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1.2 KiB
1.2 KiB
Metal Backend Shaders
ANGLE's Metal backend provides a couple of features for inspecting the Metal Shading Language (MSL) produced by ANGLE's shader translator.
printMetalShaders
The printMetalShaders
feature,
which can be enabled in Chromium via the command line argument
--enable-angle-features=printMetalShaders, dumps the blob cache key
and translated MSL for all shaders compiled by ANGLE. This is
currently used to regenerate precompiled
shaders shipped with Chrome.
Environment variable
Setting the environment variable ANGLE_METAL_PRINT_MSL_ENABLE to 1
indicates to the Metal backend to print the translated shaders as
they're compiled:
export ANGLE_METAL_PRINT_MSL_ENABLE=1
/Applications/Google\ Chrome\ Canary.app/Contents/MacOS/Google\ Chrome\ Canary --use-angle=metal
To pass this environment to WebKit / Safari's GPU process, set the
environment variable __XPC_ANGLE_METAL_PRINT_MSL_ENABLE to 1:
export __XPC_ANGLE_METAL_PRINT_MSL_ENABLE=1
/Applications/Safari\ Technology\ Preview.app/Contents/MacOS/Safari\ Technology\ Preview