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//
// Copyright (c) 2017 The Khronos Group Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#include "testBase.h"
#include "action_classes.h"
#include "harness/conversions.h"
#include "harness/ThreadPool.h"
#if !defined(_MSC_VER)
#include <unistd.h>
#endif // !_MSC_VER
extern const char *IGetStatusString(cl_int status);
#define PRINT_OPS 0
// Yes, this is somewhat nasty, in that we're relying on the CPU (the real CPU,
// not the OpenCL device) to be atomic w.r.t. boolean values. Although if it
// isn't, we'll just miss the check on this bool until the next time around, so
// it's not that big of a deal. Ideally, we'd be using a semaphore with a
// trywait on it, but then that introduces the fun issue of what to do on Win32,
// etc. This way is far more portable, and worst case of failure is a slightly
// longer test run.
static bool sCallbackTriggered = false;
#define EVENT_CALLBACK_TYPE_TOTAL 3
static bool sCallbackTriggered_flag[EVENT_CALLBACK_TYPE_TOTAL] = { false, false,
false };
cl_int event_callback_types[EVENT_CALLBACK_TYPE_TOTAL] = { CL_SUBMITTED,
CL_RUNNING,
CL_COMPLETE };
// Our callback function
/*void CL_CALLBACK single_event_callback_function( cl_event event, cl_int
commandStatus, void * userData )
{
int i=*static_cast<int *>(userData);
log_info( "\tEvent callback %d triggered\n", i);
sCallbackTriggered_flag [ i ] = true;
}*/
/* use struct as call back para */
typedef struct
{
cl_int event_type;
int index;
} CALL_BACK_USER_DATA;
void CL_CALLBACK single_event_callback_function_flags(cl_event event,
cl_int commandStatus,
void *userData)
{
// int i=*static_cast<int *>(userData);
CALL_BACK_USER_DATA *pdata = static_cast<CALL_BACK_USER_DATA *>(userData);
log_info("\tEvent callback %d of type %d triggered\n", pdata->index,
pdata->event_type);
sCallbackTriggered_flag[pdata->index] = true;
}
int test_callback_event_single(cl_device_id device, cl_context context,
cl_command_queue queue, Action *actionToTest)
{
// Note: we don't use the waiting feature here. We just want to verify that
// we get a callback called when the given event finishes
cl_int error = actionToTest->Setup(device, context, queue);
test_error(error, "Unable to set up test action");
// Set up a user event, which we use as a gate for the second event
clEventWrapper gateEvent = clCreateUserEvent(context, &error);
test_error(error, "Unable to set up user gate event");
// Set up the execution of the action with its actual event
clEventWrapper actualEvent;
error = actionToTest->Execute(queue, 1, &gateEvent, &actualEvent);
test_error(error, "Unable to set up action execution");
// Set up the callback on the actual event
/* use struct as call back para */
CALL_BACK_USER_DATA user_data[EVENT_CALLBACK_TYPE_TOTAL];
for (int i = 0; i < EVENT_CALLBACK_TYPE_TOTAL; i++)
{
user_data[i].event_type = event_callback_types[i];
user_data[i].index = i;
error = clSetEventCallback(actualEvent, event_callback_types[i],
single_event_callback_function_flags,
user_data + i);
}
// Now release the user event, which will allow our actual action to run
error = clSetUserEventStatus(gateEvent, CL_COMPLETE);
test_error(error, "Unable to trigger gate event");
// Now we wait for completion. Note that we can actually wait on the event
// itself, at least at first
error = clWaitForEvents(1, &actualEvent);
test_error(error, "Unable to wait for actual test event");
// Note: we can check our callback now, and it MIGHT have been triggered,
// but that's not guaranteed
if (sCallbackTriggered)
{
// We're all good, so return success
return 0;
}
// The callback has not yet been called, but that doesn't mean it won't be.
