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#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_EXT_shader_explicit_arithmetic_types_int8 : enable
#extension GL_EXT_shader_explicit_arithmetic_types_int32 : enable
#define MAX_BUFFERS 5
layout(binding = 0) buffer Params
{
uint32_t numBuffers;
uint32_t bufferSize;
uint32_t interBufferOffset;
};
layout(binding = 1) buffer Buffer
{
uint8_t ptr[];
} bufferPtrList[MAX_BUFFERS];
layout(local_size_x = 512) in;
void main() {
for (uint32_t bufIdx = 0; bufIdx < numBuffers; bufIdx++) {
uint32_t ptrIdx = gl_GlobalInvocationID.x;
uint32_t limit = bufferSize;
while (ptrIdx < limit) {
bufferPtrList[bufIdx].ptr[ptrIdx]++;
ptrIdx += (gl_NumWorkGroups.x * gl_WorkGroupSize.x);
}
}
}