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/*
* Copyright 2024 Rockchip Electronics Co. LTD
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdlib.h>
#include "effects.h"
int audio_effect_count(struct listnode *effects)
{
struct listnode *node;
int count = 0;
list_for_each(node, effects) {
count++;
}
return count;
}
void audio_effect_add(struct listnode *effects, effect_handle_t effect)
{
effect_descriptor_t desc;
struct listnode *node;
struct effect_list *entry;
if ((*effect)->get_descriptor(effect, &desc))
return;
/*
* The effect implements a process function should be processed in the
* audio flinger, otherwise the audio flinger and the stream HAL will
* process the same effect.
*/
if ((desc.flags & EFFECT_FLAG_NO_PROCESS_MASK) != EFFECT_FLAG_NO_PROCESS)
return;
if ((desc.flags & EFFECT_FLAG_INSERT_MASK) == EFFECT_FLAG_INSERT_EXCLUSIVE) {
list_for_each(node, effects) {
entry = node_to_item(node, struct effect_list, list);
if (!memcmp(&entry->desc.uuid, &desc.uuid, sizeof(desc.uuid)))
return;
}
}
entry = (struct effect_list *)calloc(1, sizeof(*entry));
if (entry) {
entry->handle = effect;
memcpy(&entry->desc, &desc, sizeof(desc));
list_add_tail(effects, &entry->list);
}
}
void audio_effect_remove(struct listnode *effects, effect_handle_t effect)
{
struct listnode *node;
struct effect_list *entry;
list_for_each(node, effects) {
entry = node_to_item(node, struct effect_list, list);
if (entry->handle == effect) {
list_remove(&entry->list);
free(entry);
break;
}
}
}
void audio_effect_process(struct listnode *effects, void *in, void *out, size_t frames)
{
struct listnode *node;
struct effect_list *entry;
audio_buffer_t input;
audio_buffer_t output;
list_for_each(node, effects) {
entry = node_to_item(node, struct effect_list, list);
if ((*entry->handle)->process) {
input.frameCount = frames;
input.raw = in;
output.frameCount = frames;
output.raw = out;
(*entry->handle)->process(entry->handle, &input, &output);
}
}
}
void audio_effect_process_reverse(struct listnode *effects, void *in, void *out, size_t frames)
{
struct listnode *node;
struct effect_list *entry;
audio_buffer_t input;
audio_buffer_t output;
list_for_each(node, effects) {
entry = node_to_item(node, struct effect_list, list);
if ((*entry->handle)->process_reverse) {
input.frameCount = frames;
input.raw = in;
output.frameCount = frames;
output.raw = out;
(*entry->handle)->process_reverse(entry->handle, &input, &output);
}
}
}
void audio_effect_set_config(struct listnode *effects, effect_config_t *config)
{
struct listnode *node;
struct effect_list *entry;
uint32_t cmd_code;
uint32_t cmd_size;
void *cmd_data;
uint32_t reply_size;
int reply_data;
list_for_each(node, effects) {
entry = node_to_item(node, struct effect_list, list);
if ((*entry->handle)->command) {
cmd_code = EFFECT_CMD_SET_CONFIG;
cmd_size = sizeof(effect_config_t);
cmd_data = (void *)config;
reply_size = sizeof(reply_data);
(*entry->handle)->command(entry->handle, cmd_code, cmd_size, cmd_data,
&reply_size, &reply_data);
}
}
}
void audio_effect_set_config_reverse(struct listnode *effects, effect_config_t *config)
{
struct listnode *node;
struct effect_list *entry;
uint32_t cmd_code;
uint32_t cmd_size;
void *cmd_data;
uint32_t reply_size;
int reply_data;
list_for_each(node, effects) {
entry = node_to_item(node, struct effect_list, list);
if ((*entry->handle)->command) {
cmd_code = EFFECT_CMD_SET_CONFIG_REVERSE;
cmd_size = sizeof(effect_config_t);
cmd_data = (void *)config;
reply_size = sizeof(reply_data);
(*entry->handle)->command(entry->handle, cmd_code, cmd_size, cmd_data,
&reply_size, &reply_data);
}
}
}