// So wait for it
log_info("\tWaiting for callback...");
fflush(stdout);
for (int i = 0; i < 10 * 10; i++)
{
usleep(100000); // 1/10th second
int cc = 0;
for (int k = 0; k < EVENT_CALLBACK_TYPE_TOTAL; k++)
if (sCallbackTriggered_flag[k])
{
cc++;
}
if (cc == EVENT_CALLBACK_TYPE_TOTAL)
{
log_info("\n");
return 0;
}
log_info(".");
fflush(stdout);
}
// If we got here, we never got the callback
log_error("\nCallback not called within 10 seconds! (assuming failure)\n");
return -1;
}
#define TEST_ACTION(name) \
{ \
name##Action action; \
log_info("-- Testing " #name "...\n"); \
if ((error = test_callback_event_single(deviceID, context, queue, \
&action)) \
!= CL_SUCCESS) \
retVal++; \
clFinish(queue); \
}
int test_callbacks(cl_device_id deviceID, cl_context context,
cl_command_queue queue, int num_elements)
{
cl_int error;
int retVal = 0;
log_info("\n");
TEST_ACTION(NDRangeKernel)
TEST_ACTION(ReadBuffer)
TEST_ACTION(WriteBuffer)
TEST_ACTION(MapBuffer)
TEST_ACTION(UnmapBuffer)
if (checkForImageSupport(deviceID) == CL_IMAGE_FORMAT_NOT_SUPPORTED)
{
log_info("\nNote: device does not support images. Skipping remainder "
"of callback tests...\n");
}
else
{
TEST_ACTION(ReadImage2D)
TEST_ACTION(WriteImage2D)
TEST_ACTION(CopyImage2Dto2D)
TEST_ACTION(Copy2DImageToBuffer)
TEST_ACTION(CopyBufferTo2DImage)
TEST_ACTION(MapImage)
if (checkFor3DImageSupport(deviceID) == CL_IMAGE_FORMAT_NOT_SUPPORTED)
log_info("\nNote: device does not support 3D images. Skipping "
"remainder of waitlist tests...\n");
else
{
TEST_ACTION(ReadImage3D)
TEST_ACTION(WriteImage3D)
TEST_ACTION(CopyImage2Dto3D)
TEST_ACTION(CopyImage3Dto2D)
TEST_ACTION(CopyImage3Dto3D)
TEST_ACTION(Copy3DImageToBuffer)
TEST_ACTION(CopyBufferTo3DImage)
}
}
return retVal;
}
#define SIMUTANEOUS_ACTION_TOTAL 18
static bool sSimultaneousFlags[54]; // for 18 actions with 3 callback status
static volatile int sSimultaneousCount;
Action *actions[19] = { 0 };
// Callback for the simultaneous tests
void CL_CALLBACK simultaneous_event_callback_function(cl_event event,
cl_int commandStatus,
void *userData)
{
int eventIndex = (int)(size_t)userData;
int actionIndex = eventIndex / EVENT_CALLBACK_TYPE_TOTAL;
int statusIndex = eventIndex % EVENT_CALLBACK_TYPE_TOTAL;
log_info("\tEvent callback triggered for action %s callback type %s \n",
actions[actionIndex]->GetName(), IGetStatusString(statusIndex));
sSimultaneousFlags[actionIndex] = true;
ThreadPool_AtomicAdd(&sSimultaneousCount, 1);
}
int test_callbacks_simultaneous(cl_device_id deviceID, cl_context context,
cl_command_queue queue, int num_elements)
{
cl_int error;
// Unlike the singles test, in this one, we run a bunch of events all at
// once, to verify that the callbacks do get called once-and-only-once for
// each event, even if the run out of order or are dependent on each other
// First, the list of actions to run
int actionCount = 0, index = 0;
actions[index++] = new NDRangeKernelAction();
actions[index++] = new ReadBufferAction();
actions[index++] = new WriteBufferAction();
actions[index++] = new MapBufferAction();
actions[index++] = new UnmapBufferAction();
if (checkForImageSupport(deviceID) != CL_IMAGE_FORMAT_NOT_SUPPORTED)
{
actions[index++] = new ReadImage2DAction();
actions[index++] = new WriteImage2DAction();
actions[index++] = new CopyImage2Dto2DAction();
actions[index++] = new Copy2DImageToBufferAction();
actions[index++] = new CopyBufferTo2DImageAction();
actions[index++] = new MapImageAction();
if (checkFor3DImageSupport(deviceID) != CL_IMAGE_FORMAT_NOT_SUPPORTED)
{
actions[index++] = new ReadImage3DAction();
actions[index++] = new WriteImage3DAction();
