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170 lines
7.2 KiB
170 lines
7.2 KiB
/*
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* Copyright (c) 2022 Arm Limited.
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*
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* SPDX-License-Identifier: MIT
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to
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* deal in the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef ARM_COMPUTE_TEST_POOLING_3D_LAYER_FIXTURE
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#define ARM_COMPUTE_TEST_POOLING_3D_LAYER_FIXTURE
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#include "arm_compute/core/TensorShape.h"
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#include "arm_compute/core/Types.h"
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#include "arm_compute/core/utils/misc/ShapeCalculator.h"
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#include "arm_compute/runtime/Tensor.h"
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#include "tests/AssetsLibrary.h"
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#include "tests/Globals.h"
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#include "tests/IAccessor.h"
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#include "tests/framework/Asserts.h"
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#include "tests/framework/Fixture.h"
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#include "tests/validation/reference/Pooling3dLayer.h"
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#include <random>
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namespace arm_compute
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{
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namespace test
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{
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namespace validation
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{
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template <typename TensorType, typename AccessorType, typename FunctionType, typename T>
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class Pooling3dLayerValidationGenericFixture : public framework::Fixture
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{
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public:
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template <typename...>
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void setup(TensorShape shape, Pooling3dLayerInfo pool_info, DataType data_type, QuantizationInfo input_qinfo = QuantizationInfo(), QuantizationInfo output_qinfo = QuantizationInfo())
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{
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_target = compute_target(shape, pool_info, data_type, input_qinfo, output_qinfo);
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_reference = compute_reference(shape, pool_info, data_type, input_qinfo, output_qinfo);
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}
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protected:
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template <typename U>
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void fill(U &&tensor)
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{
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if(tensor.data_type() == DataType::F32)
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{
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std::uniform_real_distribution<float> distribution(-1.0f, 1.0f);
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library->fill(tensor, distribution, 0);
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}
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else if(tensor.data_type() == DataType::F16)
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{
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arm_compute::utils::uniform_real_distribution_16bit<half> distribution{ -1.0f, 1.0f };
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library->fill(tensor, distribution, 0);
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}
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else // data type is quantized_asymmetric
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{
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library->fill_tensor_uniform(tensor, 0);
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}
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}
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TensorType compute_target(TensorShape shape, Pooling3dLayerInfo info,
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DataType data_type, QuantizationInfo input_qinfo, QuantizationInfo output_qinfo)
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{
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// Create tensors
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TensorType src = create_tensor<TensorType>(shape, data_type, 1, input_qinfo, DataLayout::NDHWC);
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const TensorShape dst_shape = misc::shape_calculator::compute_pool3d_shape((src.info()->tensor_shape()), info);
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TensorType dst = create_tensor<TensorType>(dst_shape, data_type, 1, output_qinfo, DataLayout::NDHWC);
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// Create and configure function
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FunctionType pool_layer;
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pool_layer.validate(src.info(), dst.info(), info);
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pool_layer.configure(&src, &dst, info);
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ARM_COMPUTE_ASSERT(src.info()->is_resizable());
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ARM_COMPUTE_ASSERT(dst.info()->is_resizable());
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// Allocate tensors
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src.allocator()->allocate();
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dst.allocator()->allocate();
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ARM_COMPUTE_ASSERT(!src.info()->is_resizable());
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ARM_COMPUTE_ASSERT(!dst.info()->is_resizable());
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// Fill tensors
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fill(AccessorType(src));
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// Compute function
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pool_layer.run();
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return dst;
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}
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SimpleTensor<T> compute_reference(TensorShape shape, Pooling3dLayerInfo info, DataType data_type, QuantizationInfo input_qinfo, QuantizationInfo output_qinfo)
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{
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// Create reference
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SimpleTensor<T> src(shape, data_type, 1, input_qinfo, DataLayout::NDHWC);
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// Fill reference
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fill(src);
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return reference::pooling_3d_layer<T>(src, info, output_qinfo);
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}
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TensorType _target{};
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SimpleTensor<T> _reference{};
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};
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template <typename TensorType, typename AccessorType, typename FunctionType, typename T>
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class Pooling3dLayerValidationFixture : public Pooling3dLayerValidationGenericFixture<TensorType, AccessorType, FunctionType, T>
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{
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public:
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template <typename...>
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void setup(TensorShape shape, PoolingType pool_type, Size3D pool_size, Size3D stride, Padding3D padding, bool exclude_padding, DataType data_type)
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{
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Pooling3dLayerValidationGenericFixture<TensorType, AccessorType, FunctionType, T>::setup(shape, Pooling3dLayerInfo(pool_type, pool_size, stride, padding, exclude_padding),
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data_type);
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}
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};
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template <typename TensorType, typename AccessorType, typename FunctionType, typename T>
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class Pooling3dLayerValidationQuantizedFixture : public Pooling3dLayerValidationGenericFixture<TensorType, AccessorType, FunctionType, T>
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{
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public:
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template <typename...>
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void setup(TensorShape shape, PoolingType pool_type, Size3D pool_size, Size3D stride, Padding3D padding, bool exclude_padding, DataType data_type,
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QuantizationInfo input_qinfo = QuantizationInfo(), QuantizationInfo output_qinfo = QuantizationInfo())
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{
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Pooling3dLayerValidationGenericFixture<TensorType, AccessorType, FunctionType, T>::setup(shape, Pooling3dLayerInfo(pool_type, pool_size, stride, padding, exclude_padding),
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data_type, input_qinfo, output_qinfo);
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}
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};
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template <typename TensorType, typename AccessorType, typename FunctionType, typename T>
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class Pooling3dLayerGlobalValidationFixture : public Pooling3dLayerValidationGenericFixture<TensorType, AccessorType, FunctionType, T>
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{
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public:
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template <typename...>
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void setup(TensorShape shape, PoolingType pool_type, DataType data_type)
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{
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Pooling3dLayerValidationGenericFixture<TensorType, AccessorType, FunctionType, T>::setup(shape, Pooling3dLayerInfo(pool_type), data_type);
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}
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};
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template <typename TensorType, typename AccessorType, typename FunctionType, typename T>
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class SpecialPooling3dLayerValidationFixture : public Pooling3dLayerValidationGenericFixture<TensorType, AccessorType, FunctionType, T>
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{
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public:
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template <typename...>
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void setup(TensorShape src_shape, Pooling3dLayerInfo pool_info, DataType data_type)
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{
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Pooling3dLayerValidationGenericFixture<TensorType, AccessorType, FunctionType, T>::setup(src_shape, pool_info, data_type);
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}
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};
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} // namespace validation
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} // namespace test
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} // namespace arm_compute
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#endif /* ARM_COMPUTE_TEST_POOLING_3D_LAYER_FIXTURE */
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