_t i = 0; i < (sizeof(actions) / sizeof(actions[0])); ++i)
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if (actions[i]) delete actions[i];
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return -1;
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}
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RandomSeed seed(gRandomSeed);
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for (index = 0; actions[index] != NULL; index++)
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{
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// Randomly choose to wait on the gate, or wait on the previous event
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cl_event *eventPtr = &gateEvent;
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if ((index > 0) && (random_in_range(0, 255, seed) & 1))
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eventPtr = &actionEvents[index - 1];
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error =
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actions[index]->Execute(queue, 1, eventPtr, &actionEvents[index]);
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test_error(error, "Unable to execute test action");
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for (int k = 0; k < EVENT_CALLBACK_TYPE_TOTAL; k++)
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{
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error = clSetEventCallback(
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actionEvents[index], event_callback_types[k],
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simultaneous_event_callback_function,
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(void *)(size_t)(index * EVENT_CALLBACK_TYPE_TOTAL + k));
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test_error(error, "Unable to set event callback function");
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}
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}
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int total_callbacks = actionCount * EVENT_CALLBACK_TYPE_TOTAL;
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// Now release the user event, which will allow our actual action to run
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error = clSetUserEventStatus(gateEvent, CL_COMPLETE);
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test_error(error, "Unable to trigger gate event");
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// Wait on the actual action events now
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log_info("\tWaiting for test completions...\n");
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error = clWaitForEvents(actionCount, &actionEvents[0]);
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test_error(error, "Unable to wait for actual test events");
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// Note: we can check our callback now, and it MIGHT have been triggered,
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// but that's not guaranteed
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int last_count = 0;
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if (((last_count = sSimultaneousCount)) == total_callbacks)
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{
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// We're all good, so return success
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log_info("\t%d of %d callbacks received\n", sSimultaneousCount,
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total_callbacks);
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if (actionEvents) delete[] actionEvents;
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for (size_t i = 0; i < (sizeof(actions) / sizeof(actions[0])); ++i)
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if (actions[i]) delete actions[i];
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return 0;
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}
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// We haven't gotten (all) of the callbacks, so wait for them
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log_info("\tWe've only received %d of the %d callbacks we expected; "
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"waiting for more...\n",
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last_count, total_callbacks);
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for (int i = 0; i < 10 * 10; i++)
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{
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usleep(100000); // 1/10th second
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if (((last_count = sSimultaneousCount)) == total_callbacks)
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{
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// All of the callbacks were executed
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if (actionEvents) delete[] actionEvents;
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for (size_t i = 0; i < (sizeof(actions) / sizeof(actions[0])); ++i)
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if (actions[i]) delete actions[i];
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return 0;
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}
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}
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// If we got here, some of the callbacks did not occur in time
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log_error("\nError: We only ever received %d of our %d callbacks!\n",
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last_count, total_callbacks);
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log_error("Events that did not receive callbacks:\n");
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for (index = 0; actions[index] != NULL; index++)
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{
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if (!sSimultaneousFlags[index])
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log_error("\t%s\n", actions[index]->GetName());
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}
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if (actionEvents) delete[] actionEvents;
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return -1;
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}
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