actions[index++] = new CopyImage2Dto3DAction();
actions[index++] = new CopyImage3Dto2DAction();
actions[index++] = new CopyImage3Dto3DAction();
actions[index++] = new Copy3DImageToBufferAction();
actions[index++] = new CopyBufferTo3DImageAction();
}
}
actionCount = index;
actions[index++] = NULL;
// Now set them all up
log_info("\tSetting up test events...\n");
for (index = 0; actions[index] != NULL; index++)
{
error = actions[index]->Setup(deviceID, context, queue);
test_error(error, "Unable to set up test action");
sSimultaneousFlags[index] = false;
}
sSimultaneousCount = 0;
// Set up the user event to start them all
clEventWrapper gateEvent = clCreateUserEvent(context, &error);
test_error(error, "Unable to set up user gate event");
// Start executing, all tied to the gate event
// clEventWrapper actionEvents[ 18 ];// current actionCount is 18
clEventWrapper *actionEvents = new clEventWrapper[actionCount];
if (actionEvents == NULL)
{
log_error(" memory error in test_callbacks_simultaneous \n");
for (size_t i = 0; i < (sizeof(actions) / sizeof(actions[0])); ++i)
if (actions[i]) delete actions[i];
return -1;
}
RandomSeed seed(gRandomSeed);
for (index = 0; actions[index] != NULL; index++)
{
// Randomly choose to wait on the gate, or wait on the previous event
cl_event *eventPtr = &gateEvent;
if ((index > 0) && (random_in_range(0, 255, seed) & 1))
eventPtr = &actionEvents[index - 1];
error =
actions[index]->Execute(queue, 1, eventPtr, &actionEvents[index]);
test_error(error, "Unable to execute test action");
for (int k = 0; k < EVENT_CALLBACK_TYPE_TOTAL; k++)
{
error = clSetEventCallback(
actionEvents[index], event_callback_types[k],
simultaneous_event_callback_function,
(void *)(size_t)(index * EVENT_CALLBACK_TYPE_TOTAL + k));
test_error(error, "Unable to set event callback function");
}
}
int total_callbacks = actionCount * EVENT_CALLBACK_TYPE_TOTAL;
// Now release the user event, which will allow our actual action to run
error = clSetUserEventStatus(gateEvent, CL_COMPLETE);
test_error(error, "Unable to trigger gate event");
// Wait on the actual action events now
log_info("\tWaiting for test completions...\n");
error = clWaitForEvents(actionCount, &actionEvents[0]);
test_error(error, "Unable to wait for actual test events");
// Note: we can check our callback now, and it MIGHT have been triggered,
// but that's not guaranteed
int last_count = 0;
if (((last_count = sSimultaneousCount)) == total_callbacks)
{
// We're all good, so return success
log_info("\t%d of %d callbacks received\n", sSimultaneousCount,
total_callbacks);
if (actionEvents) delete[] actionEvents;
for (size_t i = 0; i < (sizeof(actions) / sizeof(actions[0])); ++i)
if (actions[i]) delete actions[i];
return 0;
}
// We haven't gotten (all) of the callbacks, so wait for them
log_info("\tWe've only received %d of the %d callbacks we expected; "
"waiting for more...\n",
last_count, total_callbacks);
for (int i = 0; i < 10 * 10; i++)
{
usleep(100000); // 1/10th second
if (((last_count = sSimultaneousCount)) == total_callbacks)
{
// All of the callbacks were executed
if (actionEvents) delete[] actionEvents;
for (size_t i = 0; i < (sizeof(actions) / sizeof(actions[0])); ++i)
if (actions[i]) delete actions[i];
return 0;
}
}
// If we got here, some of the callbacks did not occur in time
log_error("\nError: We only ever received %d of our %d callbacks!\n",
last_count, total_callbacks);
log_error("Events that did not receive callbacks:\n");
for (index = 0; actions[index] != NULL; index++)
{
if (!sSimultaneousFlags[index])
log_error("\t%s\n", actions[index]->GetName());
}
if (actionEvents) delete[] actionEvents;
return -1;
}